This cover provides one of the best comparisons of the SID and 2A03. The chip designers had to make trade offs like (1) how many channels of polyphony can we do, or (2) how flexible can we make each channel. 2A03 did more channels but with fixed capabilities. SID gave more options on each channel but limited to 3 channels. Comparing the Jeroen Tel original to this cover shows all the differences in these tradeoffs. Great job on this cover - it wouldn’t be such a strong case study of 1980s sound chips without the level of detail put into this work. At the end of the day, you just can’t get away from that pulse wave sound on the NES. C64 wins on the tonal and timbral variety despite having to juggle the settings on the limited sound channels. They’re both good. They are the top two chips of the 8 bit era without a doubt.
Many, many C64 songs use the pulse wave with a constantly varying duty cycle. The NES is less flexible with that, but the effect can still be done with only 4 duty cycles.
How on earth did you get the PWM effects on the squares at 3:06, is there just some fine pitch modification going on which isn't very visible on the waveform or is it just something with the NES? I just have never heard something like that before without like changing the duty cycle as other parts in the song did.
The two pulse waves are probably slightly out of tune with each other, which is what they actually try to approximate on one channel when ramping the pulse width.
Nice cover man. This takes me back to a time where I had a Commodore 64 (still do its just in my attic) and me and my friends played Turbo Outrun. Man those were the days, and just hearing this cover gave me the nostalgia boost I needed. Thanks man. Keep up the amazing work. As always I would love to hear more of what you have in store.
I love this so much :D You're a super talented musician! I don't think I've heard NES music this fantastic in a while. It makes very good use of every channel, and it's super catchy too. Awesome work!
Pretty amazing given the limitations of the NES with the square wave channels. However I think it's pretty impressive how Jeroen Tel managed to fit all the samples on the one channel together.
This is the craziest thing that I ever seen made with the NES DPCM. This makes me to think if it can fit on an NES cartridge. Maybe in one of the Master System, but I doubt very much that this could been fit on a NES cartridge. Anyway, this is an impressive work! If you can did this, could you make an Stormlord cover? Only time will tell...
The samples are way less muffled than the C64 ones. This is because the noise channel is giving the drums more power. C64 uses 4-bit samples, while the NES uses 1-bit samples.
@@Sh-hg8kf No, the NES was also 4-bits PCM. (besides, the more critical factor in compression is the sample-rate, not the sample depth. EG: 22KHz at 4 bits is much more audible than 11KHz at 8 bits or 5.5KHz at 16 bits)
boom boom tchtchtchtch
hit it
wewewewew
kipptune Yes tv and yes beer make cars homer
Great cover... Amazed by the tech involved... then again, I know how *c*o*o*l* it is to transcend to a new platform from one to another... comps!
Always really liked your remix of Magical Sound Shower. 2A03 definitely suits it well!
Really great rendition n a NES sound chip! Loving it!
Didn't know it was you who made such music on Winter Gold on SNES.
This cover provides one of the best comparisons of the SID and 2A03. The chip designers had to make trade offs like (1) how many channels of polyphony can we do, or (2) how flexible can we make each channel. 2A03 did more channels but with fixed capabilities. SID gave more options on each channel but limited to 3 channels. Comparing the Jeroen Tel original to this cover shows all the differences in these tradeoffs. Great job on this cover - it wouldn’t be such a strong case study of 1980s sound chips without the level of detail put into this work. At the end of the day, you just can’t get away from that pulse wave sound on the NES. C64 wins on the tonal and timbral variety despite having to juggle the settings on the limited sound channels. They’re both good. They are the top two chips of the 8 bit era without a doubt.
th-cam.com/video/OfYsDQqzhk8/w-d-xo.html As a matter of fact, turbo outrun is on 4 channels on SID
@@c-bitbis8243
That 4th channel is actually an exploit of a bug in the SID.
@@c-bitbis8243 and then you have LMan who somehow manages to get 9 channels on the SID...
I WAS NOT EXPECTING SUCH LEVELS OF DPCM
Wow, this sounds fantastic! Jeroen Tel would be proud.
I am. =D
Speaking of the devil
I'm surprised that Jeroen Tel didn't comment on this video.
Now I did. =D
@@JeroenTel hahaha! genio total !!!
Well, Tel keeps track... =D Haha!
(That's what you do, being a "tracker")
@@JeroenTel top 10 anime plot twists
I think it's just fun to keep track(er)... ;-)
*puts mouth in a pringles can* Owtrun!
That made me laugh and visual the pringles can over the mouth..............OUTRUN!
owo
@@12... uwu
*hit it!*
=D
FINALLY YOU FINISHED IT
IT'S BEEN 84 YEARS...
damn! near one to one with the c64 version, now that's a feat! considering the limited channel flexibility
Many, many C64 songs use the pulse wave with a constantly varying duty cycle. The NES is less flexible with that, but the effect can still be done with only 4 duty cycles.
@@Nikku4211 With The 2A03, Yes.
The VRC6 Can Generate 7 Pulse Duty Cycles, And The N163 can Generate 16 Duty Cycles.
@@Nikku4211 Actually only 3, since the 25% and 75% modes are almost redundant, only being phase inverses of each other
@@simoncotten5886 The N163 can do even more, since you can change the wave size to 180 I think.
