The precons seem more like a vehicle to get the cards into people's hands rather than something that is meant to stay together (Most precons are like this)
yeah a bit but also they need to try and make the decks playable. if this was a full set like lotr then they wouldn't have these problems, they have to fit them into 4 decks
47:00 The Rad Counter thing ... seems they're adding a "counter the other precon" card on each precon now. As if If you play a precon against precon, that card is incredible. For instance in the detective one from MKM there was an anti-goad one. And in another, a "if you sacrifice artifacts this gets value" to counter the clue deck.
Survivor's med kit could have been amazing- if it said "target player loses all counters". Energy? Gone. Poison? Gone. Rad? Believe it or not, also gone.
I think it only does rad counters. It is not going to do much outside of Fallout cards, but may be clutch in the mutant deck if manage to douse everyone radiation.
Don’t forget experience counters, wiping any counter from a player with a cheap colorless artifact would be busted. Though I am biased since I have 6 infect decks.
@@unusuallycloudy I'd snap slap this in my muldrotha lists simply because I hate poison so much. The problem is that poison decks never give you 9 +1 poison counters, they give you 10 or more all at once, and due to state based actions you can't respond to that... The most common infect finishers are skidrix, triumph of the horde, tainted strike and blighsteel colossus. Notice that even if this card removed poison counters, it still wouldn't save you from those infect kills...
12:18 Decimate, while it has roots in real history, is actually based off of the Fallout in-game lore: "To reinforce his reputation, Caesar relied on Lanius to implement punitive measures against underperforming Legates and centurions: Executing the officer in front of his troops, then having every *tenth* legionary in the disgraced unit *beaten to death by his peers*. The *decimatio (decimation)* was a terrifying ritual and has caught the attention of Radio New Vegas, which promptly disseminated the news across the Mojave, bolstering Lanius' mythical status in the Mojave." - Hence, the Decimate mechanic on the card for Lanius
@@cadonuno He's one of the more intellectual and well spoken characters in the entire game. Words aren't always enough, but he's not an unreasonable person. You're convincing him the Legion *can't* control all their own territory while maintaining an unchallenged grip on the dam. It's just too hot a spot for them to not keep it garrisoned and supplied heavily year-round.
This precon has sooooo many sweet upgrades for a Mardu aristocrats deck. Depending on how expensive the singles end up being, I may get Hail Ceasar just to mash it together with the Tryn and Silvar deck I already have.
Hearing you describe Voter's Dilemma helped me understand the point. The first time Chapter 2 triggers, you can try to convince everyone to vote on nothing and draw a card (or all vote against the archenemy). If everyone goes for it, you can betray them (or someone else can betray everyone) and vote for something and win the vote, in which case they'll definitely turn against you when Chapter 3 voting happens. Or you can keep to the agreement and vote nothing, they might trust you for Chapter 3, and get betrayed then. It's a built-in reiterated Prisoner's Dilemma problem, which is kind of neat in theory. I think in practice, like you said, the value proposition isn't quite there, so unless you're just naturally a super smooth talker it's probably not worth it.
Mysterious Stranger really shines when you exile two cards that are very similar (Swords and a Beast Within) so you get the desired effect no matter what.
@@Optimator7 Right? Get 2 removal spells, and maybe something bombastic like an extra turn spell. SO you get the desired effect or even a bigger impact. I really like this card, a lot.
Junktown busted. It's Lorien Revealed. IN RED. Except enters untapped for free and can pay the mana at instant speed and gives you 3 artifacts for synergies.
Huge flavor win, its been stated many times that the bobble heads alone are not very good mana rocks but when you have a majority of them on the board it is really good for you. Its funny that the only roll the dice card is the bobble head card. Mr. House is the bobble head collector in the game fallout new vegas. It makes sense why his deck would want to use all those cards. Wow chef's kiss.
