The SPIKE FACTORY Paragon Mod In Bloons TD 6!

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  • เผยแพร่เมื่อ 17 ก.ย. 2024
  • The SPIKE FACTORY Paragon Mod In BTD6 / Bloons TD 6 - what do you get when you mix super mines with a carpet of spikes and a perma spike? This! Well, perhaps not all elements of each tier 5 spike factory, but see what this modder has created for a paragon tower concept.
    Thanks to DepletedNova for creating this mod!
    Source: github.com/Dep...
    This is my series of Bloons TD 6 strategy, gameplay, challenges, or whatever else it may be. Likes are appreciated, and subscribe & hit that bell to catch up on all future videos!
    Edited by Nick
    #btd6 #bloonstd6
    LINKS:
    Second channel: / isabextras
    Twitch: / btdisab
    Merch: isab.merchfora...
    Become a member! With custom badges beside comments: / @btdisab
    Discord: / discord
    Twitter: / btdisab
    NK Background Music Channel: / @ninjakiwimusic7185
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ความคิดเห็น • 904

  • @BTDIsab
    @BTDIsab  2 ปีที่แล้ว +347

    Nice.
    Check out more paragon mods here: th-cam.com/video/KyB606Gs0yA/w-d-xo.html

  • @squiddler7731
    @squiddler7731 2 ปีที่แล้ว +2399

    If I had to guess, I imagine the reason the difference between degree 1 and 100 is so much greater than other paragons is due to pierce. With other paragons they gain a ton of extra peirce that probably ends up going to waste, but with the spike factory pierce is essentially the same as damage and none of it gets wasted.

    • @captainlurb
      @captainlurb 2 ปีที่แล้ว +265

      This makes sense, since increasing the pierce of the carpet of spikes spikes directly increases the damage, with one extra damage per pierce

    • @bluethundermonkey
      @bluethundermonkey 2 ปีที่แล้ว +78

      Yep, pierce is crazy good on spactory

    • @Excalibaard
      @Excalibaard 2 ปีที่แล้ว +99

      @@captainlurb wouldn't pierce *multiply* the damage? If a spike pile of 10 spikes (pierce) deals 2 damage per spike, it would do 20 damage, but if it had +5 pierce it would basically deal 15x2 damage, 30 in total, instead of 10x2+5 (25).
      Edit: JakubG pointed out that pierce is equivalent to spikes in the pile

    • @rookie2128
      @rookie2128 2 ปีที่แล้ว +30

      @@Excalibaard number of spikes in a piles is the same as pierce

    • @aydenator2770
      @aydenator2770 2 ปีที่แล้ว +6

      @@rookie2128 false

  • @depletedsupernova1071
    @depletedsupernova1071 2 ปีที่แล้ว +605

    Hi. Thanks for showing off my mod. I intend on revamping everything into an expansion pack rather than the classed packs.
    This expansion will include fully fleshed out ideas and entirely new models for each paragon.
    If you have any suggestions let me know down below.

    • @wayjed
      @wayjed 2 ปีที่แล้ว +22

      mod dev in chat

    • @bloonyapprentice4340
      @bloonyapprentice4340 2 ปีที่แล้ว +14

      mod dev in chat

    • @AltraHapi
      @AltraHapi 2 ปีที่แล้ว +22

      I think the mod was very interesting but I think it should be more balanced. The expansion sounds great because Ive never seen a paragon mod with a new model (from my very limited knowledge) so that would sound great.

    • @AlejandroCastilloRapper
      @AlejandroCastilloRapper 2 ปีที่แล้ว +1

      What software do you use to make models ?

    • @vividant
      @vividant 2 ปีที่แล้ว +6

      mod dev in chat

  • @yaboyender6596
    @yaboyender6596 2 ปีที่แล้ว +288

    10:55 Isab makes subtle comments like this so often they catch me off guard 💀

    • @eclipsekaos6548
      @eclipsekaos6548 2 ปีที่แล้ว +25

      Its the best 👌

    • @yaboyender6596
      @yaboyender6596 2 ปีที่แล้ว +30

      @mahadev raamesh I urge you, preserve your innocence while you can.

    • @Echinacae
      @Echinacae 2 ปีที่แล้ว +9

      @@yaboyender6596 this is what you get when you watch a kid's game on TH-cam lol

    • @Nutellagott
      @Nutellagott 2 ปีที่แล้ว +23

      Isnt it november tho 🤔

    • @kiirlia7797
      @kiirlia7797 2 ปีที่แล้ว +37

      @@Nutellagott ISAB caught lackin

  • @wideMac7
    @wideMac7 2 ปีที่แล้ว +869

    I hope the village paragon brings back the all-seeing laser eyeball from btd5

    • @joshuamartin2069
      @joshuamartin2069 2 ปีที่แล้ว +39

      I want to see that return.

    • @gaminggamer2477
      @gaminggamer2477 2 ปีที่แล้ว +64

      That is a necessity

    • @someonesomeone4262
      @someonesomeone4262 2 ปีที่แล้ว +19

      The eye dude in the lord of the rings agrees

    • @cosmicstariight966
      @cosmicstariight966 2 ปีที่แล้ว +76

      @@someonesomeone4262 "the eye dude" is my favourite governor of the finger accessory character

    • @autocorrect2313
      @autocorrect2313 2 ปีที่แล้ว +7

      that was so weird when i saw it in BTDB it was kinda like an attacking wall in clash of clans

  • @homemmakako3073
    @homemmakako3073 2 ปีที่แล้ว +268

    I believe it scales so well because pierce is "consistent" on spike factory, unlike with most towers (where pierce means a possibility for extra damage). With a linear (step) increase of pierce AND damage, if the pierce is always used (as it is with the SF), it ends up being an exponential increase in dps. If the mod follows the same formula for power x degree as the vanilla game, then it would make sense that the spike factory would scale so well

    • @MagicSerwyn
      @MagicSerwyn 2 ปีที่แล้ว +33

      Quadratic, not exponential :)

    • @theboomman5869
      @theboomman5869 2 ปีที่แล้ว +5

      @@MagicSerwyn Thanks maths guy.

