If I ever hear another Team Doge House member bitch and complain about RNG again like I did in this match I'll fucking smash my monitor. Their RNG on Pagle is god mode in draws that allowed them to win many games.
Dogehouse always gets more fish and tinker always turns their minions into 5/5 whereas liquid always gets theirs turned to squirrels. Someone is blowing Rngesus, that's for sure
Ek0n.... When he loses, he blames everyone and everything else. When he wins, he makes sure to reeeeeeaally rub it into his opponents face. He is an A-class 5 year old
FuryXHD PC I missed 1. The ONLY draw Pagle ever gave to them and it was on the LAST turn before they got RNGnaros'd. Calculated the exacts per game below. 1:04:15 Frodan lied. It was actually 56% total at the moment. Dogehouse: 3/4, 0/0, 3/3, 2/4 (72.7% total) Team Liquid: 1/1, 0/2, 0/0, 0/4 (14.28% total)
Looks interesting on first sight, but on second its just two decks played perfectly and RNG decides who wins. If four atleast reasonable experienced HS players are able to decide their turns together, its always going to be the draw/rag/tinker/whatsoever luck winning the games (assuming the decks are build properly). Almost couldnt stand to watch to the end... (guys, save your "dont have to" plz :) )
Glad to know the "draw the card you need one turn after it would have been useful" thing doesn't happen only to me :) Bad luck to the losing team, the winning team certainly got some epic Nat Pagle value.
dAt3q I agree completely. He is great for casual play but I don't think he fits the competitive spirit of the game. To see both teams play so well and one team gain such a large advantage simply because of Pagle was very disheartening.
too much RNG in hearthstone tbh,with cards like nat page, tinkmaster and rag etc. RNG is fine but you got enough of it with how the deck is shuffled. no need to add further RNG on top of that, those 50/50 cards etc. can easily mean the difference between a win and a loss
Totally, man. I'm playing HS after 19 years of MTG, and seeing this kinda matches clearly shows the reason why Wizards of the Coast decided to take RNG out of Magic almost completely after the first few sets. I think Blizzard will eventually have to adopt that same kind of approach to it.
Anderson Girotto well banning certain cards, when money is on the line would be enough imo. Taking the RNG completely out of the game wouldn't be too fun, like all the knives thrown around by Juggler can be fun, but yeah in competitive matches seeing RNG be the deciding factor, even with inferior decisions, is very annoying.
***** I love the juggler. He is a better designed card, in which the RNG is fun and available to manipulation. The worst thing in this kind of game is non-interactive stuff. RNG that doesn't depend on your playing is flat out wrong. MTG had a period when top competitive decks were almost entirely combo decks. So a match was like two players playing each a game of solitaire, trying to win it before the opponent did, and there was next to nothing you can do about it. Some cards in HS alienate the opponet, like the fisherman drawing too many cards in the first five turns, shutting down one player's possibility to win. When it's based on skill, it's ok. When it's out of luck, that's the game's fault. I actually haven't played HS in 2 months now.
SPOILER ALERT! Man that was the saddest 3 games of RNG for Liquid Value; Game 1: 1/3 chance of Rag winning for Doge otherwise Liquid Win Game 2: Perfect damage win with the top decks going Doge's way all game otherwise Liquid Win, along with 0 Truesilver and Consecrate pulls on Pali. Game 3: Very close game but Liquid wins despite Pagle draws for Doge Game 4: Very lucky that Pagle didn't draw even 1 card for Liquid otherwise they won. I mean I understand RNG is part of the game but in each loss for Liquid Doge just had superior RNG with Pagle EACH GAME working better for Doge and the top decks were ridiculous.
I remember Kripp talking about how in all the tournaments he has seen recently all just favored the luckiest player. This seems to hold true with these matches.
Team paglehouse doing some praying to rngesus there. They should either fix their PRNG algorithm or require Pagle to be a little more consistent. "50%" shouldn't mean 100% to one team and 0% to the other. It should be bounding-boxed, like "guaranteed at least 33% draw, and no better than 66% draw".
