It’s honestly nice to see that you don’t just beat every single level without trying very hard. It makes your videos much more relatable. I wouldn’t mind seeing more difficult challenges where you have to try over and over again to beat them lol
The Baby with Beard and Alien Eyes that you passed might save the run. You don't need to worry about 'stealing kills' when you can't clear the waves, and they also apply lifesteal.
Yeah for sure - definitely was a mistake not to take those in retrospect. I was playing a bit on autopilot and didn't evaluate the exact needs of the build.
Re-written to make more sense: With so much health, I think continuing to take negative armour (and not taking that +3 level up) may have been a mistake? 150 is a lot of health, but while also taking extra damage from the negative armour, and not having enough damage to clear the waves, it made it pretty much impossible to heal after taking any damage. Life steal and consumables don't scale with your health, despite getting 33% life steal. So when you take 44 damage from the buffed rib cage (and 33 from the elite), that's 15 consumables or *132* (on average) attacks to re-heal, compounded by the 1 damage a turn. Probably right when you say at the end not to upgrade the scepters at the end, since they barely get any additional attack speed, so instead prioritizing more movement and armour (and trying to get other dodge than gambling token) to make it easier on the life steal
Yeah I think that's right - the level up armor in particular was a mistake to pass on - the gambling chip I think might still have been right, though I'd have to do some math there. Part of the issue is I just forgot I'd be taking deterministic damage from the ribcages since we had no way to knock them back or kill them quickly, so that caught me off guard
I noticed a lot of elemental damage being offered and wondered why you didn't try to soften them up with some fire damage. Kudos for showing how difficult this combo is, especially on tier 5
Seeing as how the Sick does not have the option to start with Ghost axe or dagger, I think it would be acceptable to use the scepter to pivot into a mostly melee Ethereal build - as long as you stick to 6x ethereal I think it fits the theme. I don't think the scepter only version is doable, the weapon is just too bad without a broken class bonus like Demon to prop it up.
True! I honestly didn't think I would need to optimize the build at first, I thought the big challenge was just getting out of the first few waves, and then the second time around I wanted to beat the challenge - I think it's doable, though might need a lucky Sharp Bullet roll. I'll definitely revisit this one though!
Ok, got it after 3 tries and here are my takes on this : -Focus on dmg only early , way over any defense or economy. You are fragile anyway so you will survive better if you kill the threat and killing will give you way more money than harvesting. - a bit a luck might be required, my winning try had pierce early and it helped a lot between wave 5 and 10 - around wave 10, big turn to focus armor A LOT, hp will already be quite high, armor is what you need. A few good dmg items will be enough at this point(any of the top tier purple or legendary) or a few good blue. - if you get to wave 13/15 you are probably unkillable at this point , 150+hp, 0 to 5 armor and a ton of life steal - GG
if you think about it too hard, the ghost scepter is an economy item already because it means you never have to buy max HP. So it makes sense to deprioritize Harvesting!
Nice! Yeah, I think that was definitely my main error, just not prioritizing clear speed enough. Pierce of course is huge, gets you so many more kills early, but I think even without it I could have done better just skipping the defenses I got. And yeah armor for the late game is critical of course. Thanks for the insight!
This build is very tricky. But looks interesting and in comment sections there is planty of usefull advices (like pass on harvesting, upgrading dmg first and buy armor then). Hope you will come back to this build for a challenge :)
Really like the random/random, and this one seemed really hard. I would have thought getting getting anything that adds to killing and getting life steal would be worth it. And yes, I would have bought the flamethrower just for the life stealing... 😁
Thanks! Yeah this was a doozy - I should definitely have bought stuff like baby with a beard and alien eyes I think, I got too greedy and went on autopilot. Flamethrower would have won it for us for sure!
Moving the conversation here, hopefully that's ok with you. Would you consider flamethrowers to be a better option than Wands? Adding in the eyes surgery on them to make the burn happen faster? Plus the Life Steal? Good combination?
Sure thing! Yes, flamethrowers are much, much better than wands - the rapid attack means you get the best lifesteal in the game, and they apply fire everywhere - I have wands in C or D tier in my tier list, and flamethrowers one of the few weapons that get S tier status!