    • @homemmakako3073
      @homemmakako3073 2 ปีที่แล้ว +1

      @@MagicSerwyn correct

    • @hello_i_exist_uwu
      @hello_i_exist_uwu 2 ปีที่แล้ว

      explosion aoe

    • @vwlz8637
      @vwlz8637 ปีที่แล้ว

      yea this is why permaspikes is so good. it doesnt get diminishing returns from alch buffs and village buffs. theattack speed just means ull have a bigger pile of spikes, and all the pierce from the alch buff will be used.

  • @mouthwash8182
    @mouthwash8182 2 ปีที่แล้ว +1391

    The mines aren’t “timing out”. There’s a max amount of spikes that the tower can have on screen at once. Once it throws a new mine out, the oldest one goes away. Same thing with the permaspike.

    • @AlejandroCastilloRapper
      @AlejandroCastilloRapper 2 ปีที่แล้ว +43

      When he goes home they’re no spikes. They’re not permanent regardless.

    • @nagisatsukimiya1999
      @nagisatsukimiya1999 2 ปีที่แล้ว +16

      so basically, their time goes out?

    • @icelingbolt
      @icelingbolt 2 ปีที่แล้ว +171

      @@nagisatsukimiya1999 no, time out implies it's time sensitive. This technically isnt time sensitive, because if you somehow made it stop shooting, no spikes would disappear

    • @Kevaca
      @Kevaca 2 ปีที่แล้ว +36

      Permaspike has a lifespan of 300s

    • @dremndishot2695
      @dremndishot2695 2 ปีที่แล้ว +17

      So it’s the same as the normal supermines basically. They’re not “permanent” because once they blow up they’re gone for good. A perma-mine would be able to blow up multiple times without disappearing

  • @serketenglish5963
    @serketenglish5963 2 ปีที่แล้ว +304

    “Hands are off the keyboard. They’re busy doing something else. 😉”
    I knew it! ISAB has an Origami hobby! Do a tutorial on how to fold a paper crane!

    • @yaboyender6596
      @yaboyender6596 2 ปีที่แล้ว +27

      I'd like to see Isab's Origami-folding techniques as well... for educational purposes of course...

    • @josephina6969
      @josephina6969 2 ปีที่แล้ว +20

      Maybe he uses something that makes the origami slippery so it can fold easier

    • @nathanlu2001
      @nathanlu2001 2 ปีที่แล้ว +15

      @@josephina6969 when I do origami, I use my spit. Maybe ISAB does the same?

    • @sillybilly947
      @sillybilly947 2 ปีที่แล้ว +4

      I dont think thats origami...

    • @josephina6969
      @josephina6969 2 ปีที่แล้ว +9

      @@nathanlu2001 well, out came the same result right

  • @sauviksharma8505
    @sauviksharma8505 2 ปีที่แล้ว +344

    Glaive Dominus: The Bloons will look upon my glaives and they will know fear......
    Landmine Overseer: Don't tread on me
    Well that was quite abrupt lol

    • @ducktor_j
      @ducktor_j 2 ปีที่แล้ว +80

      super monkey paragon: Go away.

    • @gozogo1233
      @gozogo1233 2 ปีที่แล้ว +44

      idk, fits with ninja kiwi descriptions perfectly

    • @MeowItsGhazt
      @MeowItsGhazt 2 ปีที่แล้ว +1

      @@ducktor_j LOL

    • @Green_Bean_Machine
      @Green_Bean_Machine 2 ปีที่แล้ว +1

      Reference to the guy with the homemade tank

    • @sapphireblue4031
      @sapphireblue4031 2 ปีที่แล้ว +11

      @@ducktor_j Or just "No."

  • @IIIGuntherIII
    @IIIGuntherIII 2 ปีที่แล้ว +100

    This actually feels like a really balanced paragon. Although it’s cheaper than the ninja paragon you do have to account for the prices of the tier 5 spike factories. With that in mind the price seems about right to me. And while it does really good damage on Logs it will be significantly less effective in shorter maps. All in all fair amount of damage for a fair price I feel!

    • @motivationallclipps
      @motivationallclipps 2 ปีที่แล้ว +4

      Yep, an actually balanced paragon mod lol

    • @johnnyblunders
      @johnnyblunders 2 ปีที่แล้ว +5

      I agree, I imagine getting a lot of pops on the spike towers could be pretty difficult, or at the least you'd have to play around getting the spike towers pops.

    • @dragonex4723
      @dragonex4723 2 ปีที่แล้ว +4

      But shorter map means the spike storms are more compressed and every mine is used

    • @jiantaolin6797
      @jiantaolin6797 2 ปีที่แล้ว +3

      Yes but no. If you have the shortest map in the game and use spike storm, the spikes will be more condensed so it will all be used and can do massive amounts of single target damage.

    • @MrFezzenLoggy
      @MrFezzenLoggy 2 ปีที่แล้ว +4

      *casually solo round 100-216*

  • @khairulhafiz2002
    @khairulhafiz2002 2 ปีที่แล้ว +202

    Hope that Ninja Kiwi would bring Caltrops for Ascended Shadow next update.

