Hello guys. It has come to my attention that this video has generated some controversy. I wanted to emphasize that this video is not meant to be taken seriously. I thought I had made that clear in the video but I guess it was not enough. It was a silly coincidental moment that happened during recording where I hit 22 after booming a throwaway equipment. Your chance of hitting 22 is the same as anyone else. I apologize if I have misled anyone as it was not my intention! I have adjusted the video description accordingly as well. Thank you for the feedback! Happy Mapling. - Li
Fail stacking/sacrificing is not a proven method to have better/guaranteed odds at starforcing. It’s all coincidence, the probability is the same. The reason why it’s been widely and falsely spread that it’s an actual method that works is that people only record and upload to youtube when it does happen to work. Some people do the sign of the cross when SF’ing 21*->22*, others use their origin skill, some people hide the enhancing window. Whatever they superstitiously believe it’s gonna improve their odds. And that’s totally fine, but it is not a fact that it’s better odds unlike the star catching boost for example, which is insignificant anyway but at least it’s something. Me personally, I like to buff before I begin starforcing/cubing. Do I believe it gives me better odds? No. But it makes me feel better/more confident about it so it “works” for me. Even if it’s actually irrelevant. With that being said, your video was super clean. If you do have many more like this, i’ll look more into it. Grats on the 22* Eyepatch Edit: Sorry, I did not read the video’s description before commenting lol
If star forcing isnt rigged or deterministic , then fail stacking absolutely the thing to do and is statistically proven. true randomness randomness is not sparse. if you plot a bunch of random points, you will see they actually form clusters
@@zydee technically speaking, every percentage-based success/mechanic in every video game is “rigged”. Computers cannot create true randomness, they can only simulate it through the use of algorithms. Chance is replicated through RNG (Random number generators) which are basically a stopwatch running at an extremely fast speed, yielding different values every instant. If someone flips a coin 10 times and unlikely happens to get tails all 10 times, it doesn’t mean an 11th flip will have a much higher chance of being heads. It will still be 50%. This is one of the laws of probability, when each event is independent of each other. If fail stacking was an actual method of SF’ing, there would be guides about it, a mathematical formula and actual facts to back it up. By now everyone would figured out it’s abusable and everyone would have 22* equips. Actually, everyone would have 25* equips by now. Because even though the chances of getting those are astronomically small, people would tip the balance in their favor and abuse RNG to get them. If someone taps an item to 22*, it might have been a fail if they had happened to click a millisecond later. That’s how fast RNG’s run. In Pokémon, there is RNG manipulation (which i’m very experienced in btw) to guarantee shiny Pokémon appearing (1 in 4,096 odds), or even shiny Pokémon with perfect stats which odds would be 1 in millions for some of them. Similarly in MapleStory, it would be possible to obtain 25* equips as well as triple prime mpots/bpots because every RNG has a seed that can be calculated and abused to obtain anything in any game. Everything is predetermined, people would only need to know the exact moment “when” to click/tap/cube their items. But because MapleStory is an always live game, there is no way to create save files and obtain its RNG seed. And even if it’s possible someday, Nexon would just patch it and/or change the algorithm. Because this would make the game too easy and they would lose so much profit or even potentially ruin the game. I hope this makes sense and explains why fail stacking is just superstition. Probability and RNG-manipulation is one of my favourite topics to talk about.
Hello guys.
It has come to my attention that this video has generated some controversy. I wanted to emphasize that this video is not meant to be taken seriously. I thought I had made that clear in the video but I guess it was not enough. It was a silly coincidental moment that happened during recording where I hit 22 after booming a throwaway equipment. Your chance of hitting 22 is the same as anyone else. I apologize if I have misled anyone as it was not my intention! I have adjusted the video description accordingly as well. Thank you for the feedback! Happy Mapling. - Li
Thanks for the clarification. I subscribed, you got cool content.
I’ve always failstacked and it seems to work. Thanks for the vid 🙏
instruction unclear. so anyway I started boomin
We just have to deal with the fact that 7% > 30%
Fail stacking/sacrificing is not a proven method to have better/guaranteed odds at starforcing. It’s all coincidence, the probability is the same. The reason why it’s been widely and falsely spread that it’s an actual method that works is that people only record and upload to youtube when it does happen to work.
Some people do the sign of the cross when SF’ing 21*->22*, others use their origin skill, some people hide the enhancing window. Whatever they superstitiously believe it’s gonna improve their odds. And that’s totally fine, but it is not a fact that it’s better odds unlike the star catching boost for example, which is insignificant anyway but at least it’s something. Me personally, I like to buff before I begin starforcing/cubing. Do I believe it gives me better odds? No. But it makes me feel better/more confident about it so it “works” for me. Even if it’s actually irrelevant.
With that being said, your video was super clean. If you do have many more like this, i’ll look more into it. Grats on the 22* Eyepatch
Edit: Sorry, I did not read the video’s description before commenting lol
If star forcing isnt rigged or deterministic , then fail stacking absolutely the thing to do and is statistically proven. true randomness randomness is not sparse. if you plot a bunch of random points, you will see they actually form clusters
@@zydee technically speaking, every percentage-based success/mechanic in every video game is “rigged”. Computers cannot create true randomness, they can only simulate it through the use of algorithms. Chance is replicated through RNG (Random number generators) which are basically a stopwatch running at an extremely fast speed, yielding different values every instant.
If someone flips a coin 10 times and unlikely happens to get tails all 10 times, it doesn’t mean an 11th flip will have a much higher chance of being heads. It will still be 50%. This is one of the laws of probability, when each event is independent of each other.
If fail stacking was an actual method of SF’ing, there would be guides about it, a mathematical formula and actual facts to back it up. By now everyone would figured out it’s abusable and everyone would have 22* equips. Actually, everyone would have 25* equips by now. Because even though the chances of getting those are astronomically small, people would tip the balance in their favor and abuse RNG to get them.
If someone taps an item to 22*, it might have been a fail if they had happened to click a millisecond later. That’s how fast RNG’s run. In Pokémon, there is RNG manipulation (which i’m very experienced in btw) to guarantee shiny Pokémon appearing (1 in 4,096 odds), or even shiny Pokémon with perfect stats which odds would be 1 in millions for some of them. Similarly in MapleStory, it would be possible to obtain 25* equips as well as triple prime mpots/bpots because every RNG has a seed that can be calculated and abused to obtain anything in any game. Everything is predetermined, people would only need to know the exact moment “when” to click/tap/cube their items. But because MapleStory is an always live game, there is no way to create save files and obtain its RNG seed. And even if it’s possible someday, Nexon would just patch it and/or change the algorithm. Because this would make the game too easy and they would lose so much profit or even potentially ruin the game.
I hope this makes sense and explains why fail stacking is just superstition. Probability and RNG-manipulation is one of my favourite topics to talk about.
hey guys i just woke up from my coma is it still 2019?
+2
WOOW ty
Just hit, its not that hard
LOL