Wow I'm glad to have found this :DDD I am studying animation and just downloaded this rig for my course work, hoping it will work without any problems!
@@builtbycolossus Could you tell me how to use the Proxy Geo and swords together? Also was wondering about using one sword only and throwing it over to the other hand, but the sword control Hand attribute doesn't seem to allow for switching the hands. I guess I'll just add a parent constraint and play with the blend parent for the two hands since that is a solution in front of me :)
@@Siddharth7297 Yeah, that solution might be best for the sword constraints. Also, I've just fixed the sword not appearing with the proxy geo. You should be able to download the new Ninja rig using your same download link :)
@@builtbycolossus just downloaded the updated rig, thanks! I hope you don't mind if I use this comment thread for any future issues I may potentially encounter? I'd also like to share the animation I eventually make with you :D
Hi, I got an issue with the rotations on the C_Root_A_CTRL_0, when I rotate this CTRL and I want to change the single rotation axis on the channel box, the pivot doesn't match with the pivot of the control, I tried to re-download the rig but I got the same error. Do you have any advice?
Hey, not sure if this is something I’m doing or not but when I switch the hands into IK, the fingers break away from the hand slightly, stretching the textures. I’ve tried switching the fingers to IK as well but they remain broken. You can still move them but they are displaced no matter what you do. Any help would be appreciated.
Henry Smalstig hi Henry! This could be a bug. In the mean time, try zeroing out the FK arm controls before switching to Ik and see if that fixes things :)
I use your rig to practice my personal animation and making my reel with it too My little review For this Rig : Your Model and Rigs are so goood! the picker is easy to use too i don no if eyebrows picker is in the wrong side or not. By the way love you guy works D.
Hi amazing rig but i am having problem with metal part it looks completely black on viewport and when i render it doesnt look metallic . Thank u for the rig by the way
Harshal Panchal thanks Harshal! Strange problem. Are you using the proxy texture that comes already applied to the model? Maybe try swapping the proxy texture with the high resolution texture that comes with the download link
Hey there! In terms of a single joint hierarchy and mesh, no currently not. You can export an alembic from Maya to Unreal, however. We only currently have 1 UE5 compatible rig and that is Liz, who is rigged inside UE5 using the Control Rig system.
This is an amazing rig but I'm having some skinning issues around the shoulders on one of my tests. I sent a mail to Built By Colossus but never heard back, is anyone else having this issue?
Can you please tell what's the file size of Ninja textures. I have to cancel it at 900mb because i don't have wifi. I downloaded it on my daily limited data. :-(
Can you show me how to turn on this character's bones ?. I don't know where you put the bones to pop .
Thank you for this! im so excited to dabble into mocap with this rig!
Hey guys does anyone know how to setup the picker available with this rig?
Wow I'm glad to have found this :DDD
I am studying animation and just downloaded this rig for my course work, hoping it will work without any problems!
Siddharth Varshney awesome! Please tell us what you think of him!!
@@builtbycolossus Could you tell me how to use the Proxy Geo and swords together? Also was wondering about using one sword only and throwing it over to the other hand, but the sword control Hand attribute doesn't seem to allow for switching the hands. I guess I'll just add a parent constraint and play with the blend parent for the two hands since that is a solution in front of me :)
@@Siddharth7297 Yeah, that solution might be best for the sword constraints. Also, I've just fixed the sword not appearing with the proxy geo. You should be able to download the new Ninja rig using your same download link :)
@@builtbycolossus just downloaded the updated rig, thanks! I hope you don't mind if I use this comment thread for any future issues I may potentially encounter? I'd also like to share the animation I eventually make with you :D
Siddharth Varshney not at all! Excited to see what animation you come up with :)
Awesome rig, dude!
Major Ambience cheers that means a lot!
Hello Built By Colossus, I was wondering if this model is based on any show, film or real person? Thanks!
Hi, I got an issue with the rotations on the C_Root_A_CTRL_0, when I rotate this CTRL and I want to change the single rotation axis on the channel box, the pivot doesn't match with the pivot of the control, I tried to re-download the rig but I got the same error. Do you have any advice?