    • @Isopropyl7915
      @Isopropyl7915 2 ปีที่แล้ว +21

      Yeah and to make sure they are as op as the current paragon, 10 caltrops a second can pop andy bloon type and, 1 pierce and 1 damage each

    • @luutuankiet9941
      @luutuankiet9941 2 ปีที่แล้ว +23

      catrop bombs would be good
      the flash bomb or the moab bomb should spawn a bunch of shadow caltrop that quickly despawn but high pierce and dmg ( sorta like spirit of the forest thorns )

    • @amountedak9246
      @amountedak9246 2 ปีที่แล้ว +4

      @@luutuankiet9941 that's a way better idea than just throwing caltrops periodically. Should reduce damage from other projectiles if they do this though

    • @TheUglyBastard
      @TheUglyBastard 2 ปีที่แล้ว +3

      Why, ground objects are laggy

    • @Isopropyl7915
      @Isopropyl7915 2 ปีที่แล้ว +11

      @@TheUglyBastard not on a video about spack paragon 😭😭😭

  • @h4t3_
    @h4t3_ 2 ปีที่แล้ว +314

    I'm really curious as to how the super paragon is gonna work. Like isnt the vengeful temple similar?

    • @LixacoDubs
      @LixacoDubs 2 ปีที่แล้ว +37

      Vengeful temple is Just a buffed tsg
      I guess?

    • @thumbs9829
      @thumbs9829 2 ปีที่แล้ว +117

      My guess is there won’t be a super paragon

    • @gliple
      @gliple 2 ปีที่แล้ว +59

      @@thumbs9829 yeah vengeful basically is a paragon just mainly differing in the whole degree thing

    • @imboredimboredboredimbored9170
      @imboredimboredboredimbored9170 2 ปีที่แล้ว +26

      Vtsg technically is a paragon or absorbs 3 towers mixed powers with it it gets the damage plus the other absorbed towers as exp and it needs a knowledge not an upgrade

    • @funkyX000
      @funkyX000 2 ปีที่แล้ว +23

      I'm thinking either there won't be one, or it should have very clean pros and cons between using that OR a vengeful
      I'd imagine it being more like a sun god with 2 arm cannons and a portal, maybe gives its own special buff like how Vengeful has its own, maybe could even be the only buff that works on other paragons

  • @Henry-kd1mu
    @Henry-kd1mu 2 ปีที่แล้ว +38

    "Okay guys today we are going to review the enginner paragon mod in BTD6, more commonly known as 5-0-0 engineer".

    • @aaronking2020
      @aaronking2020 2 ปีที่แล้ว +3

      Joke doesn't work anymore D:
      It's been renamed to Sentry Champion

    • @ImprisionArchieves
      @ImprisionArchieves 2 ปีที่แล้ว +3

      @@aaronking2020 Nooooo how could they massacre my boy

    • @DarkShard5728
      @DarkShard5728 2 ปีที่แล้ว +1

      @@ImprisionArchieves my baby :(

    • @garneet
      @garneet 2 ปีที่แล้ว +1

      hopefully you all know that the next paragon is engineer by now

    • @guncatto2625
      @guncatto2625 2 ปีที่แล้ว

      Comedy obliterated

  • @McKayla24798
    @McKayla24798 2 ปีที่แล้ว +11

    These paragon mod videos have been a ton of fun! I’m super excited for the other support paragon mods :)
    Though I did have to turn down the brightness during the sped-up sections cause I thought the rapid mine explosions might give me a seizure…

  • @DissedRedEngie
    @DissedRedEngie 2 ปีที่แล้ว +19

    Bottom path is also incorporated by making the bombs land near, instead of the full range.

  • @clashguideswithdusk7487
    @clashguideswithdusk7487 2 ปีที่แล้ว +17

    At around the 5:30 mark, the reason why the first round was the best was because perma super mines carried over and you had a stash of mines initially which weren't present for your subsequent attempts

    • @veryrealdrdog
      @veryrealdrdog 2 ปีที่แล้ว

      Yep, he says that later in the video…

  • @Tuhmahtoe
    @Tuhmahtoe 2 ปีที่แล้ว +2

    10:56 “no hands on the game board, there off doing something else…” 😳

  • @funkyX000
    @funkyX000 2 ปีที่แล้ว +13

    If Village paragons are added I'd hope one of the other 2 paths could get an attack as well. I always felt like the BTD5 laser would be nice on the bottom path village
    And speaking of BTD5 I'd also imagine the mortar paragon could use, or enable for other mortars, the kind of targeting options that the mortar had with the specialty building in BTD5

  • @GodzillaFreak
    @GodzillaFreak 2 ปีที่แล้ว +144

    Why so much nerf? Should just throw out perma super mines.

    • @39sankyuu
      @39sankyuu 2 ปีที่แล้ว +14

      I don't think my computer would survive that :/

    • @anirudh4658
      @anirudh4658 2 ปีที่แล้ว +7

      That do a lot of moab damage

    • @Emerald1
      @Emerald1 2 ปีที่แล้ว +26

      Doesn't it? I think it explodes when there's too many on screen at once, which is the same thing the actual Permaspike does, but Permaspikes don't explode like supermines so you can't tell

    • @noodlenamednate4327
      @noodlenamednate4327 2 ปีที่แล้ว

      @@Emerald1 no like a carpet of spikes perms super mines

    • @justjoking5252
      @justjoking5252 2 ปีที่แล้ว +6

      Actually the constant explosions from the already expiring supermines would probably help more than you'd think, considering their range

  • @za0s
    @za0s 2 ปีที่แล้ว +16

    I feel like when the spike factory paragon comes out it will be super expensive and really good, or really bad no in-between

  • @zachehrenberg8472
    @zachehrenberg8472 2 ปีที่แล้ว +11

    Just a theory: The reason the degree 100 lasted so much longer than the degree 1 is because, assuming it has the same damage curve, that curve applies to the boosted damage from the spike storm, as well as multiple hits from each spiked mine, making it exponentially stronger.

