This is so underated. I mean the ideas are just amazing.You should change speed to very slow on the awakend lord usually major bosses are that speed.Cuz if it has 750K *and* is only slow is just kinda unfair.Also Nioce reference (If it was intended to look like a headcrab) 1:26 Also it’s rly cool that ur using old enemies. Amazing job!U r a legend!
Idea: Distraction: HP: infinite (but does not do damage to base) Speed: Fast Immunities: none Ability: N/A Description: this enemy may seem impossible to defeat but it’s all just a trick to distract the towers while the other enemies slip by, plus this enemy does zero damage to your base.
Giving more rewards than polluted is insane considering this seems a good but easier than polluted Also had some ideas for enemies you could add Darksteel fodder: Hp: 250 speed: slow defense: 30% Properties: Lead, toxic stun and fire immune Darksteel warrior: Hp: 1500 speed: average defense: 45% Properties: lead, same immunities as darksteel fodder Darksteel Charger: Hp: 10000 shield: 5000 speed: above average, (very fast once shield breaks) Properties: lead, fire toxic ice and stun immune Darksteel protector Hp: 500 shield: 50 speed: very fast (immobile once shield breaks) Properties: lead, tank, immune to everything besides explosions Ability: when shield is broken becomes immobile to absorb damage Blitzer: like a circuit but stronger Hp: 3000 speed: extremely fast No properties Ability: on death turn nearby non boss enemies into overcharged (overcharged are blitz with only 1000 hp and fast speed that buff nearby enemies speed on death) Levitator: mid game flying enemy Hp: 300 speed: fast Properties: fly Fallen floater: support enemy that causes enemies near him to fly Hp: 5000 speed: slow Properties: fly immune to ice fire and poison Ability: causes any enemies nearby it to float until it is killed giving said enemies the fly property Darksteel angel: late game heavy flying enemy Hp: 30000 speed: slow Properties: lead fly Abilities: darksteel spear barrage: throws 3 darksteel spears at towers Darksteel spear snipe: throws a single spear at a far away tower, can hit cliff towers, killing them instantly, cannot hit towers within 30 studs
I also made a custom enemy one time in my mind. Name: Absorber Speed: *very* slow Shield: 50,000 Health: 75,000 Attributes: 100% defense, tank Immunities: fire
Suggestion: Distorters. 1000 HP, 600 Shield, 10% Defense. Ability: Can Fuse with 2 other Distorters to gain Health and shield. Speed: Very Fast. 2 Fused Distorters: 1500 HP, 1000 Shield. Speed: Fast. Defense: 25%. 3 Fused Distorters: 3000 HP, 1500 Shield. Speed: Average. Defense: 50%. Immunities: Fire, Shock, Energy. The Distorters Combine by being Closer together. For example: if a freezer were to stop a distorter in its tracks while another distorter catches up, it fuses. wave appearance: Wave's 34-Up. Can be Summoned by Uber Mysteries and Ultra Mysteries. Commander's Voice Line when Encountering the Distorters. "New Threat Approaching! These foes Can Fuse to become Stronger and can gain more benefits! Don't use stunning units against these guys! They will get close enough to fuse! We're going to need some heavy damage here!"
