Truth be told, I kinda prefer this one over the boss theme he did in Kuro no kiseki II. I dont know why but in some of the parts, there was a bit of a... whats the right word to say for it.. A strain on when they were going for a extended note in the song? Not sure if its the right word. Dont get me wrong, Its a nice song and all, but there were some parts of the song I had to skip was I was getting a bit of a headache from hearing the strained pieces.
Lord Jindo...i kneel. Square enix and Namco may have more money and people working in their games but Falcom puts so much effort and heart in their games even with all the flaws and this is a proof .
OH YEEEEEEES FIRST EPIC BOSS BATTLE THEME, loved it completely, I have hope now that they did better than in hajimari. Now I'm inspired to make a super boss that would be fought with this ost, Here goes!: Boss: Black Knight (I know this trope is overused but I like it soooo) Weapon: Spiritual Sword (can change forms into different type of swords) Elemental Weaknesses: None Status Ailments Resistance (probability ti resist, not like in the game where 200% means it's weak against it, I find it more clear this way): Immune to vanish, Immune to instakill, Immune to Nightmare, Immune to sleep, Faint 200%, Freeze 200%, Burn 50%, the rest 100% Crafts: Gentle Rain (eastern longsword): Flash through your opponents with refined movements that cut through their will to fight (30% chance of applying Magical Attack -25% for 3 turns) Area M Lightning Flash (Longsword): Overwhelm your opponent pushing it into numbness with a flurry of piercing strikes. (Delay +20, 50% damage can pierce through Barriers) Single Target Blade Maelstrom (Double-Blade Sword): Attract your opponents with sheer spiritual pressure generating a pool of energy surrounding you, then swing your sword around you like a spiral to explode that energy, smiting everything to dust!. (60% of applying Faint for 1 turn, can stack) Area XL Tyrannical Judgement (Greatsword): Summon a ray of spiritual energy into your sword, swing it and destroy every obstacle in your way. (70% chance of applying Strengh -50% for 5 turns, 50% chance of applying Seal 3 turns) Straight Line Unbreakable Will (Self-Buff): Call upon the pain you endured through time and convert it into the force that will break an evil only you have witnessed, never give up your own justice! (Strengh, Defense, and Magical Defense +50% for 5 turns, Max Barrier 2 stacks, grants an inmediate turn after use) Starfall (when below 30% of total HP): This is the end, gather your last strength to summon an otherworldly force, casting it through a portal linked to who knows where. Once the star touches the earth, everything will be burned to ash. (20% chance of instakill, 20% chance to vanish, nullifies all buffs, CP -30). If protected by barriers, cp draining effect does not activate. 1 turn of preparation. Area All Passive effects: Sever Link: all attacks have a 30% chance of breaking character links for 4 turns (cannot be dispelled) Spirit Focus: A great use of one's power can surpass many obstacles. When attacking characters protected by barriers, 15% of total damage will pierce through them. Elemental Seal: your spiritual pressure weakens your enemies resolve, being detrimental to their spiritual prowess. All attacks have 30% chance of applying elemental seal, sealing a random element from the Arts for 5 turns (cannot be dispelled, only one element at a time, cannot stack) Eastern Longsword: Speed and Accuracy +50%, Evasion +25% Longsword: Strengh and Magical Attack +15% Greatsword: Strengh +25%, Crit Rate +30% Double-Blade Sword: Defense and Magic Defense +15% Relentless Eruption: You will not tolerate failure, muster up your emotions and quicken yourself, you have to defeat them!. Every time Black Knight takes damage his turn is accelerated (Delay -15, extra -20 if AT Delay effect is received) Ether Protection: Sometimes your spiritual energy reacts to ill intention, quickly preventing heavy damage to be inflicted. 10% chance of guarding against an attack, halving damage received and immune to all status ailments just in that defense Last Flame: Never surrender, never flinch, if you go down, everyone else will too. When below 30% of total HP, your energy explodes, releasing all of your last strength to defeat your enemies (scenery of battle changes, filled with spiritual energy flowing chaotically everywhere), Crit Rate +30% (permanent), damage received -20%, Strength +50% (permanent), Ether Protection activation chance goes up to 20%, Relentless Eruption upgrades (base delay improved to -25, extra delay stays the same), Elemental Seal can seal up to 2 elements at the same time. Unlocks Starfall Craft. Once below 15% of total HP, grants immunity to all status ailments (present ailments will be purified, permanent) Mechanics: Anti-Order: Variant 1: all stats -25% for 9 turns Variant 2: Arts are nullified for 3 turns Variant 3: S-Crafts are blocked for 4 turns Critical Follow: 20% chance of extra