    • @bullettime1116
      @bullettime1116 2 ปีที่แล้ว +3

      There's also the pierce boost as well

    • @Fumokoshi
      @Fumokoshi 5 หลายเดือนก่อน

      ​@@bullettime1116yeah if any paragon will get best benefits form pierce boost that will be spike factory paragon

  • @sagi3933
    @sagi3933 2 ปีที่แล้ว +6

    I would have liked if the Mod incorporated the "Smart Spikes" from bottom path, like allowing targeting a specific part of the track (like mortar etc.), first, last, close, strong and far. Also I would have liked if the permament spikestorm could be used with said targeting to make it more efficient or user-controlled if warranted.
    Also price-wise, this Paragon is quite expensive, as you need to pay for the very expensive 5xx to get it unlike Ninja and so on ;)

  • @JoannealD
    @JoannealD 2 ปีที่แล้ว +9

    Maybe it’s so good because the scaling increases dmg and pierce which multiplies together for spac dps. Atleast to my understanding

  • @btf_flotsam478
    @btf_flotsam478 2 ปีที่แล้ว +6

    You mentioned this at Round 206, but the best proof of how insane the Carpet of Spikes is for the Level 100 is during the start of the Level 100 run.

  • @akuakkk1908
    @akuakkk1908 2 ปีที่แล้ว +3

    I think the 5 minute timer thing from permaspike is a detriment if implemented because if i remember correctly the explosion from timeout is 3x stronger than normal explosion so with more timer there are less chance from getting that juicy 3x damage.

  • @matthewmynett822
    @matthewmynett822 2 ปีที่แล้ว +3

    “Subscribe or else nothing will happen” I pissed myself laughing at this

  • @redthornton5125
    @redthornton5125 2 ปีที่แล้ว +2

    "hands are not on the keyboard... There busy somewhere else..."
    *Pulls Rubik's cube out of the top drawer*
    "This will take some time"

  • @NuckChorris12345
    @NuckChorris12345 2 ปีที่แล้ว +5

    I can't wait for the actual spike factory paragon. Spike factory is one of my favorite towers in the game and it should be insanely strong when it becomes a paragon

  • @xn85d2
    @xn85d2 2 ปีที่แล้ว +1

    A lot of people have said pierce is what made the difference, but honestly I think the attack speed and damage on all the track spikes was the reason. The whole track being covered with spikes faster that also do extra damage seems like an exponential improvement.

  • @FairyBannger0001
    @FairyBannger0001 2 ปีที่แล้ว +4

    I think the village paragon would be cool. It could be the only tower that can buff other paragons

  • @arcanace_
    @arcanace_ 2 ปีที่แล้ว +6

    The updates are probably slower due to Auckland being in lockdown. I imagine it’d be a lot harder working on updates when they’re all stuck at home.

  • @Apollad2
    @Apollad2 2 ปีที่แล้ว +1

    I think with the degree 100, the explosion radius of the super mines is probably also significantly bigger than degree 1 even if the animation remains the same, which is probably why the bloons were being destroyed before the first bend. If you kept a close eye on the damage the ZOMGs were taking, they were consistently going into a damaged state about the same time down the path despite the white hot spikes having been basically all consumed by the lead ZOMG

  • @thethirdchicken2425
    @thethirdchicken2425 2 ปีที่แล้ว +6

    love the modded stuff keep it up

  • @atlessand3731
    @atlessand3731 2 ปีที่แล้ว +2

    When he said his hands are doing something else had my dying 😂

  • @XanderFenikkusu
    @XanderFenikkusu 2 ปีที่แล้ว +3

    I hope the actual Spike Facotry paragon has very few (but extremely powerful) spikes to reduce lag.

  • @loganflowers3133
    @loganflowers3133 3 หลายเดือนก่อน +1

    ISAB: NK designed these paragons to be easy to use.
    NK a year later: Wizard Paragon

  • @borb9834
    @borb9834 2 ปีที่แล้ว +10

    We can tell this will be op as hell
    Edit: bannana farm will be possible, it will have to be changed to probably the amount you earn in total would probably work for it to be a paragon but lets see what ninjakiwi or the community would do.

  • @gianlucatartaro1335
    @gianlucatartaro1335 2 ปีที่แล้ว

    7:52 Literally predicted that military was next and then support. Now we have the Buck paragon and the Engi is on the way… ISAB the prophet 🙏

  • @titaniumstar1772
    @titaniumstar1772 2 ปีที่แล้ว +11

    For Spike Factory paragon you'd figure the spike storm spikes would drop Perma-supermines but its just regular spikes
    i feel cheated
    Edit: I dont mean the tower is bad, it does reach the 200s at paragon 100, what im saying is its not popping at maximum efficiency

    • @AlejandroCastilloRapper
      @AlejandroCastilloRapper 2 ปีที่แล้ว

      Yeah honestly this paragon mod is particularly trash compared to the other ones that are pretty trash too lol

    • @Xande-bh5tm
      @Xande-bh5tm 2 ปีที่แล้ว +3

      It’s still has to be kind of balance

    • @Xande-bh5tm
      @Xande-bh5tm 2 ปีที่แล้ว +5

      Trying to create actual Towers not insta wind

    • @ThisIsntAYoutuber
      @ThisIsntAYoutuber 2 ปีที่แล้ว

      Reminder that this tower made it to Round 216. It’s not using the max potential of Permaspike and it still shredded.

  • @TrueReshiram
    @TrueReshiram 2 ปีที่แล้ว +1

    I think the reason it feels so much more powerful is because if you add strait damage then that damage is also multiplied by the amount of spikes in each pile. A 1 damage spike will do 10 damage with bigger stacks a 5000 damage spike will do 50000 per pile. Each single damage is in reality 10x the power than if other paragons got the buff.

  • @shadoshi
    @shadoshi 2 ปีที่แล้ว +3

    I’m really curious as to how paragon engi would work. The rest I have an idea for but that one stumps me

    • @Felix-sl2hw
      @Felix-sl2hw 2 ปีที่แล้ว

      Maybe drops big traps armed with built-in sentry turrets, and can build multiple? And to incorporate the middle path, it passively stacks ultraboosts on all surrounding towers each round

    • @dillonvandergriff4124
      @dillonvandergriff4124 2 ปีที่แล้ว +1

      I sure it'll be some form of massively buffed sentry turrets, with maybe some sort of buffing aura and XXL trap interaction. I'd love it if they gave engineer paragon a nail minigun and extended the pin ability to affect up to zomgs.

