My Pet Peeves with Vtuber Designs as an Art Educator

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  • เผยแพร่เมื่อ 12 พ.ค. 2024
  • Hiya, I’m Iiji, and I’m a professional 3D modeler and illustrator, as well as a TA at a university teaching Drawing and Printmaking. I've got some STRONG feelings about vtuber designs.
    I hope this is helpful or at least entertaining! Let me know if there are any other vtubing or art-related concepts you'd like me to cover too.
    If you'd like to join my vtuber model critiques, you can enter here:
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    Credits:
    Free to use music: Noiseless: World noiselessworld.net/en
    Stock footage: Pixabay
    Vtuber background and model: Me! (:
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ความคิดเห็น • 804

  • @ParryThisCasual
    @ParryThisCasual 3 หลายเดือนก่อน +5464

    A lot of vtuber designs are always on their tippy-toes. And I can't unsee it either.

    • @squiijivt
      @squiijivt  3 หลายเดือนก่อน +1108

      Or the turned in "have to pee" toes...I had to accept that as just being a part of the "vtuber style" hahaha

    • @RossananDeLag
      @RossananDeLag 3 หลายเดือนก่อน +62

      @@squiijivt and here is Rossanan... with no feet

    • @kymbbm
      @kymbbm 3 หลายเดือนก่อน +117

      @@squiijivt it's a part of the "act cutesy and girly and soft uwu" style lolol

    • @zarbis
      @zarbis 3 หลายเดือนก่อน +177

      @@squiijivt that's just Japanese vision of cute girly legs with toes and knees caving in, forming X shape with their legs. K-on and other cute girls animes have this in their "moe checklist".

    • @uzunaruMelonness
      @uzunaruMelonness 3 หลายเดือนก่อน +9

      @@squiijivt Henya from VShojo categorized into this.

  • @shaunaisazombie
    @shaunaisazombie 3 หลายเดือนก่อน +3331

    That feeling when it takes a video about vtubers to find out you have apparently freakishly short arms IRL.

    • @SchmitzLars7516
      @SchmitzLars7516 3 หลายเดือนก่อน +350

      Me having slightly longer arms than normal and being aware of the deviation from standard anatomy biology itself is capable of
      makes me disagree with the notion, that 'weird anatomy' in V-tuber design somehow requires
      an unreasonable amount of suspension of disbelief.
      Additionally those design choices may be in line with the theme/lore of the character,
      for instance the wide hips VS thin legs in Kronii'S design might correlate with the proportions of clock and watch handles.

    • @wordydird
      @wordydird 3 หลายเดือนก่อน +128

      Yeah I got baby legs and a long torso and I'm realizing suddenly that it's crept into my style from referencing myself

    • @Sh12pen
      @Sh12pen 3 หลายเดือนก่อน +4

      Congrats!

    • @SuniSmiles
      @SuniSmiles 3 หลายเดือนก่อน +28

      it made me realize I had tiny hands and tiny feet

    • @hdi5949
      @hdi5949 3 หลายเดือนก่อน +12

      My arms go down to my knees 💔

  • @mewlettia
    @mewlettia 3 หลายเดือนก่อน +3894

    Additional comment! I'm bit (emphasis on a bit) of a rigger myself, and the simplicity of shading on the face is because we use skin-coloured "masks" to hide things such as the mouth. Since Live2D models are 2D, flat images, there exists a layering system. The mouth is on top of the face and there has to be a skin-coloured mask on top of the mouth to cover it for when the mouth is closed, for example. This becomes nearly impossible when dealing with a ton of gradients unless there's more textures, perhaps? But that makes the model laggier and is also a lot more work for the rigger in question. Some exceptions include things like blush, freckles, beauty marks and sweat drops, where it's usually overlayed on a higher layer anyways. I'd argue it's often more of a necessary evil than a stylistic choice.

    • @Neil_Manta
      @Neil_Manta 3 หลายเดือนก่อน +122

      Is it a viable method to apply shading on a top layer above everything? I don't know anything about art or rigging I'm just curious

    • @groynin
      @groynin 3 หลายเดือนก่อน +46

      I haven't done any rigging, but since its worked in layers, can't the artist just provide the face without a mouth, and the mouth in a separate layer? Or does that not work?

    • @Astrophel24
      @Astrophel24 3 หลายเดือนก่อน +249

      @@groynin You need the mouth to be opening and closing. Best way to hide the open state of the mouth is by adding a layer of skin on top that can be moved when "opening" the mouth.

    • @spiritmuse
      @spiritmuse 3 หลายเดือนก่อน +142

      @@groyninThat is generally how it's done. The face on one layer, and the mouth on top of it in several other layers, one for each moving part. The problem is that when you open the mouth, you want to show the inside of it, so you have to have that as its own layer, but then when you close the mouth you need another layer on top of it to hide it again. And this layer will move around a lot as the mouth opens and closes, so it would run into serious trouble if there were shading involved.

    • @wednes3day
      @wednes3day 3 หลายเดือนก่อน +8

      Would clipping masks work for this? Similar to clipping everything inside the eyes to the scleras? Same question with face shading, if you can mask it to everywhere but the eye whites and mouth opening mask. Might be hard for the chin/jaw to accommodate at all mouth shapes (since the jaw usually doesn't move alongside mouth shapes but you kinda don't want to be too obvious about it), but you could probably get away with quite a bit of nose and cheek definition if you layer it over the mouth?

  • @kiwisaga.
    @kiwisaga. 3 หลายเดือนก่อน +1824

    Live2d rigger here. Mirrored eyes arent actually because of the art portion, when rigging we mirror the eye once we rig one of them in order to not have to rig the entire second eye to perfectly match the first. Some riggers dont fix the shine placement afterwards, but its a necessary evil.

    • @helenakri7282
      @helenakri7282 3 หลายเดือนก่อน +94

      But it's a relative quick fix, unless you have like 20 different sparkles going on. You still don't have to redo the whole thing.

    • @inkuii
      @inkuii 2 หลายเดือนก่อน +8

      Oh man my friend’s gonna hate me bc my eyes can’t be mirrored (due to layer ordering kek)

    • @shutup.918
      @shutup.918 2 หลายเดือนก่อน +33

      I think they know that and are instead encouraging people to put in that extra effort if they want to improve their design or make it less uncanny and don't know whats making it feel that way

    • @HeckenschutzeMoH
      @HeckenschutzeMoH 2 หลายเดือนก่อน

      Can you explain the mirrored eye reflection error thingy ? The point was made very quickly in the video, couldn't get it >.

    • @kiwisaga.
      @kiwisaga. 2 หลายเดือนก่อน +20

      @@HeckenschutzeMoH It's a basic art rule about lighting, eye shinies would both face the same direction as the light source, so when you draw eyes you place the shinies on the same side as the light (In vtuber styles this tends to be left or right upper corners). In live2d, bcz we copy paste and reflect the first eye, it causes the shinies to flip around too. Some riggers don't fix it after to make the shinies go back to the direction they should be, causing a weird effect!
      The video she stated this as an error when drawing, as an art technique error while using the mirror tool while drawing the model. But it's usually not the artist at all, just the rigger which is what I was clarifying. ❤️

  • @RevenantXIII
    @RevenantXIII 3 หลายเดือนก่อน +1363

    re: proportions; its a quite common real life variation (especially for east asians, i'm one myself) for the wrist to end up above the crotch like in the examples shown, i think that's why it's prevalent in anime

    • @RevenantXIII
      @RevenantXIII 3 หลายเดือนก่อน +381

      replying again now that ive watched the whole thing (the anatomy part reminded me of the times ive been told i got the anatomy wrong when i did *traced* studies of my own proportions and hands 🫠)
      there are a lot of design paradigms in japan/anime that goes directly against the western design's, the 2 i can think of most being:
      -western's BIG CONTRAST vs anime's "this slight difference in the way this character's eyes are drawn at the outer edges makes them a different character archetype entirely"
      -western's "the highest details are where your viewers will focus on most" vs anime's "the focal point is the character's minimalistically drawn face, surrounded by a ton of details everywhere else"
      very much the opposite way of approaching art/design, in direct contradiction with how character design is taught in the west
      all in all i guess through the hundreds of character designs ive made, ive been influenced more by anime design paradigms than western ones, though i did study it the western way when i was getting into it... i do want to make a video about this difference in philosophy, hopefully i can get to it soon
      re: clothes design being 'normalized'; this difference in design philosophy also goes into a lot of animes where the large cast of characters all wear the same uniform, with very slight differences on the uniform they wear, and the design focusing so heavily on the hair, face, and subtleties in the body build/proportion
      re: accessories overload; it goes with the 'details as noise' anime design philosophy, the viewers end up focusing on the much simpler face, framed by so many details elsewhere
      re: big hair silhouettes; a character with large elements behind them can still have a distinct silhouette, the big hair in this case being the 'secondary' silhouette, but only if its values has enough contrast for the rest of the body as 'the main silhouette' to still be readable
      thanks for the excellent vod, it gave my braincells a lot of food!