WitheSpell Well thats true RNG is very high in card games but in HS you have even more with RNG cards like Pagle, Rag, Mad Bomber, Mind Control Tech, Lightning Storm, Shaman hero ability, Cleave, Forked Lightning, Knife Juggler, Arcane Missiles just to name a few. And Situational cards like Big game Hunter, Swamp Ooze, Shadow words, etc. Well you can write a book full about the amount of RNG... from your opening hand and the card you draw to the rock/paper/scizzors style with the classes. The RNG in this game is one of the highest ive ever seen. Game is just for fun imo and not caring to much who wins just like a casual card game. Competitive things like Fight night don't fit the game imo.
Love the ace format. Too bad about the Pagle RNG. This card needs to be changed to "every other turn draw a card (starting on your next turn)". Overall the rng is not too bad in hearthstone but when skills are really close, some cards rng effect are too relevant.
Jesus Christ I think that's what we call "unprofessional audio editing"? Never heard the teams talk even when Frodan threw to them plus also Kripp & Frodan were eating soup on mic? Should have watched the Twitch VOD I guess?
I know Hearthstone is supposed to involve a little RNG, but in this game it was way too one-sided. The Tinkmaster, totems, Pagles, draws, and Ragnaros all broke Dogehouse's way, while Tinkmaster, arcane missiles, Pagles, draws, and Ragnaros all failed miserably for LiquidValue. Not every element of chance would have changed the outcomes of the matches, but a few on their own did, and together they definitely made it next to impossible for LiquidValue to win that BO3.
Ekitchi Hoshi RNG can mean that you get one every turn, or none in several. Its a gamblers card. If you were to make it every other turn, it would become a more underused card-unless it is very early, where the enemy has no ability to get rid of it, or late when you can protect it better. It would maybe help the problem of lots of decks running it. Or shift its purpose to be more mediocre. ***** Why not just give him a different card text then? If you are going to make him basically 50% less effective, (going from a 50/50 chance to a 33.7/66.7 ratio) should buff his stats on attack. Or else it is just one big waste to have him in your deck. He could sit there for four-five turns an most likely will not net you a card. Better to run Engineers or even a Acolyte if you want card draw then. Atleast with Acolyte it guarentees you a card (Either to waste someone elses time/mana/cards, such as removal to make sure you don't get cards, or gives you up to 3 cards for 3 mana) Why make a Legendary less viable then a common is my question? I would prefer the every-other-turn card text over 33% chance to waste my time and deck space. ***** Its not all that dangerous, but in this instance, it was more then dangerous enough. They didin't have an easy means to get rid of the card without overspending for it. Also team Dogehouse had strange luck. I generally don't get that mileage out of Pagel due to not getting many draws in the first place. Reliability over random occurrence.
That ragnaros was such a disgusting play. They had a 66% chance of losing, such RNG... The druid only had 1 good RNG that game, which was a late game pagle, which wouldn't have affected the outcome at all. 4 pagles plus squirrel plus a 1/3 chance you win otherwise guaranteed loss zip
How can Ben Brode say that Nat Pagle and Tinkmaster add more skill to the game? It's ridiculous when game is already "over" on turn 4-5 because Pagle drew a card on every turn. I'm hoping these cards get banned in future tournaments.
33:36 the shaman coulda brought the druid down to 1 hp with argus, that's 8 dmg, along with a lava burst, which is 13 damage, and a hex to deal with the keeper. next turn deal 1 dmg they win. why didn't they do this?
They could have set the druid on 3 life (hex the keeper> argus > hit frog with 2/2-totem > hit for 6+5 with 6/6 and lava). And you can't usually count on a topdeck.
You forget the the frog from hex has taunt too. They could have dealt a max of 11dmg, leaving the druid at 3hp. With no direct damage in hand at that time, that is not the optimal play.
its a card game, there is risk reward with the rng, they played the pagle and he delivered, in contrast liquid value had the pagle in game one and never bothered to play it until the very end. though, admittedly team dogehouse sucked out so hard on the draws and rng. but thats the nature of the beast.