  • @ItzTrxnqo
    @ItzTrxnqo ปีที่แล้ว

    10:55 "No Hands on the keyboard. They're uh busy doing something else"

  • @litbeyond
    @litbeyond 2 ปีที่แล้ว +6

    I don’t know why, but I have a feeling that Sniper is gonna be the next Paragon

    • @zachlewis9751
      @zachlewis9751 2 ปีที่แล้ว +3

      I feel like they won’t touch a tower with cash generation for a while. I think bomb or sub if it’s military

    • @crabulonbestgirl9130
      @crabulonbestgirl9130 2 ปีที่แล้ว

      I hope, sniper is one of my favorite towers

    • @Rendorina
      @Rendorina 2 ปีที่แล้ว

      @@zachlewis9751 bomb isn't military tho

    • @doug138fkazi2n9
      @doug138fkazi2n9 2 ปีที่แล้ว +1

      @@zachlewis9751 they dont always have to incorporate all 3 tiers, ninja paragon doesnt incorporate grand sabo if im not mistaken

    • @litbeyond
      @litbeyond 2 ปีที่แล้ว

      @@doug138fkazi2n9 Ninja Paragon has slowdown, it’s permanent

  • @Flamewarden_Honoushugoshin
    @Flamewarden_Honoushugoshin 2 ปีที่แล้ว

    It probably scales so well off high degree because spike factories scale insanely well off damage bonuses. Each spike in the pile receives the damage bonus from things like alc buff iirc, it's one of my favorite eazy catch all builds for the mid game, since spikes can pop everything even without camo support. If it's getting like +1 dmg every 10 paragon degrees then that's like +20 dmg per spike pile per 10 paragon degrees. so like +200 dmg per pile or more at degree 100, and there are a lot of piles, and attack speed probably makes sure that the track is pretty full even when BADs start clearing the way. I think some people said this but it might be spike limit, not duration, that is the limiting factor, in which case replacing lost spikes as soon as they are used up with high attack speed makes a big difference.

  • @jihyoace
    @jihyoace 2 ปีที่แล้ว +7

    Hope that the spactory paragon would be called "minesweeper" instead 😆

  • @roseallen7503
    @roseallen7503 2 ปีที่แล้ว +1

    part of its power comes from how it basicallly ignores the bloon speed, any bloon damage immunities, or really anything besides RBE. and it can deal with RBE

  • @BackSoon...
    @BackSoon... 2 ปีที่แล้ว +6

    They should add this in the real game, I feel like spike factory is always an underused tower

    • @bloonyapprentice4340
      @bloonyapprentice4340 2 ปีที่แล้ว

      sadge

    • @dudescrollingthroughtheint7308
      @dudescrollingthroughtheint7308 2 ปีที่แล้ว +1

      Very very far from the truth. All three paths of the spike factory is used many times. Permaspike tanks a lot of bloons, spiked balls destroy ceramics and moabs, carpet of spikes does good against ddts and bads. Spike factory is used in many chimps expert maps runs

    • @TrainerPlabon
      @TrainerPlabon 2 ปีที่แล้ว

      I feel like it would create too much lag

  • @OctaneStreet
    @OctaneStreet 2 ปีที่แล้ว

    The first crack at 140 was the best because the spike factory had additional mines set up already from previous rounds. When you restart it starts with nothing. I love these modded Paragon videos, I just wish you created a playlist to put them in so I don't have to search all over trying to find the other modded paragons you got to test out.
    Edit: Ah, you figured this out later on in the video anyway. GG

  • @namavoid3266
    @namavoid3266 2 ปีที่แล้ว +3

    As a history nerd that description makes me smile

    • @thiscommonsinkt3367
      @thiscommonsinkt3367 2 ปีที่แล้ว

      What's the description based off again?

    • @WorstDBDPlayer
      @WorstDBDPlayer 2 ปีที่แล้ว +1

      @@thiscommonsinkt3367 revolutionary war poster

    • @thiscommonsinkt3367
      @thiscommonsinkt3367 2 ปีที่แล้ว

      @@WorstDBDPlayer
      Ah okay
      Thanks!

    • @thejinglejungle4755
      @thejinglejungle4755 2 ปีที่แล้ว

      Yeah maybe let's not smile at the historically racist recently appropriated by neonazis slogan

  • @Newt2799
    @Newt2799 2 ปีที่แล้ว

    10:55 Damnit ISAB that got me good

  • @soundboomer
    @soundboomer 2 ปีที่แล้ว +2

    ISAB: clearly speaks English in his videos
    YT: seems like *VIETNAMESE* to me

    • @zacharyadams3422
      @zacharyadams3422 2 ปีที่แล้ว

      Yeaaaah

    • @ImprisionArchieves
      @ImprisionArchieves 2 ปีที่แล้ว

      Well monkey comes from trees and they won their biggest wars using gorilla strategy’s

  • @afatmidget496
    @afatmidget496 2 ปีที่แล้ว

    Degree 100 overseer is better than degree 1 because not only does it have the double damage and double attack speed, but pierce also increases. Usually pierce doesn't matter for things like the glaive dominus and dart paragon, but spike factory spikes are based on pierce. Like a default sfactory throws out spike piles of pierce 5, or 5 spikes. So assuming pierce gets doubled too, it'd be 2x dmg times 2x attack speed times 2x pierce which is 8x better.

  • @adamantlag7144
    @adamantlag7144 2 ปีที่แล้ว

    the rng u were talking abt in the beginning is the spactory being able to create mines before round 140, but when you restart all the mines are gone.