@Cephalopocalypse I haven't been able to watch through all your videos, about tier lists, unfortunately, but I will definitely make sure to watch them. What is your opinion of Wisdom? I believe it to be no less than A tier for an item. Especially if you have +20% dmg already, then it's just net gains the whole wave. It becomes even better the more of a cushion of % damage you have stacked already, but it pairs insanely well with raw damage numbers too
its intuitive if you use raw numbers. 0% dodge means for every 100 attacks you get hit 100 times going from 0 to 10% dodge means for every 111 attacks you get hit 100 times (+11% more effective ehp then 0) 20% dodge means for every 125 attacks you get hit 100 times (this gives +25% total ehp, +14% over only having 10% dodge) 30% -142 attacks (+17% ehp more then 20 dodge) 40% - 166 attacks (+24% ehp more) 50%- 200 attacks (+34% ehp more) 60%- 250 attacks (+50% ehp more)
Double posting to also say - love seeing these hard runs. runs that always result in a W lose suspense - seeing you take a bad build and give it a great try is very enjoyable. Also ignore all of that and always take the nuke launcher if offered.
Haha yeah - that's almost word for word the explanation I give in my ghost guide :P Given the number of people who ask about it in the comments though, it's clearly not intuitive for a lot of players, so I need to make a video to really clarify it. Also thanks! Glad you enjoyed the run :D
@@Cephalopocalypse Really enjoying your random/randoms -- FWIW, in my opinion you're good with the theme as long as at least half your weapons are that starting weapon, and the other half are in line with the most interesting keyword (elemental, ethereal, etc). On that note, really respect the way in that other (Plank) run you turned down the Flamethrower so that it wouldn't overshadow your starter!
That would certainly be more in line with what most games do, though I worry the numbers in brotato are so large everyone would just become invincible!
Yep, it's perfectly doable with Sharp Bullet. Found it on the fourth try, and I steamrolled until last wave with no problem at all, even killing the bosses.
Nice! Yeah pierce really seems to be the key, once you get on top of the damage curve it should work fine every time, and that's the best way to get there. Cheers for letting me know! :D
This one looks particularly hard, the ethereal weapons seem like they should be better just have a slight curve. But on this one it looks like you were behind from the start. It might be one of those theoretically possible builds but getting piercing would seem to be necessary.
Yeah I think piercing is the key, though I think with some better build decisions I could have won either run maybe - the first try was basically a perfect start, so I feel like I should have been able to manage that one!
@Cephalopocalypse 10:45 isn't explaining the logic behind it really simple though? 0->1% dodge gives you 1% more effective hp while 98->99 does double your effective hp (from getting hit 2% of the time down to 1% is 50% less dmg taken) and from 99->100% dodge would be even more better ;) -edit explaining it was easier than spelling your name lol
Haha, that basically the same explanation I usually give, even with the same example numbers (though in the interest of PURE PEDANTRY I have to point out 1% dodge is a 1.0101%(R) increase in EHP :P). But this is a question that comes up a lot so it will be nice to have a video to point to.
Holy crap man these were nail biting edge of ur seat lvls lmao😂 i thought that the demon with wand was going to be the hardest but this was way wayyy worst
Some of these levels were just insane! I also didn't think this would be too hard once I lived through the first two waves, but you can really see my confidence drain away as I play :P
Yeah, those runs were doomed when you couldn't kill the enemies. Staved of economy was the biggest issue for you, and not getting a lucky pierce item couldn't keep the hordes at bay to out dodge them. Still, props for doing so well, I certainly would have not made it as far as you did.
Yep! There's a maximum number of enemies that can be on the map at a time, so when we fall behind on killing stuff like that, new ones spawning will despawn old ones.
Scope is usually pretty bad value - gaining damage but losing attack speed means you often don't actually increase your dps at all, and you pay a lot for the range, which is mostly useless. On this build we also really need to attack fast for the lifesteal.
Cleared it. Your mistake was to go for econ items. Basically, you ignore EVERYTHING except damage upgrades: flat, attack speed, %dmg and survivability armor & dodge. Gl next time!
I was thinking we wanted to avoid it to not steal kills from the scepters - typically with ethereal weapons you want to avoid any non-weapon sources of damage to maximise stats. Here though it would have been right, we just needed anything to help get kills. What I get for playing lazy!
It’s honestly nice to see that you don’t just beat every single level without trying very hard. It makes your videos much more relatable. I wouldn’t mind seeing more difficult challenges where you have to try over and over again to beat them lol
The Baby with Beard and Alien Eyes that you passed might save the run. You don't need to worry about 'stealing kills' when you can't clear the waves, and they also apply lifesteal.
Yeah for sure - definitely was a mistake not to take those in retrospect. I was playing a bit on autopilot and didn't evaluate the exact needs of the build.
Re-written to make more sense: With so much health, I think continuing to take negative armour (and not taking that +3 level up) may have been a mistake? 150 is a lot of health, but while also taking extra damage from the negative armour, and not having enough damage to clear the waves, it made it pretty much impossible to heal after taking any damage. Life steal and consumables don't scale with your health, despite getting 33% life steal. So when you take 44 damage from the buffed rib cage (and 33 from the elite), that's 15 consumables or *132* (on average) attacks to re-heal, compounded by the 1 damage a turn.