attack, will be critical and has a 20% chance of applying Faint 1 turn, 70% chance of attacking last target and 30% chance of attacking the whole party. Counter S-Break: Whenever an enemy uses his S-Craft/Break, Black Knight will interrupt, using his own S-Craft First. S-Craft: Eternal Enlightment: Explode all of your energy for a mighty burst of attacks beyond the speed of light that will obliterate your enemies into nothingness. Area All Self-Buff: Strengh, Defense and Magical Defense +100% for 5 turns (can stack 2 times). Turn Acceleration (Delay -30). Next attack will be critical. Effects: 50% instakill chance, 100% chance of applying all stats -25% 9 turns, 120% chance of applying Null Vision 5 turns (attacks will miss, arts are unaffected by this), 70% chance of applying Arcane Seal: all arts sealed for 4 turns (cannot be dispelled), 50% chance of applying Abyss 3 turns (CP -10), Sever Links 10 turns (inevitable and cannot be dispelled) If protected by barriers, total damage, instakill and all status ailments probabilities are reduced by 30%, Severed links for 5 turns instead of 10
Okay, this might be the most epic Trails series boss theme *ever!* Jindo, we bow down to your greatness!
Truth be told, I kinda prefer this one over the boss theme he did in Kuro no kiseki II. I dont know why but in some of the parts, there was a bit of a... whats the right word to say for it.. A strain on when they were going for a extended note in the song? Not sure if its the right word. Dont get me wrong, Its a nice song and all, but there were some parts of the song I had to skip was I was getting a bit of a headache from hearing the strained pieces.
I need a mashup of this and Exceed when Rean and Shizuna have a rematch in Kuro 2
Im really feeling the ys vibe in this theme and i love it!!!
Lord Jindo...i kneel. Square enix and Namco may have more money and people working in their games but Falcom puts so much effort and heart in their games even with all the flaws and this is a proof .
All the credit for this track goes only to Jindo dude. Falcom's attitude on music is no longer what it used to be. (Unisuga fuckign left Falcom)
@@d3ly746 Everyone left Falcom at some point...
With the quickness
Oh this shot up as a top 5 boss theme this series for me still so catchy as always for me :)
Wasn't Expecting to get a Kuro song. It sounds so CS3
Rather it sounds more cs 2 to me especially the snyth part of it sounds like exceed
who put exceed in my kuro no kiseki ?
JINDO, I KNEEL
OH YEEEEEEES FIRST EPIC BOSS BATTLE THEME, loved it completely, I have hope now that they did better than in hajimari. Now I'm inspired to make a super boss that would be fought with this ost, Here goes!:
Boss: Black Knight (I know this trope is overused but I like it soooo)
Weapon: Spiritual Sword (can change forms into different type of swords)
Elemental Weaknesses: None
Status Ailments Resistance (probability ti resist, not like in the game where 200% means it's weak against it, I find it more clear this way): Immune to vanish, Immune to instakill, Immune to Nightmare, Immune to sleep, Faint 200%, Freeze 200%, Burn 50%, the rest 100%
Crafts: Gentle Rain (eastern longsword): Flash through your opponents with refined movements that cut through their will to fight (30% chance of applying Magical Attack -25% for 3 turns) Area M
Lightning Flash (Longsword): Overwhelm your opponent pushing it into numbness with a flurry of piercing strikes. (Delay +20, 50% damage can pierce through Barriers) Single Target
Blade Maelstrom (Double-Blade Sword): Attract your opponents with sheer spiritual pressure generating a pool of energy surrounding you, then swing your sword around you like a spiral to explode that energy, smiting everything to dust!. (60% of applying Faint for 1 turn, can stack) Area XL
Tyrannical Judgement (Greatsword): Summon a ray of spiritual energy into your sword, swing it and destroy every obstacle in your way. (70% chance of applying Strengh -50% for 5 turns, 50% chance of applying Seal 3 turns) Straight Line
Unbreakable Will (Self-Buff): Call upon the pain you endured through time and convert it into the force that will break an evil only you have witnessed, never give up your own justice! (Strengh, Defense, and Magical Defense +50% for 5 turns, Max Barrier 2 stacks, grants an inmediate turn after use)
Starfall (when below 30% of total HP): This is the end, gather your last strength to summon an otherworldly force, casting it through a portal linked to who knows where. Once the star touches the earth, everything will be burned to ash. (20% chance of instakill, 20% chance to vanish, nullifies all buffs, CP -30). If protected by barriers, cp draining effect does not activate. 1 turn of preparation. Area All
Passive effects: Sever Link: all attacks have a 30% chance of breaking character links for 4 turns (cannot be dispelled)
Spirit Focus: A great use of one's power can surpass many obstacles. When attacking characters protected by barriers, 15% of total damage will pierce through them.
