Icarus - Build Highlight - Styx OW-12

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 13

  • @serenitys_zephyr
    @serenitys_zephyr 9 หลายเดือนก่อน

    How many times can I say "WOW"?!
    Every time. Have a great day, Peter! Amazing as always.

  • @yerahmeelspawn
    @yerahmeelspawn 2 หลายเดือนก่อน

    I can't even imagine how to pull this off. Amazing.

  • @BradAhrens
    @BradAhrens 9 หลายเดือนก่อน +1

    Incredible build. The kind of build that can't be accomplished by just winging it. The open floorplan is really cool, too.

  • @JanNyman.
    @JanNyman. 9 หลายเดือนก่อน +1

    Looks good, stole part of my idea but its nice knowing it works for my build. Keep up the great work!

  • @CassieDee
    @CassieDee 9 หลายเดือนก่อน +1

    Great design!

  • @damianwie476
    @damianwie476 9 หลายเดือนก่อน

    you make very nice structures

  • @milliwatt82
    @milliwatt82 7 หลายเดือนก่อน +1

    Crazy building

  • @JeffHulett-oy5ud
    @JeffHulett-oy5ud 5 หลายเดือนก่อน +1

    Amazing

  • @f7fpv432
    @f7fpv432 หลายเดือนก่อน

    Hi Peter, very impressed with this build infact all your builds! Im trying to do a similar build as this, 3 complete round houses in triangle formation with walkways linking them up. Each round build is using your circle builder - single wall, 24, 3 beams out. Then a distance of 3 floors distance between each build. Very similar to your map/plan in video. Problem is i cant get the walk ways to line up to the round build at the top of the triangle so that each one lines up to neatly place a door at each end in the outter wall , Im half a floor out and resulting miss alignment with wall ends. Spent 3 days so far and thats with studying your plan and many hundreds of beams trying to work it out. Any chance you could throw some light on this please? Ps dont email this account as it doesnt work anymore, happy to communicate via another means. Thanks.

    • @icarus-firstcohort-basebui9026
      @icarus-firstcohort-basebui9026  หลายเดือนก่อน

      @@f7fpv432 This was a difficult build for me, especially because I didn’t have my Circle Builder mod built yet when I did it…lol.
      In your build, the trick is working backwards from where you want the walkways to end, and relate that to the centre location of your circle build. You can use the Circle builder to create a perfect triangle of walkways. There is a unknown variable that I have in a spreadsheet called “YStart” which is the distance from centre circle position the beams start at, plus a xStart (always half a beam length) based on the size if the circle. Enough people have asked me about how to setup their circles to achive this, I thought I would make a video about it…stay tuned…
      Look me up on Discord (laanp) and I can chat about thoughts on this!

  • @Dracurosu
    @Dracurosu 9 หลายเดือนก่อน

    awful