I agree that this game is fun as long as it is novel, and after it becomes repetitive. But I also think it is a fun and memorable experience while it is new. So I would recommend it- buy it, have fun with it for a few times and then sell it. Or leave it in storage and get it out once a year and have a renewed novel fun with it.
Everyone is of course entitled to their opinion, but if you cant come up with a story with the visuals they provide, you lack an imagination. ie: This looks like an elephants foot, and its stepping on/walking by.... (A bug, some alien techology, a river/hill, etc) Next to the river is..... (A fisherman with unusual bait, a hospital, where Jimmy lost his crayons, etc) May not be for everyone (as with any game, music, food, etc) but it definitely clicked with us. Different story everytime. 👍
@@BoardGameBollocks I feel like possessing a baseline level of improvisatory ability in the playgroup would solve this? Is it LOTR? Obviously not. Can you make it into a madlib-type story with a bit of imagination? Absolutely.
@GIVEPAUSEhobby Noting to do with the group. I’ve played this with multiple groups and kids and the result is the same…weak links between abstract shapes with little to no story.
I think it depends on who you play with. Some people really lean into the story, some people don’t. Etc. Just depends on your group. It’s not for me personally
Lacking replayability is a trend I've seen in board games for years now. People treat this hobby like games are supposed to be one-off and disposable. It's vexing to me, because I want games to have longevity, earn their investment. Anyway a game that's not entirely ulike this, but much better: "The Whatnot Cabinet"
Also I wish to god I had caught your review of Wasteland Express Dielivery Service earlier. I have still kept the game on top of a wardrobe where I threw it years ago. Apparently it has one of the best boxed storage systems ever designed, I could never understand it. I occasionally borrow a ladder from my wife, she is a very tall woman, and she worries that I am going to look at it whereas I am merely going to make love to her.
I was sent the prototype but the publisher wanted the review done in an unreasonable amount of time so it never happened. I won’t be paying for the game so it’s probably never going to happen.
Wilmot's warehouse sounds very different to Nana (aka Trio). This is a co-operative party game that appears to encourage you to have fun by making up a story as you play the tiles. I imagine that if you just want to get the best score and forego the story telling side (which it sounds like how the reviewer played it) then you likely won't get much out of it. If you have a group that wants to get into it, I imagine it could be great fun and there could be a lot of laughs to be had.
@@JeffGoris so basically what you're saying is that the main conceit is the game is not to win it by breaking it with memory hacks and instead play like a coop memory experience
@@th3cha1rmak3r yeah. Much more succinct. I expect that the Mandatory Idea tiles you place on Tuesday through Friday help prevent you repeating the same clue for each tile every game, as well as inspiring new story ideas.
You know Mr B a lifetime ago I studied non Barthian early 20th century Protestant theology to attract the ladies. It was not the great success I had hoped it would be. I should have just bought this game and looked like a complete twat even sooner.
Seems like you could’ve shortened the time on this review to under 10 seconds and simply said, “Memory games suck a$$”. Would have been a kin to the mere two word review of Spinal Taps’ album, Shark Sandwich, which simply read “Sh!t sandwich”!
Shots fired...SU&SD...and you beat them to the Courtisans review...knew it looked shite after watching their sales pitch...I'd rather put my high viz on and go work at a real warehouse 🦺📦⚡🤘😆
"It dissipate quicker than an hallucination on salvia" -- I had this feeling before.
I was on the edge of my seat in nail-biting tension wondering what the Summarise portion was going to reveal
Squeaky bum time
Ello…cracks me up every time. Great job sir
I agree that this game is fun as long as it is novel, and after it becomes repetitive. But I also think it is a fun and memorable experience while it is new. So I would recommend it- buy it, have fun with it for a few times and then sell it. Or leave it in storage and get it out once a year and have a renewed novel fun with it.
Everyone is of course entitled to their opinion, but if you cant come up with a story with the visuals they provide, you lack an imagination.
ie: This looks like an elephants foot, and its stepping on/walking by....
(A bug, some alien techology, a river/hill, etc)
Next to the river is.....
(A fisherman with unusual bait, a hospital, where Jimmy lost his crayons, etc)
May not be for everyone (as with any game, music, food, etc) but it definitely clicked with us. Different story everytime. 👍
That’s not a narrative story…just random crap linked together.
@@BoardGameBollocks I feel like possessing a baseline level of improvisatory ability in the playgroup would solve this? Is it LOTR? Obviously not. Can you make it into a madlib-type story with a bit of imagination? Absolutely.
@GIVEPAUSEhobby Noting to do with the group. I’ve played this with multiple groups and kids and the result is the same…weak links between abstract shapes with little to no story.
I think it depends on who you play with. Some people really lean into the story, some people don’t. Etc. Just depends on your group. It’s not for me personally
I think it's a fun game
Lacking replayability is a trend I've seen in board games for years now. People treat this hobby like games are supposed to be one-off and disposable. It's vexing to me, because I want games to have longevity, earn their investment. Anyway a game that's not entirely ulike this, but much better: "The Whatnot Cabinet"
Also I wish to god I had caught your review of Wasteland Express Dielivery Service earlier. I have still kept the game on top of a wardrobe where I threw it years ago. Apparently it has one of the best boxed storage systems ever designed, I could never understand it. I occasionally borrow a ladder from my wife, she is a very tall woman, and she worries that I am going to look at it whereas I am merely going to make love to her.
Bollocks! Would you be open to reviewing Hegemony? Love your content
I was sent the prototype but the publisher wanted the review done in an unreasonable amount of time so it never happened.
I won’t be paying for the game so it’s probably never going to happen.
Sad to hear that. I was hoping to play this with my kids because they do enjoy memory games like Nana.
Wilmot's warehouse sounds very different to Nana (aka Trio). This is a co-operative party game that appears to encourage you to have fun by making up a story as you play the tiles. I imagine that if you just want to get the best score and forego the story telling side (which it sounds like how the reviewer played it) then you likely won't get much out of it. If you have a group that wants to get into it, I imagine it could be great fun and there could be a lot of laughs to be had.
@@JeffGoris so basically what you're saying is that the main conceit is the game is not to win it by breaking it with memory hacks and instead play like a coop memory experience
@@th3cha1rmak3r yeah. Much more succinct. I expect that the Mandatory Idea tiles you place on Tuesday through Friday help prevent you repeating the same clue for each tile every game, as well as inspiring new story ideas.
I’d rather get a pedicure from a one armed blind woman that uses a knife than play this. But great review!
This game is the opposite of my idea of fun
You know Mr B a lifetime ago I studied non Barthian early 20th century Protestant theology to attract the ladies. It was not the great success I had hoped it would be. I should have just bought this game and looked like a complete twat even sooner.
Seems like you could’ve shortened the time on this review to under 10 seconds and simply said, “Memory games suck a$$”.
Would have been a kin to the mere two word review of Spinal Taps’ album, Shark Sandwich, which simply read “Sh!t sandwich”!
Really shitty memory games??!!
Oh come on, we all loved Busen Memo. Back in the day, when memory games sucked nipple..
Thanks - that’s not on my wish list!
Cheapest one I see is $34.99. 🤣I would really like to laugh in the face of their Sales and Marketing Manager.
Not my cup of tea.
Let’s call a spade a spade here - this game looks shit.
Shots fired...SU&SD...and you beat them to the Courtisans review...knew it looked shite after watching their sales pitch...I'd rather put my high viz on and go work at a real warehouse 🦺📦⚡🤘😆
Vacancies at Amazon
No you wouldn't. I've been there: 17 years at Tesco...