So does this mod work with the custom chambers and other mods? Since it seems like blanket changes to the game that aren't specific to the base P2 campaign I would love to see if the mod works for modded campaigns or just custom chambers in general.
I don't know. You should give it a shot and if you do please pay this thread a visit to let us know how it went! It's been sensitive to any form of game updates, but i reckon the situation may be different with mods; hopeful it might work out!
@@Stereo3DPlays I tested adding the VR mod to larger standalone mods for portal but none worked. One was so different that it didn't even have any files to overwrite so it just booted like normal with the only changes being from launch potions. The other two just crashed as soon as I tried to start them up. It was worth a shot though, since I found that custom chambers on the workshop worked like a charm. Every one I tried worked great, even ones with custom assets. I didn't try many with new gameplay additions, but given that the portal gun works in VR, I imagine that most wouldn't alter things enough to be a problem(I'm looking at you, paint-gun). Anyways, that's a good enough compromise for me since the workshop is basically endless.
So does this mod work with the custom chambers and other mods?
Since it seems like blanket changes to the game that aren't specific to the base P2 campaign I would love to see if the mod works for modded campaigns or just custom chambers in general.
I don't know. You should give it a shot and if you do please pay this thread a visit to let us know how it went!
It's been sensitive to any form of game updates, but i reckon the situation may be different with mods; hopeful it might work out!
@@Stereo3DPlays I tested adding the VR mod to larger standalone mods for portal but none worked. One was so different that it didn't even have any files to overwrite so it just booted like normal with the only changes being from launch potions. The other two just crashed as soon as I tried to start them up. It was worth a shot though, since I found that custom chambers on the workshop worked like a charm.
Every one I tried worked great, even ones with custom assets. I didn't try many with new gameplay additions, but given that the portal gun works in VR, I imagine that most wouldn't alter things enough to be a problem(I'm looking at you, paint-gun).
Anyways, that's a good enough compromise for me since the workshop is basically endless.