WTH at the end? Did the editors suddenly quit their jobs and decide we should listen to Kripp talk about soup? The production value of this series has gone up and then imploded at the end. Way to have a solid ending...
Liquid missed a way to kill the entire board in the first game which ended up with DogeHouse getting the RNG win. I don't think they deserve to win that one at all.
You are facing newbies , that's why bro . As i am a constructed player more than an arena one i can tell you that Rogue is the most OP class , if u know how to handle it to rank 5 , match after match xD
If I ever hear another Team Doge House member bitch and complain about RNG again like I did in this match I'll fucking smash my monitor. Their RNG on Pagle is god mode in draws that allowed them to win many games.
***** Keyboard Warrior in the house. >.>
Dogehouse always gets more fish and tinker always turns their minions into 5/5 whereas liquid always gets theirs turned to squirrels. Someone is blowing Rngesus, that's for sure
lmao kripp...just having his dinner 1:10:00 onwards..hilarious .
How did that whole section, especially the F-bomb, not get edited out?
J D
because production value.
The soup bit was the best bit of this episode!
Reggio George liquid production value
J D
Good question. They also seemed to know it wasn't going to be edited because he apologized for the "hickup".
Dogehouse is nothing but socially awkward manchildren. It's sad how Artosis is the most normal out of the group.
what about liquid value
klytuko They seem pretty chill
klytuko I'd go out for sushi with liquidvalue.
***** I felt so bad for artosis getting crushed because of so many mistakes...
Everyone in this is socially akward.
Ek0n....
When he loses, he blames everyone and everything else.
When he wins, he makes sure to reeeeeeaally rub it into his opponents face.
He is an A-class 5 year old
LOL dude Trump is super nerdy with his sheets... next level shit
That Street Fighter Fight Night promo was so bad LMAO
"You're making me salivate man, fuck you!"
Team tall vs team short!
Team white vs team asian!
delirium1326
Black guys have no game :P
1503nemanja you didn't watch the street fighter edititon, did you? :)
Wow, did nat pagle even draw once for Team Liquid?
You can not deny, Dogehouse, perfect draws.
Pagle gave 1/7 cards to Liquid, 8/11 Dogehouse. Rag delivers too. Disgusting match.
ffhighwind Come on dude...it drew one already for them when they first dropped it late game in game 1. (still watching the rest)
FuryXHD PC I missed 1. The ONLY draw Pagle ever gave to them and it was on the LAST turn before they got RNGnaros'd. Calculated the exacts per game below.
1:04:15 Frodan lied. It was actually 56% total at the moment.
Dogehouse: 3/4, 0/0, 3/3, 2/4 (72.7% total)
Team Liquid: 1/1, 0/2, 0/0, 0/4 (14.28% total)
1:09:42 is where the best part begins
lol, didn't know what to expect "you make me salivate man" hahahahah
Epic commentary ever!
It's unbelievable how much RNG favors the European team in every match.
"Take the apples that we're dealt" is my new favourite expression.
Looks interesting on first sight, but on second its just two decks played perfectly and RNG decides who wins.
If four atleast reasonable experienced HS players are able to decide their turns together, its always going to be the draw/rag/tinker/whatsoever luck winning the games (assuming the decks are build properly).
Almost couldnt stand to watch to the end...
(guys, save your "dont have to" plz :) )
DogeHouse RNG power in the first match! Good pagle, the taunt totem save, both tinkmasters favor, and the rag finish! :)
Why are the videos only shared for those who have the link? Its not showing up on the video list fyi ESGN
Whao that Chinese guy swore at the end
Glad to know the "draw the card you need one turn after it would have been useful" thing doesn't happen only to me :) Bad luck to the losing team, the winning team certainly got some epic Nat Pagle value.