    • @PasserbySimp
      @PasserbySimp 3 หลายเดือนก่อน +118

      @@RevenantXIII THIS!! Adding more tho, for the over accessorize things on a lot of anime styled designs could be attributed to harajuku fashion, gyaru fashion

    • @Fluff_Noodles
      @Fluff_Noodles 3 หลายเดือนก่อน +22

      ​@@RevenantXIII Love how much thought you put into this comment

    • @enraikow6109
      @enraikow6109 หลายเดือนก่อน +4

      @@RevenantXIII i just realized that thing you said about the wrists and how it's mostly asians. haha now i can't NOT notice it (i will never forget just how short i am from now on).

  • @ilovecoffee711
    @ilovecoffee711 3 หลายเดือนก่อน +1746

    If you look at the proportions of East Asians (i.e. Japanese, Koreans, and some Chinese populations), they statistically have shorter limbs and longer torsos. By western standards, these vtubers might have “incorrect” anatomy, but this is literally what we look like over here.

    • @AllyFin
      @AllyFin 3 หลายเดือนก่อน +291

      I'm European and even I have shorter arms that the diagram. Not a single bit of Asian in me. It's just wrong. Even without referencing to myself I could tell it was off.

    • @whoahanant
      @whoahanant 3 หลายเดือนก่อน +153

      Anatomically I have longer legs and arms than the norm so even here in the US you can find variety in terms of arm and leg length.

    • @nankokanon
      @nankokanon 3 หลายเดือนก่อน +83

      I just checked my arm length in the mirror because of your comment (I'm Asian) and TIL I do have shorter arms than what's "anatomically correct"

    • @aho5666
      @aho5666 3 หลายเดือนก่อน +121

      It’s more of the height than race issue - the torso and limbs are not growing consistently in humans and limbs can stop growing before or after the torso is fully developed. Torsos in general vary in size (length) much less amongst different people than limbs.
      You can notice that if you were to compare let’s say a short woman to one of an average height and to a model - proportion-vise (if we assume heads are identical in height) torsos will also be mostly identical in height (1 head - head, 2 head - nipples, 3 head -belly button, 4 head - a bit lower than crotch, total 5/6 heads for short, 7 for average, 8 for tall) but limbs will wary drastically. So, when we are designing a “short” character hands should be shorter in correlation to the torso (cause all limbs stopped growing earlier), for “average height looking” the diagram is correct, etc.
      If we are having a character with 7 heads in height it means that they are not short in proportions, meaning that arms should be as long as in diagram, cause arms won’t stop growing separately from the legs.
      Hope that helps 💖

    • @dimas_eriyanto
      @dimas_eriyanto 3 หลายเดือนก่อน +34

      Proportion varies, and it's more of how our brain will perceived something as 'normal' or 'weird'. I did a survey once (though with a small sample pools), and while torso-legs proportion can vary. In general, with 7 heads proportion, most people fall into either (head-body-legs): 1-3-3 ('normal'), 1-2-4 ('shorter body, longer legs'), and 1-3,5-2,5 ish (longer body, shorter legs). But even though the torso and legs proportions are different, most people have the same arms length comparative to their heights. Me myself have 1-2-4 proportion, and my wrists began slightly above the half point of my thighs and my fingertips slightly above my knees. Both upper arms and lower arms are the same length as the head, while hands are the same length as the face.

  • @nightlockchatter
    @nightlockchatter 3 หลายเดือนก่อน +651

    Anatomy can be tricky cause some of the things that may seem unrealistic has the potential to be real. That thought really hit me when showing examples of models who had tiny hands in comparison, because I actually related to the tiny hands and thick thighs. To me that genuinely felt proportional. Maybe it's not "average", but definitely within the realm of normalcy.

    • @AllyFin
      @AllyFin 3 หลายเดือนก่อน +89

      This person specifically does not seem to be good at anatomy. You're normal.

    • @ehyzen
      @ehyzen 2 หลายเดือนก่อน +95

      yeah imo the anatomy advice is bad here. the anatomy is stylized and it looks fine contrary to what they say. there are a ton of professionals that have stylized anatomy and u can tell it's stylized on purpose. which is also the case here

    • @kyupiangel90
      @kyupiangel90 2 หลายเดือนก่อน +7

      I think the advice Iji says it's valid bc otherwise drawings looks kinda weird(say it from experience, over 10 years of suffering with pen and paper, and even digital drawing now that i have a tablet), and that could be really problematic because a lot of the time, reality is imperfect, and we make, therefore, our ocs or fanart characters imperfect, and people really don't get that it is absolutely on purpose, and try immediately to correct you😅
      And you are like
      "No, they have crooked disgusting teeth on purpose, bc I HAVE IT TOO😂😂😂"
      (or simply cuz we wanted to make something "not so perfect" for once
      Uu -v-) )
      So i would take her advice, but with a grain of salt.
      Putting her on the side of the spectrum, and treating her as "the bad guy", is not a solution either
      Stylize IMperfection is A PAIN IN THE ARSE😂😂😂
      Making it look normal and/or natural is the most complicated part of it, really.
      So i would say that those artists simply need to practice making it imperfect but real and not mistake-looking, just that
      (I hope this last sentence made sense)

    • @wrightcember
      @wrightcember หลายเดือนก่อน +5

      im puny with the thickest goddamn thighs. body types are so unique

  • @Kalatash
    @Kalatash 3 หลายเดือนก่อน +1019

    "But with infinite money for clothes, i doubt many of us would stick with a t-shirt or sweater with jeans."
    Do not underestimate my power.

    • @soihaus_real_shit
      @soihaus_real_shit 3 หลายเดือนก่อน +7

      bro is not like the others

    • @gaerekxenos
      @gaerekxenos 3 หลายเดือนก่อน +71

      I had an issue with that statement as well =_=;; there's also the whole "generic clothes don't talk about personality" -- dude, that is a personality and story being told in and of itself. Yeah, it isn't nearly as interesting, but it *is* a story and a personality =/ You don't know how annoyed I was with this video and some of the takes

    • @NakaAYushi
      @NakaAYushi 2 หลายเดือนก่อน +1

      @@gaerekxenosI also agree too!

    • @tylermonacchio2163
      @tylermonacchio2163 2 หลายเดือนก่อน +7

      I simply can't fully conceptualize what I would wear other than my normcore comfort workwear. My inner critic just does not have a basis of what else I would, or could, look like other than those clothes in the outside world.
      The only other option is a suit and I just feel 'flattened' as a person/style in modern suits. Cover my face in a skin tone mask and I'll stop being me and just another 'suit' talking about projections and other 'flat' things.

    • @JESUSWASAJUGGALO
      @JESUSWASAJUGGALO 2 หลายเดือนก่อน +2

      lack of personality is not "power". having a personal style is wonderful and fun, and choosing not to develop a taste for what you like and dislike is just... boring! there is absolutely No Way you guys have actually tried to learn about fashion and made an informed decision that "yes, t-shirt with jeans is still the only thing i like here". like, genuinely and empathically, i have to ask: is this a fear of being seen as gay or something?

  • @seraph_ob
    @seraph_ob 2 หลายเดือนก่อน +300

    as an artist myself i really disagree with many points on this video , from anatomy to fashion, to details when it comes to face and in all honesty looking at your own model doesn’t really help the case here.
    As much as i understand that this video is a personal opinion, i really feel like author isn’t doing a great job at justifying ‘style’ as i mentioned- looking at their model it is clear that there is bias towards a certain style and most of this video is just them expressing their pet peeves towards styles that are DIFFERENT from theirs and that’s where i have issue….
    + As someone who studied character design just as much , i will say that the overwhelming amount of details on outfits while having minimalistic face is rather to be preferred as it suppose to bring attention the viewer and not overwhelm them from looking away. If your eyes have no place to rest - it quickly becomes unpleasant experience.
    And character design should be interesting, should be fun , should be detail because that’s what makes it fun for some people- to limit yourself with pinterest references of real life clothes is once again limiting to your creativity- please make weird and creative outfits , as long as it makes sense for you and you can explain how it works ? do it. Not everything suppose to be practical, sometimes fashion is just fashion.

    • @seraph_ob
      @seraph_ob 2 หลายเดือนก่อน +46

      i also want to add that one point is where i agree with them . I ve seen it has been said by someone who thought character design - if a toddler/ person who never picked up a pen can draw your character by memory (even poorly) and for it to be still recognizable, it is a good character design.
      Balance/Contrasts are very important points in character creation

    • @kittycatcrunchie
      @kittycatcrunchie 2 หลายเดือนก่อน +45

      THIS!!! I thought it was just me lmao but yeah this creator even falls into some of their own "pitfalls". They dont have super complex face shading (they literally just added lots of freckles to distract from this) and the skin tone they chose is actually not well balanced with shading either, making it look very washed out. They do have very nice rigging tho

    • @sheppin_
      @sheppin_ หลายเดือนก่อน +18

      Yeah, these were my exact thoughts when watching the video. I also didn't like the contrast point that much imo, especially when the character on the left had almost completely black attire which makes up for the pale hair. Like, sorry, I didn't know that pale people with pale hair weren't allowed to be represented in animation lol

    • @yirudraws
      @yirudraws 25 วันที่ผ่านมา +5

      I was about to say this!! and the remark of the complexity of render in the clothing vs the face! The face is supposed to be the site where u rest and look the most at, so it is super important for it to be clear enough and the contrast is literally intentionally made,, 🙏 I feel that she missed that point so badly, I didnt even study anything art related but by watching a few other artists and studying a little by myself i feel that its common knowledge!