Probably right when you say at the end not to upgrade the scepters at the end, since they barely get any additional attack speed, so instead prioritizing more movement and armour (and trying to get other dodge than gambling token) to make it easier on the life steal
Yeah I think that's right - the level up armor in particular was a mistake to pass on - the gambling chip I think might still have been right, though I'd have to do some math there.
Part of the issue is I just forgot I'd be taking deterministic damage from the ribcages since we had no way to knock them back or kill them quickly, so that caught me off guard
I noticed a lot of elemental damage being offered and wondered why you didn't try to soften them up with some fire damage.
Kudos for showing how difficult this combo is, especially on tier 5
Seeing as how the Sick does not have the option to start with Ghost axe or dagger, I think it would be acceptable to use the scepter to pivot into a mostly melee Ethereal build - as long as you stick to 6x ethereal I think it fits the theme. I don't think the scepter only version is doable, the weapon is just too bad without a broken class bonus like Demon to prop it up.
True! I honestly didn't think I would need to optimize the build at first, I thought the big challenge was just getting out of the first few waves, and then the second time around I wanted to beat the challenge - I think it's doable, though might need a lucky Sharp Bullet roll. I'll definitely revisit this one though!
Ok, got it after 3 tries and here are my takes on this :
-Focus on dmg only early , way over any defense or economy. You are fragile anyway so you will survive better if you kill the threat and killing will give you way more money than harvesting.
- a bit a luck might be required, my winning try had pierce early and it helped a lot between wave 5 and 10
- around wave 10, big turn to focus armor A LOT, hp will already be quite high, armor is what you need. A few good dmg items will be enough at this point(any of the top tier purple or legendary) or a few good blue.
- if you get to wave 13/15 you are probably unkillable at this point , 150+hp, 0 to 5 armor and a ton of life steal
- GG
if you think about it too hard, the ghost scepter is an economy item already because it means you never have to buy max HP. So it makes sense to deprioritize Harvesting!
Nice! Yeah, I think that was definitely my main error, just not prioritizing clear speed enough. Pierce of course is huge, gets you so many more kills early, but I think even without it I could have done better just skipping the defenses I got. And yeah armor for the late game is critical of course. Thanks for the insight!
This build is very tricky. But looks interesting and in comment sections there is planty of usefull advices (like pass on harvesting, upgrading dmg first and buy armor then). Hope you will come back to this build for a challenge :)
Really like the random/random, and this one seemed really hard. I would have thought getting getting anything that adds to killing and getting life steal would be worth it. And yes, I would have bought the flamethrower just for the life stealing... 😁
Thanks! Yeah this was a doozy - I should definitely have bought stuff like baby with a beard and alien eyes I think, I got too greedy and went on autopilot. Flamethrower would have won it for us for sure!
Next do Fisherman but you can't take any baits. Been struggling with that myself :)
That's a rough one for sure! Just a heavily nerfed class overall
Moving the conversation here, hopefully that's ok with you.
Would you consider flamethrowers to be a better option than Wands? Adding in the eyes surgery on them to make the burn happen faster? Plus the Life Steal? Good combination?
Sure thing! Yes, flamethrowers are much, much better than wands - the rapid attack means you get the best lifesteal in the game, and they apply fire everywhere - I have wands in C or D tier in my tier list, and flamethrowers one of the few weapons that get S tier status!
@Cephalopocalypse I haven't been able to watch through all your videos, about tier lists, unfortunately, but I will definitely make sure to watch them.
What is your opinion of Wisdom? I believe it to be no less than A tier for an item. Especially if you have +20% dmg already, then it's just net gains the whole wave. It becomes even better the more of a cushion of % damage you have stacked already, but it pairs insanely well with raw damage numbers too
its intuitive if you use raw numbers.
0% dodge means for every 100 attacks you get hit 100 times
going from 0 to 10% dodge means for every 111 attacks you get hit 100 times (+11% more effective ehp then 0)
20% dodge means for every 125 attacks you get hit 100 times (this gives +25% total ehp, +14% over only having 10% dodge)
30% -142 attacks (+17% ehp more then 20 dodge)
40% - 166 attacks (+24% ehp more)
50%- 200 attacks (+34% ehp more)
60%- 250 attacks (+50% ehp more)
Double posting to also say - love seeing these hard runs. runs that always result in a W lose suspense - seeing you take a bad build and give it a great try is very enjoyable.
