Can you show proper way to use Checkbox toggle .. ON/OFF ? Example: Show or Hide MeshRenderer for list of Objects inside array (while playing scene to allow control) At this moment i just use Update... but somehow i feel it's wrong..
How do I select a keyboard letter, number, shift key, ect from a dropdown? I saw it done once, and was thinking maybe there's a way to do this in the inspector.
I am having a problem here, when I give a header and declare multiple variables, they all get their own headers rather than being under just one. How do i fix this?
How can I add a couple of elements to a GameObject[]? I want to add 3 fields 1)name(name of the prefab), 2)rarity[junk, common , uncommon, rare, legendary, unique](dropdown), 3)spawn %(range slider) and since I may have hundreds of items in this GameObject[] a vertical scroll bar to scroll through the objects lets say after 10 objects has been added to the array.
Those context menus are a useful tip!
Just what i was looking for, thanks!
Thanks man, you are always a big big help!
Amazing tutorial well and explained and in a nice order
Cheers m8
I have the world most stupid debug workflow before I watched this. Thank you so much👍
Can you show proper way to use Checkbox toggle .. ON/OFF ?
Example: Show or Hide MeshRenderer for list of Objects inside array (while playing scene to allow control)
At this moment i just use Update... but somehow i feel it's wrong..
Great video, btw you look like Dan Harmon
Shit, I can't unsee now
How do I select a keyboard letter, number, shift key, ect from a dropdown? I saw it done once, and was thinking maybe there's a way to do this in the inspector.
Is there a way to change the variable color within the header?
Great stuff! Almost what I was looking for. Are there any ways to collapse "areas" of information as well?
I am having a problem here, when I give a header and declare multiple variables, they all get their own headers rather than being under just one. How do i fix this?
Are you declaring them inline with comma separators? They all need to be declared separately
@@petermills5623 Yep, I got that from a forum 😋.
Thanks for the response though 😃, now others will get to know too as I forgot to update it, sorry 😅
How do i get rid of the spacing in "max Health"?
this awesome sir!!!
How can I add a couple of elements to a GameObject[]? I want to add 3 fields 1)name(name of the prefab), 2)rarity[junk, common , uncommon, rare, legendary, unique](dropdown), 3)spawn %(range slider) and since I may have hundreds of items in this GameObject[] a vertical scroll bar to scroll through the objects lets say after 10 objects has been added to the array.
Can anyone guide me to a tutorial about writing my own attributes?
Great Video !!! Thanks
[Header] in version 2022 alpha don't work
Thank you!
thank you
Nice
GOD