Amazing posing by Artosis
screaming I AM A LOSER
That last few rounds in the last game made me believe for myself having a Flamestrike feeling like a genius, lol :P
It's sad that RNG had a bigger impact than skill.
With 2 teams full of skilled players RNG is nearly the only impact.
Pagle needs a ban imo.
dAt3q I agree completely. He is great for casual play but I don't think he fits the competitive spirit of the game. To see both teams play so well and one team gain such a large advantage simply because of Pagle was very disheartening.
This match was just one long fish story.
too much RNG in hearthstone tbh,with cards like nat page, tinkmaster and rag etc. RNG is fine but you got enough of it with how the deck is shuffled. no need to add further RNG on top of that, those 50/50 cards etc. can easily mean the difference between a win and a loss
Totally, man. I'm playing HS after 19 years of MTG, and seeing this kinda matches clearly shows the reason why Wizards of the Coast decided to take RNG out of Magic almost completely after the first few sets. I think Blizzard will eventually have to adopt that same kind of approach to it.
Anderson Girotto well banning certain cards, when money is on the line would be enough imo. Taking the RNG completely out of the game wouldn't be too fun, like all the knives thrown around by Juggler can be fun, but yeah in competitive matches seeing RNG be the deciding factor, even with inferior decisions, is very annoying.
***** I love the juggler. He is a better designed card, in which the RNG is fun and available to manipulation. The worst thing in this kind of game is non-interactive stuff. RNG that doesn't depend on your playing is flat out wrong. MTG had a period when top competitive decks were almost entirely combo decks. So a match was like two players playing each a game of solitaire, trying to win it before the opponent did, and there was next to nothing you can do about it. Some cards in HS alienate the opponet, like the fisherman drawing too many cards in the first five turns, shutting down one player's possibility to win. When it's based on skill, it's ok. When it's out of luck, that's the game's fault. I actually haven't played HS in 2 months now.
What is the name of the credits song ?
Monk's eagle coin comment was shocking facepalm, i hope he wasn't serious.
LOL at Tasteless in the commercials, always stealing the spotlight Nick. :P
SPOILER ALERT!
Man that was the saddest 3 games of RNG for Liquid Value;
Game 1: 1/3 chance of Rag winning for Doge otherwise Liquid Win
Game 2: Perfect damage win with the top decks going Doge's way all game otherwise Liquid Win, along with 0 Truesilver and Consecrate pulls on Pali.
Game 3: Very close game but Liquid wins despite Pagle draws for Doge
Game 4: Very lucky that Pagle didn't draw even 1 card for Liquid otherwise they won.
I mean I understand RNG is part of the game but in each loss for Liquid Doge just had superior RNG with Pagle EACH GAME working better for Doge and the top decks were ridiculous.
loved the team ace match! great format change for season 3
lol that soup comentary XD
1:11:38 How does the blade flurry do 3 damage when the weapon the Rogue has equipped only has 1 damage?
+2 spell damage?
Xerafimy Oh I get it now, I would have thought spell damage only effected the spells with numbers.
kripps drinking soup xD ahaha not even mad
"started from the bottom and we find out where they went"
My guess is for "here"
I really would like to see this pick/ban tactic used in competetive hearthstone nowadays, in standard tournaments
I remember Kripp talking about how in all the tournaments he has seen recently all just favored the luckiest player. This seems to hold true with these matches.
Honestly, Nat Pagle turns this game into a pure RNG fest, remove that card from the game.
or at least make it like 30 % chance instead of 50
or not.
25%? :D
cool format
Team paglehouse doing some praying to rngesus there. They should either fix their PRNG algorithm or require Pagle to be a little more consistent. "50%" shouldn't mean 100% to one team and 0% to the other. It should be bounding-boxed, like "guaranteed at least 33% draw, and no better than 66% draw".