I love it. When I first saw the "Challenge accepted" meme, my reply was:
Racing videogame music in your car
Obey all traffic laws
Challenge accepted
GEEEEEEET READDDDYYYYYYYYY
YEEEEEEEAAAAAAAAAAAHHHHHHHHHHHHH
this cover is rad dude, keep it up
How on earth did you get the PWM effects on the squares at 3:06, is there just some fine pitch modification going on which isn't very visible on the waveform or is it just something with the NES? I just have never heard something like that before without like changing the duty cycle as other parts in the song did.
The two pulse waves are probably slightly out of tune with each other, which is what they actually try to approximate on one channel when ramping the pulse width.
Fancy running into Lemon Drop on an oscilloscope video, of all things XD
Nice cover man. This takes me back to a time where I had a Commodore 64 (still do its just in my attic) and me and my friends played Turbo Outrun. Man those were the days, and just hearing this cover gave me the nostalgia boost I needed. Thanks man. Keep up the amazing work. As always I would love to hear more of what you have in store.
You probably already know this, but fun fact: the melody of this is the song Magical Sound Shower from the normal OutRun OST
Yep
Hell yes, dude!!! Sounds awesome! Perfect conversion!
Never heard of this game but I enjoy the cover so I'm gonna have to look up the original now.
th-cam.com/video/OfYsDQqzhk8/w-d-xo.html
Jeroen Tel “WE’RE NOT WORTHY!”
The muffled beats gain power with the noise channel.
Nappa: Vegeta what does the scouter say about his perfection level? Vegeta: IT'S OVER 9000!!!!!!!!!!!!!!!!!!!
This is fantastic, you nailed it!
Heheh... Someone has discovered Jeroen Tel music too, I see.
Who?
I love this so much :D You're a super talented musician! I don't think I've heard NES music this fantastic in a while. It makes very good use of every channel, and it's super catchy too. Awesome work!
Pretty amazing given the limitations of the NES with the square wave channels. However I think it's pretty impressive how Jeroen Tel managed to fit all the samples on the one channel together.
Jeroen Tel did not make this version.
@@antihumor2231 Yeah that's what he said. The C64 version from Jeroen Tel has the last 2 channels that you see in this video in one single channel.
This is soooo nailed :O
This is the craziest thing that I ever seen made with the NES DPCM. This makes me to think if it can fit on an NES cartridge. Maybe in one of the Master System, but I doubt very much that this could been fit on a NES cartridge. Anyway, this is an impressive work! If you can did this, could you make an Stormlord cover? Only time will tell...
Simply amazing!
I can't help but notice how muffled the original SID output was, compared to the 2A03. Great work!
Rad samplin' my dude.
I love this song! :D
The samples are way less muffled than the C64 ones. This is because the noise channel is giving the drums more power. C64 uses 4-bit samples, while the NES uses 1-bit samples.
...yes but no but yes
Wow, sounds so much cleaner than SID!
One, two, three, hit it!
wow this on point
Really good
grazie
VinylCheese the Commodore 64 had a really good soundchip. Maybe even better than the nes. Mixing both of them was absolutely genius.
Most definitely more capable than the 2A03, especially when sampling is used like Tel did with this song.
When Highway Guy uploaded the original track, I couldn't get it out of my head. You ever heard Jeroen Tel's Smash T.V. OST for C64?
You're absolutely right; it was Rolf R. Bakke. My apologies.
i have not
but I should check it out ok nice
noice
Epic.
It's a crime that we can't get the .ftm of this
You should be able to.... ?
@@JeroenTel unfortunately not, only the .nsf download is in the description. (Btw, huge fan)
@@katie2940 there is a way to convert .nsf back into .ftm, you can use NSF importer
@@MapleTheOne omg wow thats epic i had no idea that was a thing
This song sound like it's from a sega genesis
i wonder if there were high quality versions of these samples
where do you get those powerful snares and kick samples used in the song? I'd like to use them too in one of my own compositions.
I think he sampled them from the C64 original.
@@SkyCharger001 I think he also used the noise channel + dpcm for some drums.
@@SkyCharger001 Wont sampling frlm the 4bit c64 samples result in something compressed tho?
@@Sh-hg8kf No, the NES was also 4-bits PCM. (besides, the more critical factor in compression is the sample-rate, not the sample depth. EG: 22KHz at 4 bits is much more audible than 11KHz at 8 bits or 5.5KHz at 16 bits)
@@SkyCharger001 didnt the nes only support 7bit pcm and 1bit dpcm ?
OUTRUN!
It screams 90's everywhere
Close enough, the game was released in 1989!
*Turbo EGGrun*
1:32
Never Gonna Give You Up?
SiIvaGunner!!!
Со второй минуты семпл баса звучит выше, чем нужно.
holy fuck that pcm bass
One... two.. tree.. HIT IT.
Is it just me or is this more in-tune than the original?
Yo hit me up with that nsf file fam
Jeroen version is better.......... less channels but better..... good cover#
Does Famitracker allow for 2 independent digi channels?
no
Umm.....if you want to replace the out of tune Bass-Samples hit me up (I have the original). Otherwise, pretty nice.
Can I get the originals? Also, they sound out of tune because of some weirdness of pitching with the NES DPCM.
Chicken Tendie ....That, and because they've been resampled at least twice. If you convert the original it sounds a whole lot better.
True. Can I have the originals, though?
10 months later and no original sample, I'm disappointed.
I know mapping those samples took a lot of time.
1 2 3 h i t i t
The!
Waveforms sound clearer on the NES than on the SID, but SID is better at playing samples.