For missiles I like running x12 Rattlers x24 Taskforce 1's Against more experienced players, the Rattlers won't do much but force them to expend flares and I like to quickly follow up with Taskforces to force mistakes. I'm of the mindset especially with how random missiles can be to bring more and do more damage through saturation than a few stronger missiles that will hit. For guns if I'm going for soft targets, omniskys and suckerpunch xls especially if I want to recover the ship eventually solo. If I have people online that can bring a hauler, I go all omniskys and focus on just securing the area.
thats because they just stall and waste your time and getting reinforcements like what we saw here and then they whine about you being a griefer which is funny
Unfortunately not since I had my QD activated - this will allow you to go into NAV, sure, but it limits you to SCM speeds and also keeps you from jumping. I do believe he had a slight window of escape when I went to deal with the security officer though.
I'd argue the balance comes in how well a miner, salvager or trader thinks. If they do some pretty basic things, it makes it incredibly difficult to even find them in a situation like this. In the end, the balance would more often than not be the time it takes to actually find anyone which is fine and I actually like that about piracy. If it was too easy, that would be no fun for anyone. 😁
Nice o7
nice!
Whats your favorite loadout for this ship? Im currently running 2 distortion repeaters and two attrition 3s. Thanks.
For missiles I like running
x12 Rattlers
x24 Taskforce 1's
Against more experienced players, the Rattlers won't do much but force them to expend flares and I like to quickly follow up with Taskforces to force mistakes. I'm of the mindset especially with how random missiles can be to bring more and do more damage through saturation than a few stronger missiles that will hit.
For guns if I'm going for soft targets, omniskys and suckerpunch xls especially if I want to recover the ship eventually solo. If I have people online that can bring a hauler, I go all omniskys and focus on just securing the area.
At least you're asking for the money before you shoot xD i only encounter pirates that just want to kill me :V
Yeah I always try to make my demands first and set expectations, but many either don't listen, don't care or they have VOIP turned off entirely haha 😅
@@Hyena_One i always try to contact via call but nobody ever picks up for a proper talk :P
thats because they just stall and waste your time and getting reinforcements like what we saw here and then they whine about you being a griefer which is funny
I'm newer to the game. Could the guy not have just jumped away in the beginning?
Yea I would have continued to play off looking around until the QD spooled and just bounced out 😂
Unfortunately not since I had my QD activated - this will allow you to go into NAV, sure, but it limits you to SCM speeds and also keeps you from jumping. I do believe he had a slight window of escape when I went to deal with the security officer though.
The thing that makes pirate gameplay unbalanced is the amount of investment vs reward
It's all about how you play, dude could have easily escaped if he took a second to think.
I'd argue the balance comes in how well a miner, salvager or trader thinks. If they do some pretty basic things, it makes it incredibly difficult to even find them in a situation like this.
In the end, the balance would more often than not be the time it takes to actually find anyone which is fine and I actually like that about piracy. If it was too easy, that would be no fun for anyone. 😁
@@Hyena_One I would agree. That’s a good point
Both sides invest time.