Unity Tutorial - 100% Collision detection!! (NO RAYCAST NEEDED)
ฝัง
- เผยแพร่เมื่อ 6 ก.พ. 2025
- In this short tutorial, I am covering how to configure your rigidbody so the physics engine continuously detects a collision. No ray cast is needed!!
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Top quality video, compact yet complete explanation. 🏆
Why that video has only 700 views and no comments? The best explanation of how collision detection works and how solve problem with collisions, i have ever found on youtube. THANK YOU!!!!
you deserve at least 5,000,000 thumbs up
Great job man!
Hey awesome video.I tried the same in unity vr I used that similar physics for a table tennis but still the ball is passing through my Racket.What could be the reason on the fast moving passes?
what's the situation if both objects are fast moving? do you just slap the bullets configs on the other fast moving target too?
Now try it with triggers.
I found the best way is too add a ray cast to the projectile. Make it a trigger, but don`t use the trigger event.