Great review, super professional. Love your channel intro video btw. YT's algorithm has been recommending me small creators recently & I've been enjoying it. I wish you all the best.
The game also have modding and a built in level editor. Just surprise to see a new and recent review of the first game. Definitely hoping to see what the second offers.
I kind of disagree on your criticisms of nonlethal play and some of the map design. You seem a little too focused on having designated containers to dump unconscious bodies, when oftentimes bathrooms, dark alleys, or some of the empty buildings you complain about are perfect for them. Playing non-lethally is especially beneficial if you are trying to fully stealth a level, as luring enemies is easier and safer if there aren’t bloodstains around. An example is knocking out one or two guys in a building, hiding their bodies in the bathroom, then turning out a light so the guy patrolling outside comes to investigate. If there are bloodstains on the floor when the guy comes in, he may follow them to the bodies and put other guards on alert, instead of going down a path where it’s easy to take him out with a door bash or something. There’s also situations where you might have to time taking a guy out because another guy is patrolling, and knocking him out and dragging him away means you don’t leave a bloodstain to alert the patrolling guard, though apparently the second game may throw a kink in that because guards may investigate missing guards apparently. Going back to the empty buildings, they also play more of a role if things do go loud because they give you other places to hide or lose enemies. I’d also argue some of the aimless wandering could be considered exploration, and finding out where you’re supposed to go is, at least for myself, part of the fun.
Once finished this game on the hardest difficulty and then struggled on the lower ones, 10/10
Sweet video man! Never heard of this game but it was a thoroughly entertaining watch:)
Thanks! Informing people of games they haven't heard of in an entertaining way is exactly what my goal is so I'm glad you enjoyed it!
Subbed for the russian roulette joke at the end of the video. Truly bold, respect
Great review, super professional. Love your channel intro video btw.
YT's algorithm has been recommending me small creators recently & I've been enjoying it. I wish you all the best.
excellent review for excellent game
The game also have modding and a built in level editor. Just surprise to see a new and recent review of the first game. Definitely hoping to see what the second offers.
Nice review brotuskha, cant wait for the next one.
The game is really great, on the second run decided to use mostly melee punch build +gadgets. Never using E to take out anyone ever again
So, Chaos Theory meets Hotline: Miami
That is some well edited video. Subscribed for future video. ;>
Its Metal Gear Solid but for people who can't be bothered to sneak around.
So, Metal Gear Solid V
thanks, these people are now getting my money
Aka the game where a silenced pistol has the same noise level as a shotgun
10/10
This game's really fuckin' fun, but you nailed it on the head regarding its faults.
im getting this
nice review
I kind of disagree on your criticisms of nonlethal play and some of the map design. You seem a little too focused on having designated containers to dump unconscious bodies, when oftentimes bathrooms, dark alleys, or some of the empty buildings you complain about are perfect for them.
Playing non-lethally is especially beneficial if you are trying to fully stealth a level, as luring enemies is easier and safer if there aren’t bloodstains around. An example is knocking out one or two guys in a building, hiding their bodies in the bathroom, then turning out a light so the guy patrolling outside comes to investigate. If there are bloodstains on the floor when the guy comes in, he may follow them to the bodies and put other guards on alert, instead of going down a path where it’s easy to take him out with a door bash or something.
There’s also situations where you might have to time taking a guy out because another guy is patrolling, and knocking him out and dragging him away means you don’t leave a bloodstain to alert the patrolling guard, though apparently the second game may throw a kink in that because guards may investigate missing guards apparently.
Going back to the empty buildings, they also play more of a role if things do go loud because they give you other places to hide or lose enemies.
I’d also argue some of the aimless wandering could be considered exploration, and finding out where you’re supposed to go is, at least for myself, part of the fun.
I played this when it was in early access. Didn’t like it at the time, but maybe it’s better now
There is a lot to like and a lot to dislike in this game lol. It must have at least improved a little bit since early access though.
I sense a major skill issue.