U should have added wave entries but it’s still good u also could have included a specific music and played that instead of Polluted Wastelands Music mabye state what ability does and 450k health isn’t to hard this is similar to badlands but without tri lane
im guessing some of your characters are dead or mutated OR infected like elite strong is scout but his skull is showing up to be honest i really liked your art style count me in 300th sub :D
Normal similar Normal Tower Battles Speedy similar Speedy Tower Battles Slow similar Slow Tower Battles Tank similar Tank L4D2 Frost Hero similar Titan Tower Battles
i have a suggestion robot boss hp: 50000 speed: fast shield: 7500 Ability: when the robot boss is at 30000 or 20000 hp it will slowly spawn little skippers there hp: 3000 there speed: as a normal zombie shield: 2500 Ability: they will shot a freeze blast at one of your troops stuntding for 4 seconds same with the robot boss but 8 seconds insted of 4 rule of both the robot boss and the little skippers: ones they die they will come back after 5 rounds
It’s a game that is supposed to be like Tds But like uh worse I guess and uh. Like I wanted to make a thing Called void mode and the enemies are exactly what I wanted to add kinda
Ima make my own version. = Elite Mode = *Wave 1 - 3 Armored Zombie - 12 health Speed - Average Immunity - Stunning - 3 - 5 Light - 1 Health Speed - EXTREMELY FAST , way too fast. Immunity - Energy , Fire , Ice. - 6 - 9 Warhead - 10 Health Speed - Average 60% Defense - 10 - 12 Destroyer - 200 Health Speed - Kinda Fast 20% Defense Ability - Picks up blocks and bashes them at nearby towers which stuns for a long time or throws it at far away towers which stun for a little bit - 13 - 14 Blinder - 20 Health Speed - Fast 1% Defense Ability - Uses a smoke launcher that relases Blinding smoke that blinds everything in range ( big range ) , this doesnt affect towers with hidden detection but Blinder runs faster in the smoke -15 - 20 Spreader - 20 Health Speed - Fast Ability - When destroyed theres a 99% chance a Destroyer spawns , but it aint any normal destroyer its a Destroyer Half Spreader so when that gets killed 3 more mini spreaders spawn which ahve a 50% chance to spawn Light or Warhead - 21 - 22 Jagged Abomination - 3000 Health Speed - Slow Makes all towers deal only 1 damage Ability - When killed releases a mind manipulating gas which makes towers in its range hostile and attack other towers and stun them ( the effect happens for 5 seconds ) - im lazy , 10 likes for part 2? thanks for the few likes , ima make part 2 - 22 - 25 Calamity-Bringer - 10000 Health Speed - Slow 60% Defense Ability - Has smoke grenades on his vest that automatically release gas which makes him a hidden , the grenades run out after 10 seconds , but he also has grenade launchers on his back which manipulate's the towers minds and makes em attack other tower , effect lasts for 5 seconds , he also has a smoke launcher which he shoots at other enemies to make them hidden give them 90% defense and also make them 1.5x faster , when he reaches 2000 health his speed becomes fast and releases poison gas which makes him even faster , when dead , a giant nukes in his heart explodes making all the enemies in the wave a hidden and 30% faster. - 30 ( 25 - 29 just spawns random enemies which i just told , im sure you can imagine it ) Necro-Mania Wave! This wave spawns 3 necromancer bosses with 1000 health , spawns one calamity bringer , and "Awakened Grave-Digger" - Awakened Gravedigger Stats : 40,000 HP , Speed - Extremely Slow , 20% Defense , Immune to everything except ice ( sledger is good counter ) , ability : Spawns 10 Spreaders and 10 Blinders with 20% extra speed. - 34 - 40 Inter-Galactic Circuit - 500 Health Speed - 5x faster than light Makes all towers deal 3 Damage Ability - spawns Mini-Circuits with a lil bit lower speed than Light which make him faster and the speed boost can also stack. - Wave 48 - 50 Poison Angels - 30,000 Health Speed - Extremely Slow Flying Enemy Ability - Flight , wings cannot be broken + it can do an attack where it releases a huge wing explosion that blinds towers and makes enemies around faster , this blinding effect can last for 30 seconds , it also effects nearby cliff towers - Wave 50! Hybrid Boss - 130k Health Speed - Average Immunity to everything except explosions bullets and lasers Ability 1 - MeltDown - Spawns 5 Molten Guards Ablity 2 - Awakened Fallens - Spanws 5 Fallen Heros and fallen guardians Ability 3 - Doubling The Trouble - Does ability 1 and 2 at the same time which releases a shockwave stunning every tower including cliff tower Ability 4 - Nuclear Strikes - Strikes Radioactive lightning to cliff towers and ground towers which also releases a poison that manipulates the towers mind to attack other towers ( effect lasts 3 seconds ) Ability 5 - Unconscious Carrying - when reached 50k Health , it spawns Poison Angels to carry him which brings his speed to Fast level , the angels can be killed but will take some time Ability 6 - Summoning Blackhole - when reached below 10k health , he will go even faster but the poison angels die off , he will use this ability which sucks exactly 3 towers and destroys them forever , and the place they got placed in is not available Ability 7 - When dead , he will spawn 20 Lights with 3 Hp , When that gets killed , you win Reward - 5k Coins , 150 gems* GG
I like how this mode includes removed enemies
Yeah Is cool
Yea
And enemies from
Tower battles and tower battles battle front
@@theunforgiving4423 that’s just
Inspiration
Still
The polluted wastelands music makes it so good! Good job.
