just found your channel off algo recommending this video. recently purchased WFRP 4th and researching supplements and reviews of such. played 1st ed back in the early to mid 90s and the original Enemy Within campaign (don't recall if we finished it - but do remember that opening scene you mentioned, had completely forgotten about it all!) and stoked for a revisit after 25 years away from RPGs. Really enjoyed your video review - great style and got me even more excited to reinvest in all of this and get the old gang back together. Thank you.
Just got the first book. I would love to play through this campaign. I haven't played it before so I don't have the nostalgia, but WHFRP is definitely a setting and system I'm interested in.
I completely agree, "Something Rotten in Kieslev" just doesn't fit into the story or style of the proceeding parts. And that's why Graeme Davis has completely rewritten that part, and it's been replaced with "The Horned Rat", which I believe was the original intention.
I hadn't heard about this, but I just looked it up and that definitely seems to be the intention of their release schedule. Cool! Thanks for pointing that out.
@@danwells9305 yes, same here. Also looking forward to the pre-order of "Death on the Reik", which should be available very soon, that will be intriguing as to how much it's been expanded and the added Grognards.
How long does enemy in the shadow's and death on the reik take to play through for a group of 5 player? Looking to run it for my group and since the 3rd vol is still TBA for 2020 release want to get an idea of how many sessions we can get out of the two vol released already.
That depends heavily on your group's style and pace. If I were to run the game with my friends, the first two books would easily last long enough to hit the third book's release. And I don't think we're slow. I guess what I'm saying is: there's tons of content here, but I'm not discounting the idea that a group focused purely on racing from combat to combat might burn through it really fast.
Do you think, you can start this campaign with a group of non-fighter characters? Can they survive the first encounters before they can maybe eventually change careers?
I don`t know about the 4E but I`ve run the campaign twice with 1E. I wouldn`t recommend not having at least one or two characters with a little bit of muscle. First time I ran it the group lost three of the six characters in the climax of the Bogenhafen scenario. They were able to replace with new characters a short way down the line but still. A balance of different types of characters is usually best.
How did your players motivate staying together for the inheritance? One player clearly stands to benefit with little risk if they just sneak away one night and grab the inheritance for themselves. Were the other players bodyguards? Friends? Blackmailing them?
The short answer is "they wanted to play together," which is why we play these games in the first place, so it never occurred to any of them to just ditch the rest of the players and do their own thing. But I recognize that some players don't see it that way, so both times I've run the campaign I've been sure to a) establish that all the PCs stand to benefit, and b) choose the meekest, most selfless player as the doppelganger who gets the inheritance.
If you have a group of murder hobos, you may need to focus on giving your characters/players more drive thru developing back story. If they are not that into developing a character, you as a GM should set up 5 goals for each player (small goals) to accomplish in the session, specific to their job/role in the group. If you have a do-gooder have a goal be that they give a coin to a beggar, or craft a small toy for a child, if you have the rogue/theif type player, have them attempt to steal something FOR the group (this will help invest them into the group), do something like that
just found your channel off algo recommending this video. recently purchased WFRP 4th and researching supplements and reviews of such. played 1st ed back in the early to mid 90s and the original Enemy Within campaign (don't recall if we finished it - but do remember that opening scene you mentioned, had completely forgotten about it all!) and stoked for a revisit after 25 years away from RPGs. Really enjoyed your video review - great style and got me even more excited to reinvest in all of this and get the old gang back together. Thank you.
Thank you! I hope you love the new edition.
Just got the first book. I would love to play through this campaign. I haven't played it before so I don't have the nostalgia, but WHFRP is definitely a setting and system I'm interested in.
I love Writing Excuses and had no idea that you had a TH-cam channel! I’m excited for TEW and WFRP and super excited for more of your TH-cam content!
Thank you!
I completely agree, "Something Rotten in Kieslev" just doesn't fit into the story or style of the proceeding parts. And that's why Graeme Davis has completely rewritten that part, and it's been replaced with "The Horned Rat", which I believe was the original intention.
I hadn't heard about this, but I just looked it up and that definitely seems to be the intention of their release schedule. Cool! Thanks for pointing that out.
@@danwells9305 No problem. My hard copy of Enemy in Shadows and the companion arrived this morning. Very exciting.
@@garethpugh9743 I got mine last week :) Just aching to run it for someone now.
@@danwells9305 yes, same here. Also looking forward to the pre-order of "Death on the Reik", which should be available very soon, that will be intriguing as to how much it's been expanded and the added Grognards.
FYI, the 3E Enemy Within is not a redo of the original. It's has a similar theme, but it's an entirely new adventure.
Just found your channel and found some great stuff here. What would you consider to be the top 3 campaigns written?
The Great Pendragon Campaign, The Enemy Within, and then either Ravenloft/Curse of Strahd or Mask of Nyarlathotep
How long does enemy in the shadow's and death on the reik take to play through for a group of 5 player? Looking to run it for my group and since the 3rd vol is still TBA for 2020 release want to get an idea of how many sessions we can get out of the two vol released already.
That depends heavily on your group's style and pace. If I were to run the game with my friends, the first two books would easily last long enough to hit the third book's release. And I don't think we're slow. I guess what I'm saying is: there's tons of content here, but I'm not discounting the idea that a group focused purely on racing from combat to combat might burn through it really fast.
Do you think, you can start this campaign with a group of non-fighter characters? Can they survive the first encounters before they can maybe eventually change careers?
I don`t know about the 4E but I`ve run the campaign twice with 1E. I wouldn`t recommend not having at least one or two characters with a little bit of muscle. First time I ran it the group lost three of the six characters in the climax of the Bogenhafen scenario. They were able to replace with new characters a short way down the line but still. A balance of different types of characters is usually best.
How did your players motivate staying together for the inheritance? One player clearly stands to benefit with little risk if they just sneak away one night and grab the inheritance for themselves. Were the other players bodyguards? Friends? Blackmailing them?
The short answer is "they wanted to play together," which is why we play these games in the first place, so it never occurred to any of them to just ditch the rest of the players and do their own thing. But I recognize that some players don't see it that way, so both times I've run the campaign I've been sure to a) establish that all the PCs stand to benefit, and b) choose the meekest, most selfless player as the doppelganger who gets the inheritance.
If you have a group of murder hobos, you may need to focus on giving your characters/players more drive thru developing back story. If they are not that into developing a character, you as a GM should set up 5 goals for each player (small goals) to accomplish in the session, specific to their job/role in the group. If you have a do-gooder have a goal be that they give a coin to a beggar, or craft a small toy for a child, if you have the rogue/theif type player, have them attempt to steal something FOR the group (this will help invest them into the group), do something like that