    • @softreyna
      @softreyna 25 วันที่ผ่านมา

      The problem is that, for some reason, people who go in trying to make creative outfits without limits keep coming out looking like the little lad who loves berries and cream

  • @SanaBlossom
    @SanaBlossom 3 หลายเดือนก่อน +686

    10:33 i think the clothing of yashiro, kagami, and oliver works well with their concept because yashiro is a salaryman, kagami is a CEO, and oliver is a professor. you do have a point though.
    by the way, i had fun watching you nitpick vtuber designs because of how upbeat you are!

  • @zumuvtuber
    @zumuvtuber 3 หลายเดือนก่อน +858

    My biggest pet peeve is tails: most people don't put them where the tailbone is, but in the middle of the spine because "I don't want it to look like it's a plug" and I'm like???
    Regarding the Live2D faces being less rendered, it's not always a stylistic choice, but also usually a technical decision. It's the part that needs the most accurate and widest range of motion so putting more layers with shadows and highlights that can accidentally overlap or feel off in certain super specific angles or toggles (especially the mouth) just means more rigging work. And the more layers you have, the bigger the chances of error. Don't get me wrong, it can be done (and done well), but it's usually not worth the effort for most people.

    • @squiijivt
      @squiijivt  3 หลายเดือนก่อน +259

      Ohhh you know what, I'd never noticed that with tails, but now that you've said it I can't unsee it! 😅
      For faces, I 100% understand how it ups the complexity of rigging (and therefore also the price), I just wish that instead of rendering the face less detailed, they'd make the level of detail in the face and body match, even if that means pulling back on some detail in the body. BUT I have seen some EXQUISITELY detailed models that are consistent, this is all about preference, patience, and time haha

    • @wednes3day
      @wednes3day 3 หลายเดือนก่อน +44

      ​@@squiijivt matching body detail to what rendering can be done (within budget) for the face sounds like a great idea! Sorta for a more graphic result? Probably also helps with clarity in the outfit? 🤔

    • @johntan4997
      @johntan4997 3 หลายเดือนก่อน +50

      Similar to your mentioned tailbone, belly buttons are also drawn too high.

    • @user-pt5cl2ro6f
      @user-pt5cl2ro6f 3 หลายเดือนก่อน +6

      @@squiijivt Then wouldn't that contradict with your point of less simple designs? Ik you're only referring to the shading, but some clothes and bodies need those shading to present an image. If the artist couldn't go ham on the faces, they pour it out on the bodies.

    • @hel117
      @hel117 3 หลายเดือนก่อน +13

      no no it's kind of fair that artists are paranoid about it looking like something thats going to lead to even weirder fanart

  • @Y0KAl
    @Y0KAl 3 หลายเดือนก่อน +312

    roberu from holostars is someone with really dramatic, heavy shading in the face, and it looks so awkard to me when he moves. I think the simple flat style is just easy on the eyes and works really well in motion. not that detailed rendering in the face cant work, its just a lot harder to pull off imo.

    • @blairfujin
      @blairfujin 3 หลายเดือนก่อน +58

      the problem with his (and iris' old model) is that there wasn't extra work put to make their models look good in motion (could also be a problem of artists not separating them into enough layers) so those models are kinda stuck with an effect from siren on ps2 (they put scanned pictures of actors faces and stretched them onto low poly models) but there it was done for a creepy, uncanny valley effect '^^

    • @schokoladereee
      @schokoladereee 3 หลายเดือนก่อน +20

      I do love Roberu, and I agree with this so much

    • @soihaus_real_shit
      @soihaus_real_shit 3 หลายเดือนก่อน +9

      I'm not a big fan of holo so I had to search him up and...HOLY WOAH THAT IS A LOTTTT

  • @waffling0
    @waffling0 หลายเดือนก่อน +52

    no offense to the vtuber in question but using the model at 9:50 as an example of a "not overwhelming" character design is actually insane lmao

  • @Loxer150
    @Loxer150 3 หลายเดือนก่อน +249

    FINALLY someone mentions about tech wear designs in vtuber models
    but at 10:35 i’d like to add that those examples you give make sense lore wise. those vtubers are supposed to be high schoolers, professors, and office workers

    • @liben5052
      @liben5052 3 หลายเดือนก่อน +70

      i would say that some of their clothes are iconic for exactly how plain they are- and it reflects who they are as well, people who want to be seen more down to earth

  • @Applebomb8D
    @Applebomb8D หลายเดือนก่อน +39

    nearly the entire video for me: she shows a "good example" which looks awful to me then she shows a "bad" example which looks great to me.

  • @TuberoseKisser
    @TuberoseKisser 2 หลายเดือนก่อน +64

    Ngl, I read "art educator" and immediately felt like something was going to be nitpicked but, to make an essay short, I echo the other comments; I would have avoided bringing up anatomy since anatomy isn't simple in both terms of rigging simplicity and the fact that people don't look like vitruvian man across the board. You seem to be going off of personal opinion rather than not, which would make the whole "art educator" point redundant and comes off as "my word is more valid than yours"

    • @Corndogfucker
      @Corndogfucker 2 หลายเดือนก่อน

      You sound like a sneeze

  • @ashleyandanime4815
    @ashleyandanime4815 3 หลายเดือนก่อน +298

    The horizontally mirrored eyes actually killed me. As an artist who used to make the same mistake I just died inside.

    • @otakueve117
      @otakueve117 3 หลายเดือนก่อน

      You’re not alone!!!

  • @kairimon4669
    @kairimon4669 หลายเดือนก่อน +106

    I came here to learn, but the first part 'anatomy' already frustrated me. Now i think you are the one who needs to learn.

    • @aglqw
      @aglqw หลายเดือนก่อน +5

      PREACH

    • @keekee5316
      @keekee5316 28 วันที่ผ่านมา +1

      For sure

  • @Valorhammer
    @Valorhammer 3 หลายเดือนก่อน +141

    Me an actual person realzing my arms a bit too short....
    EDIT: also that's not fair to Ao-kun, there is a legitimate reason why she wears formal: and that is because she's a comedian trying to convince everyone that she's dandy and cool.

    • @AllyFin
      @AllyFin 3 หลายเดือนก่อน +26

      The diagram she is using as a reference is wrong

    • @Valorhammer
      @Valorhammer 3 หลายเดือนก่อน +11

      @@AllyFin so you're saying my short arms are salvageable? nice.

    • @annaleev674
      @annaleev674 2 หลายเดือนก่อน +9

      here's one: I'm saying your arms are way more than salvageable@@Valorhammer they are beautiful because they help you almost every minute you're awake. Be proud of your body don't let dumb art videos that aren't correct convince you you should be anything other than exactly who you already are

    • @Valorhammer
      @Valorhammer 2 หลายเดือนก่อน +1

      @@annaleev674 Thanks :D

  • @Koutouhara
    @Koutouhara 3 หลายเดือนก่อน +292

    Lot of neat points which I mostly agree with; my one nitpick mentioned about 8:16 on the Genshin characters -
    You say they don't tell you a lot about the character but the designs absolutely do. There is a ton of symbolism in their designs. Zhongli who you showed with the various questions - is formal, tidy, and professional. He's one of the oldest deities for a country ran on contracts and business. His warm palette is because he controls the element is Geo/Earth.
    So I feel it's a bit off to say their designs "don't tell you a lot" when playing the game shows the opposite due to being in context, along with their theme music and such too.
    Many random reaction people will correctly guess about characters just from design and theme song only, so the design has to be onto something.

    • @abyssal_dreams
      @abyssal_dreams 3 หลายเดือนก่อน +105

      Yeah; this applies to pretty much all characters in Genshin, there's a ton of symbolism in the tiny details and history and lore based things you don't notice until you've learnt the lore

    • @ebel-mt2dm
      @ebel-mt2dm 3 หลายเดือนก่อน +13

      I think they are talking more about personality and the character's preferences thierselves rather than thier backstory. Yes , from a gaming standpoint zongli has the elegant fantasy formal suit in the color of the earth element so we know he is a probably powerful clean cut type of earth elemental.
      But what does that tell us about zongli personally, in relation to everyone else in the world? If everyone must be designed in formal fantasy clothes by default what does that tell us about what the wearer finds comfortable to wear? If all girls must wear shorts or skirts what can we know about the person by looking at them.