Elemental Seal: your spiritual pressure weakens your enemies resolve, being detrimental to their spiritual prowess. All attacks have 30% chance of applying elemental seal, sealing a random element from the Arts for 5 turns (cannot be dispelled, only one element at a time, cannot stack)
Eastern Longsword: Speed and Accuracy +50%, Evasion +25%
Longsword: Strengh and Magical Attack +15%
Greatsword: Strengh +25%, Crit Rate +30%
Double-Blade Sword: Defense and Magic Defense +15%
Relentless Eruption: You will not tolerate failure, muster up your emotions and quicken yourself, you have to defeat them!. Every time Black Knight takes damage his turn is accelerated (Delay -15, extra -20 if AT Delay effect is received)
Ether Protection: Sometimes your spiritual energy reacts to ill intention, quickly preventing heavy damage to be inflicted. 10% chance of guarding against an attack, halving damage received and immune to all status ailments just in that defense
Last Flame: Never surrender, never flinch, if you go down, everyone else will too. When below 30% of total HP, your energy explodes, releasing all of your last strength to defeat your enemies (scenery of battle changes, filled with spiritual energy flowing chaotically everywhere), Crit Rate +30% (permanent), damage received -20%, Strength +50% (permanent), Ether Protection activation chance goes up to 20%, Relentless Eruption upgrades (base delay improved to -25, extra delay stays the same), Elemental Seal can seal up to 2 elements at the same time. Unlocks Starfall Craft. Once below 15% of total HP, grants immunity to all status ailments (present ailments will be purified, permanent)
Mechanics: Anti-Order: Variant 1: all stats -25% for 9 turns
Variant 2: Arts are nullified for 3 turns
Variant 3: S-Crafts are blocked for 4 turns
Critical Follow: 20% chance of extra attack, will be critical and has a 20% chance of applying Faint 1 turn, 70% chance of attacking last target and 30% chance of attacking the whole party.
Counter S-Break: Whenever an enemy uses his S-Craft/Break, Black Knight will interrupt, using his own S-Craft First.
S-Craft: Eternal Enlightment: Explode all of your energy for a mighty burst of attacks beyond the speed of light that will obliterate your enemies into nothingness. Area All
Self-Buff: Strengh, Defense and Magical Defense +100% for 5 turns (can stack 2 times). Turn Acceleration (Delay -30). Next attack will be critical.
Effects: 50% instakill chance, 100% chance of applying all stats -25% 9 turns, 120% chance of applying Null Vision 5 turns (attacks will miss, arts are unaffected by this), 70% chance of applying Arcane Seal: all arts sealed for 4 turns (cannot be dispelled), 50% chance of applying Abyss 3 turns (CP -10), Sever Links 10 turns (inevitable and cannot be dispelled)
If protected by barriers, total damage, instakill and all status ailments probabilities are reduced by 30%, Severed links for 5 turns instead of 10
This is omega peak cringe, please go touch grass...
oh.
It's decent.
Fighting Right On from Trails in the Sky 3 remains the best regular boss theme in the series IMO.