It's hard for me to really describe what exactly makes Dynamite Headdy so great. It's one of those games that you just gotta experience for yourself at least once to see what makes it special. It's wayy up there with EarthBound and DKC2: Diddy's Kong Quest as one of my favorite games of the 16-bit generation, and one of my favorite games _of all time._ The puppet show motif and the general charm and whimsy and creativity help to compliment the brilliant design and constantly-changing gimmicks. I swear, this game has ADD! It does NOT sit still for a minute with just one same gimmick, it knows what it is, with a lot of heart and challenge, all tied together with an amazing soundtrack, one of my favorites on Genesis, and well, ever, and Headdy's a cute mascot puppet with attitude who's got a crazy creative head-throwing gimmick that the game always utilizes in a clever and meaningful way. No strings attached! It's a very imaginative experience with a bright tone that never fails to put a smile on my face, every time I play it! It's just a piece of art that appeals to my tastes perfectly. I'm glad to see other gamers embrace the game as much as I do. Am I over-selling Headdy? Maybe not everyone thinks it to be the masterpiece that I do, but I really honestly do think DH is just _that_ great. Amazing levels and imaginative bosses from start to finish, never a dull moment, a constant thrill ride with a personality to match! I'm a big fan of Treasure and their insanely eccentric creations like Gunstar Heroes and McDonald's Treasure Land Adventure (more of my all-time faves ha ha) but Dynamite Headdy is my favorite of their games. In closing, it's just a wacky, incredibly imaginative, polished and fun experience all the way through, and of all platformers, I highly recommend this one. :)
I didn't realise at the time just how weird, unique and brilliant this game was. I did realise how tough ti was though! Never did complete it. Think I got as far as the baby head..
Yeah I remember this game being brutally difficult. Very inventive though, came at the end of the console gen and just built on everything the previous platformers had done.
Man, this game kicked my ass when I was 8/9. Hadn't thought about this utter gem for damn near 30 years and here it is, the whole thing. Right on man, cheers for this.
Same, but I was 9/10 and this was 2014/2015. And I played this on the Sonic’s ultimate genesis collection on ps3/360. Best game on genesis. Pls Treasure make a sequel or anything new to this game. They made a gba sequal to gunstar heroes. But nothing to this.
In the japanese version the "True" final boss has dialogue implying that they are indeed a greedy executive and intend to make headdy go through an even harder task
There's also some Gradius High Speed Stage inspiration in a couple sections where Headdy has to fly. The stages are designed just like Gradius II's speed stage, figures that some old Konami employees who worked on this game would get inspired by work they had done before.
Yeah, I loved how the cat on the machine looked like the robot walker. Of course, with these guys, because it's a cat *wink wink* it might be a reference to the creepy giant girl in Parodius
Treasure made some of the weirdest, yet most charming, action games of all time. Just wish they were better about rereleasing games other than the Genesis library and Ikaruga!
Except Gradius V, some love it, but I feel it doesn't quite feel like a Gradius game, despite some members of Treasure likely working on Gradius games in the past.
@@Bloodreign1 I love Gradius V, but I can see it lacks the trademark, "chaotic" Treasure feel. It looks like they wanted to play too safe on that game.
One of my favorite Treasure games, also one of the greater platformers on the Genesis. Shame the true last boss's password changes with each playthrough, so using one off of someone else's videos won't work.
That baby face was one epic boss fight, you can see the insane difficulty ramp - if this was a public arcade game would have taken millions of quarters from kids back in the day lol.
This will always be my favorite SEGA Genesis game of all time for me I have played this game as early when I played sonics ultimate sega Genesis collection when I was young
Secret Bonus Points I can give you: The Getaway: Destroy the collector robot. Practice Area: Complete the tutorials. Baby Face: Defeat Elder Face to unlock the secret phase. Headdy Wonderland: Destroy the cow with the bird tweet. Headdy Wonderland: Destroy the fat bird. Headdy Wonderland: Hit Bino when Izayoi/Nasty Gatekeeper grabs them. LITERALLY BINO
I want to say I possibly have this game on a japanese ps2 disk as a pack-in bonus included with gunstar heroes? I may be mistaken, it's been a long time since I've played it.
Quite a bit of audio samples there, and higher quality one than usually heard on a megadrive title. Did they use some kind of audio compression for this game?