Thx
@@_syuri7676it is impossble for them to add gem and if they will it will be 50 or less
@@_syuri7676and the xp is too much
@@Mohammed-do3diits called impossible for a reason
@@Mohammed-do3di🤓and the xp is too much
Sorry I make Tank 2 Alike El goblino,because Idk what I add in head tank 2 then I add horn.Sorry Everyone.
It’s ok :D
Ou could of added a cyber version of the tank
With tubs and metal plating over it body
this is actually pretty cool ngl
I swear, this mode is made to bully electroshoker and toxicgunner, those shock and poison immunites hit different
i know right
Eat the former gods
2:04 nah bro
it's kinda look like el goblino from doors
final boss:
APEX PREDATOOOOOOR!!!
*Immunites poison*
Me:i fail to see the problem
I mean, I guess its immune to Jester's 3rd bomb ?
And toxicgunner
Tank 2 looks like buff el goblin
Of course the one fanmade mode called impossible is actually balanced
No this doesn't seem ba
Balanced at all
@@sciencemoth8669 there is something called the edit button
@@sciencemoth8669it kinda is actually
@@Lightingboiiii no it's not. I have coded td games a long time ago and this isn't anywhere near balanced
This is so underated.
I mean the ideas are just amazing.You should change speed to very slow on the awakend lord usually major bosses are that speed.Cuz if it has 750K *and* is only slow is just kinda unfair.Also Nioce reference (If it was intended to look like a headcrab)
1:26
Also it’s rly cool that ur using old enemies.
Amazing job!U r a legend!
What about gunslinger?
Actually its not it re colours enemies and doesnt have a good idea for the name like random.
uhh why amazing.you make you leave youtube?
amazing.You
amazing.you
i like this idea too, so much creative dude congradulations!!!
800th sub! Earned it :)
harder than hardcore imagine no medic
Spam Heal ability lol
@@_syuri7676jsvrbdadljvdlhdlhdjlwdljldjkdlhazkhcalhagkaskhcaqkhhsakhcwkhfsvksvkkscshlaogagiafuiafyoagiagiaohcLhvalvzalbavkajvaivaivavjaciaiggagiagigahiaiggaigagiaviaguaucucaigCdjkkxjdjdjdjdjdjfhfhdhdheidjfyfjfjfjfjfjjcjjjjkj
@@brians_army huh
@@_syuri7676 e
E
Nice to see soul stealer awaken fallen king
Imagine the ultra mystery spawning a void reaver as soon as it spawns
New:oh look nice fanmade tank!
Og:i have seen that years ago
Stun for 15 seconds is crazy💀
Idea:
Distraction:
HP: infinite (but does not do damage to base)
Speed: Fast
Immunities: none
Ability: N/A
Description: this enemy may seem impossible to defeat but it’s all just a trick to distract the towers while the other enemies slip by, plus this enemy does zero damage to your base.
really good it's like hardcore but a little easier really good hand congratulations and I hope the creators of Tds add it the ideas are really good
actually no this is way harder
It depends on wave format, income, and other things
Wave 3 already has like 100+ hp bruh that’s impossible for any tower 0:40
This is basically the new fallen rework plus hardcore
The tank has 7300 health in fallen rework while the tank in impossible mode has 8000hp
2:03 nah el goblino was pumping iron while waiting for floor 2💀
Giving more rewards than polluted is insane considering this seems a good but easier than polluted
Also had some ideas for enemies you could add
Darksteel fodder:
Hp: 250 speed: slow defense: 30%
Properties: Lead, toxic stun and fire immune
Darksteel warrior:
Hp: 1500 speed: average defense: 45%
Properties: lead, same immunities as darksteel fodder
Darksteel Charger:
Hp: 10000 shield: 5000 speed: above average, (very fast once shield breaks)
Properties: lead, fire toxic ice and stun immune
Darksteel protector
Hp: 500 shield: 50 speed: very fast (immobile once shield breaks)
Properties: lead, tank, immune to everything besides explosions
Ability: when shield is broken becomes immobile to absorb damage
Blitzer: like a circuit but stronger
Hp: 3000 speed: extremely fast
No properties
Ability: on death turn nearby non boss enemies into overcharged (overcharged are blitz with only 1000 hp and fast speed that buff nearby enemies speed on death)
Levitator: mid game flying enemy
Hp: 300 speed: fast
Properties: fly
Fallen floater: support enemy that causes enemies near him to fly
Hp: 5000 speed: slow
Properties: fly immune to ice fire and poison
Ability: causes any enemies nearby it to float until it is killed giving said enemies the fly property
Darksteel angel: late game heavy flying enemy
Hp: 30000 speed: slow
Properties: lead fly
Abilities: darksteel spear barrage: throws 3 darksteel spears at towers
Darksteel spear snipe: throws a single spear at a far away tower, can hit cliff towers, killing them instantly, cannot hit towers within 30 studs
must of the enemies is from pw2 but 5% less hp butt the final boss more easier then nuclear monster and i like you restored some enemies from old tds
Return of Enemy
Nice fan made
The hp of all enemies is similar to the new fallen rework,
There’s modifiers here by the way, like all of them are replaced with enemies based on harder versions. And capped health on 300.