The pagle rng was crazy. Kept drawing for dogehouse and didn't draw for liquid value. Crazy luck
i swear this whole series liquid house kept getting the1/1 squirrel and dogehouse kept getting the 55
at 34:42 why didn't liquid swipe the devilsaur then trade tink into argus and ancient into sylvanas?
Everybody Wanted Ekop to lose
Was that Ek0ps coin at the beginning?
At 35:00, why dosen't liquid send ancient into Sylv, Tink into defender, then swipe the dragon?
1:01:00 i love that they have tekken music and doing a street figher commercial
Why is there random noises all the way through this series?
THE EXCITEMENT
IT OVERFLOW
so weird to watch these vids while the new animations and stuff are there already
The eagle is also the heraldic animal of Germany, that's why it's on the euro coin.
lol can't take hearthstone seriously on a professional level. It's no longer about skill but random numbers....
Tell me about a card game that doesn't play with probabilities -.-"
WitheSpell
Well thats true RNG is very high in card games but in HS you have even more with RNG cards like Pagle, Rag, Mad Bomber, Mind Control Tech, Lightning Storm, Shaman hero ability, Cleave, Forked Lightning, Knife Juggler, Arcane Missiles just to name a few. And Situational cards like Big game Hunter, Swamp Ooze, Shadow words, etc. Well you can write a book full about the amount of RNG... from your opening hand and the card you draw to the rock/paper/scizzors style with the classes. The RNG in this game is one of the highest ive ever seen.
Game is just for fun imo and not caring to much who wins just like a casual card game. Competitive things like Fight night don't fit the game imo.
love when they thought the mics were muted lol
Who is replacing kripp for future fight night commentary?
Love the ace format. Too bad about the Pagle RNG. This card needs to be changed to "every other turn draw a card (starting on your next turn)".
Overall the rng is not too bad in hearthstone but when skills are really close, some cards rng effect are too relevant.
With regards to Doge house in the first game : DAT RNG
Cool Show!
how do u get ancient of war i search it in the crafting mode and nothing appears :/
go to craftting mode and search in the druid section its purple btw
its an expert pack card not craftable card
nphoangkhoi
You obviously don't play hearthstone >.>
all the cards in hearthstone are craftable excluding soul bound cards and naxx cards
Jesus Christ I think that's what we call "unprofessional audio editing"? Never heard the teams talk even when Frodan threw to them plus also Kripp & Frodan were eating soup on mic? Should have watched the Twitch VOD I guess?
I know Hearthstone is supposed to involve a little RNG, but in this game it was way too one-sided. The Tinkmaster, totems, Pagles, draws, and Ragnaros all broke Dogehouse's way, while Tinkmaster, arcane missiles, Pagles, draws, and Ragnaros all failed miserably for LiquidValue. Not every element of chance would have changed the outcomes of the matches, but a few on their own did, and together they definitely made it next to impossible for LiquidValue to win that BO3.
Its funny how the doggiehouse's are super in your face when they win, but when they lose they are just looking away and pout :p
So pathetic xD
Team liquid value's Peagles were fishing in the wrong river during all 5 games lol
team america ? are you sure looks like team china :D
Artosis, what's your obsession with apple sayings?!
wow soo much luck on doghouse side!
but both played really well!
Team doghouse confirmed for kings of RNG
1750 each or split?
1:10:30 uhhh that soup talk hahahahaha frodan "fuck you"
the first game was pretty disgusting for dogehouse perfect RNG
All the games actually. Those Pagles were completely partial to Dogehouse, same for Rag in game 1 and 2.
They certainly have good...collective...luck? If you can even count that. >_> But that is kinda how card games go.
PitFighter
nerf him to 33% 1\3 more balance then 1\2
I would like pagle to be "draw a card every other turn" with no randomness
Ekitchi Hoshi RNG can mean that you get one every turn, or none in several. Its a gamblers card. If you were to make it every other turn, it would become a more underused card-unless it is very early, where the enemy has no ability to get rid of it, or late when you can protect it better.
It would maybe help the problem of lots of decks running it. Or shift its purpose to be more mediocre.