  • @erenerbay
    @erenerbay 9 หลายเดือนก่อน +1

    3:14 wizard paragon moment

    • @mrtbts
      @mrtbts 9 หลายเดือนก่อน

      the video was released before wizard paragon exist

  • @floppaofbusiness
    @floppaofbusiness 5 หลายเดือนก่อน

    "subscribe or else nothing happens"
    it's confirmed, ISAB is the most honest youtuber out of all that exists

  • @Mammutmango
    @Mammutmango 2 ปีที่แล้ว

    "They are busy doing something else..." LMAO DUDE UR ACTUALLY SO FUNNY

  • @steam-powereddolphin5449
    @steam-powereddolphin5449 2 ปีที่แล้ว

    I imagine that for some future paragons, money generation/extra money from Bloon pops will be a factor in Paragon Power (heck, the official Buccaneer Paragon is believed to gain power from bottom-path money generation).
    As for Village, Ice, and Glue, I think it would make the most sense for part of their power to come from additional damage as a result of these towers' influence.
    For Village, a portion of the power could come from bonus pop cash earned by towers in range of bottom-path villages, and another portion from damage dealt by other towers in the radius of any village that gives an attack speed boost (bonus power from damage dealt by Call to Arms/Homeland Defense-buffed towers).
    For Ice and Glue (and maybe Sniper, even considering that it does better damage on its own than the former two), part of their power could come from damage received by Bloons inflicted with their damage-increasing statuses. For example, every attack landed on a MOAB-class Bloon under the Super Brittle effect could give the Ice Paragon 4 pops' worth of power (as the effect makes Bloons take +4 damage). Maybe more if leveling would still be too slow with 4...

  • @MineNAdventurer
    @MineNAdventurer ปีที่แล้ว

    So you were wondering why the 100 was so much stronger. Well it's a bit unique, the pierce of a paragon is via a very high scale and same for dmg. The t1 has a very low base damage of 4 dmg and 10 pierce, well when you are at degree 100 that dmg increases from 4 to 14 and from 10 to *120* plus you get to increased attack speed of 1.7x so in total you get an insane dps boost of 3,679.7x for just the carpet of spikes effect. Though in comparison the main attack doesn't get as big of a buff, it still gets a notable one because of that pierce.
    Though I can still calc how much a single super mine *should* have per mine. If it keeps just the highest of each stat and not add the stats together (so we look at 50 base pierce and 40 dmg per spike with 20 extra per mini explosion and 1k after all pierce is consumed) that means a single mine will deal 30,010 damage in total at degree 100 ((50*2+100)*((40*2+10)+(20*2+10))+(1000*2+10) or around 7.5x as much damage as a degree 1 (might I add that this ignores the bonuses for cross pathing so technically that pierce would be even higher at 90 spikes and would likely even be affected by Monkey Knowledge)

  • @KikoBean
    @KikoBean 2 ปีที่แล้ว +1

    I think the damage difference has to do with the raw amount of damage sources. For example, you have basic spikes which go from one damage and x pierce (idk the exact number) to like, 50 damage per spike and x*10 or x*20 which, if x is 10, takes the potential damage from 1 to 500 or 1000. On top of that, the insane damage of super mines plus (potentially) the damage of permaspike (they do get extra damage, right?) Just adds on. Especially if the increase is semi linear, where again we have the basic spike thing where it can increase by a factor of a few hundred from degree 1-100, the mines can have the same idea. Since super mines also have an increased pierce count, they have the same idea plus whatever that big explosion has at the end.

  • @co5micwaffle742
    @co5micwaffle742 2 ปีที่แล้ว +1

    10:55 We're **four days in** ISAB, come on...

  • @ayssinaattori9313
    @ayssinaattori9313 2 ปีที่แล้ว

    5:30 pretty sure the reason that it did better in the first time was because it had bombs built up fron the previous rounds

  • @Falcodrin
    @Falcodrin 2 ปีที่แล้ว +1

    Imo this mod would be kinda cool if it was literal permanent spikes. Where from the moment you place them they just stack indefinitely. That might be hell on pcs though.

    • @point-five-oh6249
      @point-five-oh6249 2 ปีที่แล้ว

      It'd probably be fine on PC. It's mobile you have to worry about, as mobile has far less beefy processing than PC. Even the phone/tablet models that are like top end still don't even really hold a candle to a budget gaming PC.

    • @end4567
      @end4567 2 ปีที่แล้ว

      @@point-five-oh6249 mobile has a smaller resolution.

    • @point-five-oh6249
      @point-five-oh6249 2 ปีที่แล้ว

      @@end4567 That's not true. Most mobile phones have 1080p definition, same as most budget PC's. I mean if you are using mobile right now and you don't believe it, just go back to any video, and tap on the quality settings.
      What you might be trying to refer to is the screen size, which is mostly redundant. I mean you might notice fractions of a percent of a difference really because our screens don't get large enough for it to push the hardware that hard, but it works fine still because it experiences what's called graphical stretching, which is basically the machine compensating for the textures being too small for the appropriate screen size. You can easily test this for yourself in less than a couple minutes. Just go into any video game with 3D graphics and get real close to a wall. You'll notice the textures look very stretched and don't look that great. Back away from the wall, and the textures will start to look really good.
      The main issue is the hardware. PC's have bigger and better graphics cards and dedicated processors for basically everything. Mobile phones are designed to be in your pocket or a bag of some kind. They are limited by the fact that they are supposed to be fully mobile and not hinder your ability to move with them. So the GPU and CPU on mobile phones can't be as good as the ones used in consoles or on PC. I mean in theory mobile can be as good, but technology probably isn't even close to that level yet.

    • @end4567
      @end4567 2 ปีที่แล้ว +1

      @@point-five-oh6249 I'm sorry.

    • @point-five-oh6249
      @point-five-oh6249 2 ปีที่แล้ว

      @@end4567 Lol don't worry about it mate. I might ramble on a bit but it's really because I went to school for technology and game development, so this stuff is my bread and butter.

  • @greentornadofx
    @greentornadofx 2 ปีที่แล้ว +2

    Thumbnail got me again gosh darn.