    • @Koutouhara
      @Koutouhara 3 หลายเดือนก่อน +98

      @@ebel-mt2dm I feel like it tells us a lot about him personally. That he's business ready, sophisticated, older, and more classy as a person in the things he likes such as where he dines the things he (has the parlor) buys - it's only after we get to know him more deeply that we see the more eccentric parts of him that don't think needs to be displayed in his clothes.

    • @kyuubisgirl3232
      @kyuubisgirl3232 3 หลายเดือนก่อน +66

      Yes exactly. I watch a TH-camr who’s a pretty well known illustrator and he has a series where he draws characters based on their descriptions and can get almost scarily close. It’s a testament to how well designed genshin characters are. May be remembering his name wrong but I believe it’s saito naoki on yt.

    • @randomgrmlin
      @randomgrmlin 3 หลายเดือนก่อน +2

      @@kyuubisgirl3232Who's the TH-camr? That series sounds fun and I wanna check it out!

  • @mochiattoart514
    @mochiattoart514 2 หลายเดือนก่อน +66

    For the stylistic consistency thing, I've been told by a vtuber designer that the simpler face makes sure the model doesn't end up looking uncanny or cheap! It's more like an easy, non-risky thing way of designing that corporate vtubers love. Especially corporate vtubers that need to match vibes with their friends.

  • @ninjablade2
    @ninjablade2 3 หลายเดือนก่อน +178

    As an artist myself I personally disagree with the assessment of Kronii's model as if you look up "Tall and slender women" You see the exact same build/feet/hand proportions on them as you do Kronii; There are people who are both busty and tall/slender, haha

    • @Hyvexx
      @Hyvexx 3 หลายเดือนก่อน +55

      Also, it's more than likely a stylistic choice as her artist has a distinct style as seen in Fate/Extra and Fate/Extella. Like I remember instantly recognizing it just off her debut model as it screamed Fate/Extra

  • @LambTAFFF
    @LambTAFFF 3 หลายเดือนก่อน +315

    On the anatomy part i feel like you are very limited by the standard western body type and fail to consider various traditions there are when using an anime style (that, btw, are also inspired by non-western body types)

    • @tovarishcheleonora8542
      @tovarishcheleonora8542 2 หลายเดือนก่อน +55

      Western centricism in it's purest form.

    • @lxmesoda
      @lxmesoda 2 หลายเดือนก่อน +3

      also any other country's various body types lull

    • @huglife626
      @huglife626 หลายเดือนก่อน +7

      @@tovarishcheleonora8542 Even then these proportions very GREATLY in the West too. But even in the department of centricism I'd say anyone from a specific place that speaks a certain language will only be able to find certain results by looking for references online in their language, which will almost exclusively be things sourced from that area, so really anyone is somewhat limited in their search results and references by only searching in one language. This creator probably didn't have the chance to study an equal amount of proportions from across the world and is just going based off of what most of the references they have access to in English are. I'm learning Mandarin and one of the first things I do when I learn a new word is look it up to see images (to associate the word with the image and not just a translation) and if you look up the same thing in English for comparison the results are wildly different. I'd assume photo references probably are especially susceptible to that, given the models/sources and their origins.

    • @tovarishcheleonora8542
      @tovarishcheleonora8542 หลายเดือนก่อน +2

      @@huglife626 Even then the person should just not say things like as if it were a universal fact. Which shouldn't be too difficult even if you do it in english or whatever else language. While this youtuber obviously acts as if it were a universal fact or universal standard. (universal as in everywhere on this planet without exception)

    • @huglife626
      @huglife626 หลายเดือนก่อน +2

      ​@@tovarishcheleonora8542​My point was that based off of where you live, the models you'll be able to study online are going to largely be from the same region and thus have the same rough proportions that you generally see day to day in that area. They likely didn't have the chance to see a drastic change in the average proportions of people from different regions than their own. And even if they did see a decent amount, they likely weren't aware of that being considered normal in those other regions. You act as if they did something terrible for simply stating what their research and studies have lead them to, and given where they're based as an artist, those general guidelines work out fine for them. I don't think they said anything that implies "everywhere on this planet without an exception", why the extremist outlook? Get yourself some nice tea or something. They get photo references from search results, which are done in their language, and coming from someone who regularly searches things in both Mandarin and English, the results of things as simple as coffee or congee come out totally different, and of course the same applies to models in many different regions and languages. Why make yourself upset simply because certain knowledge isn't universally available? We will never know everything so it's best to work with what knowledge we do know. I'm sure an artist based in another part of the world would be teaching the general proportions of their region, so why is it only a problem when a Westerner does it? You scare people away from educating themselves about other parts of the world when you treat them poorly for not already having that knowledge. All that does is lead to them being even more "ignorant" about other parts of the world and forming incorrect assumptions because they were scared away from actually learning anything.

  • @sIeepy_bunny
    @sIeepy_bunny 3 หลายเดือนก่อน +349

    A lot of people have talked about (from a rigging standpoint) why vtubers will have overly complex outfits but not complex faces but - from a corporate perspective - if you are to have 3D models (most of them looking spot on to the 2D design) it makes a lot of sense for the faces to be simple. Considering 3D Vtubers were the standard for a bit when VTubing was less of what it is now, that meant it was always in companies minds. So designing models requires companies to plan for that. Especially considering the number of talents big corporations have, when theyre on stage together or in a 3D live you will want some semblance of uniformity. And that also means that from a distance (say for concerts or 3D programs) the faces dont get that hard to read. And the outfits are the identifying feature.
    Also from a company aspect. Often times these companies design characters in a way to avoid them ever looking “ugly” which is something that can come easily with more and more and more details being asked of a rigger in live2D. Awkward unavoidable angles are not what idols are supposed to look like (since VTubers are what people tune in for.)
    Of course theres also the fact that this has been extremely common in anime for a long time like you mentioned. And for good reason. If its busy everywhere your eyes will want to go to some sort of a break or less busy area. Which is the face in this case! Its like having a sea of noise surround a simplistic island. It forces peoples eyes to want to rest at the face most of the time. Which is where Vtubers want the viewers eye to go.
    I think it plays into why exactly VTubers can get outfits without loosing too much visually. Their faces are what people are focused on.

  • @LL-ud3qy
    @LL-ud3qy หลายเดือนก่อน +17

    your vtuber design is a compilation of my pet peeves lmao

  • @kyuubisgirl3232
    @kyuubisgirl3232 3 หลายเดือนก่อน +79

    As someone with a wingspan (fingertip to fingertip) the same as my height and long legs with a short torso I'm not a fan of those first few anatomy points lol I'd prefer variability (within reason). And that pic of Ver's body with heads stacked is why my art improvement was stagnatn for so long when my mom sent me to some random person for art lessons :')

    • @AllyFin
      @AllyFin 3 หลายเดือนก่อน +34

      She's wrong about the arm anatomy lol. Take what she says about anatomy from now on with a grain of salt. That diagram is just wrong as a guide. It's more common to not fit to it's proportions.

    • @kyuubisgirl3232
      @kyuubisgirl3232 3 หลายเดือนก่อน +16

      @@AllyFin I’m glad you agree, I hadn’t seen a single person say anything contrary to her points in the comments so I worded it as politely as possible to avoid being called a hater or something lol it’s also weird to hear that she would dock points on assignments for things that are normal for humans to differ in (re: anatomy).

    • @Luminousbby
      @Luminousbby 2 หลายเดือนก่อน +9

      I also disagree with the anatomy, I’m someone with short arms and I don’t mind seeing characters with short or long arms. People’s body’s are VERY different and have different proportions

  • @anonymoosewastaken
    @anonymoosewastaken 2 หลายเดือนก่อน +209

    you're kinda getting cooked in the comments huh

    • @Lalalololalo
      @Lalalololalo 2 หลายเดือนก่อน +14

      BAHAHA I noticed this too I’ve only seen maybe 1 comment agreeing w this person? 😭

  • @skofa2552
    @skofa2552 3 หลายเดือนก่อน +78

    i might be biased here because i know more about this particular case but when you mentioned how the fancy fantasy outfit look doesn't really fit the person behind the character well that may be true in most cases but since you showed ceres fauna as an example i had to clarify that with her it's actually incredibly fitting. if you do enough digging you can actually find that she was and occasionally still is really into dressing up like that even going out in public basically looking like a disney princess at times. it's also very fitting for her lore as well, at least from the way she likes to describe it

    • @tovarishcheleonora8542
      @tovarishcheleonora8542 2 หลายเดือนก่อน +13

      The designs of models not meant to be a representation of the actual person, but to fit the lore/backstory of the character.

