Tutorial: Common problems: Accessed none - Unreal Engine

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 10

  • @zaygt404
    @zaygt404 9 วันที่ผ่านมา +1

    Thank You SO MUCH for this Informative Video!

  • @VVLGANESHK
    @VVLGANESHK 3 ปีที่แล้ว +6

    I am sure you will have lot subscribers in coming days if you continue this series. Great job. 👍

  • @ahmedsameh2384
    @ahmedsameh2384 2 ปีที่แล้ว +2

    using the 2nd is valid function solved it for me, thank you man, god bless you

  • @kronoe6228
    @kronoe6228 ปีที่แล้ว +2

    Hello, I am trying to make a floor visible when colliding with a power up. The error in the video was solved, but in the "Is valid" node, the code goes through the is not valid connector. What can I do?

    • @kronoe6228
      @kronoe6228 ปีที่แล้ว +1

      In my case, the player may fall due to an incomplete platform, so I want the power up to not allow the player to fall. So I thought about adding a floor to this platform and with the "Set visibility" and "Set collision enabled" nodes, make this possible.
      The problem is that the floor never becomes visible and never collidable.

  • @mobildisko579
    @mobildisko579 ปีที่แล้ว +1

    Can we access variables inside a reference within another reference? kind of like referenceception

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว +1

      For sure. But if any of the objects in the sequence is about to be destroyed or is already not referencing an object, then you would get a break in the chain causing an accessed none error.