***** Why not just give him a different card text then? If you are going to make him basically 50% less effective, (going from a 50/50 chance to a 33.7/66.7 ratio) should buff his stats on attack. Or else it is just one big waste to have him in your deck. He could sit there for four-five turns an most likely will not net you a card.
Better to run Engineers or even a Acolyte if you want card draw then.
Atleast with Acolyte it guarentees you a card (Either to waste someone elses time/mana/cards, such as removal to make sure you don't get cards, or gives you up to 3 cards for 3 mana)
Why make a Legendary less viable then a common is my question?
I would prefer the every-other-turn card text over 33% chance to waste my time and deck space.
*****
Its not all that dangerous, but in this instance, it was more then dangerous enough. They didin't have an easy means to get rid of the card without overspending for it.
Also team Dogehouse had strange luck. I generally don't get that mileage out of Pagel due to not getting many draws in the first place.
Reliability over random occurrence.
soupcam would've made the match
The impact that Pagle had on all these games was pretty disgusting to watch
Wtf is it with random sounds in these?
Lol, the Azns just Ginyu Forced! lol..
So, the soup is pretty good, Kripp?
hahahahahah the coin flip
1:10:10 bloopers lol
That ragnaros was such a disgusting play. They had a 66% chance of losing, such RNG... The druid only had 1 good RNG that game, which was a late game pagle, which wouldn't have affected the outcome at all. 4 pagles plus squirrel plus a 1/3 chance you win otherwise guaranteed loss zip
DogeHouse plays on luck all the way
lol 1:09:40
Can the players hear the commentators?
no
too much RNG in this game.
WAY too much
How can Ben Brode say that Nat Pagle and Tinkmaster add more skill to the game? It's ridiculous when game is already "over" on turn 4-5 because Pagle drew a card on every turn. I'm hoping these cards get banned in future tournaments.
RNG gods delivered
33:36 the shaman coulda brought the druid down to 1 hp with argus, that's 8 dmg, along with a lava burst, which is 13 damage, and a hex to deal with the keeper. next turn deal 1 dmg they win. why didn't they do this?
They could have set the druid on 3 life (hex the keeper> argus > hit frog with 2/2-totem > hit for 6+5 with 6/6 and lava). And you can't usually count on a topdeck.
You forget the the frog from hex has taunt too. They could have dealt a max of 11dmg, leaving the druid at 3hp. With no direct damage in hand at that time, that is not the optimal play.
its a card game, there is risk reward with the rng, they played the pagle and he delivered, in contrast liquid value had the pagle in game one and never bothered to play it until the very end. though, admittedly team dogehouse sucked out so hard on the draws and rng. but thats the nature of the beast.
Classic Kripp eating pause
top level plays:lets both play pagle and hope we get luckier
WTH at the end? Did the editors suddenly quit their jobs and decide we should listen to Kripp talk about soup? The production value of this series has gone up and then imploded at the end. Way to have a solid ending...
Wait couldn't they have cleared at 35 or so
I like this format, I don't like the luck based hearthstone cards.
best soup commentary 1:10:00
AWESOME
Without ekop and savjz, Dogehouse might actually be likeable.
Liquid missed a way to kill the entire board in the first game which ended up with DogeHouse getting the RNG win. I don't think they deserve to win that one at all.
RNG vs. Skill Who will win?
They all say doge wrong.
I think the ONLY winner was RNG.
Im kinda upset with the results of these games :/
Well dogehouse plays better, no wonder they are winning.:)
Those pagels haha
wtf is happening at 1:09:34 ???? :))))
dat conversation at 1:10:00
1:00:00 samurai champloo music!!!
i play Priest a lot and its a realy strong hero!
You are facing newbies , that's why bro . As i am a constructed player more than an arena one i can tell you that Rogue is the most OP class , if u know how to handle it to rank 5 , match after match xD
Neils Teacher nope, Paladin wins.
lol its because this was 6 month ago in a completely different meta