  • @CorralSummer
    @CorralSummer 2 หลายเดือนก่อน +74

    Many of these designs you've referenced here are from very successful popular artists and designers. I'm not saying you have to like them, but you present this video as advice, but who is the advice for? (well, i suppose the video title is "pet peeves" but the video itself comes off less that you just dislike these things yourself but rather think they're objectively wrong).
    Rather than say "these things are wrong" you should ask yourself why these artists are so successful despite having what you perceive to be issues.
    Again, I'm not saying you need to like them, or that these artists are infallible. Just perhaps consider if these things are really matter at all if people can be as successful as these artists are with these perceived issues.
    Like think of it this way - on what basis did you learn that these things are wrong? For most of them I'm sure it's because that's what you were told right? I know because it's the same stuff I learned when I was younger. Lots of these things are just "true things" but really ask yourself, if these things are actually wrong, why do so many artists become so popular and successful with then?
    If I were to be very blunt I think much of your criticisms in this video come from ignorance and a healthy does of dunning Kruger effect.

  • @user-pt5cl2ro6f
    @user-pt5cl2ro6f 3 หลายเดือนก่อน +297

    Kinda hard to give personality through clothes when _there is no person behind it yet._ Aren't the models done before they choose a talent? In that case it would be impossible to relay personality unless it's generic things - which the talent then have to keep up.

    • @blairfujin
      @blairfujin 3 หลายเดือนก่อน +82

      They're either fully done or mostly and vtubers can request some small adjustments at best
      I think when it comes to corpo vtubers showing off their personality through clothes it's better to look at their 2nd, 3rd, etc model, not the initial one but even then there are cases when the company gives the artists theme for a group and both the artist and the vtuber have to work within it

    • @Zombina638
      @Zombina638 2 หลายเดือนก่อน +1

      Disagree

    • @inkcat7
      @inkcat7 2 หลายเดือนก่อน +26

      it seems that the talents are chosen to match the model's concept. meaning that if they have the concept of a fun-loving guy who's super energetic and they make a model for him, they're going to look for a talent who matches that vibe.
      i'm sure there's deviations to this, but it's something that should be kept in mind
      extra edit: not that you're wrong when it comes to finer details such as interests and tastes. what i'm saying is that they're actively looking for the person who matches the model/concept best, so yeah they already have a personality in mind

    • @user-pt5cl2ro6f
      @user-pt5cl2ro6f 2 หลายเดือนก่อน +3

      @@inkcat7 Well yeah that's a given. I meant more about the nuances of a real person. That's why I said if it's just the generic stuff, like being "fun loving guy" then the match would be easy. But what she's asking for is more than a 1 dimensional representation of the character. Which in corpo is nigh difficult. The request is more plausible with Indies or a corpo with more freedom.
      This problem is solved in a 2nd outfit tho. So that's what should be criticized. Those have the touches of a real person.

    • @ozzi9816
      @ozzi9816 2 หลายเดือนก่อน +2

      To my understanding the models for corpo vtubers are almost all done, that’s why vtubers make such a big deal of their 2.0 models I think, because those often allow them to express themselves more because they’re involved with the process from the start

  • @opencabinets
    @opencabinets 2 หลายเดือนก่อน +99

    Half of the critiques apply to you 😂

  • @m.i7211
    @m.i7211 2 หลายเดือนก่อน +38

    10:35 I think ordinary designs can actually be good, especially for the examples referenced here. The girl on the left is a sweet schoolgirl with occultish tastes, and her lore concerns how she came to be murdered and became a spirit of sorts. The whiplash between the unassuming design and the graphic lore is pretty interesting I think.
    The guy on the left is literally your ordinary tech guy. His name is even a pun for “corporate slave” (japanese slang for a worker who’s overworked by their company). He doesn’t have any otherwordly aspects, no lore, just a guy chilling and having fun. In his case his design perfectly embodies who he is, and that has helped him rope in audiences that aren’t interested in cute anime girls or hot anime guys. There are a lot of guys in their 30s who watch him, and I think he wouldn’t have been able to reach that demographic if he had a flashier design.
    But then again, both of them are affiliated with Nijisanji, meaning that their brand name gets them enough exposure that people will give them a try despite their bland designs. I do agree that for indie vtubers having a memorable design that hooks people in is important.

  • @charlesqbanks
    @charlesqbanks หลายเดือนก่อน +20

    These are all preferences, and many of the designs that she critiques are super popular designs, done by very successful artists. Don't let nitpicks like this stop you from making art your own way, your "incorrect" anatomy might just be used by multi billion dollar companies one day.

    • @ArirukaChika
      @ArirukaChika หลายเดือนก่อน +3

      Exactly, as an artist with degree and job myself, I saw a lot accounts on social media of successful artists with different art styles, where arms, legs and etc. is too as these "professionals" call "short" or "long". And in real life I've met in my whole life people with proportions that are actually far beyond this common schemes, which tells where parts of your body "should end". Sure theory is good for start and fundamental, but they (people who give lessons on platforms) shouldn't tell other new potential artist that this information is the last truth and there's no other way to create art.

  • @miffyjii
    @miffyjii 2 หลายเดือนก่อน +46

    girl lets talk about your model....

    • @LydiaPidea
      @LydiaPidea 25 วันที่ผ่านมา +1

      I love it. Leave her alone

    • @miffyjii
      @miffyjii 24 วันที่ผ่านมา +13

      @@LydiaPidea thats your opinion . dont have to force it on me .

  • @Runawayturist
    @Runawayturist 3 หลายเดือนก่อน +276

    This is absolutely amazing to learn as a self taught artist simply because when we learn these are the models that companies accept, we think the artists set the bar and should be learn from which can create a lot of dissonance with what should be considered as a good "reference". When these artists create models, they do it in a way so they facial expressions are visible and not distracted with overly detailed shading in the face to show the muscles because it would be harder to rig. But when you see their illustrations they have way much more detail in parts the model does not. This video itself its a gem in saying "don't think these models, while beautifully colored and rendered, are the end all be all in art. Even pros come across challenges and art styles create conflicting traits that are okay for you to question if you like that or think they can be improved." Thank you so much, teacher.

  • @jessiluc
    @jessiluc 3 หลายเดือนก่อน +48

    Genshin character designs do tell you a lot about the character. For example Furina, she's the human form of Focalors and there to play the part of a God and entertain the people of Fontaine (french inspired) opera-style. She's a performer and her outfit reflects that. Whereas Focalors has the same face but her outfit relects something entirely different. She's ethereal, calm and holds an elegant confidence. She has a dress and more like a dancer's light outfit. Her entire cutscene reminds of a ballet dance. Her hair is also longer and flowing down her back, whereas Furina's is shorter cut to fit her performer design. You can basically dissect every genshin character's design just like this. It gets to the point where people see two pixels in a trailer and can tell which characters they are lol

  • @yerro504
    @yerro504 24 วันที่ผ่านมา +11

    Goes to show that having a degree & spending years in school doesn’t mean u know shit 😂

  • @bingo699
    @bingo699 2 หลายเดือนก่อน +19

    Bodies always have variation when it comes to proportions, you can have long and short big and small anything on your body. You can be tall and have small feet and hands, you can have a short or long torso, you can have short arms etc. Always sticking to the "correct" proportions is boring and nothing to worry about in my opinion. Everyone looks different irl anyway

  • @shiburu
    @shiburu 3 หลายเดือนก่อน +74

    as many people pointed out, the simple faces boil down to ease of rigging for the live2d rigger.
    the face is the section that requires the most attention during rigging since the current standard is a 45-85 degree head turn, whereas the body you can kinda get away with simpler rigging or have it barely even turn, which is why they need to make sure there will be less issue when rigging the face. adding lots of detail and definition makes it harder to juggle all the parts correctly, and makes it extremely easy to fall into "something is off" territory the more moving parts there are.
    most live2d riggers are not artists, so i can see it being difficult, since even with the simplified face style there are still riggers who end up with a bit of an uncanny look due to lack of anatomical knowledge. its easy to get extremely frustrated when rigging things that are not the current standard you are used to. so although yes indeed live2d riggers should practice and learn how to rig more complex things, it balloons the budget for the rigging section that a lot of clients are unlike to pay for anyways tbh.
    if any aspiring model artists are watching this video, if you decide to stray from the standard face cutting method, please please talk with the rigger you will be working with to make sure if you plan to be adventurous with your shading that it wont be a nightmare for your rigger!
    (also adding to the arms things, east asian arms are just generally shorter, mine end just after my crotch area, so when it comes to anatomical distribution one must keep in mind that the standard western proportions may not fully apply to everyone.)

    • @tovarishcheleonora8542
      @tovarishcheleonora8542 2 หลายเดือนก่อน +6

      Also, the vtuber models never supposed to be realistic. They're actually supposed to be anime-like (japanese cartoon). So it's enough if your brain recognize it as something similar to a human, there is no need to make it scientificaly accurate.

  • @niiro_ki2565
    @niiro_ki2565 2 หลายเดือนก่อน +120

    Hmn...illustrator and designer for over 20 years here. I disagree with a lot of your personal grievances about certain design aspects.
    Your credentials dont mean much when your advice is lackluster and only fit within a box you deem correct.
    I would also recommend understanding others personal taste rather than...just your own, and what you think is "good".
    That being said, I understand they truly are just your personal tastes~

  • @ilysxmmy2702
    @ilysxmmy2702 3 หลายเดือนก่อน +265

    As a fashion student I completely agree with you on the fashion! Fashion is a means to express who YOU are as a person so I absolutely love seeing people create unique outfits and styles reflecting that. Nothing wrong with like the tech wear, Geshin Impact, or simple clothing it’s just so many vtubers use those styles. I wanna see the wow factor, the drama, and looks I’ve never seen before that say what the vtuber is all about.