  • @dethpluton
    @dethpluton 2 ปีที่แล้ว

    The fact that BADs "protected" by other bloons, like ZOMGs or other BADs right in front of them should be due to the amount of ceramics that essentially get spawned after demolishion, since the carpet of spike spikes are not really good at stopping those, especially since they gain extra damage to MOABs but not ceramics, plus fortifications and health scaling, so a round 200 Reinforced Ceramoc could easily go through 10-15 spike storm spike piles (what a mouthful) and they can also clear one super mine each, so BADs protected by lots of weaker MOAB class bloons are just getting through way better as compared to just big health bloons, as we can see in round 198/199 and 200 !

  • @JustSomeBrazilian
    @JustSomeBrazilian 2 ปีที่แล้ว

    i have commented on a bunch of videos preaching the power of the spike paragon and what it could be and now we can finally start to comprehend its power

  • @blocker476
    @blocker476 2 ปีที่แล้ว

    3:17 i guess navarch still follows this to some degree

  • @lordforce5546
    @lordforce5546 2 ปีที่แล้ว

    5:40 first round was the best because there were spikes left from previous rounds

  • @ekimmak
    @ekimmak 2 ปีที่แล้ว

    9:02 Thought for a Glue Paragon
    Introduce a new counter. Make it "Bloons Glued".
    This will be the "pops" for the Glue Paragon tower. If bloons are popped while under glue effects, then that's also added to the counter (for bloons that have the glue underneath at least)

    • @AirLight1646
      @AirLight1646 2 ปีที่แล้ว

      That would be nice, like the money count

  • @FullmetalAngyl
    @FullmetalAngyl 2 ปีที่แล้ว

    That's crazy! I would love to see you include this in an all paragons marathon game just seeing how high you can go starting at a low level.

  • @aidsjah
    @aidsjah 2 ปีที่แล้ว

    The reason the first run was so much better was because it was already spikes on the stage when it started. every time you restart, the map is cleard of spikes.

  • @FlyingLemon02
    @FlyingLemon02 2 ปีที่แล้ว

    I think it will be interesting to say the least so see an ability only paragon. For example, a tower that doesn’t have an attack like the farm have an ability that gives you some kind of money bonus per pop or something like that

  • @huntergarnhardt
    @huntergarnhardt 2 ปีที่แล้ว

    The spike storm does a lot more work than you'd initially expect. With how fast it throws out spikes, they're constantly landing on the moabs and chipping them down all at once

  • @thomasmcelroy5785
    @thomasmcelroy5785 2 ปีที่แล้ว

    Id like to see a spike paragon that:
    1. lays global moab shredder spikes, linger 1 round
    2. lays super mines over large area, linger 2 rounds
    3. lays perma mines at the exit(s), linger 4 rounds
    could be 2,3,5 rounds, depends on damage

  • @JacobKinsley
    @JacobKinsley 2 ปีที่แล้ว

    I love isab talking about rng when resetting rounds with the spikes when it's just the perma spike piles being reset

  • @arshpreetsingh4469
    @arshpreetsingh4469 2 ปีที่แล้ว

    what they could have done was combine carpet of spikes with perma-spike, with the super-mines within the range of the Spactory(or vice versa, with carpet of spikes x super mines, and perma-spike within its range). This would have been way better as a paragon, essentially making it a "paragon", or at least to the level of one.

  • @masonlobster
    @masonlobster 2 ปีที่แล้ว

    banana farm would probably change to farmed bananas instead of pops, and I think villages would depend on a combination of pops from its tier 5 top path in addition to the pops by monkeys in the village’s radius, since the middle and bottom paths can’t pop bloons themselves

  • @URAYULI
    @URAYULI 2 ปีที่แล้ว

    The first round was the best because there were more permabombs on the field from rounds bygone

  • @COOLLIT01
    @COOLLIT01 2 ปีที่แล้ว

    Maybe the village score will increase how much damage they did with towers like it +10 towers, a dart monkey does 11 damage and 10 scores are added to the village after the dart monkey attack once. The banana farm can get score the same as the boat bottom path

  • @ViktorDN
    @ViktorDN 2 ปีที่แล้ว

    I imagine Spike Factory Paragon as following: Lays almost permanent Spikes on the whole track every few seconds. Ability: All Spikes become Supermines. Cooldown: 3 Min

  • @litbeyond
    @litbeyond 2 ปีที่แล้ว +2

    Ouching Spikes

    • @JakeDaSnake610
      @JakeDaSnake610 2 ปีที่แล้ว +1

      Petition to make this the spike paragon name

    • @litbeyond
      @litbeyond 2 ปีที่แล้ว +2

      @@JakeDaSnake610 It will just sound like a big meme

    • @JakeDaSnake610
      @JakeDaSnake610 2 ปีที่แล้ว

      @@litbeyond and that’s an issue?

  • @Irtezanoob
    @Irtezanoob ปีที่แล้ว

    3:35 first time hearing isab curse

  • @rayandthejets
    @rayandthejets 2 ปีที่แล้ว +1

    If it is going to be a military, I hope mortar is the next paragon, I think it would be really cool.
    Ace for pick 2, imagine a Flying Fortress shooting like a sky shredder with a nuke. Actually I really don’t know how they would incorporate the Tsar Bomba.
    I also think glue alch and engi would be interesting paragons.

