Absolutely fantastic. I wholeheartedly agree. There really is something unique and special about playing these games on the original, older hardware that you just can't get through things like emulation.
A shout out to all generous uncles... My uncle gave me his Vic-20, as well as all his hand-me down machines from the early 80's to the early 90's, off the top of my head, Vic-20, 2 different types of C-64, (Also, when my household was burgled while on holiday and my C-64 was taken, he bought me a ZX-Spectrum to use for about a year) a C-128, Amstrad 1512 and then the last machine before I started to buy my own a Amstrad Alt-386 Laptop, just as I was starting college, it was great to use a word processor, program in PASCAL and Q-BASIC, practice using Windows 3.1 and MS-DOS. The only grumble, not so great for games. But I really didn't mind. So thank you Uncle, I believe my childhood would have been computerless.
I used to sit and look through the booklets of my games late at night when I was supposed to be asleep. I used to think I was swotting up and getting better even when I wasn’t allowed to play because my parents were asleep lol ✌🏼
I was a bit surprised by the Spectrum +2 being black, as I distinctly remembered mine being grey. As it turns out the one shown must be a +2A or +2B. Not that it matters, I was just intrigued :)
We have over 8000 physical games archived (so far (loads more to do!)) which is a fairly simple if time and space consuming. Archiving download only games is a whole different ball game. We are talking to organisations about virtulisation though which is the start ... :)
The Centre for Computing History It's a super cool and super important thing to do. I do hope most rightholders will be also supportive of initiatives like this:)
Don't cartridges, CDs and Tapes degrade a lot if you just store them away somewhere? At least that's what i hear sometimes and do have some personal experience with. Some games I bought in the early 90s on CD, I can no longer play because of degradation of the disc, even though the were stored away from light and heat. In regards to the video and the existence of +The Centre for Computing History : I think it is very important to keep the knowledge about past programming, games etc and to make it accessible to the public. Digital Devices play such a huge part in our daily lives now, that a big cultural heritage has formed, which is part o human history. It would be a shame if the start of that became lost in time.
Actually lobbying against DRM and (arbitrarily) server-reliant designs would help a lot with future preservation efforts. As is, a lot of games will be rendered unusable for no other reason than greed, which is incredibly depressing. Creating an international law that would make breaking/circumventing DRM/Copy Protection that's no longer supported legal would be a major step in the right direction. Holding the makers of DRM or digital products accountable for future functionality (ie, removing the DRM before they go out of business) would also be fantastic.
5:56 Ashens, you need to speak with Ross from Accursed Farms (freeman's mind fame) and colloborate with him. Cause you both have a similar problem with dying games. I mean I know he won't see this, but he is spot on with what is happening.
I agree with emulators do not give the thrill and feelings of original devices. Currently playing Amiga games with emulator but missing the joystick, the big tube tv and prayers if the diskette is still in working condition. The thrill of going through the 200 odd disks to find that game you want to play and if lucky, find 1st disk of 4 disk game which for some reason was always hiding completely somewhere else than it should have been.
You obviously have gotten an Amstrad CPC then, I presume? Or a BBC Micro. Or an Acorn Electron? Because no parent around here could be fooled that a c64 or a ZX Spectrum was more than a game machine back in the days.
I would be interested in getting a Commodore 64, but there are a couple problems. First, I'm an American. There were plenty of C64's here in the NTSC territories, but most of the best software came out only in the PAL regions. Second, I don't really have a place for it in my home; the machine itself is fairly small, but the disk drive is tremendous, and you need a monitor. Eh, I think I'll just stick to my Arduinos.
I definitely agree about emulators. Not only because of the hardware (which is important) but also because NES games based a lot of their design on the assumption that you couldn't save state or change game speed or things like that, but not usually in clear ways. The most clear example I can think of is in the Mega Man series, how they would always have a midpoint right before the stage boss in a claustrophobic little hallway, and clearly mark the door to the hallway in the previous room. So you get a clear split between the moment you realize the game has changed, the moment you start preparing, and the moment you start fighting, and the game can play various mind games with you between those points. But of course none of that happens if you use emulator tricks. You could force yourself to not use them, but on a subconscious level you know that those tricks are available and it interferes with your mind's ability to solve problems in the game.