I think you should clarify that you aren't considering the in deck/pod synergies - since it makes sense to play these together. Almost all the cards today and a lot yesterday have been "I don't like this, bad, next." When they have implications within the deck and interact with the other decks in the drop. I'm excited for the flavor and synergies within the set of decks, not just "This is optimal to kill your friends, or this is trash rip it."
I’ll never understand how people can seriously cry about power creep one second then be negative on half the new cards because they’re not the new top tier meta threats. Just enjoy fun cards made to be fun.
I am going to run all theheads in a clone urza deck as was wondering what to do withthe cloning urza and now this came up and like, yeah this is a match made in heaven. Who knew the old man loved to collect wierd doodads.
Wasteland raiders is sweet for my yarok deck. He doubles up the squad and the sac etb creature and it’s mostly all etb creatures you don’t mind sacrificing because you already got value out of them. Also gets them in the yard to reanimate for more etb triggers
Does mr house work with cards that let you roll multiple dice and keep one result?? Every other dice commander has gotten around the issue by saying when you roll one or more dice. So is it just absurdly broken in any dice deck?
That crimson caravaneer will be very very good in a roco street chef deck make it big thru impulse drawing and playing cards then create more impulse draw rinse and repeat
With the wording on Rose, Cutthroat Raider, it seems like it can be gamed. If you have more than one combat, after the first, you don't need to attack all the players. You've attacked them this turn, so at the end of each combat, you'll generate junk still. (I appreciate you will obviously want to use your extra combats to attack with, but it may not be advantageous to attack a particular player on the subsequent combats)
I was excited for this deck, but it feels like a third of the cards are underwhelming. I'd have to play it first hand to make a final call. The benefit of Ceasar though is that he can be built in a large variety of ways from tribal humans with a token subtheme to a allout token deck with aristocratic subthemes.
Same. I was hugely excited for this when they first revealed Caeser, but the full list seems very lacklustre. I've been gathering parts for a Mardu aristocrats deck with the expectation that I'd use them for upgrades, but now I'm thinking I can probably just build something better from scratch.
@@mawtaus possibly. In truth I like Ceasar as a commander for a token based deck because a lot of this precon likes combat triggers and if I wanted that I'd probably just play Isshin. Though doubling Caesar's trigger would be appealing.
My only issue with the commander decks is that their spreading out all the bobbleheads instead of just putting them all in one deck like the Energy precon
I was disappointed at first, but I also realise this means I can cut Mr. House from this deck without concern. I'll be able to build a dedicated dice roller deck for Mr House to preside over himself.
But Unfinity cards just do D6s. Go for all the D20 cards from the d&d sets. Also there's a couple of additional dice rolls in red in those 2 sets. Getting 4 or higher would be a lot easier
The new red (and colorless if there are some) junk token makers are looking pretty hype for my Laelia deck. The only commander from all 4 I will go out of my way to get my hands on is Mr. House. The robot uprising is nigh and I've been slowly lifting some of the good robots from the Dr. Who decks that my buddies don't want.
Tomer, how can you say you don't like White Glove Gourmand when you keep alluding to the Ikoria precon with SIlvar? Isn't this perfect for it? Is a human, makes humans, and gives pay offs for your humans dying. What's not to like?
It's good if you have a use for the Food tokens. I haven't seen any Silvar decks that care for it. Otherwise it's a 4-drop that provides just 3 bodies, not good.
@@tomerabramovici32 You were high on the Battle of Hoover Dam for the Silvar deck though and imo its worse than the White Glove especially if you have nothing on board or in the graveyard. And even if you have a graveyard, it brings creatures back (that are MV 3 or less) with a finality counter which will cause them to be exiled when they die. That will mess with any other reanimation strats like with Angel of Glory's Rise. In conclusion, it seems like a win more card if you have a nice board to sack with, or a mediocre reanimation enchantment. I'd rather take the extra human (White Hand) that guaranteed gives 3 humans plus pay offs for humans dying; while there is no Food synergy in the average Silvar/Trynn deck, it provides a way to gain life back in a pinch and might buy you an extra turn in dire situations.
