Hello, I am trying to make a floor visible when colliding with a power up. The error in the video was solved, but in the "Is valid" node, the code goes through the is not valid connector. What can I do?
In my case, the player may fall due to an incomplete platform, so I want the power up to not allow the player to fall. So I thought about adding a floor to this platform and with the "Set visibility" and "Set collision enabled" nodes, make this possible. The problem is that the floor never becomes visible and never collidable.
For sure. But if any of the objects in the sequence is about to be destroyed or is already not referencing an object, then you would get a break in the chain causing an accessed none error.
Thank You SO MUCH for this Informative Video!
Glad to hear you liked it!
I am sure you will have lot subscribers in coming days if you continue this series. Great job. 👍
Thank you for the kind words. :)
using the 2nd is valid function solved it for me, thank you man, god bless you
Thank you, glad to hear that. :)
Hello, I am trying to make a floor visible when colliding with a power up. The error in the video was solved, but in the "Is valid" node, the code goes through the is not valid connector. What can I do?
In my case, the player may fall due to an incomplete platform, so I want the power up to not allow the player to fall. So I thought about adding a floor to this platform and with the "Set visibility" and "Set collision enabled" nodes, make this possible.
The problem is that the floor never becomes visible and never collidable.
Can we access variables inside a reference within another reference? kind of like referenceception
For sure. But if any of the objects in the sequence is about to be destroyed or is already not referencing an object, then you would get a break in the chain causing an accessed none error.