It was the first game they released but not the first they developed, the first game they developed is McDonald’s Treasureland adventure which came later than gun star hero’s.
@@Dorian_Scott It had something to do with rentals and publishers not wanting kids/teens to beat a game before returning it, so the localization team just unnecessarily cranked the difficulty in certain areas hoping the person renting it won't beat it in the rental time so they might actually buy the game instead.
I was gonna be the first one to upload a gameplay of this game on 60fps, but since i don't have a capture card and I'm lazy to at least record anything i gaved up But thanks for doing it
@@firestriker3580 Okay? What gave you the impression I thought otherwise? If anything, my comment suggests the SNES is more capable. This isn't normal for a Genesis. What do you think I'm saying?
@@firestriker3580 I don't know about that. Graphically, yes the super Nintendo can do even better graphics. But treasure themselves said that one of the biggest reasons they went with the Genesis and not super Nintendo was because they were able to do more sprites, more action with little to no snowdown.
@@EssenceofPureFlavor sorry, but I'm going to have to correct you. As I said in my previous comment, treasure themselves said that the games they wanted to do would have not been possible on the super nintendo. Treasure was all about the fast-paced action, arcade-style, and they said that Genesis was better suited for their vision. Graphically super Nintendo can do it but gameplay wise according to Treasure super Nintendo could not do their games
This game used to creep me out as a kid, when i saw the weird boss about... age idk, it scared the crap out of me And many other bosses are scary, but that boss hit me the most man...
1:22 I never noticed that in the intro the bosses are on the screen voting on which prisoner will join Dark Demons army, and which will join the scrap heap. Also there's a TV screen with no one assigned to it. Possibly a scrapped boss?
Ive been trying to figure out the name of this game for years!!! Played it as a child on the genesis in the late 90s. Finally remembered the nutcracker song was in it and then kept searching game with nutcracker song in it on sega genesis, and viola!!
Gnam gnam! I like Headdy a little less than Gunstar for a couple reasons: the cuts and changes in the western version (you don't lose *too* much but still, the definitive version is the Japanese one with the fan translation), and the uneven difficulty curve, also with no difficulty levels to select. Beside that, it's one of the best and most creative games of the 16 bit era. The setting of a puppet show and its backstage is just fantastic and allows for a variety of setpieces - bosses may be the stars but everyhing inbetween is a delight too. It's one of the many "corpses" of the era - games that would have deserved some follow-up at least in the following generation (imagine a Saturn Headdy) but on the other hand it has remained fairly unique after a quarter century.
@@cosmicspacething3474 The Geisha/Robot was just guarding the entrance to Dark Demons Castle. The keys had to be thrown inside the box the Geisha was carrying on her back to reveal it, and Heather threw 5 keys instead of 4. So there was a 5th keymaster but for whatever reason the devs decided to let Heather fight it offscreen.
This is one of those games where I'm just like, man, if they could do this on the Genesis with mostly two background layers and 64 colours on-screen, along with some row/line scrolling and layer priority shifting, I really wonder what these guys could have done on SNES if they similarly tried to push it to its limits. I mean, right out the gate, that system has three background layers and 256 colours on-screen, along with the same row/line scrolling and layer priority shifting, and the additional window/shape masking, HDMA and proper multi-coloured semi-transparency too. So, really, in terms of the backgrounds, it could do most of the stuff seen here but even better. The sprite stuff is more of a challenge, but the SNES is still no slouch there either. So, yeah, I'd love to have seen people with this level of all-round talent try to make the SNES shine.
I have lost count of how many times I've played this game. It's a masterpiece in every conceivable aspect; from the vibrant visuals to the phenomenal soundtrack. Although, I prefer the Japanese version. The difficulty is a bit more balanced, some of the sprites just look better (Never understood the pink frogs in the western release), *_but most importantly,_* it has a story and self-aware humor that the English localization is missing.
In my humble opinion, Dynamite Headdy (at least the Western release) is a game tailor-made for Game Genie and save-state abuse. Too bad no actual Game Genie codes exist for it. If it wasn't for the Internet, I would have never gotten to see the end of it. Well, for how far I did get into the game, I did enjoy it. I'd also like to say that the staff member(s) that decided to put that unmovable head power-down in the game can go to Hell for that. Well, anyway, great playthrough.