Also ignore all of that and always take the nuke launcher if offered.
Haha yeah - that's almost word for word the explanation I give in my ghost guide :P
Given the number of people who ask about it in the comments though, it's clearly not intuitive for a lot of players, so I need to make a video to really clarify it.
Also thanks! Glad you enjoyed the run :D
Hey man love the videos i just started playing brotato cuz of them and i finally got my first danger 4 win. Lol with loud holy crap what an economy
Hey thanks so much! Really great to hear people getting into the game because of the videos - good luck!
IMO I think a big mistake not grabbing a ghost axe or flint early. Bonus stats and clearance on levels 5,6. And it'd be thematic.
It definitely would have been stronger! I was feeling like sticking to exactly the starting weapon for this one, but that obviously didn't work out :P
@@Cephalopocalypse Really enjoying your random/randoms -- FWIW, in my opinion you're good with the theme as long as at least half your weapons are that starting weapon, and the other half are in line with the most interesting keyword (elemental, ethereal, etc). On that note, really respect the way in that other (Plank) run you turned down the Flamethrower so that it wouldn't overshadow your starter!
life steal really should be calculated as a percent of damage dealt, for all characters, if not just specifically sick
That would certainly be more in line with what most games do, though I worry the numbers in brotato are so large everyone would just become invincible!
Yep, it's perfectly doable with Sharp Bullet. Found it on the fourth try, and I steamrolled until last wave with no problem at all, even killing the bosses.
Nice! Yeah pierce really seems to be the key, once you get on top of the damage curve it should work fine every time, and that's the best way to get there. Cheers for letting me know! :D
This one looks particularly hard, the ethereal weapons seem like they should be better just have a slight curve. But on this one it looks like you were behind from the start. It might be one of those theoretically possible builds but getting piercing would seem to be necessary.
Yeah I think piercing is the key, though I think with some better build decisions I could have won either run maybe - the first try was basically a perfect start, so I feel like I should have been able to manage that one!
@Cephalopocalypse 10:45 isn't explaining the logic behind it really simple though? 0->1% dodge gives you 1% more effective hp while 98->99 does double your effective hp (from getting hit 2% of the time down to 1% is 50% less dmg taken) and from 99->100% dodge would be even more better ;)
-edit explaining it was easier than spelling your name lol
Haha, that basically the same explanation I usually give, even with the same example numbers (though in the interest of PURE PEDANTRY I have to point out 1% dodge is a 1.0101%(R) increase in EHP :P). But this is a question that comes up a lot so it will be nice to have a video to point to.
Just tried a run with this: ya I feel like if you dont get pierce before wave nine its a restart.
Yeah - I will revisit this one sometime I think! Hoping for sharp bullet :P
Holy crap man these were nail biting edge of ur seat lvls lmao😂 i thought that the demon with wand was going to be the hardest but this was way wayyy worst
Some of these levels were just insane! I also didn't think this would be too hard once I lived through the first two waves, but you can really see my confidence drain away as I play :P
Yeah, those runs were doomed when you couldn't kill the enemies. Staved of economy was the biggest issue for you, and not getting a lucky pierce item couldn't keep the hordes at bay to out dodge them. Still, props for doing so well, I certainly would have not made it as far as you did.
Yeah exactly - I think pierce is the key, and probably just going for earlier damage rather than messing around with economy
Ghostbuster is what I ended up using to clear sick
Nice!
I notice wierd stuff enemy aliens just disepier they just vanish.
Yep! There's a maximum number of enemies that can be on the map at a time, so when we fall behind on killing stuff like that, new ones spawning will despawn old ones.
21:23 hello why you didnt take a scope?
Scope is usually pretty bad value - gaining damage but losing attack speed means you often don't actually increase your dps at all, and you pay a lot for the range, which is mostly useless. On this build we also really need to attack fast for the lifesteal.
@@Cephalopocalypse true true. Nice play
Man what a stressful run 😅
This was a rough one! If you haven't seen it yet, check out the challenge video where I give it another shot :D
Cleared it. Your mistake was to go for econ items. Basically, you ignore EVERYTHING except damage upgrades: flat, attack speed, %dmg and survivability armor & dodge. Gl next time!
Nice! Yeah more damage seems to be the key.
Why no baby with a beard tho?
I was thinking we wanted to avoid it to not steal kills from the scepters - typically with ethereal weapons you want to avoid any non-weapon sources of damage to maximise stats. Here though it would have been right, we just needed anything to help get kills. What I get for playing lazy!
In paper doesn’t sound too bad but yeah the weapon is really that bad
Yep, you can really see the confidence drain out of me as we play lol
Yea that is a super tough run,