Here's how you solve the problem of online servers going down for those multiplayer games, developers: include ability to play multiplayer locally, in the room of the console with multiple controllers and not even any need for online connectivity. If that Matrix game Stuart was talking about or any other game for that matter didn't provide that ability, talk about a load of horseshit!
The truth starts at 4:50, you are absolutely right about that. We, humans destroy formats (as fast as it comes and goes, and thereby destroy history) by third-party dependency and fast changing complex technology. It's like cd/disk rot, it cannot be 'read' again because it's fysically gone. A simple example of this is a mobile phone that relies on external (complex) services, you never ever able to see how it really was because it's not working and because of that totally useless technology of the past. We are not able to emulate it either because it's too complex. Like Nokia for example, destroyed by Microsoft because of commercial reasons. Just a few years is needed to destroy completly it by externally stop supporting it. And we hire technology services these days, you down own it, for example music, we hire it. You are not able to pay for it? - you lost it (your music playlists/library). Service is not profitable or outdated? - you lost it. It's easy to lost the past when there is no urgency / attention to keep it because it's forgotten, 'old' or gone. Really sad to notice. Can we change it? I don't think so, you must be sober (not drunk lined docile sheep) to remember the black holes - to 'save' the past anywhere else to be able to show it to someone else. But in most situations we are still too depended, we cannot save all the things we care about because most of the things of today are not fysical.
An excellent video
There's something horrifically fitting about Stuart's pretty much first video game being ET.
He was tainted forever, tat became his gold, trash his treasure.
What a sweet remark of damaging puppies with a cartridge. I like his thinking (about testing the quality of game-media here); practical & fun !
Absolutely fantastic. I wholeheartedly agree. There really is something unique and special about playing these games on the original, older hardware that you just can't get through things like emulation.
I know right, I was overjoyed when I learned one of my friends restored a NES because it was my first gaming system growing up.
A shout out to all generous uncles... My uncle gave me his Vic-20, as well as all his hand-me down machines from the early 80's to the early 90's, off the top of my head, Vic-20, 2 different types of C-64, (Also, when my household was burgled while on holiday and my C-64 was taken, he bought me a ZX-Spectrum to use for about a year) a C-128, Amstrad 1512 and then the last machine before I started to buy my own a Amstrad Alt-386 Laptop, just as I was starting college, it was great to use a word processor, program in PASCAL and Q-BASIC, practice using Windows 3.1 and MS-DOS. The only grumble, not so great for games. But I really didn't mind. So thank you Uncle, I believe my childhood would have been computerless.
had a 2600 and that was it for me. just never got in to it.
I used to sit and look through the booklets of my games late at night when I was supposed to be asleep. I used to think I was swotting up and getting better even when I wasn’t allowed to play because my parents were asleep lol ✌🏼
Nice one Ashens. LGR was having the same rant about online gaming services being switched off just yesterday...
I'm going to have to visit the Centre for Computing History if I ever make it to the U.K.!
I was a bit surprised by the Spectrum +2 being black, as I distinctly remembered mine being grey.
As it turns out the one shown must be a +2A or +2B.
Not that it matters, I was just intrigued :)
We need a Centre for Computing History and GOG.com cooperative project on preserving games now :D
We have over 8000 physical games archived (so far (loads more to do!)) which is a fairly simple if time and space consuming. Archiving download only games is a whole different ball game. We are talking to organisations about virtulisation though which is the start ... :)
The Centre for Computing History It's a super cool and super important thing to do. I do hope most rightholders will be also supportive of initiatives like this:)
Don't cartridges, CDs and Tapes degrade a lot if you just store them away somewhere? At least that's what i hear sometimes and do have some personal experience with. Some games I bought in the early 90s on CD, I can no longer play because of degradation of the disc, even though the were stored away from light and heat.
In regards to the video and the existence of +The Centre for Computing History : I think it is very important to keep the knowledge about past programming, games etc and to make it accessible to the public. Digital Devices play such a huge part in our daily lives now, that a big cultural heritage has formed, which is part o human history. It would be a shame if the start of that became lost in time.
Actually lobbying against DRM and (arbitrarily) server-reliant designs would help a lot with future preservation efforts.
As is, a lot of games will be rendered unusable for no other reason than greed, which is incredibly depressing.
Creating an international law that would make breaking/circumventing DRM/Copy Protection that's no longer supported legal would be a major step in the right direction.
Holding the makers of DRM or digital products accountable for future functionality (ie, removing the DRM before they go out of business) would also be fantastic.
