Thank you guys for this videos, I can see that some things are so simple for you, that you hold your laughs, but believe me, for a new player or returning after long hiatus (me) this kind of content is PURE GOLD, easy to process while painting, without need to hard focus, so keep it up!
Great video and good explanations. A couple of things that could make it even better: Use the data sheet for the units you are talking about to avoid confusion for beginners and in the end when you talk about 3 times of weapons avoid calling them anti as this can be confused with the keyword anti.
2:47 This is a real good point that has to be stressed. Only one model in your unit has to be within range of one model in an enemy unit to be eligible for every model in the shooting unit to roll hits that could potential wound any model in the enemy unit.
I truly appreciate you going through every step and not assuming anything is obvious. I always mix up the “line of sight by model” and “range by unit” considerations.
bingewatching the series. And will come back to refresh before a battle. Happy to have this so thank you guys , keep up the fantastic work and btw Necron fan so looking forward to see Necrons too
So with the Infiltrators behind the crate, even the models completely behind the crate can be shot at with the benefit of cover? If that’s true, what would ever be the point of peeking a single model out from behind cover?
0:48 I’ve seen battle reports where they use psychic attacks while in melee. I’ve heard conflicting arguments about this. Can psychic characters use their psychic ability in melee?
Still trying to wrap my head around visibility a little bit. You say it's done on a model by model basis. Ok so, say I have a 10 model unit and you have a 10 model unit. Two of your models can see one of my models, the rest cannot see any part. Your 2x models can shoot my unit and do so. They have 1 attack each, which both wound and are 2dmg weapons. So inflict 2x wounds for 2 dmg each. My models have 2 wounds each and fail to save. Do I kill the one model that was visible? Or two, and I can chose to remove models that were not visible to the attacking unit? I think it's 2x models dead and I can remove models of my choosing, but want to get this right
One thing that tripped me up is that it's not the shooting model to target model. It's each shooting model to the target unit(s) which is essentially one model in the target unit. If three can shoot at least one model in the unit then damage can be assigned to the rest of the unit even if a death makes the rest out of range. Some exceptions exist.
Hey guys thanks for the content. Just wanna ask, is it the close proximity to the barrel that gives the benefit of cover to the infantry you can’t draw line of sight to? What I’m really wondering, is: if they are standing out in the open, but the attacking unit can’t draw line of sight to all the models, do the ones not visible get the benefit of cover? Thank you. Hope my question wasn’t too poorly worded
So models shoot units? Like if 2 of my squad of 10 can see 2 of your squad of 10, I can shoot with just the two, and if I score 2 kills you can remove any two models from the unit I shot at?
Exactly. *Models* target *units* with their attacks. Only after the attacking player has successfully wounded does the defending player actually assign the wound to a model.
But in the rules it says that if one model can see the other model, the *unit* can shoot. I don’t see where it specifies only those models that have visibility can fire. Visibility, as far as I’ve seen, only matters for target eligibility.
@@scevvin7788 It's the second sentence of the 'Select Targets' section at the very start of the 'Shooting Phase' rules: "Each time you select a target for a model’s ranged weapon, you can only select an enemy unit as the target if at least one model in that unit is both within range of that weapon and *visible to that attacking model*."
@@ElOvnen yeah that clarifies it, I was thinking that because the one model that can see the other, it grants visibility to your unit and therefore all models in your unit, regardless of line of sight, have visibility of the enemy unit.
Hoy do in-house shooting fase, what units are and are not elegible for terrain shooting, and can units fire frombinside to outside andnoutside to inside?
Review the terrain section on the rules. Most buildings if not all, will be considered "ruins". Units inside ruins are visible, but in cover. That is, as long as they are actually visible with true line of sight through a window or crack.
hi i was worried if you can hep me please with a question if I shoot a weapon in the shooting and kill it what happens to my other weapons that are shoot at the same targets can't find the rules in the rules book to say that all shooting happened simultaneously and if of my attack are waster or count been shot because I was shoot with my Land Raider kill a units with my lascannon and I also Select my hunter killer missile into the same units does the hunter count as be shot or can still use it next shooting phase as i haven't shot with it as the unit is destroy by the lascannon
I believe that as you have declared that your units will shoot into that unit, the shots that were not fired are not able to be redirected to an alternative unit and are therefore 'wasted'.
Great vid, hopefully you can answer this for me, as I'm coming back from 2nd and 3rd edition. In the first example....could the space marines opt to shoot the exocrine instead of the gaunts or is it still like 3rd where you have to shoot the closet enemy unit? Or could the baal (if going first) opt to shoot the exocrine or does it have to shoot the gaunts since it's closet to it? Many thanks!
