Imo it FEELS like they buffed the enemies for the old dps for a slight difficulty increase, but then forgot that they did that and nerfed the gear aswell.
Exactly omg I lost more than 50% DPS on my main warrior's hero build. But I guess stuff should balance out after I get max aspects which will take a while.
IMO I think world events just need more advanced notice in the content book. Something like 10min would be nice for all the high level ones, maybe 5 min for the low level frequently-occuring ones. Not everybody has an insanely mobile build, and the tp scroll nerf makes me feel like they wanted you to not use them as much for general traversal. Being able to notice a world event and actually travel there on horseback/with your movement spells/using various fast travels currently feels like a bit too much of a mad dash at the moment. Also, forgery scaling is a great idea I would love that.
Idk I have skill issue so even the greg that we've had was giving a good amount of challenge, so that being significantly harder for even the best players sound very concerning. And especially since I have no friends and just match in pfinder which can sometimes give me some horrible teamwork.
On your comment about losing a lot of DPS, I do think it's a tad under-done, but I believe it is a good change overall. As you mentioned, 4 raid completions no armor is a bit insane, and the meta was starting to become stale with the highest focus on DPS to greg to kill him in under a minute. IMHO, making the bosses harder is good, but making the rank and file enemies more difficult is also a good idea, as many people just forget they exist. Also, I agree with their skill point reductions, as builds really did often have the same few items in them. I believe that some DPS will be recovered once they realize that you can't have as much of everything. Not every build can fit those top tier items for what they're going for, and hopefully, that leads to a larger diversity of builds and playstyles. However, only time will tell.
I REALLY WANT LEVEL SCALING And why didnt Hashr get an update? It was a desert content update... but then he wasnt updated. Like I get they didnt have time to make all dungeons updated but he has secret discoveries about him... that makes him important...
@@advokey I'm guessing it will be a minor update between here and fruma Also I'm a little annoyed because they already have an assassin ai with the one blind cow from stable story (I've always imagined hashr as Duke fishron phase 3)
i really hope battlemonk is still usable, tbf im only level 59 rn but i really want to get to where i can do raids and do the spellsurfing stuff and whatnot so i hope they dont ruin the class before i get a chance to fully level it up
@@sugvon it will be changed in 2.1 but this is what i used going into beta hppeng-wynn.github.io/builder/?v=7#9_0cD0Pf0r50Qx0Xr0K00x40OH0Qm0o112M0o0o1g10009I10009I010009I102KfI0z0z0+0+0+0+0-1TlNgNyNRU0
@@EmnauelArazi uhhhh, not for annihilation but for everything else it should be ok. the rework to manastorm might make it a bit less useful but it should be playable
@@advokeyactually it's kinda ok for annilation because it kills the mobs and it can hit the sun, 5 arca and 5 lightbenders can pass annilation (I believe more players more rewards
@@advokey It's the very unflashy part of this update but the part that let's the CT build off for the future as they're apparently cleaning up some code debt
stating balance in off while in beta is the best time to mention the balance feels wonky. as you said, it’s beta. since it’s when most of the changes will happen, now is the best time to voice opinions on the balance and other aspects of the beta
Cat
Dog
Meow
Imo it FEELS like they buffed the enemies for the old dps for a slight difficulty increase, but then forgot that they did that and nerfed the gear aswell.
Exactly omg I lost more than 50% DPS on my main warrior's hero build. But I guess stuff should balance out after I get max aspects which will take a while.
that’s the vibe im getting but only time will tell. as steven said below, aspects are kinda acting like the crutch for the nerfs to items
IMO I think world events just need more advanced notice in the content book. Something like 10min would be nice for all the high level ones, maybe 5 min for the low level frequently-occuring ones. Not everybody has an insanely mobile build, and the tp scroll nerf makes me feel like they wanted you to not use them as much for general traversal. Being able to notice a world event and actually travel there on horseback/with your movement spells/using various fast travels currently feels like a bit too much of a mad dash at the moment.