I think Endurance Bobblehead would do well in Mole God decks. For 4 mana, you make your mole god into a 9/4 indestructible commander that untaps if they block it.
@@k9commander the first activation costs 6, the second 9. The Quakemole can win super fast with infinite combats. Can you run the Bobblehead? Sure. IS IT going to be good? Absolutely not. It is an option in super low powered metas that are slow like precons where you could maybe play a 3cmc rock but outside than that its just not good.
@@avall0nNn1992 "Can win super fast with infinite combats" a thing that will quickly make you unwelcome or the first table target each time you sit down in over 50% of situations. OP made no indication it was the best option, just a repeatable one. Bobblehead is fine for mid-power stuff. In the perfect ramp colors if you're playing the mole. I've only seen a couple people play the mole so far and in most situations someone just eats the first hit then they get blown out as 3 other people use their resources to make sure they never have a board again. If he were more common at my LGS I'd just slide in a few more efficient combat-nullifiers. Average game prevents a little damage or saves me on a lethal swing. Exceptional game completely shuts down the mole's entire strategy with little to no disruption to me. Good luck burning through my 15 lands worth of constant mists or getting laughed at with a Batwing Brume or getting locked by a Spore Frog. Take all the damage-less combats you want. My favorite response to him so far is Sudden Spoiling although I run that more often when the local meta becomes flush with annoying effect creatures that try to win on a single turn.
@@avall0nNn1992 I like low power commander. I judge cards around low power commander. The deck you would build and the deck I would build are not the same. In my deck, it is a mana rock that casts the commander. That's right, I want to actually use it as a mana rock. In a future turn, I would use it for the indestructible. For ALL the bobbleheads, if you have no interest in using them for mana, they shouldn't be in the deck. They are mana rocks that have secondary uses in the decks they're in.
can someone explain to me how the serialization of cards works? like, does every card with that fancy border have that little number serialization? or is it just more rare to get the number icon thing? cus if so... that's stupid, imo. also side note: tomers pronunciation of cards is very yikes. craeg? really?
Could not disagree with Tomer more on Junktown. 6 mana impulse draw 3 on a land is 3 x better than Arch of Orazca and will actually feel like a huge benefit if you are hellbent. I would even go so far as to say it’s better than War Room, which is repeatable, but will cost 12 mana over 3 turns (as well as a chunk of life) to achieve a similar result. Panic drawing one with War Room and the drawing a land or a signet is the absolute most feel bad in Commander for me (other than constant targeted removal obvs!)
The way I feel about vault II is conflicted. There idea seems fun, and that's probably the intent as commander is a "casual" "fun" format that puts the gathering back into MTG. But ... People want to win by nature and politics come into play, so everyone will discuss what to do prior to the resolve making this card, as Tomer stated, seen pretty bad
It sounds like you don't like a ton of these cards 😅 which is an awkward place to be for commander where some are speeding up aggressively and others are durdling at kitchen tables. Thank you for all the reviews nonetheless!
Why they putting FO4 in my new Vegas deck. Are you telling me the railroad and the legion not only know that the other exists, but would fight together?
Dude in Caesar deck you are always attacking with at least two-three creatures that cost is basically not a cost lol attack with her Caesar triggers sacrifice a creature make two 1/1s that are attacking Elizabeth triggers netting you a draw off her and possibly Caesars other ability 😂
Im actually super disappointed at the flavor. Besides Lanius and battle for hoover dam, unless I missed something, none of the other (fallout original) cards are directly related to Caesar or the legion. No Ulysses, no Joshua, no legionnaires, no Vulpes.
I have to disagree strongly about junktown. Late game with nothing to do(I know, a tired cliche), it's draw three for six on a land. If it was draw one for two... Maybe that would be iffy. But draw three on ONE land for two APIECE. .. THAT I can get behind.