Hi, great job team, but i have a question, let say i can see from my unit only 3 miniatures from i am shooting against, so more than those three minis, that i can see, could be removed because the wounds?
If your unit can see just one model of the other unit, you are shooting at the entire enemy unit, even if you lose visibility while still making ranged attacks against that unit
So I was taught in another video that when rolling for hits (I think), a 6 is always a success and a 1 is always a failure. I guess that doesn't apply to saves if your example of AP-2 means don't bother rolling?
Correct, a saving throw of 1 always fails, but a 6 doesn't guarantee success. When rolling to hit and rolling to wound is when a 6 always succeeds because that is a critical, and critical hits or critical wounds always succeed. It can be possible for the AP of a weapon to require a 7+ roll to save. So even if you rolled a 6 you would still fail. In that case no point on rolling.
I’m confused, where in the rules is the part about if only a couple of models can see the target unit, only those can shoot? I searched through the codex and don’t see any specifics about that?
Hi there, so basically you determine visibility on a model by model basis, check the select targets section first paragraph in the shooting phase in the core rules. "each time you select a target for a models ranged weapon you can only select an enemy unit as the target if at least once model in that unit is both within range and visible to the attacking model" hope that helps dude :)
@@VanguardTactics yeah thanks that clarifies it! I was thinking that because the one model in my unit grants visibility of the enemy unit, that means all of the models can “see” the enemy unit. But since it’s based on true line of sight, each model has to literally see. Thanks for all of the videos and I’m repping VT with a jersey out here in Utah!
Hi slight confusion when you roll D6 +3 for the flame storm cannon, you initially roll a 2 on a single dice when then do you add the second dice? I was thinking it would be 3 attacks + plus the amount rolled on a single dice
Seems like they're going in order of how a turn is played so not yet. Next will be charging which is required to get into melee, then they'll go over fighting. Making melee attacks works almost exactly the same way. You roll to hit, then roll to wound, then roll to save. The difference is in how you get into fights, what's an eligible target, and what order you do everything. Wound rolls are really easy if you think of it this way. First you take the strength of the weapon you're using, then look at the toughness of the unit you are hitting. Start at the baseline. If your strength is equal to the targets toughness they are even so you need a 4 or higher to wound. A 4 or higher is 50/50 which makes sense if you're evenly matched. If you are stronger then you get an advantage that is one better. So what's one better than wounding on a 4? Wounding on a 3 since you now have an extra face on the dice to succeed. But if you're weaker you lose one so instead of a 4 you would wound on a 5. If you are twice as strong as your target (say strength 6 hitting a toughness 4 unit) then we can again improve our odds by one more. And what's one more better than 3? Wounding on a 2 or higher. Same goes for being half as strong (strength 3 against toughness 6). You are now worsening by another one which means you'd only wound on a 6. Remember that when rolling to hit or wound you always fail if the face that shows on the dice is 1, and always succeeds if the dice rolled a 6. Doesn't matter if there are any bonuses or minuses.
@j_stach Dyslexia is a problem with the written word. Nothing to do with speech or cognitive function. I've seen the excuse thrown around too much when people get something wrong and it quite frankly bothers me
Rules are so expensive... the warhammer app; why doesnt it have a order function where you can place attatched units together? Small village company?.. the app deleted the photos of units again on me.. when im an offline user..
Technically you don't choose who your leaders are attached to until after you and your opponent have decided who the attack and defender are when setting up your game. It's not something you do when building your army. It's dumb because you will always build your army knowing who's going to be attached to who, but that's just the way they wrote the rules.
Thank you guys for this videos, I can see that some things are so simple for you, that you hold your laughs, but believe me, for a new player or returning after long hiatus (me) this kind of content is PURE GOLD, easy to process while painting, without need to hard focus, so keep it up!
Great video and good explanations. A couple of things that could make it even better: Use the data sheet for the units you are talking about to avoid confusion for beginners and in the end when you talk about 3 times of weapons avoid calling them anti as this can be confused with the keyword anti.
Agreed with the data sheets. It would help alot for a beginner like me.
Great video keep up the good work.
2:47 This is a real good point that has to be stressed. Only one model in your unit has to be within range of one model in an enemy unit to be eligible for every model in the shooting unit to roll hits that could potential wound any model in the enemy unit.