Also, forgery scaling is a great idea I would love that.
@@totalrandomness7200 agree. we will see if they add these additions or anything inbetween
It seems to be 5min now, from the most recent one i did
Idk I have skill issue so even the greg that we've had was giving a good amount of challenge, so that being significantly harder for even the best players sound very concerning. And especially since I have no friends and just match in pfinder which can sometimes give me some horrible teamwork.
On your comment about losing a lot of DPS, I do think it's a tad under-done, but I believe it is a good change overall. As you mentioned, 4 raid completions no armor is a bit insane, and the meta was starting to become stale with the highest focus on DPS to greg to kill him in under a minute. IMHO, making the bosses harder is good, but making the rank and file enemies more difficult is also a good idea, as many people just forget they exist. Also, I agree with their skill point reductions, as builds really did often have the same few items in them. I believe that some DPS will be recovered once they realize that you can't have as much of everything. Not every build can fit those top tier items for what they're going for, and hopefully, that leads to a larger diversity of builds and playstyles. However, only time will tell.
I REALLY WANT LEVEL SCALING
And why didnt Hashr get an update? It was a desert content update... but then he wasnt updated.
Like I get they didnt have time to make all dungeons updated
but he has secret discoveries about him... that makes him important...
@@NoticesUrBulgaria676 😭 he will get an update eventually. i really want level scaling to, maybe itll be added as flavor in fruma
@@advokey I'm guessing it will be a minor update between here and fruma
Also I'm a little annoyed because they already have an assassin ai with the one blind cow from stable story (I've always imagined hashr as Duke fishron phase 3)
The update is in beta dude. Have some patience
i really hope battlemonk is still usable, tbf im only level 59 rn but i really want to get to where i can do raids and do the spellsurfing stuff and whatnot so i hope they dont ruin the class before i get a chance to fully level it up
You are fine, a friend of mine plays fallen monk and he can easily full solo annihilation and tna
heya! what's your nirvana build?
@@sugvon it will be changed in 2.1 but this is what i used going into beta
hppeng-wynn.github.io/builder/?v=7#9_0cD0Pf0r50Qx0Xr0K00x40OH0Qm0o112M0o0o1g10009I10009I010009I102KfI0z0z0+0+0+0+0-1TlNgNyNRU0
rip emseek my beloved
mentions Acolyte even though it got nerfed TWICE in the update 😭
@@ryuo9224 acolyte got a very minimal buff. even if it got nerfed, it would still be viable
do u think arcanist will be viable?
@@EmnauelArazi uhhhh, not for annihilation but for everything else it should be ok. the rework to manastorm might make it a bit less useful but it should be playable
@@advokeyactually it's kinda ok for annilation because it kills the mobs and it can hit the sun, 5 arca and 5 lightbenders can pass annilation (I believe more players more rewards
Also what are the specs of your pc?
@@user-yw7wj9fb4d 16gb of ram, i9 intel processor, 3090, 1k power watt, 144hz monitor, and other random shit
@@advokey damns bro wth. Amazing pc specs!! What resolution is your monitor? A 3090 deserves a 4k
I must say that the mob buff combined with the player nerf gives me hope for the game balance of Fruma
Because power creep has come a long way
agree. aspects help put the scale to an even playing field tbh, good hope
@@advokey It's the very unflashy part of this update but the part that let's the CT build off for the future as they're apparently cleaning up some code debt
@@heylolp9 🙏
idk complaining about balance during beta is weird imo, aint that a big reason as to why they made a beta
stating balance in off while in beta is the best time to mention the balance feels wonky. as you said, it’s beta. since it’s when most of the changes will happen, now is the best time to voice opinions on the balance and other aspects of the beta
meow
Grown man but a child in the inside
@@user-yw7wj9fb4d aren’t we all
@@advokey wise words. Answer my second comment please