If only I was a billionaire...I'd make everyone in Treasure a multi-millionaire and get them to create games for ALL the old Sega systems for as long as they could.
Because I was looking at what color the boss's orb would flash (that tells you his next attack) and it gave me a second to figure out which powerup was the best to grab
2.20 Norwegian wood by the beatles. A song that subconsciously stayed with me into adulthood and finding this game on TH-cam now in my 30s I realised it was dynamite heady that got that stuck my my head all my life 😂😂😂😂
Dynamite Headdy is absolutely genius, and it's one of the best games of the 16-bit generation. It was a good call to include it on the Genesis Mini!
Gunstar heroes is still better because you know ... Two player and all
@@dansmith1661 Yeah, I also would've appreciated a difficulty setting option
This was my favorite game as a little boy. I loved it more than Sonic or Mario. This was my favorite game.
It's hard for me to really describe what exactly makes Dynamite Headdy so great. It's one of those games that you just gotta experience for yourself at least once to see what makes it special. It's wayy up there with EarthBound and DKC2: Diddy's Kong Quest as one of my favorite games of the 16-bit generation, and one of my favorite games _of all time._
The puppet show motif and the general charm and whimsy and creativity help to compliment the brilliant design and constantly-changing gimmicks. I swear, this game has ADD! It does NOT sit still for a minute with just one same gimmick, it knows what it is, with a lot of heart and challenge, all tied together with an amazing soundtrack, one of my favorites on Genesis, and well, ever, and Headdy's a cute mascot puppet with attitude who's got a crazy creative head-throwing gimmick that the game always utilizes in a clever and meaningful way. No strings attached!
It's a very imaginative experience with a bright tone that never fails to put a smile on my face, every time I play it! It's just a piece of art that appeals to my tastes perfectly. I'm glad to see other gamers embrace the game as much as I do. Am I over-selling Headdy? Maybe not everyone thinks it to be the masterpiece that I do, but I really honestly do think DH is just _that_ great. Amazing levels and imaginative bosses from start to finish, never a dull moment, a constant thrill ride with a personality to match!
I'm a big fan of Treasure and their insanely eccentric creations like Gunstar Heroes and McDonald's Treasure Land Adventure (more of my all-time faves ha ha) but Dynamite Headdy is my favorite of their games. In closing, it's just a wacky, incredibly imaginative, polished and fun experience all the way through, and of all platformers, I highly recommend this one. :)
Of absolutely genius this game has only its stupidity.
I didn't realise at the time just how weird, unique and brilliant this game was. I did realise how tough ti was though! Never did complete it. Think I got as far as the baby head..
Last boss was legit
Samee here
same! couldint get pat the baby. wonderfuly imaginitve game.
That difficulty spike at the Nasty Gatekeeper was insane as a 6 year old lol. Many game overs at that thing.
Yeah I remember this game being brutally difficult.
Very inventive though, came at the end of the console gen and just built on everything the previous platformers had done.
This hero here likes to 'use his head' in any situation.
Man, this game kicked my ass when I was 8/9. Hadn't thought about this utter gem for damn near 30 years and here it is, the whole thing. Right on man, cheers for this.
Man i thought i was getting near the end as a kid. but looks like i was only maybe about half done with the game. Man this game was brutal
Same, but I was 9/10 and this was 2014/2015. And I played this on the Sonic’s ultimate genesis collection on ps3/360. Best game on genesis. Pls Treasure make a sequel or anything new to this game. They made a gba sequal to gunstar heroes. But nothing to this.
@@demontanez7724 Last thing I can remember Treasure even working on was Gradius V for PS2, and it hardly felt like a Gradius game to be quite honest.
Bro I never got past the cat lol
When i saw the thumbnail, i thought i was a shoot’em up like Fantastic Journey or Parodius. I was wrong.
But this looks cool and very colorful.
In the japanese version the "True" final boss has dialogue implying that they are indeed a greedy executive and intend to make headdy go through an even harder task
There's also some Gradius High Speed Stage inspiration in a couple sections where Headdy has to fly. The stages are designed just like Gradius II's speed stage, figures that some old Konami employees who worked on this game would get inspired by work they had done before.
Yeah, I loved how the cat on the machine looked like the robot walker. Of course, with these guys, because it's a cat *wink wink* it might be a reference to the creepy giant girl in Parodius
Treasure was founded by former konami employees
Treasure made some of the weirdest, yet most charming, action games of all time.
