Avoid Poke-Through with the Push Modifier - Daz Masterclass #41

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 8

  • @obviousalias9506
    @obviousalias9506 8 หลายเดือนก่อน +3

    Thanks Jay and Chris -- poke-through has been giving me a rough time lately!

  • @arvinsloane6715
    @arvinsloane6715 5 หลายเดือนก่อน

    Depending the morphology of the Genesis model and the cloth, I use a mix of push modifier and if there is still some poke, I tilt a bit the surface parameter of the cloth until everything is fine. It works like a charm.

  • @ErikMKeller
    @ErikMKeller 7 หลายเดือนก่อน

    Thanks a lot, just what I need right now!
    BTW: regarding the normal pointing, Iray is, to the best of my knowledge, the only raytracer capable of shading both sides of the normal with different materials. It has to be one shader, though. MDL just needs to address 'surface', the "outside" and 'backface', as the "inside". This allows to create very interesting objects. (Page 42 in my MDL Handbook)

  • @Supreme-Emperor-Mittens
    @Supreme-Emperor-Mittens 8 หลายเดือนก่อน

    Excellent Tip.
    I was having some trouble with an armored suit today.
    I'll try this.

  • @JohnRiley-r7j
    @JohnRiley-r7j 7 หลายเดือนก่อน

    Thank you so much,i had problems with underwear that poke trough leggings or skirts,this solve my problems completelly.

  • @baoliang1698
    @baoliang1698 2 หลายเดือนก่อน

    Your video always helpful . Thank you very much Jay ! :)

  • @Faeryl_Womyn
    @Faeryl_Womyn 8 หลายเดือนก่อน

    Love the donut idea, it gives me idea's lol thanks for the info Jay

  • @Leatherface654
    @Leatherface654 8 หลายเดือนก่อน

    So it's actually an "Expand all" but not as a morph technically!