Honestly I love the nipton lottery card. It's for the mtg players who played fallout. The card isn't supposed to be good because there was nothing good about the nipton lottery in fallout. What the card does and what happened in game are spot on
This guys baseline for judging a card is "Its not super busted and can't be slotted into the 99 of one of my other powerful good stuff decks, its bad, pass."
mr House is going to be SO boring when everyone just runs all the d20 rollers. It was such a poor decision to allow d20 to count and have it just be a 6 or higher to get that. Too easy to do on d20s. Would have been awesome as an Attractions commander but its going to be SO weak compared to the utterly boring d20 tribal everyone will go for :(
Tell me Tomer doesn't play fallout without telling me he doesn't play Fallout haha.
Anyone else calling a flavor fail that Boone is in the deck led by Caesar?
If you wanna get the flavor use the damage to any target to kill your own commander
The precons seem more like a vehicle to get the cards into people's hands rather than something that is meant to stay together (Most precons are like this)
yeah a bit but also they need to try and make the decks playable. if this was a full set like lotr then they wouldn't have these problems, they have to fit them into 4 decks
47:00 The Rad Counter thing ... seems they're adding a "counter the other precon" card on each precon now.
As if If you play a precon against precon, that card is incredible. For instance in the detective one from MKM there was an anti-goad one.
And in another, a "if you sacrifice artifacts this gets value" to counter the clue deck.
Survivor's med kit could have been amazing- if it said "target player loses all counters". Energy? Gone. Poison? Gone. Rad? Believe it or not, also gone.
I always feel like the lack of ways to remove poison counters is why it's so looked down on in comander
Jail
I think it only does rad counters. It is not going to do much outside of Fallout cards, but may be clutch in the mutant deck if manage to douse everyone radiation.
Don’t forget experience counters, wiping any counter from a player with a cheap colorless artifact would be busted. Though I am biased since I have 6 infect decks.
@@unusuallycloudy I'd snap slap this in my muldrotha lists simply because I hate poison so much. The problem is that poison decks never give you 9 +1 poison counters, they give you 10 or more all at once, and due to state based actions you can't respond to that... The most common infect finishers are skidrix, triumph of the horde, tainted strike and blighsteel colossus. Notice that even if this card removed poison counters, it still wouldn't save you from those infect kills...
12:18 Decimate, while it has roots in real history, is actually based off of the Fallout in-game lore: "To reinforce his reputation, Caesar relied on Lanius to implement punitive measures against underperforming Legates and centurions: Executing the officer in front of his troops, then having every *tenth* legionary in the disgraced unit *beaten to death by his peers*. The *decimatio (decimation)* was a terrifying ritual and has caught the attention of Radio New Vegas, which promptly disseminated the news across the Mojave, bolstering Lanius' mythical status in the Mojave." - Hence, the Decimate mechanic on the card for Lanius
You still get to beat him with a speech check...
@@cadonuno As one should be able to
@@cadonuno He's one of the more intellectual and well spoken characters in the entire game. Words aren't always enough, but he's not an unreasonable person. You're convincing him the Legion *can't* control all their own territory while maintaining an unchallenged grip on the dam. It's just too hot a spot for them to not keep it garrisoned and supplied heavily year-round.
@@cadonuno And in Magic that's called "Stifle".
Which is why it's kind of bothersome that it only affects opponents.
Listening to Tomer call him Craig every time was physically painful.
And "See-zer"
@@davidminor4213 I can handle that since it's how it's normally pronounced
Caesar's will is the will of the Legion
And the west... all beneath the flag of the Great Bear exist to test the strength of the Legion!
This precon has sooooo many sweet upgrades for a Mardu aristocrats deck. Depending on how expensive the singles end up being, I may get Hail Ceasar just to mash it together with the Tryn and Silvar deck I already have.
I’d recommend just getting the deck Caesar is a sweet aristocrat commander himself can’t go wrong
Ave, True to Caesar!
