"Balanced" | Tribes: 3 Rivals Clipdump

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • Made from about 7hrs of gameplay. Pretty scuffed because most of my clips are either from my 50fps laptop, or have messed up bitrate from wrong OBS settings lol. Also my first time editing anything that is more than just putting 2 clips together so was pretty fun to make.
    Hopefully "honor" fusor is in a better state next playtest xd
    Music: Empress by Koraii

ความคิดเห็น • 33

  • @poshizzle
    @poshizzle 7 หลายเดือนก่อน

    Awesome shots ! Enjoyed playing a few games with you.

  • @blu2th1000
    @blu2th1000 9 หลายเดือนก่อน +8

    someone at prophecy really hated mediums

    • @leonm4273
      @leonm4273 9 หลายเดือนก่อน +1

      and lights even more so. right now mediums are better at capping...lights can't do anything best really

  • @chrisriches3876
    @chrisriches3876 8 หลายเดือนก่อน

    -ANNI- here, ggs Jagle

  • @mega_asasin
    @mega_asasin 9 หลายเดือนก่อน +5

    They hated chain so much that they made honorfusor the best weapon

    • @jaagle
      @jaagle  9 หลายเดือนก่อน

      disk speed was so high that it felt like chain anyway xd

  • @BartBarfunkel
    @BartBarfunkel 7 หลายเดือนก่อน

    This montage lasted longer than all my Honor Ball matches

  • @chadtopia
    @chadtopia 3 หลายเดือนก่อน

    Good stuff

  • @SlowPok3Gaming
    @SlowPok3Gaming 9 หลายเดือนก่อน +3

    damnit. I knew I'd be in someones montage lol

  • @Stormwiggers
    @Stormwiggers 9 หลายเดือนก่อน

    It's back........ (smiles with tears in his eyes)

    • @aegisgfx
      @aegisgfx 8 หลายเดือนก่อน

      Its basically the same company that abandoned Tribes: Ascend.. I dont have a good feeling

  • @darkranger116
    @darkranger116 9 หลายเดือนก่อน +3

    Seems like as it stands, the game is going to have the same issue that Ascend had, being that, once you get better at the game, you find less and less reason to play anything other than Heavy

    • @colbyboucher6391
      @colbyboucher6391 9 หลายเดือนก่อน +1

      How did the earlier games avoid that? Seems like the solution would be to just give everyone the same stats

    • @darkranger116
      @darkranger116 9 หลายเดือนก่อน +1

      @@colbyboucher6391 in Starsiege Tribes everyone had access to the same weapons. More armor didnt = more health, it meant you had more Damage Mitigation and could carry more weapons. everyone had the relative equivalent of 100 hp, but mediums and heavies had higher damage reduction and could carry more weapons. Lights = 2 weapons, mediums = 3, and heavies = 4 weapons, i think it was.
      All of the weapons were the same for all armors, save for 1 exception, lights could take laser rifles, and heavies could take fusion mortars. I think those were the only 2 weapons in the entire game that had armor restrictions, but that might have only been in Tribes 2? memory is a bit foggy

    • @FraterOculus
      @FraterOculus 9 หลายเดือนก่อน +2

      @@darkranger116 That was the case for tribes 1 as well

    • @darkranger116
      @darkranger116 9 หลายเดือนก่อน

      @@FraterOculus It was the case, but it had a significantly reduced effect because of the fact that all weapons were the same across the board.
      I specifically remember playing Light in Star Siege tribes and constantly switching my main weapon based on who i was fighting. Keeping a chaingun when i was out flag jumping to contest other lights, and then keeping a plasma gun on me when skirmishing with heavies during a siege.
      I think having a system where everyone has access to the same weapons, and then each weapon gains identity as fulfilling certain armors to counter, ie
      - chaingun > lights, density of fire
      - spinfusor > mediums, consistent splash damage
      - plasma gun > heavies, plasma burns through armor, is the best way to balance it imho.

    • @FraterOculus
      @FraterOculus 9 หลายเดือนก่อน

      @@darkranger116 for sure, the old rock, paper, scissors idea always works, that's why it's still around after so long, it's just built into the universe. Each armor is made to confront at different distances or n different situations, and each has a unique weapon that makes each strong against one and weak against another. But I also question why today we are so obsessed with balance that we take the character out of everything. What if we just let it be unbalanced? I loved all the different choices and characters you could play in Tribes: Ascend, and in the mods for Tribes 1.

  • @MadrickIce
    @MadrickIce 9 หลายเดือนก่อน

    you make it look so easy. great montage/editing

    • @thirtysilver33
      @thirtysilver33 9 หลายเดือนก่อน

      Every shot you don't take you miss.

  • @chasmurphy1227
    @chasmurphy1227 8 หลายเดือนก่อน

    3:26 why did that do no damage? client side only collision?

    • @jaagle
      @jaagle  8 หลายเดือนก่อน

      there were a ton of noregs in the earlier playtests yeah

  • @DISSONV
    @DISSONV 8 หลายเดือนก่อน

    Does the Light class even compete in this game?

    • @jaagle
      @jaagle  8 หลายเดือนก่อน

      no

  • @biasaF
    @biasaF 9 หลายเดือนก่อน

    You are a good player

  • @iScoRpioo
    @iScoRpioo 9 หลายเดือนก่อน

    heavy noob

  • @bwiz6514
    @bwiz6514 9 หลายเดือนก่อน

    Good aim, bad game. Just put physics back between T1/T2, which literally millions of hours of play has determined is the best.

  • @TheKittylord
    @TheKittylord 9 หลายเดือนก่อน +3

    Nice but i think you wouldn stand a chance against Guys with turrets in they base

    • @aesdotjs
      @aesdotjs 9 หลายเดือนก่อน

      Turrets are easy to time jump and avoid

    • @gwentarinokripperinolkjdsf683
      @gwentarinokripperinolkjdsf683 7 หลายเดือนก่อน

      @@aesdotjsyeah but he was joking, hence his use of ebonics

  • @xombiemike
    @xombiemike 9 หลายเดือนก่อน

    It's balanced enough for me, you're just mid-airing all of us like its easy.

  • @geminwanzo6643
    @geminwanzo6643 9 หลายเดือนก่อน

    great movie jangle; liked and subed

  • @chickenNwaffles723
    @chickenNwaffles723 9 หลายเดือนก่อน

    Sick edit man, love the song too!