Thank you for posting these beginner videos
I truly appreciate you going through every step and not assuming anything is obvious. I always mix up the “line of sight by model” and “range by unit” considerations.
bingewatching the series. And will come back to refresh before a battle. Happy to have this so thank you guys , keep up the fantastic work and btw Necron fan so looking forward to see Necrons too
absolutely the best how to break down. Bravo gentlemen!
Nice simple video for explaining the rules. Will there be a bit about shooting in to and out of terrain, such as ruins?
So with the Infiltrators behind the crate, even the models completely behind the crate can be shot at with the benefit of cover? If that’s true, what would ever be the point of peeking a single model out from behind cover?
0:48 I’ve seen battle reports where they use psychic attacks while in melee. I’ve heard conflicting arguments about this.
Can psychic characters use their psychic ability in melee?
Love what you’re doing. Super helpful.
Still trying to wrap my head around visibility a little bit. You say it's done on a model by model basis. Ok so, say I have a 10 model unit and you have a 10 model unit. Two of your models can see one of my models, the rest cannot see any part. Your 2x models can shoot my unit and do so. They have 1 attack each, which both wound and are 2dmg weapons. So inflict 2x wounds for 2 dmg each. My models have 2 wounds each and fail to save. Do I kill the one model that was visible? Or two, and I can chose to remove models that were not visible to the attacking unit? I think it's 2x models dead and I can remove models of my choosing, but want to get this right
One thing that tripped me up is that it's not the shooting model to target model. It's each shooting model to the target unit(s) which is essentially one model in the target unit. If three can shoot at least one model in the unit then damage can be assigned to the rest of the unit even if a death makes the rest out of range.
Some exceptions exist.
Hey guys thanks for the content. Just wanna ask, is it the close proximity to the barrel that gives the benefit of cover to the infantry you can’t draw line of sight to?
What I’m really wondering, is: if they are standing out in the open, but the attacking unit can’t draw line of sight to all the models, do the ones not visible get the benefit of cover?
Thank you. Hope my question wasn’t too poorly worded
Does turret mean overwatch stratigem just auto hits? Or do I still need a 6+?
I'm a new player , and I found this video useful 👌 ❤
So models shoot units? Like if 2 of my squad of 10 can see 2 of your squad of 10, I can shoot with just the two, and if I score 2 kills you can remove any two models from the unit I shot at?
Exactly. *Models* target *units* with their attacks. Only after the attacking player has successfully wounded does the defending player actually assign the wound to a model.
Thank you!
But in the rules it says that if one model can see the other model, the *unit* can shoot. I don’t see where it specifies only those models that have visibility can fire. Visibility, as far as I’ve seen, only matters for target eligibility.
@@scevvin7788 It's the second sentence of the 'Select Targets' section at the very start of the 'Shooting Phase' rules:
"Each time you select a target for a model’s ranged weapon, you can only select an enemy unit as the target if at least one model in that unit is both within range of that weapon and *visible to that attacking model*."
@@ElOvnen yeah that clarifies it, I was thinking that because the one model that can see the other, it grants visibility to your unit and therefore all models in your unit, regardless of line of sight, have visibility of the enemy unit.
So my question is, if you have abilities that trigger if you crit but youre using a torrent weapon, how does that apply?
Hoy do in-house shooting fase, what units are and are not elegible for terrain shooting, and can units fire frombinside to outside andnoutside to inside?
Review the terrain section on the rules. Most buildings if not all, will be considered "ruins". Units inside ruins are visible, but in cover. That is, as long as they are actually visible with true line of sight through a window or crack.
hi i was worried if you can hep me please with a question if I shoot a weapon in the shooting and kill it what happens to my other weapons that are shoot at the same targets can't find the rules in the rules book to say that all shooting happened simultaneously and if of my attack are waster or count been shot because I was shoot with my Land Raider kill a units with my lascannon and I also Select my hunter killer missile into the same units does the hunter count as be shot or can still use it next shooting phase as i haven't shot with it as the unit is destroy by the lascannon
I believe that as you have declared that your units will shoot into that unit, the shots that were not fired are not able to be redirected to an alternative unit and are therefore 'wasted'.
Great vid, hopefully you can answer this for me, as I'm coming back from 2nd and 3rd edition. In the first example....could the space marines opt to shoot the exocrine instead of the gaunts or is it still like 3rd where you have to shoot the closet enemy unit? Or could the baal (if going first) opt to shoot the exocrine or does it have to shoot the gaunts since it's closet to it? Many thanks!
You choose and declare to shoot any unit you want to, as long as it's in range
So do both players shoot each shooting phase similar to the fight phase?
No, you only shoot during your own shooting phase.