    • @kymbbm
      @kymbbm 3 หลายเดือนก่อน +37

      I think a lot of vtubers prioritize what's trendy and popular over what could make them unique or unusual tbh. Because the generic thinking process of most content creators who haven't studied their audience well is to just do what's trendy and already popular and hope that it helps them catch attention, but in reality it leads to most viewers growing desensitized against those same-face techwear/genshin/alt goth/e-girl/'generic sensual lady with mommy milkers' models because too many people have them already. It's also hard to get into fashion because there's so much of it it's hard to find where to start. Actually could be a good idea for someone who's into fashion to start like an educational channel that could help both people interested in fashion and future vtubers to define their preferences better and how those preferences shape the character's design.

    • @RavenL1337
      @RavenL1337 3 หลายเดือนก่อน +38

      I’m sorry but that whole thing you wrote is UNDERSTOOD ONLY by people that ACTUALLY try to be fashionable! you can’t ask you average person to suddenly UNDERSTAND how to express personality through fashion! ain’t a think you just learn in 1 days! most people have an idea of what their charaxters wanna look like including cloths
      YET you say they don’t express the person? what you are looking for is an fashion expression of an personality which ain’t any way something the majority of people have

    • @annierminx
      @annierminx 3 หลายเดือนก่อน +46

      @@RavenL1337 let's be so for real now, most people don't express their true identity through a plain hoodie or a shirt lmao

    • @ilysxmmy2702
      @ilysxmmy2702 3 หลายเดือนก่อน +3

      @@kymbbmYou are correct with all the trends, styles, and designers trying to know more about fashion can be very overwhelming. I think a good place to start is to pick a form of media that you like the style of. I’ll use an anime for example since most vtubers watch anime. Say you like the style of “Nana” look for images or art of the anime and use them as inspiration for the basis of the character you are trying to create.

    • @ilysxmmy2702
      @ilysxmmy2702 3 หลายเดือนก่อน +8

      @@RavenL1337Fair point I live in a fashion hub so to me it’s “normal” that everyone has unique and experimental clothing. Most of the world is not like that so I’m not expecting every single vtuber to have super unique outfits I just like seeing them when they pop up.

  • @symp_phony
    @symp_phony 2 หลายเดือนก่อน +22

    Regarding things like the simplistic faces, the seeming misproportioned anatomy and outfits, many have already pointed it out so i want to discuss some other stuff like white on white designs.
    I think a lot of artists keeps hearing from professionals about values and contrast that they just start to regurgitate the same stuff over and over without understanding much. The truth is, the values of your artwork doesnt tell the whole picture and hues plays a huge role in helping to differentiate colours too. This is why sometimes when people shade, they use colour variations to make the shadows or highlights look more interesting but if you grey scale it, a large part of that is overlooked. "white on white" designs can absolutely work and the examples that you have shown has clearly achieved that in a tasteful and interesting manner because of the colour picked, the lineart drawn, the shading done, etc. its also a bit arrogant to say that those designs are guilty of such a thing and yours isnt when yours look objectively worse than the designs you picked out...
    i think you should just sell the advices in this video as you have indicated in your title, as your individual preferences, rather than advice for everyone which you have tried to sell in the video. Professionals can be wrong and can be biased, especially in an objective subject like art.

  • @cosmicdib4823
    @cosmicdib4823 3 หลายเดือนก่อน +56

    NO WAY YOUR HAIR IS AN INKY CAP MUSHROOM THAT IS SOOO COOL

  • @madamadadane7989
    @madamadadane7989 3 หลายเดือนก่อน +40

    It's crazy how underdesigned and simple designs still tell a lot and can be memorable if done well!

    • @tovarishcheleonora8542
      @tovarishcheleonora8542 2 หลายเดือนก่อน +4

      Not everything needs to be photo-realistic. lol

    • @setuser777
      @setuser777 18 วันที่ผ่านมา +2

      jaiden animations, theodd1out, oversimplified, let me explain studios, something else yt, among MANY other youtubers are prime examples of this. dont know why OP feels such a necessity to dog on every little thing

  • @meakimon
    @meakimon 3 หลายเดือนก่อน +148

    Yeah I get waaaay too easily lost in the "gotta make sure this char isn't overly complicated" so my designs do tend to err on the side of caution a lot of the time. I luckily learned about contrast, so my char has a bit of that. Though possibly not too much. It's such a balancing act...
    Thank you for the video, it's a lot of help! ^^

  • @hijidltkr
    @hijidltkr 3 หลายเดือนก่อน +20

    i actually really like the coloring on 4:00 with the face having not as much shading. i understand it might clash a bit with the detailed shading but at the same time i like that it's cleaner? it makes for a nice break in between the super detailed parts and reduces the amount of clutter for me
    i also try to keep in mind that the model will usually be accompanied with a lot of clutter onscreen for whatever is being streamed so readability and a sort of physical line break is pretty neat imo. i wish there were more simple cell shaded models

  • @Valyrael
    @Valyrael 3 หลายเดือนก่อน +69

    Sorry but my impression is that you jumped in into the subject without knowledge of any experience or past work of various illustrators in question, so youre unable to put their designs in context or understand decisions they may have taken. Formal education only goes so far. Detailed clothing for low detailed anime characters has been a thing for ages, ever seen those photoshopped pictures with anime characters put into real life photos? it can work under certain conditions. I mean look at any ufotable anime (like demon slayer) and compare the detail of the backgrounds to detail of the characters , or Makoto Shinkai movies.
    Some of these designs successfully achieve their intended aesthetics and shouldnt be seen as a mistake.

  • @radianttakanuva8388
    @radianttakanuva8388 3 หลายเดือนก่อน +3

    Thank you so much for these awesome videos! they've helped me so much with character design, and it feels so satisfying having that come together with theming and writing. It really feels like I have a stronger image and plan now than I did two years ago, and it's because of this.

  • @helptheresbatseverywhere
    @helptheresbatseverywhere 3 หลายเดือนก่อน +46

    thank you so much for including my design at 9:45! i totally got jumpscared when i saw him pop up but i'm really happy that you like it! i hope that one day i can get a full critique from you so i can get him to the best version of himself he can be :D (but i know you've got a huge pile of submissions to go through so i totally get it if ya can't!)

    • @denjidenji9162
      @denjidenji9162 3 หลายเดือนก่อน +2

      The design looks super cool! I absolutely loved it

    • @helptheresbatseverywhere
      @helptheresbatseverywhere 3 หลายเดือนก่อน

      @@denjidenji9162 thank you so much!

  • @Legoman447
    @Legoman447 2 หลายเดือนก่อน +36

    Most of these criticism’s feel like personal grievances. 😭

  • @mewlettia
    @mewlettia 3 หลายเดือนก่อน +5

    another squiji video!! lets go!!! i love your videos on designs and concepts.

  • @galatunia
    @galatunia 3 หลายเดือนก่อน +3

    That little preview you gave of your 2.0 model looks so CUTE! I'm looking forward to it.

  • @peachenelle
    @peachenelle 3 หลายเดือนก่อน +2

    yeeeees a new squiiji upload I am heeeeere for all the pet peeves, your videos are always such a great refresher for chara design!

  • @otakueve117
    @otakueve117 3 หลายเดือนก่อน +1

    It’s sooo good to see you again!!!! Thank you for the very informative video!!
    I have a bit of an idea of what I would want my model to look like and you gave me a lot to think about the fashion and hairstyle options being too typical as every other Vtuber does.
    Though I am having a little trouble trying to think of hairstyle that would look interesting in the design I’m thinking of with restoring to the type pigtails look.

  • @Cirrostatus
    @Cirrostatus 3 หลายเดือนก่อน +81

    babe wake up new squiiji character design video just dropped
    I LOOOVE all character design vids on TH-cam but I especially love your videos about how to design a VTuber! Very inspiring for someone working on their own character designs in the field. great points !! :-)

    • @squiijivt
      @squiijivt  3 หลายเดือนก่อน +2

      Aww thank you!! I'm so happy I can be helpful with it, good luck on your designing!

  • @lyselyashi
    @lyselyashi 3 หลายเดือนก่อน +10

    Your videos really helped my in this short time knowing you! I found your channel a couple days ago and I just need to say, thank you :D Keep it going, you have my subscription!