Hey, not sure if this is something I’m doing or not but when I switch the hands into IK, the fingers break away from the hand slightly, stretching the textures. I’ve tried switching the fingers to IK as well but they remain broken. You can still move them but they are displaced no matter what you do. Any help would be appreciated.
Henry Smalstig hi Henry! This could be a bug. In the mean time, try zeroing out the FK arm controls before switching to Ik and see if that fixes things :)
@@builtbycolossus It worked. Thank you so much
Henry Smalstig I’m glad!
This helped me a lot, thank you for sharing 🔥🔥🔥
You bet!
I use your rig to practice my personal animation and making my reel with it too
My little review For this Rig : Your Model and Rigs are so goood! the picker is easy to use too i don no if eyebrows picker is in the wrong side or not.
By the way love you guy works D.
I'm learning animation. Thank you very much for this amazing rig!! *Subscribed.
You're welcome. Stay tuned for more videos!
Hi amazing rig but i am having problem with metal part it looks completely black on viewport and when i render it doesnt look metallic . Thank u for the rig by the way
Harshal Panchal thanks Harshal! Strange problem. Are you using the proxy texture that comes already applied to the model? Maybe try swapping the proxy texture with the high resolution texture that comes with the download link
@@builtbycolossus thank u will try
Hello, where can I learn to rig like this it's advance rigging I know basics at the moment? Thanks.
Manojlo Gulic hey man! I’ll be starting a Zoom workshop starting soon, where we’ll be building a character rig from scratch. Hope to see you there!!
@@builtbycolossus Hi, is that zoom webinar?
Manojlo Gulic yeah. Where you’ll get to ask questions as we go
@@builtbycolossus ok great, please let me know when you are live. Thanks.
Manojlo Gulic there’ll be a video posted on this channel with a signup link so make sure you’re subbed :)
Looks really cool, thanks for sharing=)
Thanks Vlad, that means a lot!
Woah...nice bro
yoimen 1 thanks man!
please how can i setup the picker
Hi, I was wondering if this rig is game-ready? Exportable to Unreal Engine by any chance?
Hey there! In terms of a single joint hierarchy and mesh, no currently not. You can export an alembic from Maya to Unreal, however. We only currently have 1 UE5 compatible rig and that is Liz, who is rigged inside UE5 using the Control Rig system.
Hi, is there any Ik/Fk snapping tools for this rig ?
There isn't sorry!
hey! how can i export the fbx of this rig? there are no bones
Hi!
Unfortunately no, Ninja's skeletal hierarchy is not FBX friendly. You will need to export as an alembic cache if you want him in game engines
how do you select the skeleton joints, I want to convert it to fbx thanks
Sorry, ninja’s joint hierarchy was not made for game engines…
how to add the picker?
Amazing! Can you render it using Arnold?
Yep! There is documentation on how to properly apply the provided high res textures to the Arnold shaders :)
this model is best of i see
I'm very lucky to be able to use a great model for free
thanks
No worries!
I have this problem when I scaled it up to 9, the character's hair and ears grew abnormally larger.
Jc Clio hi! This has been fixed in v009 of the rig. Please redownload using the same link :)
Cheers
Can I use this in Blender?
No sorry...
@@builtbycolossus No worries it still looks awesome brother!
This is an amazing rig but I'm having some skinning issues around the shoulders on one of my tests. I sent a mail to Built By Colossus but never heard back, is anyone else having this issue?
I can't download ninja rig how is this
can this be exported to unreal?
Sadly no... Ninja doesn't use a single joint chain.
You'd have to export the alembic animation from Maya and import into Unreal.
Can you please tell what's the file size of Ninja textures. I have to cancel it at 900mb because i don't have wifi. I downloaded it on my daily limited data. :-(
Hope4mation hi! The proxy_textures file should be all you need to see the textures pop up, and their size is majorly smaller :)
Thanks!
Daniel Groenewald welcome!
Awesome man, thanks
You got it!
Great
thank you !
web developer you’re welcome!!