beta mode lol
@@_syuri7676 Not enemies beta, there are no breakers, it changes stats of enemies too. It's some sort of another special mod. Also HP locked (300)
@@geri3245 i miss old enemy😔
@@geri3245 the tank 2 had the enemies beta model btw, so did boomer 2
I think the ninjas should stun tower with the Shuriken‘s
I like this but I think awk fallen king would be a better fit
2:48
Bro really designed a creeper as a enemy
Its a old enemy are you not a og bruh
@@williamrusselledgarokomala6118 he was making a joke bruh do you have a sense of humour bruh
If there is a multiplier enemy like in TDX, this is really impossible.
This should be added to tds
I hope this becomes a actual gamemode
Then you need lv 70+ for voting it
Yo if u do tower battles robotic mode ill sub🥺
el goblino 2:03
Nice but no hate if you could add something called an enemy plane it would sound good
plane?
@@_syuri7676 yes i know it sounds weird
The thing that’s actually impossible is how fast most of the enemies here are going
think aoe is best choice
commander takes fallen mode wave 20 seriously
"quick and tough enemies are coming in quick!"
"literally back to 2019" ah mode but its really good ngl
I like how elite strong comes after the necromancer that can spawn him
Unlocked secret tower:🤫
I also made a custom enemy one time in my mind.
Name: Absorber
Speed: *very* slow
Shield: 50,000
Health: 75,000
Attributes: 100% defense, tank
Immunities: fire
I think the old enemies should be fallens,like:Fallen Carrier,Fallen Controlled,Fallen Witch Doctor and etc...
This mode is amazing! Like deleted enemies, This mode really good wanna play it
Suggestion:
Distorters.
1000 HP,
600 Shield,
10% Defense.
Ability: Can Fuse with 2 other Distorters to gain Health and shield.
Speed: Very Fast.
2 Fused Distorters: 1500 HP, 1000 Shield. Speed: Fast. Defense: 25%.
3 Fused Distorters: 3000 HP, 1500 Shield. Speed: Average. Defense: 50%.
Immunities: Fire, Shock, Energy.
The Distorters Combine by being Closer together.
For example: if a freezer were to stop a distorter in its tracks while another distorter catches up, it fuses.
wave appearance: Wave's 34-Up.
Can be Summoned by Uber Mysteries and Ultra Mysteries.
Commander's Voice Line when Encountering the Distorters.
"New Threat Approaching! These foes Can Fuse to become Stronger and can gain more benefits! Don't use stunning units against these guys! They will get close enough to fuse! We're going to need some heavy damage here!"
Bro these immunities are fucking wild
because this is a impossible
Epik
This is like Polluted wastelands 2
No you wrong
me and my lvl 300 friends: yay a challenge
awakened guardian is basically soul stealer
We need medic army with this one🔥🔥🔥🗣️🗣️🗣️
Tank 2 looking like el goblino hit the gym 💀
i have a event sugestion "The Retro Event" like ye idk the retro enemyes so can u make them? THX!
u predicted it lol
Some are old tds enemies sk i like dis
Egg after solo only using scout and minigunner :ez
its sick i wish devs added that
2:03
💀
Bro made El Goblino before El Goblino
BUT I REMAKE NOW
here th-cam.com/channels/U72nQcTl0O97TxOrHNFb3w.htmlcommunity?lb=Ugkx5IlU2N2IWLvql-MszMKFBzbebggcT_E6
👍👍👍
U should have added wave entries but it’s still good u also could have included a specific music and played that instead of Polluted Wastelands Music mabye state what ability does and 450k health isn’t to hard this is similar to badlands but without tri lane
The models were so creative
Hard-core version 2 be like:
what do u use to draw / trace them?