There was, it used to be call Underground-Gamer but it got terminated
5:56 Ashens, you need to speak with Ross from Accursed Farms (freeman's mind fame) and colloborate with him. Cause you both have a similar problem with dying games. I mean I know he won't see this, but he is spot on with what is happening.
Totes agree with all points with the good doctor
I agree with emulators do not give the thrill and feelings of original devices. Currently playing Amiga games with emulator but missing the joystick, the big tube tv and prayers if the diskette is still in working condition. The thrill of going through the 200 odd disks to find that game you want to play and if lucky, find 1st disk of 4 disk game which for some reason was always hiding completely somewhere else than it should have been.
Darn. I've already watched these... :c
It's ironic that there has never been a Matrix MMO that has actually lasted.
"We bought it to help with your homework..."
You obviously have gotten an Amstrad CPC then, I presume? Or a BBC Micro. Or an Acorn Electron?
Because no parent around here could be fooled that a c64 or a ZX Spectrum was more than a game machine back in the days.
Never had a computer at home until 1995. High school had BBC Micros from 1989 to 1994 and then they got replaced by PCs as soon as I left.
I would be interested in getting a Commodore 64, but there are a couple problems. First, I'm an American. There were plenty of C64's here in the NTSC territories, but most of the best software came out only in the PAL regions. Second, I don't really have a place for it in my home; the machine itself is fairly small, but the disk drive is tremendous, and you need a monitor. Eh, I think I'll just stick to my Arduinos.
I got advertisement for Destiny 2 at the end of this video. I feel so sorry for future nostalgia junkies :(
ET was a good game, YOU'VE GOT TO READ THE MANUAL
True! Well ... certainly the manual part ... the game was okay :) Certainly not the worst game in history!
@@TheCentreforComputingHistory ...but I was not old enough to read!
ahhhh nostalgia! still sad Sony shut down MAG...
it sucks when games with good online servers get shut down.
What is one game the centre doesn't have but is looking for right now?
Half-Life 3
I definitely agree about emulators. Not only because of the hardware (which is important) but also because NES games based a lot of their design on the assumption that you couldn't save state or change game speed or things like that, but not usually in clear ways. The most clear example I can think of is in the Mega Man series, how they would always have a midpoint right before the stage boss in a claustrophobic little hallway, and clearly mark the door to the hallway in the previous room. So you get a clear split between the moment you realize the game has changed, the moment you start preparing, and the moment you start fighting, and the game can play various mind games with you between those points. But of course none of that happens if you use emulator tricks. You could force yourself to not use them, but on a subconscious level you know that those tricks are available and it interferes with your mind's ability to solve problems in the game.
I'm not even going to say who sent me.
Here's how you solve the problem of online servers going down for those multiplayer games, developers: include ability to play multiplayer locally, in the room of the console with multiple controllers and not even any need for online connectivity. If that Matrix game Stuart was talking about or any other game for that matter didn't provide that ability, talk about a load of horseshit!
The truth starts at 4:50, you are absolutely right about that. We, humans destroy formats (as fast as it comes and goes, and thereby destroy history) by third-party dependency and fast changing complex technology. It's like cd/disk rot, it cannot be 'read' again because it's fysically gone. A simple example of this is a mobile phone that relies on external (complex) services, you never ever able to see how it really was because it's not working and because of that totally useless technology of the past. We are not able to emulate it either because it's too complex.
Like Nokia for example, destroyed by Microsoft because of commercial reasons. Just a few years is needed to destroy completly it by externally stop supporting it. And we hire technology services these days, you down own it, for example music, we hire it. You are not able to pay for it? - you lost it (your music playlists/library). Service is not profitable or outdated? - you lost it. It's easy to lost the past when there is no urgency / attention to keep it because it's forgotten, 'old' or gone. Really sad to notice. Can we change it? I don't think so, you must be sober (not drunk lined docile sheep) to remember the black holes - to 'save' the past anywhere else to be able to show it to someone else. But in most situations we are still too depended, we cannot save all the things we care about because most of the things of today are not fysical.
Very good man
Nah mate you're Simon Pegg.
Was the "do some damage to a puppy" part really a good idea? Could probably have cut that line out, I feel.
you obviously do not watch Ashens
cut it out? obviously it was a joke
P Hampton, meet dark humour.