    • @squiijivt
      @squiijivt  3 หลายเดือนก่อน +1

      Wooo! I'm glad I could help, thank you! 🧡

  • @yomiquinnley
    @yomiquinnley 3 หลายเดือนก่อน +1

    Once again an amazing video! As I'm working on a 2.0, your advice is sage.
    It's clear you put a lot of love in this and really want to help people. And you do! I'm already looking forward to your next lesson~

  • @sleepdeprivedbutstillalive5808
    @sleepdeprivedbutstillalive5808 3 หลายเดือนก่อน +16

    Proportions are different based on genetics so like… also it’s just a model made for fun and entertainment? Like one is literally the grim reaper but you have a problem with the arm length?!? It’s not meant to be always 100% accurate but we don’t care because we love them for them. Kinda an L take ngl…

  • @loleo123
    @loleo123 3 หลายเดือนก่อน +27

    On the anatomy stuff. I think they are following the asian beauty standard trope of longer legs. I think the arms are long enough, but they wear their pants low (think aladdin) and follows the fashion trend. (Some however are weird. Like some of the Nijimodels seems... Broken...)

    • @tovarishcheleonora8542
      @tovarishcheleonora8542 2 หลายเดือนก่อน

      It's because the characters not meant to dress like real people but to fit into their lore/backstory (which is always some made up short story).

  • @YamAlbat
    @YamAlbat 3 หลายเดือนก่อน +46

    Thank you so much for the master class Iiji. I look up to your teaching skills and character design knowledge. I do feel like I am better equipped as a VTuber character designer now!

    • @squiijivt
      @squiijivt  3 หลายเดือนก่อน +4

      Thank you!! 🧡 The way I could verbatim say the same to you too though Yam!! We'll keep teaching eachother new things, woo teamwork!

  • @sitichybrid
    @sitichybrid 3 หลายเดือนก่อน +4

    Love to hear these points. I'm not much of an artist, even when looking to comission i've struggled with what i'm trying to communicate. This really helps me think on what i want for a design, and what i should critique if i get drafts

  • @Kyo-kichi
    @Kyo-kichi 3 หลายเดือนก่อน

    As someone who's been planning to become an indie VTuber this video helped out a LOT, thank you so much Squiiji.
    Honestly this also helped me out as an artist as well! I look forward to seeing your future videos. (:

  • @concernedweeb6722
    @concernedweeb6722 3 หลายเดือนก่อน +2

    Watching your videos about character design has been really helpful, I always enjoy designing characters but never having people around to give a proper critique. Of course I am still an PNG and a 2.0 is a long way coming but I'd love to see more of these kinds of formats, gives me ideas on how I draw my VTuber self, even if all that shading and detail isn't my forte-

  • @AbysmalRae
    @AbysmalRae 3 หลายเดือนก่อน +44

    I’m absolutely blown away with how you’re able to give us all this information in just a single video!! Straight to the point and incredibly valuable!! Thank you for inspiring my own design 💕💕

    • @squiijivt
      @squiijivt  3 หลายเดือนก่อน +6

      Ah thank you! Lesson planning has definitely helped me learn to pare down information into the necessary chunks for presentation, so I'm thrilled that my practice at it's paying off! I'm happy I could inspire you too!

  • @SerChiang
    @SerChiang หลายเดือนก่อน +5

    This is gonna be a long spiel cuz im bored but~
    imo, a lot of these critiques are short-sighted. Outfit design is perfectly fine and fits most of vtuber's story. Like the techwear examples applys correctly as each of those vtubers are tech related. Even Ayame nakiri, with that being a different outfit than her original, but shes always shown with tech and gaming related visuals. Or the literal cyborg, who appropriately wears techwear. If you actually look up vtubers, then you see there are not a lot of tech outfit, it's only applied when it makes sense. The under-detailing part examples are old vtubers who's whole character is literally 'school girl/boy' or 'office dude', so their original outfit being that makes sense, and design being minimal applied to a lot of old vtubers before they upgraded. I've personally have not seen under-detailing at all with most vtubers. Genshin isn't the reason for their designs either, as the timeline doesn't match up and the fact that there are multiple designs based on regions. Like mondstat has victorian design, liyue has chinese, inazuma is japan, etc. The Zongli example is exactly as you described, being formal, professional, warm personality, yet mysterious (and his outfit is his work clothes with hutao). So I'd argue his design worked well. To sum it up, I've rarely if not ever looked at a vtuber and thought, I'm confused because of their outfit (even without ever knowing who they are).
    Vtubers face being simple does have to do with the fact that they are 'anime' so thats why they're designed as such. Over detailing face in anime form doesn't really work. There's a reason why anime doesn't do it as well simplicity works better. And as we know, simplicity doesn't mean that there will be less expressions. For instance, look at roberu from hololive, he has a unique detail shading design, but his face looks awkward in every scenario when he streams. As an asian person, the body proportions makes sense to me. Like kronii, I've seen women with long slender legs, thin stomach, but short arms, and big breast. Most don't but some do. I don't want to go too into this because I don't know how different it is for other types of people, but well, everyone is different anyways. Although there's definitely some vtubers with abnormal body proportions. If anything, it's great that these vtubers can create unrealistic proportionals, because they have the option to as a creative platform. The eyes, idk. Generally eyes look perfectly fine for me.
    But yeah, this is all coming from someone who hasn't drawn any art in like 6 years so maybe my opinion isn't great. I'm just a guy who likes a lot of things so I have a general understanding of many things like vtubers, anime, and art.

  • @just_chelax
    @just_chelax 3 หลายเดือนก่อน +1

    A lot of the points you made were really interesting and inspiring! I may not make V-Tuber models in the future but it's a good way to gauge character designs overall! There's a character I've been meaning to design but I'm not sure how to approach it as I was shown that more details were better while I tried to go for a style that's a mix of some detail but simple and readable. I've been holding off on it since i wasn't sure how to make them stand out with their fashion nor their hair. I'll definitely use a lot of your tips! 💖

  • @muse851
    @muse851 2 หลายเดือนก่อน +2

    I know you said your current design is "silly and quick so you can get started" but it's very charming to me! I loveeee the mushroom hair drip inspired thing? and the way it was rigged def adds a lot of charisma cuz I'm like genuinely capitivated by your body language while speaking in the video and it's very evident you're passionate and knowledgable in the subject.
    amazing video with neat and simple to follow explanations! thanks for enlightening a vtuber watcher and aspiring artist

  • @kairos-049
    @kairos-049 3 หลายเดือนก่อน +1

    Just stumbled across your channel and I love the design and rigging of your model. Really great character design insights too, ofc

  • @Scanolii
    @Scanolii 3 หลายเดือนก่อน +1

    I loooooove ur character design videos like this AAUAGGAH ❤❤

  • @Dakress23
    @Dakress23 3 หลายเดือนก่อน +11

    Fascinating advice all around honestly! And yeah, I agree with others that it can be applied to a ton of stuff rather than just vtuber designs.

  • @Kacangtanah78
    @Kacangtanah78 3 หลายเดือนก่อน +6

    Both the video and the comments are informative. I learn a lot of not only character design but also some rigging and company choices

  • @jtetsuya
    @jtetsuya 3 หลายเดือนก่อน +3

    I'm so glad I was recommended your video/channel. As a plain/casual v-tuber viewer (honestly I barely just watch shorts/highlights that come up) and not at all involved in related design/creation, the way you present information is still so interesting to me.
    You speak and educate without being condescending or utilizing hard rules. I also like how you explain current trends in the v-tubing community. The way you present information makes me want to apply the rules you discuss! I hope you gain more viewers! 🥰

  • @TapaniASMR
    @TapaniASMR 3 หลายเดือนก่อน +5

    Wowow you made a great point on facial structure. It's something that makes the character design look off but I haven't paid attention to it until this video

  • @Amethyst.i
    @Amethyst.i หลายเดือนก่อน +2

    I love your vtuber design! It’s really creative

  • @Qiywi
    @Qiywi 3 วันที่ผ่านมา

    This is the first video of yours that I've seen, and I love the take. You explained the feelings well in such a respectful and constructive way. I love this! 🤎

  • @Just_Some_Guy_with_a_Mustache
    @Just_Some_Guy_with_a_Mustache 3 หลายเดือนก่อน +7

    Tiny Armsemi-sama. Oh, this is going to be amazing.
    Also, putting your mushroom self between two equally sized spheres. I salut you, you mad lass.

  • @kra_hme
    @kra_hme 2 หลายเดือนก่อน

    This is very interesting! I was thinking about making a model and I think this video was super helpful!
    Not just with the model but with character design!
    I will definitely keep these tips in mind for my characters!

  • @ShoujoISMs
    @ShoujoISMs 3 หลายเดือนก่อน

    I RECENTLY FOUND YOUR VIDEOS AND I'M ABSOLUTELY LOVING THE INSIGHT!!! KEEP IT UP!!!!

  • @Hatsune-Miku_Fan
    @Hatsune-Miku_Fan 3 หลายเดือนก่อน

    I love learning about character design, tysm for all the videos you make!