You're good keep it up❤
0:29 nah cause why does he looks like my pfp 💀💀😱🗣🔥
ong he brought some old enemies back!!1
im guessing some of your characters are dead or mutated OR infected like elite strong is scout but his skull is showing up
to be honest i really liked your art style count me in 300th sub :D
very cool idea
tank2 lookin fimilliar...
The zombies are very similar to the monsters in other games
Normal similar Normal Tower Battles
Speedy similar Speedy Tower Battles
Slow similar Slow Tower Battles
Tank similar Tank L4D2
Frost Hero similar Titan Tower Battles
i just love how very fast enemies have only 1 keg
swarm is like creeper
Great reward, if this mode exist I can grind for g crate and engineer at the same time
i have a suggestion
robot boss hp: 50000 speed: fast shield: 7500
Ability: when the robot boss is at 30000 or 20000 hp it will slowly spawn little skippers there hp: 3000 there speed: as a normal zombie shield: 2500
Ability: they will shot a freeze blast at one of your troops stuntding for 4 seconds same with the robot boss but 8 seconds insted of 4 rule of both the robot boss and the little skippers: ones they die they will come back after 5 rounds
The super duper scooper insane mode💀💀
I like how you make speedy higher hp than normal
that red big monster looks like from doors
I just make first this tank2
This is the enemies from Polluted wastelands 2 + removed enemie from 2019
i miss old enemy removed
Freezer would be happy
0:00 if your health is 300 then it’s already a modifier: hp locked
ok what is that lock hp?
@@_syuri7676 Health always starts at a certain number no matter player level.
@@tornadojack8170 ok
Neat and nogalstic, but the final boss hp should be increased to more than a million
It unfair bro
@@honguyen4634 wdym nuclear monster has 1.5 million hp and he is still beatable
@@hexagon250yeah only if 4 people all have maxed accelerators by the end and the commander chaining is good and the medic abilities are timed right
sounds like a super beefed up hardcore-softh-polluted wasteland mix
Tbh if you made molten boss,grave digger,and fallen king in this mode and remake it into a slight stronger enemy i would like it even more.
yo this is dope good work
I like the stuff from the inasne mode
Like to see those og enemies bro
dang it i must grind this mode fast as possible
lol tank looks like el goblino from doors
Tank 2:yES IM BIG GOBLINO
@@_syuri7676 HAHHAHAHAHAHAHAHHAHA
When this mode was harder than polluted 💀
Tank 2 is probably originated from El Goblino in DOORS
Good job
2:04 bros look very simple to El goblino
sir is smiliar.
@@_syuri7676 sor I bad know English
@@Theduckyarmy you a other language
Awakened Guardian is basically soul stealer
more like awakened soul stealer
Basically og tds insane mode
Thought it would be awakend fallen king on the end 😂😂😂
Its cool
This would be cool if I could add this to my Un finished tower defense game -Cyborg tower defense
What?
Ok
So
It’s a game that is supposed to be like Tds But like uh worse I guess and uh. Like I wanted to make a thing Called void mode and the enemies are exactly what I wanted to add kinda
@@Bosszombie879 make enemy old 2019 back
Could I use your idea for my game or nah
cant forget the tank2 in the icon is el goblino buffed
Ima make my own version.
=
Elite Mode
=
*Wave 1 - 3
Armored Zombie - 12 health
Speed - Average
Immunity - Stunning
-
3 - 5
Light - 1 Health
Speed - EXTREMELY FAST , way too fast.
Immunity - Energy , Fire , Ice.