Ave, True to Caesar!
Ave, True to Caesar!!
Ave, True to Caesar!!!
Ave, True to Caesar!!!!
Auway, True to Kaisar!!
Tunnel Snakes Rule!
Butch is a great meme card. He counts Snakes too!? I love it!
So good
They rule rrr rule.
Hearing you describe Voter's Dilemma helped me understand the point. The first time Chapter 2 triggers, you can try to convince everyone to vote on nothing and draw a card (or all vote against the archenemy). If everyone goes for it, you can betray them (or someone else can betray everyone) and vote for something and win the vote, in which case they'll definitely turn against you when Chapter 3 voting happens. Or you can keep to the agreement and vote nothing, they might trust you for Chapter 3, and get betrayed then.
It's a built-in reiterated Prisoner's Dilemma problem, which is kind of neat in theory. I think in practice, like you said, the value proposition isn't quite there, so unless you're just naturally a super smooth talker it's probably not worth it.
Mysterious Stranger really shines when you exile two cards that are very similar (Swords and a Beast Within) so you get the desired effect no matter what.
Probably not too hard to set up
@@Optimator7 Right? Get 2 removal spells, and maybe something bombastic like an extra turn spell. SO you get the desired effect or even a bigger impact. I really like this card, a lot.
Ye gods, I thought when I read the vid title that we’d already moved on to Coen brothers secret lairs
I'm really pleasantly surprised Aradesh is here. He's the leader of the first settlment you encounter in the first Fallout game!
so many great cards for faldorn omg so excited cant wait to get me some fen haral sleeves
Junktown busted. It's Lorien Revealed. IN RED. Except enters untapped for free and can pay the mana at instant speed and gives you 3 artifacts for synergies.
I already knew this deck would perform.
Huge flavor win, its been stated many times that the bobble heads alone are not very good mana rocks but when you have a majority of them on the board it is really good for you. Its funny that the only roll the dice card is the bobble head card. Mr. House is the bobble head collector in the game fallout new vegas. It makes sense why his deck would want to use all those cards. Wow chef's kiss.
It's the player character that collects the bobbleheads, Mr. House collects snow globes.
I think you should clarify that you aren't considering the in deck/pod synergies - since it makes sense to play these together. Almost all the cards today and a lot yesterday have been "I don't like this, bad, next." When they have implications within the deck and interact with the other decks in the drop. I'm excited for the flavor and synergies within the set of decks, not just "This is optimal to kill your friends, or this is trash rip it."
I’ll never understand how people can seriously cry about power creep one second then be negative on half the new cards because they’re not the new top tier meta threats. Just enjoy fun cards made to be fun.
THANK YOU
Very sad Josh Graham didn't get his own card :((
At least he gets a quote on one of the lands
@@Optimator7 Which one?
I am going to run all theheads in a clone urza deck as was wondering what to do withthe cloning urza and now this came up and like, yeah this is a match made in heaven. Who knew the old man loved to collect wierd doodads.
Wasteland raiders is sweet for my yarok deck. He doubles up the squad and the sac etb creature and it’s mostly all etb creatures you don’t mind sacrificing because you already got value out of them. Also gets them in the yard to reanimate for more etb triggers
For the luck bobblehead you have to roll EXACTLY 7 6's to win (Fallout 76 reference) so it's pretty hard to do
mondrak + junk tokens + quintorious kand + bonehoard dracosaur
Does mr house work with cards that let you roll multiple dice and keep one result??
Every other dice commander has gotten around the issue by saying when you roll one or more dice. So is it just absurdly broken in any dice deck?
cant belive tomer didnt even mention yes man the coolest card in this entire set
Well-well, by theme and by cards, this one deck is something. References to New Vegas and the third part makes my heart feel like home.
That crimson caravaneer will be very very good in a roco street chef deck make it big thru impulse drawing and playing cards then create more impulse draw rinse and repeat
It's pronounced "Kisar". Caeser players in Fallout will play this deck with the correct pronunciation
Like, "key-zer"?
