14:15 Of course it's a climbable wall, i tried everything BUT that. Ty.😤 Edit: those bricks look like a dam mess, i would have never figured out they were climbable. I thought i had to make that hanging fireplace thing fall to melt the ice below it to reveal a new path. I can handle it when it's actually my fault for being lost in this game but sometimes they do things that make me go "no, there was no way for me to know that". The last time i got stuck was at one of the ship wreck stages and that was because when you pull a lever they DONT show you what it affected even though it's in a whole nother room.
@@NEC234 TR2 Level 9: Living Quarters, there's a lever that makes a piston tower looking thing (one of many in that room) rise a block higher so lara can reach another spot to get another lever. Again they don't show what the lever does so you got to walk back to the main room and notice the very minor change.
@@allmic101 Ah true yes, the switch that reverses the piston heights. The only small hint you get is a sound cue that could mean anything. I don't know if you started TR3 yet, but that game has even more obscure moments.
Well done for getting out of there. Make sure to save at the start of each level and keep those saves safe! I tend to have those saves at the bottom of my save list, less chance to overwrite them.
They did an amazing job with these remasters! The atmosphere in levels such as this one is just phenomenal!!
They certainly did! I hope they continue to add more things though.
I was looking as crazy to make this big fire fall into the ice but apparently there's nothing there, isn't it?
Not in this level, but there is in the next.
14:15 Of course it's a climbable wall, i tried everything BUT that. Ty.😤
Edit: those bricks look like a dam mess, i would have never figured out they were climbable. I thought i had to make that hanging fireplace thing fall to melt the ice below it to reveal a new path. I can handle it when it's actually my fault for being lost in this game but sometimes they do things that make me go "no, there was no way for me to know that". The last time i got stuck was at one of the ship wreck stages and that was because when you pull a lever they DONT show you what it affected even though it's in a whole nother room.
Which shipwreck was it?
@@NEC234 TR2 Level 9: Living Quarters, there's a lever that makes a piston tower looking thing (one of many in that room) rise a block higher so lara can reach another spot to get another lever. Again they don't show what the lever does so you got to walk back to the main room and notice the very minor change.
@@allmic101 Ah true yes, the switch that reverses the piston heights. The only small hint you get is a sound cue that could mean anything. I don't know if you started TR3 yet, but that game has even more obscure moments.
How do u light flare without going in to menu
@@Gamer33452 on PC, it can be remapped, and I've got it set to \. I'm not sure if that can be done on console.
@Jabberminor thanks was watching u gameplay and seen that u instantly light flare
I'm on this level now, just got done with the monastery which was hell cos I accidentally killed thd monks at the start. I just about made it out.
Well done for getting out of there. Make sure to save at the start of each level and keep those saves safe! I tend to have those saves at the bottom of my save list, less chance to overwrite them.
I had to do the prayer wheel glitch cause i couldnt find the 5 one 😂
Did you use a hotkey for health pack? What is it?
@@Turrican I'm on PC, and the hotkey is 9 for large medipack and 0 for small medipack.
@@Jabberminor i really don't understand why they didn't add any choose level menu, you still have to make level start save games for yourself