    • @neonic6041
      @neonic6041 2 ปีที่แล้ว

      Maybe it could drop bombs every few seconds, but the bombs would be a little less powerful than the actual tsar bomba (obviously dropping tsar bombas every like 5 seconds would be a bit unbalanced) or it could maybe have a more powerful tsar bomba that drops every like 30 seconds. That’s what I think they could do. They could also make a sky shredder that has neva miss targeting and maybe drops empowered bomber ace bombs. Having this would probably make the ace a much more used tower, so it could definitely make the tower a lot better. For the mortar paragon, it should be able to pop all bloon types, and maybe have some sort of reactor effect that could pop the Bloons even after the explosion is over. It should also just have a ridiculously big explosion that just pops like 25 bloon layers. I don’t know how much damage the biggest one does, but having an extremely strong explosion that could shoot faster (but not too fast) than the normal biggest one. (To incorporate middle path, the speed would also get higher with the paragon degree) Glue paragon should be pretty easy, just make an empowered bloon solver that can slow and do extra damage to Moab class bloons that would also shoot at the speed of a glue hose, and send out occasional storms of glue that would be at the strength of a normal bloon solver only (also glueing Moab’s, also this would happen ever like 30 seconds or so.) It should also be able to glue up to 15 bloons at once (once again scaling with the paragon degree.) The alchemist would be pretty cool, maybe making all bloons gold and turning up to zomgs into reds. It would also permanently buff towers (I’m assuming it would make towers shoot like 70% faster or something, and would give like 20% more pierce and +5 damage, and +5 Moab damage) it could also yeet potions at the bloons, that do like 3 layers every second, that would also splash up to 10 bloons at once. For the ridiculously op buff it gives and the powerful potions, this paragon would be very expensive. Also, for balance reasons, the degree 1 buff would make towers shoot 40% faster and give +2 damage, +3 pierce and no extra Moab damage, which the buff would scale up and get better. Now the engi, (this isn’t my original idea btw) the bloons traps could have sentries inside them, and the traps would open up when the bloons get close and they would get shot and absorbed, and the trap it puts down can suck up zomgs, (instantly breaking) and the turrets would be the sentry champion sentries. The actual sentries would shoot 5% faster than the sentry champion sentries and can pop all bloon types. His range would also be 5% bigger than with the range upgrade. If anybody has extra ideas and/or balance changes and price thoughts, anything would be appreciated.

    • @neonic6041
      @neonic6041 2 ปีที่แล้ว

      Okay why did I write an essay that will most likely be unnoticed???

  • @josephjoestar3631
    @josephjoestar3631 ปีที่แล้ว

    the reason the first run with degree 1 was the best is because you had extra perma-super mines saved over from 1 round

  • @agrey-hy2yq
    @agrey-hy2yq 2 ปีที่แล้ว +1

    I'm thinking the reason spike factory got further at degree 100 is due to the global range compared to ninja. So the attack of the spike factory is weaker but it can attack more often.

  • @FemiKat
    @FemiKat 25 วันที่ผ่านมา

    9:35 the captions lmao

  • @achallenger2tank698
    @achallenger2tank698 2 ปีที่แล้ว

    "no hands on. Their doing something else" ISAB 2021

  • @super_xz9924
    @super_xz9924 2 ปีที่แล้ว

    Should be called "The Track Guardian: Leaves no bloon behind"

  • @jaymespenner3441
    @jaymespenner3441 2 ปีที่แล้ว

    I've never wished for a paragon mod as much as this one! spike factory has become among my favorite tower to use

  • @chickendoidles7984
    @chickendoidles7984 2 ปีที่แล้ว

    Imo the banana farm paragon degrees would probably have something to do with bananas produced and village could be like the oops it helped the tower get

  • @makimbell_
    @makimbell_ 2 ปีที่แล้ว

    It would be fun to see this one on Resort

  • @DatHypnoboi
    @DatHypnoboi 2 ปีที่แล้ว +1

    I think the reason why this Paragon is so much more powerful than the ninja at degree 100 is because the Ninja has multiple abilities that don't scale based on the degree, whereas the Spike Factory Paragon is pure dps.

  • @DRAGOTEAM2769
    @DRAGOTEAM2769 2 ปีที่แล้ว

    i think the permaspike aspect is that it carries over the rounds

  • @ever_grey4468
    @ever_grey4468 2 ปีที่แล้ว

    Village Paragon Idea:
    Monkey Utopia - Increases Gold from pops, perma 75% attack speed buff, range bonus for towers and MIB on whole map. Consumes all non tier 5 Primary towers in range (ex monkeypolis range) to incorporate defences.
    No Primary towers consumed: Shoots 5xx Village x4.
    For the consumed towers, i'd like to see something like on Sun Temple, but per Primary tower specifically - let's say 20k gold of Dart Monkeys adds a juggernaut cannons to the Utopia. Etc.

    • @rustleancar131
      @rustleancar131 ปีที่แล้ว

      Old comment, but what would the extent of the sacrifices be?

  • @styxscorpion4541
    @styxscorpion4541 2 ปีที่แล้ว

    I think for banana farms they might use the amount of bananas that it produced. For village maybe pops on tower that the village was buffing

  • @JMRSplatt
    @JMRSplatt 2 ปีที่แล้ว

    I feel like Sniper and Mage will be coming soon. Mage has always been the love child of NK and Sniper is a recent adoption to their love.

  • @111games.
    @111games. 2 ปีที่แล้ว

    5:37 because there're spikes remaining from round 139 in the first run

  • @latioshunter
    @latioshunter 2 ปีที่แล้ว

    On the Paragon scale, id give it about an 85. Perma spike barely seems added in, and even then, the factory is so fast that it caps out and deletes old spikes by itself. Maybe a larger pile of spike might help?

  • @goldenscout7484
    @goldenscout7484 2 ปีที่แล้ว +1

    my guess with the banana farm is instead of farming pops, it farms money to get max degree

  • @aidenpons9584
    @aidenpons9584 2 ปีที่แล้ว

    "I don't know why the first run was the best" - re r140 fBAD - Permaspike! 138 & 139 were speedy rounds so you couldn't build a spike pile, but you had a few left over when you went into r140. Retrying the round, all of them are gone, so you do worse!

  • @charlottewoods5850
    @charlottewoods5850 4 หลายเดือนก่อน

    The top path spikes explode if you get enough on the track, and they keep exploding. There's like a limit. Maybe that's what it is.