@@thesamuraiman Not quite. Look up the pronunciation for the German word "Kaiser" or watch a video about him
@@thesamuraiman It's more like "Kai-zar"
every non caesar player still has to pronounce him like the salad
Ave. True to Caeser.
With the wording on Rose, Cutthroat Raider, it seems like it can be gamed. If you have more than one combat, after the first, you don't need to attack all the players. You've attacked them this turn, so at the end of each combat, you'll generate junk still. (I appreciate you will obviously want to use your extra combats to attack with, but it may not be advantageous to attack a particular player on the subsequent combats)
Camp is in the dogmeat deck not hail ceaser
Wild Wasteland is good against Sheoldred
It's strong with prosper- is like saying is strong with korvold or chulane
I was excited for this deck, but it feels like a third of the cards are underwhelming. I'd have to play it first hand to make a final call. The benefit of Ceasar though is that he can be built in a large variety of ways from tribal humans with a token subtheme to a allout token deck with aristocratic subthemes.
Same. I was hugely excited for this when they first revealed Caeser, but the full list seems very lacklustre. I've been gathering parts for a Mardu aristocrats deck with the expectation that I'd use them for upgrades, but now I'm thinking I can probably just build something better from scratch.
@@mawtaus possibly. In truth I like Ceasar as a commander for a token based deck because a lot of this precon likes combat triggers and if I wanted that I'd probably just play Isshin. Though doubling Caesar's trigger would be appealing.
My only issue with the commander decks is that their spreading out all the bobbleheads instead of just putting them all in one deck like the Energy precon
Rip, this deck gave us 1 dice card outside Mr House... I was hoping to get more as I wanted to improve my Mr House deck...
Just get cards from the D&D sets they are cheap
Except for the mythic dragons.@@certanmike
I was disappointed at first, but I also realise this means I can cut Mr. House from this deck without concern. I'll be able to build a dedicated dice roller deck for Mr House to preside over himself.
How do you know he's never played fallout without him saying it? Watch the video to find out
At 35:15 you just get one token if you squad it one time (5mana) and not two? Or I don't get the squad ruling?
Rose working with a clones/myriad deck would be fun
Dopplegang bobble heads gonna be a fun meme commander deck
i didnt even think of that lol. blue artifact clone deck that plays like a shrine deck. i need it
can you guys please cover the decks i preordered😂
Wild wasteland is perfect for my war doctor deck!
Mr house would work well with a lot of the legal unfinity stuff that modifies and adds dice rolls
But Unfinity cards just do D6s. Go for all the D20 cards from the d&d sets. Also there's a couple of additional dice rolls in red in those 2 sets. Getting 4 or higher would be a lot easier
@@ANitschkeProduction or go for both. Plenty of slots to fill
The new red (and colorless if there are some) junk token makers are looking pretty hype for my Laelia deck. The only commander from all 4 I will go out of my way to get my hands on is Mr. House. The robot uprising is nigh and I've been slowly lifting some of the good robots from the Dr. Who decks that my buddies don't want.
No way he just said he needs to ask seth for pronunciation help 🤣
That was hilarious
Tomer, how can you say you don't like White Glove Gourmand when you keep alluding to the Ikoria precon with SIlvar? Isn't this perfect for it? Is a human, makes humans, and gives pay offs for your humans dying. What's not to like?
It's good if you have a use for the Food tokens. I haven't seen any Silvar decks that care for it. Otherwise it's a 4-drop that provides just 3 bodies, not good.
@@tomerabramovici32 so far I only use Apothecary white to use the food tokens, otherwise the food token is only to gain 3 life
@@tomerabramovici32 You were high on the Battle of Hoover Dam for the Silvar deck though and imo its worse than the White Glove especially if you have nothing on board or in the graveyard. And even if you have a graveyard, it brings creatures back (that are MV 3 or less) with a finality counter which will cause them to be exiled when they die. That will mess with any other reanimation strats like with Angel of Glory's Rise.