Hi, great job team, but i have a question, let say i can see from my unit only 3 miniatures from i am shooting against, so more than those three minis, that i can see, could be removed because the wounds?
If your unit can see just one model of the other unit, you are shooting at the entire enemy unit, even if you lose visibility while still making ranged attacks against that unit
So I was taught in another video that when rolling for hits (I think), a 6 is always a success and a 1 is always a failure. I guess that doesn't apply to saves if your example of AP-2 means don't bother rolling?
Correct, a saving throw of 1 always fails, but a 6 doesn't guarantee success. When rolling to hit and rolling to wound is when a 6 always succeeds because that is a critical, and critical hits or critical wounds always succeed. It can be possible for the AP of a weapon to require a 7+ roll to save. So even if you rolled a 6 you would still fail. In that case no point on rolling.
I’m confused, where in the rules is the part about if only a couple of models can see the target unit, only those can shoot? I searched through the codex and don’t see any specifics about that?
Hi there, so basically you determine visibility on a model by model basis, check the select targets section first paragraph in the shooting phase in the core rules. "each time you select a target for a models ranged weapon you can only select an enemy unit as the target if at least once model in that unit is both within range and visible to the attacking model" hope that helps dude :)
@@VanguardTactics yeah thanks that clarifies it! I was thinking that because the one model in my unit grants visibility of the enemy unit, that means all of the models can “see” the enemy unit. But since it’s based on true line of sight, each model has to literally see.
Thanks for all of the videos and I’m repping VT with a jersey out here in Utah!
Hi slight confusion when you roll D6 +3 for the flame storm cannon, you initially roll a 2 on a single dice when then do you add the second dice? I was thinking it would be 3 attacks + plus the amount rolled on a single dice
The team here flexing on play on victory dice.
Is there one for melee? Also one for my ape brain on how to do the wound rolls 😅
Seems like they're going in order of how a turn is played so not yet. Next will be charging which is required to get into melee, then they'll go over fighting. Making melee attacks works almost exactly the same way. You roll to hit, then roll to wound, then roll to save. The difference is in how you get into fights, what's an eligible target, and what order you do everything.
Wound rolls are really easy if you think of it this way. First you take the strength of the weapon you're using, then look at the toughness of the unit you are hitting. Start at the baseline. If your strength is equal to the targets toughness they are even so you need a 4 or higher to wound. A 4 or higher is 50/50 which makes sense if you're evenly matched. If you are stronger then you get an advantage that is one better. So what's one better than wounding on a 4? Wounding on a 3 since you now have an extra face on the dice to succeed. But if you're weaker you lose one so instead of a 4 you would wound on a 5. If you are twice as strong as your target (say strength 6 hitting a toughness 4 unit) then we can again improve our odds by one more. And what's one more better than 3? Wounding on a 2 or higher. Same goes for being half as strong (strength 3 against toughness 6). You are now worsening by another one which means you'd only wound on a 6.
Remember that when rolling to hit or wound you always fail if the face that shows on the dice is 1, and always succeeds if the dice rolled a 6. Doesn't matter if there are any bonuses or minuses.
7:35 Clearly 😄
"Eligible" and "Illegible" are two words with very different meanings.
Unless you have dyselxia
He's English. You can't expect him to speak English.
@j_stach Dyslexia is a problem with the written word. Nothing to do with speech or cognitive function.
I've seen the excuse thrown around too much when people get something wrong and it quite frankly bothers me
Similar to ahlyewminyum it's just british... bleh
Cool 👍
Very helpful
You didn't talk about different saves in a unit. Like if a model has a 4++ shield in the unit that isn't being body guarded
Rules are so expensive... the warhammer app; why doesnt it have a order function where you can place attatched units together? Small village company?.. the app deleted the photos of units again on me.. when im an offline user..
Technically you don't choose who your leaders are attached to until after you and your opponent have decided who the attack and defender are when setting up your game. It's not something you do when building your army. It's dumb because you will always build your army knowing who's going to be attached to who, but that's just the way they wrote the rules.
biggest thing I took away, consider AP -1 actually AP+1 for mental math. Thanks guys!
Amazing once again. I’m one step closer to becoming a warhammer pro 😆 thanks dudes 💪🏼
Should you lose 3 marines 2 hits 3damage, marine has 2 wounds but you did 6 damage
Watching this as a WE player. Ah yes that does exist lol.
Out of Content Quote “You can see my unit..”
The shooting phase is how beginners mostly win.
It's the easier phase to work in.
Melee armies take more tactical planning.