Just wish they were better about rereleasing games other than the Genesis library and Ikaruga!
Everything Treasure makes, is indeed a treasure.
Except Gradius V, some love it, but I feel it doesn't quite feel like a Gradius game, despite some members of Treasure likely working on Gradius games in the past.
@@Bloodreign1 I love Gradius V, but I can see it lacks the trademark, "chaotic" Treasure feel. It looks like they wanted to play too safe on that game.
I feel like tressure was equivalent to sega what Rare was to Nintendo
One of my favorite Treasure games, also one of the greater platformers on the Genesis. Shame the true last boss's password changes with each playthrough, so using one off of someone else's videos won't work.
1:14:18 "What was pink again? Lemme check."
1:16:37 I'm surprised you needed to check twice.
1:16:55 "What was blue again?"
That baby face was one epic boss fight, you can see the insane difficulty ramp - if this was a public arcade game would have taken millions of quarters from kids back in the day lol.
Kids won’t never understand the amount of fun I had with these kind of games
Great game.
I CANNOT BELIEVE IT, made it to the md mini, woohoo!
Why do I have a sudden craving to go shop at Target?
🅱👢🅰Ⓜ📧 🅱📧🅰⛎ 🎏⭕® 🌴♓🅰🌴!
@@tlebron8426 5 Months late but what’s the translation?
Translation: Blame Beau *Ty* Or That!
(I SERIOUSLY DON’T KNOW WHAT THE FLAG MEANS SO I PUT “TY” FOR A REPLACEMENT)
@@TH-camr-xi6qo Huh neat. If I got the joke I'd laugh.
Fan Sonic Prototype It says Blame beau for that
This game deserves a sequel/remake
Boy.. this was my all-time favorite I loved this game so much!
I remember this game more like a fever dream than anything else.
This will always be my favorite SEGA Genesis game of all time for me I have played this game as early when I played sonics ultimate sega Genesis collection when I was young
Secret Bonus Points I can give you:
The Getaway: Destroy the collector robot.
Practice Area: Complete the tutorials.
Baby Face: Defeat Elder Face to unlock the secret phase.
Headdy Wonderland: Destroy the cow with the bird tweet.
Headdy Wonderland: Destroy the fat bird.
Headdy Wonderland: Hit Bino when Izayoi/Nasty Gatekeeper grabs them.
LITERALLY BINO
I want to say I possibly have this game on a japanese ps2 disk as a pack-in bonus included with gunstar heroes? I may be mistaken, it's been a long time since I've played it.
Oh yeah, wasn't that one of the Sega Ages discs? Iirc it also had Alien Soldier on it.
Don't forget to look the secret Bonus points. They're important for the final secret battle.
One of my favourite game for the Sega mega drive console 👍
Quite a bit of audio samples there, and higher quality one than usually heard on a megadrive title.
Did they use some kind of audio compression for this game?
Genesis/Megadrive doesn't use samples, so no compression. It's all synthesized. Just good sound design.
@@EssenceofPureFlavor Not really. Samples were used for drums and voices as you heared in the game.
@@EssenceofPureFlavor You obviously never heard of PCM
@@EssenceofPureFlavor "FM6's PCM Mode has entered the chat"
yo the OST was fire! I remember repeating the boss song at 21:29 over and over.
This like a mix between Ristar and Sonic. Never played it but most def finna download to my emulator. Looks fun
I can imagine Headdy suffering from concussions or winding up with epilepsy after banging his head on a lot of things in that game. XP
He's like a woodpecker, or a metal rocker, banging his head does not effect him.
"YOU GOT A SECRET BONUS POINT".
Yeazz
I CANNOT BELIEVE IT!
Masterpiece. That's all I have to say. ❤️
Look who's got a Touhou related profile pic now.
eh almost perfect maybe a 8/10
That's the first time I've seen the girl get saved and jump on the hero in love.
Miss the creativity in 90s games
Clearly inspired by Sonic
@@themodfather9382Nah
@@MisterVideoMaker well I thought so
Just remember the girl character is named Fingy in Japanese and Heather everywhere else.
I never managed to complete this game in Sega mega drive 😢
So many memories!!
I had this game but didn't appreciate it as much as I do now.