In conclusion, it seems like a win more card if you have a nice board to sack with, or a mediocre reanimation enchantment. I'd rather take the extra human (White Hand) that guaranteed gives 3 humans plus pay offs for humans dying; while there is no Food synergy in the average Silvar/Trynn deck, it provides a way to gain life back in a pinch and might buy you an extra turn in dire situations.
I think Endurance Bobblehead would do well in Mole God decks.
For 4 mana, you make your mole god into a 9/4 indestructible commander that untaps if they block it.
There are a lot of better options in his colors that give the desired effect. Heroic Intervention, Tyvars stand, Withstand Death, Mortals Resolve.
@@avall0nNn1992
How many of those are repeatable?
@@k9commander the first activation costs 6, the second 9. The Quakemole can win super fast with infinite combats. Can you run the Bobblehead? Sure. IS IT going to be good? Absolutely not. It is an option in super low powered metas that are slow like precons where you could maybe play a 3cmc rock but outside than that its just not good.
@@avall0nNn1992 "Can win super fast with infinite combats" a thing that will quickly make you unwelcome or the first table target each time you sit down in over 50% of situations. OP made no indication it was the best option, just a repeatable one. Bobblehead is fine for mid-power stuff. In the perfect ramp colors if you're playing the mole. I've only seen a couple people play the mole so far and in most situations someone just eats the first hit then they get blown out as 3 other people use their resources to make sure they never have a board again. If he were more common at my LGS I'd just slide in a few more efficient combat-nullifiers. Average game prevents a little damage or saves me on a lethal swing. Exceptional game completely shuts down the mole's entire strategy with little to no disruption to me. Good luck burning through my 15 lands worth of constant mists or getting laughed at with a Batwing Brume or getting locked by a Spore Frog. Take all the damage-less combats you want.
My favorite response to him so far is Sudden Spoiling although I run that more often when the local meta becomes flush with annoying effect creatures that try to win on a single turn.
@@avall0nNn1992
I like low power commander. I judge cards around low power commander.
The deck you would build and the deck I would build are not the same. In my deck, it is a mana rock that casts the commander. That's right, I want to actually use it as a mana rock. In a future turn, I would use it for the indestructible.
For ALL the bobbleheads, if you have no interest in using them for mana, they shouldn't be in the deck. They are mana rocks that have secondary uses in the decks they're in.
So what about playing this deck as is?
13:08 Well, 11 means they sacrifice 2. But yeah, 11 is game winning already
Also, it's "Kai-szar", not "See-zerr"
boomer scrapper, marchesa the black rose, and a sac outlet gives insane draw and recursion
Crime novelist and Rose Cutthroat would work so well together!
Tomer has such high standards for cards, It seems like he dislikes 90% of cards and definitely is a meta slave.
never played magic but I see shiny fallout card then I must have!!!
Take a shot every time Tomer dislikes a card
I'm dead now
can someone explain to me how the serialization of cards works? like, does every card with that fancy border have that little number serialization? or is it just more rare to get the number icon thing? cus if so... that's stupid, imo.
also side note: tomers pronunciation of cards is very yikes. craeg? really?
How dare you call Boone by his first name! You and him ain’t that close!
Could not disagree with Tomer more on Junktown. 6 mana impulse draw 3 on a land is 3 x better than Arch of Orazca and will actually feel like a huge benefit if you are hellbent. I would even go so far as to say it’s better than War Room, which is repeatable, but will cost 12 mana over 3 turns (as well as a chunk of life) to achieve a similar result. Panic drawing one with War Room and the drawing a land or a signet is the absolute most feel bad in Commander for me (other than constant targeted removal obvs!)
Ave, true to Caesar!
Kyzar is how they pronounce it if your in the legion
U are My favorite Minuteman, thanks.
