Thanks a lot, Joe! We're very happy to be back after a little spring hiatus, and have lots more fun tutorials in the pipeline. We'll be trimming these Scratch Hacks shorts to a more sustainable once-a-week release schedule (every Thursday), and we plan to use that extra time to start work on a brand new Scratch art series featuring Miss Lynne. She's very new to Scratch, but in the course of the past 6 months I think she's been stretching the boundaries of what's possible in the costume editor, and we want to share what she's learned with our audience.
Tip: you can make speedX and speedY and make a block set sleedX to speedX * 0.1-9 and do same with speedY and place change x by speedX and change y by speedY. All done
If you're interested in this topic, check out this project by Scratch user @h2e2bb, who demonstrates a different and simpler method for achieving smooth motion using xVelocity and yVelocity variables. scratch.mit.edu/projects/841726775/
Nice vid! very cool you can also use Velocity for x and y just use change it by your speed for x and y and make it reach 0 over time and change your position by the "Velocities" now you don't have to do a whole lots of maths :D i'l' edit the comment when I upload the vid
You're welcome! LOL, in an earlier version we used Mario as our example, but we swapped for Sonic because Nintendo is famous for making copyright claims.
When flag clicked Set speed x to (0) Set speed y to (0) Set friction to (0.65) Set speed to (4) Forever Change x by (Speed X) Change speed x by Change y by (Speed Y) Change speed y by
Nice! Used this in my game Protorooms. (WARNING... BECAUSE I DONT KNOW HOW TO ACTUALLY CODE ITS A HORROR THINGY AND IT CONJAINS JUMPSCARES AND I HAD TO DO IT ON SCRATCH. PLEASE DONT REPORT.)
Mr T is back! These videos never disappoint, the only scratch tutorial series that rivals griffpatch in terms of being fun to watch and informative.
Thanks a lot, Joe! We're very happy to be back after a little spring hiatus, and have lots more fun tutorials in the pipeline. We'll be trimming these Scratch Hacks shorts to a more sustainable once-a-week release schedule (every Thursday), and we plan to use that extra time to start work on a brand new Scratch art series featuring Miss Lynne. She's very new to Scratch, but in the course of the past 6 months I think she's been stretching the boundaries of what's possible in the costume editor, and we want to share what she's learned with our audience.
i mena griffpatch makes more complexe tutorials. These are just two diffrent types of tutorials and it's hard to compare it
Yes but both entertaining! @@nirty6340
Another episode yay, also, i like the new graphics of the intro
Thanks! Three cheers for our resident artist, Miss Lynne, who created the amazing Hacker Cat graphic.
OMG DONUT GAMER
OML DONUT GAMER
Awesome new intro and thumbnail character. With this overhaul it looks awesome! Keep it up! :D
Thx this helped me!
i love this series! thank you dude!!
You're very welcome! We love making them!
Congrats on almost 1k subs!
So close!
yooo this channel is niceeeee
ive never seen the 2 sprites technique
Thanks! I'm always surprised that there are so many ways to do the same thing in Scratch.
the hacker cat is so goofy lol
Using this is it possible to make a code that makes it not leave a border?
3rd, i have been using these vids to help me code! :)
can you make a tutorial about counter?
I'm not sure what you mean. Can you explain your idea in a little more detail?
Tip: you can make speedX and speedY and make a block set sleedX to speedX * 0.1-9 and do same with speedY and place change x by speedX and change y by speedY. All done
If you're interested in this topic, check out this project by Scratch user @h2e2bb, who demonstrates a different and simpler method for achieving smooth motion using xVelocity and yVelocity variables. scratch.mit.edu/projects/841726775/
I love your tutorial
Thanks!
Nice vid! very cool
you can also use Velocity for x and y just use change it by your speed for x and y and make it reach 0 over time
and change your position by the "Velocities" now you don't have to do a whole lots of maths :D
i'l' edit the comment when I upload the vid
Well, you still need math to make the object accelerate or decelerate at the rate you want, but yes, that approach does work.
good tutorial, but should had X and y variables
thanks and you added S O N I C he is my favorite!!!
You're welcome! LOL, in an earlier version we used Mario as our example, but we swapped for Sonic because Nintendo is famous for making copyright claims.
@@atomecstudios oh well i never played nintendo so ok!
awesome
Thanks!
When flag clicked
Set speed x to (0)
Set speed y to (0)
Set friction to (0.65)
Set speed to (4)
Forever
Change x by (Speed X)
Change speed x by
Change y by (Speed Y)
Change speed y by
Nice! Used this in my game Protorooms. (WARNING... BECAUSE I DONT KNOW HOW TO ACTUALLY CODE ITS A HORROR THINGY AND IT CONJAINS JUMPSCARES AND I HAD TO DO IT ON SCRATCH. PLEASE DONT REPORT.)
Glad you found it helpful! I played your game and left some notes in the comments.
my brain is too small but this is pretty cool, i might add it to my platformer game.
edit: i failed sucessfully.
LOL. Not sure what that means, but, ummm ... congratulations on a successful failure?
Just use variables ....
the fu-
The fun?
lol@@atomecstudios
That custom block don't look simple 😳
Lol. By simple, I mean simple to use. Like I said in the video, I did all the math so you don't have to.