Wow, thank you for sharing. I had somehow missed out on this one completely
Nah
This is a hidden gem. I have never heard of it until now but I now have it ordered and will soon be arriving in the mail 😎
I still can't get over how the first boss is literally just a cat.
i remember watching my brother play this game along with the other Sega Genesis games. It gives so much nastolgia.
Hey, NintendoComplete! You should really do a playthrough of Gunstar Heroes. It is Treasure's first game they have developed.
It was the first game they released but not the first they developed, the first game they developed is McDonald’s Treasureland adventure which came later than gun star hero’s.
@@AmigaX yeeuuuup
You mean "It is Treasure's first game they have released", not "developed"
I prefer the Japanese version but good playthrough of this greatness
Thanks!
@@Dorian_Scott It had something to do with rentals and publishers not wanting kids/teens to beat a game before returning it, so the localization team just unnecessarily cranked the difficulty in certain areas hoping the person renting it won't beat it in the rental time so they might actually buy the game instead.
@@Dorian_Scott Ah, for that I have no idea really lol
@@Dorian_Scott Something about not enough game space for proper translations. It's either REALLY bad translation or none.
The enemy damage sound in this game is so good I use it for my Team Fortress 2 hitsound.
This game legit traumatized me as a kid. The sounds, character design, everything was so alien to me.
The Ultimate Choice ~Soul Melter~
A. Autobots
1. Na Chan (Animal Core Red)
2. 천재형 (Animal Core Blue)
3. 기운찬 (Animal Core Yellow)
4. 공주희 (Animal Core Pink)
5. June West (Animal Core Green)
※Common Weapon: Animal Buster
6. Bandain (Animal Core Shadow)
Weapon: Ocean Spear (Color: Blue)
7. Soul White (Weapon: Soul Caliber)
Beast Mode: Cross Animal/Plutiger
8. Tasmania Kid (Ability: Beam)
Beast Mode: Tasmania Devil
9. Lio Junior (Ability: Staff)
Beast Mode: Yellow Lion
10. Sky Warp (Ability: Ninja)
Beast Mode: Brown Eagle
11. San Ton (Ability: Cutter)
Beast Mode: Gray Elephant
12. Asterix (Ability: Fighter+Wing)
13. Obelix (Ability: Suplex+Stone)
14. King Dedede (Ability: Hammer)
15. Meta Knight (Ability: Sword)
16. Bandana Waddle Dee
17. Rick, Coo, Kine
18. Gooey (Weapon: Black Beam)
19. Marx (Weapon: Arrow Arrow)
20. Adeleine (Ability: Artist), Ribbon
21. Dark Meta Knight (Ability: Sword)
22. Daroach (Weapon: Triple Star)
23. Magolor (Weapon: Ultra Sword)
24. Taranza (Ability: Spider)
25. Susie (Hair Color: Pink)
26. The Three Mage-Sisters
27. Beetley (Ability: Beetle)
28. Bio Spark (Ability: Ninja)
29. Birdon (Ability: Wing)
30. Blade Knight (Ability: Sword)
31. Bonkers (Ability: Hammer)
32. Broom Hatter (Ability: Clean)
33. Bugzzy (Ability: Suplex)
34. Burning Leo (Ability: Fire)
35. Chef Kwasaki (Ability: Cook)
36. Chilly (Ability: Ice)
37. Como (Ability: Spider)
48. Driblee (Ability: Water)
39. Gim (Ability: Yo-Yo)
40. Jammerjab (Ability: Staff)
41. Knuckle Joe (Ability: Fighter)
42. NESP (Ability: ESP)
43. Parasol Waddle Dee (Ability: Parasol)
44. Plugg (Ability: Plasma)
45. Poppy Bros. Jr. (Ability: Bomb)
46. Rocky (Ability: Stone)
47. Sir Kibble (Ability: Cutter)
48. Vividria (Ability: Artist)
49. Waddle Doo (Ability: Beam)
50. Wester (Ability: Whip)
Vs.