I love Mardu, and I love Knights which there are several of here... so why don't I like this precon?
Scrappy Survivor looks SOOO much better.
The way I feel about vault II is conflicted. There idea seems fun, and that's probably the intent as commander is a "casual" "fun" format that puts the gathering back into MTG.
But ... People want to win by nature and politics come into play, so everyone will discuss what to do prior to the resolve making this card, as Tomer stated, seen pretty bad
Ashad the lone Cyberman can clone the bobbleheads
kellogg looks neat in ognis
Timw to buy all the commander decks because THE BOBBLEHEADA ARE SPLIT BETWEEN THEM AND THEYRE EXPENSIVE ASF ON TCGPLAYER RN
Or just sold out entirely
@@ItsJustSaito just proxy them
It sounds like you don't like a ton of these cards 😅 which is an awkward place to be for commander where some are speeding up aggressively and others are durdling at kitchen tables.
Thank you for all the reviews nonetheless!
6 mana draw 3 on a untapped land seems good in mono red and gruul.
TLD... All you need to know is Tomer says "Pick Legion"
Why they putting FO4 in my new Vegas deck. Are you telling me the railroad and the legion not only know that the other exists, but would fight together?
-_-
Dude in Caesar deck you are always attacking with at least two-three creatures that cost is basically not a cost lol attack with her Caesar triggers sacrifice a creature make two 1/1s that are attacking Elizabeth triggers netting you a draw off her and possibly Caesars other ability 😂
😢 no one ever gets his name right
They should of had nuka cola quantum as a card
Im actually super disappointed at the flavor. Besides Lanius and battle for hoover dam, unless I missed something, none of the other (fallout original) cards are directly related to Caesar or the legion. No Ulysses, no Joshua, no legionnaires, no Vulpes.
Nipton lottery is legion lore
Thats true actually good catch missed that one.
Yeah I don't know if there needed to be so many FO 76 cards, a lot of the FO4 cards feel super specific as well.
There aren't THAT many FO76 cards
Diamond City is gonna be expensive!
Mr.House looks great
I have to disagree strongly about junktown. Late game with nothing to do(I know, a tired cliche), it's draw three for six on a land. If it was draw one for two... Maybe that would be iffy. But draw three on ONE land for two APIECE. .. THAT I can get behind.
The House always wins.
I assume you never played New Vegas, because nobody calls Boone "Craig"
this is the best of the 4
I just rolled into niptawn. All the way from megatawn. 😂
Honestly I love the nipton lottery card. It's for the mtg players who played fallout. The card isn't supposed to be good because there was nothing good about the nipton lottery in fallout. What the card does and what happened in game are spot on
It’s pronounced “Edward Sallow.” Edward Sallow haters in Fallout will disrespect this warlord and slaver.
This guys baseline for judging a card is "Its not super busted and can't be slotted into the 99 of one of my other powerful good stuff decks, its bad, pass."
cool imma pick up all 4 and leave them as wall art like the warhammer 40k decks
The only deck I care about so I can gut it for my blood for the blood god
ave true to caesar
This Kellog guy needs some milk.
More like the red necropotence.
Legate is pronounced as “Leg-it”
OMG I called it on a different video. He only likes cards that say "you win the game" smh
Craig is such a sad character.
❤❤❤
Hey Second!
mr House is going to be SO boring when everyone just runs all the d20 rollers. It was such a poor decision to allow d20 to count and have it just be a 6 or higher to get that. Too easy to do on d20s. Would have been awesome as an Attractions commander but its going to be SO weak compared to the utterly boring d20 tribal everyone will go for :(
This one is a bit better than the first one. Still not convinced.
This guy is annoying doing these reveals. For CAMP you don't have to spend all 6 mana right away.
I wish Seth did the commander content instead of Tomer.
Just go over the fucking deck its self, dont care that those card would be better to a different deck 49 minutes wasted
Nice video, uninspiring deck...