  • @Yeahiwant_itwant_it
    @Yeahiwant_itwant_it หลายเดือนก่อน +4

    I have some criticisms of your critics. First, the one that bothered me a lot was the "these outfits don't tell enough about the character" when referencing Genshin. Hoyoverse puts a lot of care into their character designs, so just because they don't put on the nose stuff on their outfits doesn't mean they're not telling about the character. This commentary comes off as especially close-minded taking into consideration that Eastern designs and mindsets don't necessarily follow the same as Western.
    The anatomy one is very tricky. You see, I noticed that people have different "body anatomy" while doing quick drawings of real people in different poses to practice. Some people have shorter arms, while others have longer ones. I, for one, have shorter arms, and a couple other things you've mentioned as being "wrong anatomy".
    Over-detailing makes the art more fun to look at, and attempting to draw an over-detailed character is a great way for fans to learn to simplify things instead of always drawing every detail.
    Other points were tackled by other people, so I'll leave you with only those three. Overall, just try to keep in mind how Eastern styles may work differently from Western.

  • @holeeshi9959
    @holeeshi9959 3 หลายเดือนก่อน +31

    one thing I learned from design from several people, including a professor at my college and several talks from professionals, not exactly in Vtuber design but design in general(can't draw, soo I'm more graphic design), good/appealing design shouldn't be everywhere, bland and plain design should serve as backdrop for the focus, aka create negative space. 4:13Shiori is an example, that undetailed face is actually a backdrop so her hyperdetailed and uncanny eyes can be a the focus(yes, face is a negative space, well, for the eyes and mouth). 11:57 the monochrome look is also likely an attempt to focus on the eye, but Mococo and Fuwawa did it better than Victoria with a more contrasting color for the eye and not having the blue lace as a distraction

  • @stargateMimhi
    @stargateMimhi 2 หลายเดือนก่อน

    Thank you so much for what you do here. I have learned more about design theory and creative application from your videos than I learned from my college art course.

  • @liad0x
    @liad0x 2 หลายเดือนก่อน

    Your videos helped me so much! I feel like it's so obvious to include "what do i want to convey?" in the design, but you dont really grasp that until someone shows you the tools like you did!

  • @pyrofallen_
    @pyrofallen_ 3 หลายเดือนก่อน +3

    as someone who did art college for 3 years (didnt end up graduating), i felt this video with my soul especially with the anatomy and color pallet related points. great video!!

  • @darling_astra
    @darling_astra 3 หลายเดือนก่อน +11

    Oh my GOD, the vox model... I KNEW something was wrong but I couldn't tell why I didn't like it 😭😭

    • @squiijivt
      @squiijivt  3 หลายเดือนก่อน +6

      They stole my man's collarbones!

    • @darling_astra
      @darling_astra 3 หลายเดือนก่อน +3

      @squiijivt got him walking out there looking like NO NECK ED 😭😭

  • @Saincisco
    @Saincisco 3 หลายเดือนก่อน +7

    Hitting me right in the heart about design, which is something I have been wanting to change about my current main model for the longest. Great video with a pinch of salt!

  • @planetemersyn5889
    @planetemersyn5889 หลายเดือนก่อน +16

    literally all of the points about skin tone apply to your character tho 😂😂😂

  • @s.8340
    @s.8340 3 หลายเดือนก่อน +1

    first off I want to say I absolutly love your videos! I am tinking of making my own V-tuber model (yes designing, drawing, setting up and rigging. wish me luck.) and there are somanythings in your videos I hadn't even thought of before! It really helps me figure out what i'm doing and has helped my so much in moments where I stare at my screen thinking "why can't i figggure out what's wrong with my design!?" Plus, the way you explain things is so clear to me and so fun!
    Anyway, before I keep rambling on more-
    In this video you talked about your Squiji 2.0 model you are working on. That made me think, what do you think about V-tuber debuts/redebuts?
    As in, what do you tink of them in general and what do you think is the best way to go about it. But also what do you think they should look like from an artistic standpoint?
    Or I guess that question is more about V-tuber backgrounds and layouts maybe?

  • @schokoladereee
    @schokoladereee 3 หลายเดือนก่อน +11

    I feel like most of the time, the Japanese vtubers or the ones from Japanese company are mostly designed with Japanese aesthetic in mind.
    Not sure how to explain those aesthetic, but I think they have a different aesthetic value with the western ones.
    In my opinions, if we're talking about visual design alone, main audiences probably also a factor that need to be considered when we're gonna judge it as good or not. Since probably the one that's generally accepted as good in east might be boring for the west or vice versa.

  • @amarukrosis
    @amarukrosis 3 หลายเดือนก่อน +4

    I just found your channel today and just finished binging your videos~ I love all the insights you provide and it's got me reexamining not just my vtuber model, but even old character designs of mine as well~! I look forward to more~!

  • @voltdust
    @voltdust หลายเดือนก่อน +1

    I've been watching toyr videos for a little bit now because I know I lack art background and have been trying my hardest to figure out where my slumps are on designing and just by the advice you given my redesign already looks 100x better to where I'm like aah it stands out and doesn't lose detail!

  • @ErrylCoprinus
    @ErrylCoprinus 11 วันที่ผ่านมา

    Just found this channel! I can definitely tell I’m gonna be binge watching all your videos! Especially since I see that one of your other videos is about logo design which I’m really weak in!

  • @RobynneVT
    @RobynneVT หลายเดือนก่อน +6

    critiquing vtuber designs when using one of the most ugly and unappealing vtuber model designs ive ever seen is beyond irony haha

  • @Nomyriad
    @Nomyriad 3 หลายเดือนก่อน +1

    this was very informative and inspiring! I can't wait to look over my designs with some of these tips in mind~

  • @linty_fresh
    @linty_fresh 3 หลายเดือนก่อน

    this was so vindicating... from one artist to another, thank u ;w; 🖤

  • @OhsweetOhno
    @OhsweetOhno 3 หลายเดือนก่อน +1

    Weirdly enough, this video made me feel like drawing one of my favourite ocs in dynamic posing. This video really has nothing to do about posing at all, but when Anatomy came up I suddenly felt like trying to draw one of my characters in a pose I had never tried before.
    Very inspiring content. It made me reconsider how the Oc was designed with rather bland clothes (a black v-neck crop top and cargo pants with fingerless gloves and combat boots) and how I could maybe make their silhouette distinctive between my other characters.

  • @DixieChix
    @DixieChix 3 หลายเดือนก่อน +70

    Tbh, I feel like for a lot of these, you seem to be kinda missing the point of a lot of these designs and why they are the way they are, more specifically with corporate VTuber designs; main reason why is that for the most part, they mainly tend to apply more of a mascot philosophy with them, since a lot of them are either meant to be full-on idols or are meant to be a brand of their own, and having things like simpler faces to contrast the complex outfits are something that's used to make them more flexible and less off-putting to a general audience while simultaneously making their designs unique to stand out amongst the crowd
    Also no offense, but a lot of the overall topics you seem to have problems with alongside some of the examples you showed here I frankly just... don't really get behind at all? Like, for example, you talk about how having models that are overdesigned and how that makes them feel cluttered and intimidating to the audience, but that one specific design you show at 10:09 honestly looks like the complete _opposite_ to what you're implying to me here, like the face looks faaaaaaaaar too overdetailed here, especially the eyes, and in general the design just looks unappealing and hard to get behind for me, while the example you show at 10:18 honestly looks... fine? Like it's pretty good art, it looks pleasing, and doesn't make me feel intimidated at all? Like, there's a lot of these things that you're talking about that I simply don't agree with (though that one in specific is one of the most egregious IMO), and I don't know what you're trying to imply here with a lot of these exactly, frankly I'm getting more confused than anything here
    Also, in regards to the contrast thing at 11:48, both of them look uhh... perfectly fine from a distance? Probably more so because there's a lot more variety with the colors overall with their models, but also even with the contrast thing it's pretty easy to see their hair and their models from that specific distance you showed overall, while _your_ design honestly blends in a bit too much personally, mainly since the two main colors that I'm seeing with it are like, white and purple I guess, which isn't good enough in terms of overall color variety and indeed, does make your model blend a bit more than the others which at least had more variations in their colors, so uh... I dunno, I just don't think what you're saying is valid in this specific example honestly
    Now, admittedly I'm not exactly an artist (I'm a musician though at least), but I do still know some principles of art and design due to me hanging around with a lot of people like that, alongside me seeing a lot of examples of both good/great art and bad/appalling art; frankly though, even with my limited knowledge I can still see some flaws with what you're saying, and while they might come from a place of ignorance I don't know for sure whether or not that is the case considering just how easily I've been finding problems with what you're saying in general, so uh... yeah, sorry for being a bit too rude and personal I guess, but I just didn't feel like this video was all that good and I'm just giving my honest thoughts here I suppose

  • @EeveeLash
    @EeveeLash 2 หลายเดือนก่อน +1

    I can't express how much I love this video, its really inspiring me to get more creative with my designs lolol

  • @frogs-drive-frog-cars
    @frogs-drive-frog-cars 3 วันที่ผ่านมา

    i love how your model is designed and rigged! it's so pretty

  • @rindrr
    @rindrr 3 หลายเดือนก่อน

    Honestly, this is really good to know. I'm hoping to get a model soon and these are all things I want to be thinking about while I get them made!