B. Decepticons
1. Aeon Knight (Light) (Wing Color: White)
2. Aeon Knight (Real Name: Seven Changer)
3. King Dark Demon (Parallel Color: Black)
4. Duke Geist (Motif: Beast Galvatron)
5. SNEO Geister (Motif: Mad Geister)
6. O•S Geist (Motif: Pteder Geist)
7. N•E Geist (Motif: Hormor Geist)
8. Buff D-Mind (Color: Black)
9. General (Parallel Color: Black)
10. Eregion (Parallel Color: Black)
11. Wing Ride Armor/White Dragon
Identity: Arisa Soul (Semen Terror+Dead)
12. Wing Ride Armor/Black Pegasus
Identity: Rinko Soul (Semen Terror+Dead)
13. Giga Storm (Weapon: Storm Cannon)
14. Hell Scream (Weapon: Shark Winder)
15. Max-B (Weapon: Tail Hammer)
16. Thrustor (Weapon: Dino Missile)
17. Dirge Gun (Weapon: Blast Leader)
18. Motor Hand (EX Color: White)
19. Creepy Doll (EX Color: White)
20. Jacqueline Dressy (EX Color: White)
When do you ever see introductions to a game like that anymore?
Getting dynamite headdy is hard to find nowadays
Anyone notice that at 1:35 you can see all the Key Guardians in the TVs?
Hidden gem of the Genesis.
I was gonna be the first one to upload a gameplay of this game on 60fps, but since i don't have a capture card and I'm lazy to at least record anything i gaved up
But thanks for doing it
Amazing graphics for a Genesis game.
The Snes can do this too you know
@@firestriker3580 Okay? What gave you the impression I thought otherwise? If anything, my comment suggests the SNES is more capable. This isn't normal for a Genesis. What do you think I'm saying?
@@firestriker3580 who said it can't?
@@firestriker3580 I don't know about that. Graphically, yes the super Nintendo can do even better graphics. But treasure themselves said that one of the biggest reasons they went with the Genesis and not super Nintendo was because they were able to do more sprites, more action with little to no snowdown.
@@EssenceofPureFlavor sorry, but I'm going to have to correct you. As I said in my previous comment, treasure themselves said that the games they wanted to do would have not been possible on the super nintendo. Treasure was all about the fast-paced action, arcade-style, and they said that Genesis was better suited for their vision. Graphically super Nintendo can do it but gameplay wise according to Treasure super Nintendo could not do their games
What's the use of secret bonus points and score if they don't give you any 1ups?
Sega Genesis's Rayman
A cross between Rayman and Kirby.
And ristar is sega Kirby and starfy
Rayman before Rayman
Loved this game, good to see the last few stages, I never got that far as a kid! I think I got to 8-2 and never further
This game used to creep me out as a kid, when i saw the weird boss about... age idk, it scared the crap out of me
And many other bosses are scary, but that boss hit me the most man...
@Jacob Bridge that one boss where the baby turned into an adult and died
@Jacob Bridge yeah I forgot the name
From the developers of Gunstar Heroes.
So, what you are trying to say is that you had a blast playing Dinamate Headdy?
I did. But there was so much always going on, it was sometimes hard to process. Guess it's a good thing I did have a blast.
This game is so amazing
1:22 I never noticed that in the intro the bosses are on the screen voting on which prisoner will join Dark Demons army, and which will join the scrap heap. Also there's a TV screen with no one assigned to it. Possibly a scrapped boss?
I think it's supposed to be the boss Heather beat before you in stage 3
Dynamite Headdy's tutorial is harder than Cuphead's
Change my mind
Ive been trying to figure out the name of this game for years!!! Played it as a child on the genesis in the late 90s. Finally remembered the nutcracker song was in it and then kept searching game with nutcracker song in it on sega genesis, and viola!!
"You've got a secret bonus point 😏"
Gnam gnam!
I like Headdy a little less than Gunstar for a couple reasons: the cuts and changes in the western version (you don't lose *too* much but still, the definitive version is the Japanese one with the fan translation), and the uneven difficulty curve, also with no difficulty levels to select.
Beside that, it's one of the best and most creative games of the 16 bit era. The setting of a puppet show and its backstage is just fantastic and allows for a variety of setpieces - bosses may be the stars but everyhing inbetween is a delight too.
It's one of the many "corpses" of the era - games that would have deserved some follow-up at least in the following generation (imagine a Saturn Headdy) but on the other hand it has remained fairly unique after a quarter century.
One of my favorites
1:23 I like the foreshadowing of the twist villain here in the last tv screen. Who’s the first tv screen reserved for though, the Final boss?
I'm pretty sure it was the 5th Keymaster that Heather took care of off-screen.
@@FredsFeedandSeed I thought the last keymaster was the geisha/samurai, I lost count
@@cosmicspacething3474 The Geisha/Robot was just guarding the entrance to Dark Demons Castle. The keys had to be thrown inside the box the Geisha was carrying on her back to reveal it, and Heather threw 5 keys instead of 4. So there was a 5th keymaster but for whatever reason the devs decided to let Heather fight it offscreen.
50:34
Yeah. Pretty much.
Guys, I have good news for ya, you can play this masterpiece on the sega genesis emulator from NSO!
This game puts you on drugs before you even get to the crazy shit, but it good, it's the GOOD shit.
rayman is dat you
2:09 Oh Yeah! The Action Is Happening!
I love this game
2:18 - I wonder if the developers got a nasty letter from the Beatles' lawyers because of that music.
No
I doubt it. But since you mention that, i actually do hear a similar melody to Norweigan Wood lol
This is one of those games where I'm just like, man, if they could do this on the Genesis with mostly two background layers and 64 colours on-screen, along with some row/line scrolling and layer priority shifting, I really wonder what these guys could have done on SNES if they similarly tried to push it to its limits. I mean, right out the gate, that system has three background layers and 256 colours on-screen, along with the same row/line scrolling and layer priority shifting, and the additional window/shape masking, HDMA and proper multi-coloured semi-transparency too. So, really, in terms of the backgrounds, it could do most of the stuff seen here but even better. The sprite stuff is more of a challenge, but the SNES is still no slouch there either. So, yeah, I'd love to have seen people with this level of all-round talent try to make the SNES shine.
I like this headdy game I can play it on my sega uitmate collection
The cat boss is the begining of my childhood boss i remember i spend hours on this game plot twist i never beated it
NintendoComplete: *is playing a sega game*
It actually took me a sec to realise this is a genesis game and not a sega CD game.
This game *would* sound great with CD quality audio.
Grew up with this game
I have lost count of how many times I've played this game. It's a masterpiece in every conceivable aspect; from the vibrant visuals to the phenomenal soundtrack.
Although, I prefer the Japanese version. The difficulty is a bit more balanced, some of the sprites just look better (Never understood the pink frogs in the western release), *_but most importantly,_* it has a story and self-aware humor that the English localization is missing.
In my humble opinion, Dynamite Headdy (at least the Western release) is a game tailor-made for Game Genie and save-state abuse. Too bad no actual Game Genie codes exist for it. If it wasn't for the Internet, I would have never gotten to see the end of it. Well, for how far I did get into the game, I did enjoy it. I'd also like to say that the staff member(s) that decided to put that unmovable head power-down in the game can go to Hell for that. Well, anyway, great playthrough.
Omg yeah, there's nothing like bringing a game to an end because you accidentally grabbed that head and immediately got murdered by a boss.
Thanks!
This was the best megadrive game. The soundtrack hyped the shit out of you
This game looks amazing.
I collect frogs
Down under is a bop
Third training is really difficult to do on phone lmao
Yeah , there's an official Android port of Dynamite Headdy by SEGA themselves.
I CANNOT BELIEVE IT.
jamais fini ce jeux!!! trop dur!!!
If only I was a billionaire...I'd make everyone in Treasure a multi-millionaire and get them to create games for ALL the old Sega systems for as long as they could.
Could you at any point make a The Lost Vikings playthrough like this one here?
I knew Cuphead reminded me of this weird game
When I was playing this game the second boss was hard
Very good video enjoy your day
SONIC THE HEDGEHOG 2: Full Game
Any explanation for all the pauses during the final boss? Those usually get cut out unless there's a specific reason.
Because I was looking at what color the boss's orb would flash (that tells you his next attack) and it gave me a second to figure out which powerup was the best to grab
@@NintendoComplete and here my whole time playing this game I never knew that the orb tell's u. thought it was luck.
By far hardest game ive ever played i cant even beat this with save states ready to break my fucking switch
I cannot believe it.
How can they fit this into 2mb
Treasure were wizards, all those years of experience working for Konami helped.
2.20 Norwegian wood by the beatles. A song that subconsciously stayed with me into adulthood and finding this game on TH-cam now in my 30s I realised it was dynamite heady that got that stuck my my head all my life 😂😂😂😂
Isekai Ojisan
god i remember this weird fucking game...
Awesome
1:04:07 happens here?
what happens *