-
6 - 9
Warhead - 10 Health
Speed - Average
60% Defense
-
10 - 12
Destroyer - 200 Health
Speed - Kinda Fast
20% Defense
Ability - Picks up blocks and bashes them at nearby towers which stuns for a long time or throws it at far away towers which stun for a little bit
-
13 - 14
Blinder - 20 Health
Speed - Fast
1% Defense
Ability - Uses a smoke launcher that relases Blinding smoke that blinds everything in range ( big range ) , this doesnt affect towers with hidden detection but Blinder runs faster in the smoke
-15 - 20
Spreader - 20 Health
Speed - Fast
Ability - When destroyed theres a 99% chance a Destroyer spawns , but it aint any normal destroyer its a Destroyer Half Spreader so when that gets killed 3 more mini spreaders spawn which ahve a 50% chance to spawn Light or Warhead
-
21 - 22
Jagged Abomination - 3000 Health
Speed - Slow
Makes all towers deal only 1 damage
Ability - When killed releases a mind manipulating gas which makes towers in its range hostile and attack other towers and stun them ( the effect happens for 5 seconds )
-
im lazy , 10 likes for part 2? thanks for the few likes , ima make part 2
-
22 - 25
Calamity-Bringer - 10000 Health
Speed - Slow
60% Defense
Ability - Has smoke grenades on his vest that automatically release gas which makes him a hidden , the grenades run out after 10 seconds , but he also has grenade launchers on his back which manipulate's the towers minds and makes em attack other tower , effect lasts for 5 seconds , he also has a smoke launcher which he shoots at other enemies to make them hidden give them 90% defense and also make them 1.5x faster , when he reaches 2000 health his speed becomes fast and releases poison gas which makes him even faster , when dead , a giant nukes in his heart explodes making all the enemies in the wave a hidden and 30% faster.
-
30 ( 25 - 29 just spawns random enemies which i just told , im sure you can imagine it )
Necro-Mania Wave!
This wave spawns 3 necromancer bosses with 1000 health , spawns one calamity bringer , and "Awakened Grave-Digger"
-
Awakened Gravedigger Stats : 40,000 HP , Speed - Extremely Slow , 20% Defense , Immune to everything except ice ( sledger is good counter ) , ability : Spawns 10 Spreaders and 10 Blinders with 20% extra speed.
-
34 - 40
Inter-Galactic Circuit - 500 Health
Speed - 5x faster than light
Makes all towers deal 3 Damage
Ability - spawns Mini-Circuits with a lil bit lower speed than Light which make him faster and the speed boost can also stack.
-
Wave 48 - 50
Poison Angels - 30,000 Health
Speed - Extremely Slow
Flying Enemy
Ability - Flight , wings cannot be broken + it can do an attack where it releases a huge wing explosion that blinds towers and makes enemies around faster , this blinding effect can last for 30 seconds , it also effects nearby cliff towers
-
Wave 50!
Hybrid Boss - 130k Health
Speed - Average
Immunity to everything except explosions bullets and lasers
Ability 1 - MeltDown - Spawns 5 Molten Guards
Ablity 2 - Awakened Fallens - Spanws 5 Fallen Heros and fallen guardians
Ability 3 - Doubling The Trouble - Does ability 1 and 2 at the same time which releases a shockwave stunning every tower including cliff tower
Ability 4 - Nuclear Strikes - Strikes Radioactive lightning to cliff towers and ground towers which also releases a poison that manipulates the towers mind to attack other towers ( effect lasts 3 seconds )
Ability 5 - Unconscious Carrying - when reached 50k Health , it spawns Poison Angels to carry him which brings his speed to Fast level , the angels can be killed but will take some time
Ability 6 - Summoning Blackhole - when reached below 10k health , he will go even faster but the poison angels die off , he will use this ability which sucks exactly 3 towers and destroys them forever , and the place they got placed in is not available
Ability 7 - When dead , he will spawn 20 Lights with 3 Hp , When that gets killed , you win
Reward - 5k Coins , 150 gems*
GG
E
and buffed towers 💪
farm: level 1
50$
cost:250$
farm:lv 2
125$
cost:200$
farm:level 3
450$
cost:500$
farm: level 4
850$
cost:1,000$
farm: level 5
1,750$
cost:1,700$
scout: level 1
dmg: 1
fire rate: 1s
cost:300$
scout: level 2
•Can see hiddens
range: 10
fire rate: 0.8s
cost:650$
scout: level 3
dmg: 2
range: 13
cost:1,500$
scout: level 4
dmg: 5
fire rate: 0.3s
range: 18
cost:4,500$
sniper: level 1
dmg:8
fire rate: 4s
•flying detection
cost:500$
sniper: level 2
dmg: 10
range: 28
fire rate: 3.8s
•hidden detection
cost: 1,000$
sniper: level 3
dmg: 18
range: 30
fire rate 3.32s
cost: 3,500$
sniper: level 4
dmg: 50
range: 44
fire rate: 2.5s
cost:8,500$
soldier: level 1
dmg: 1
burst count: 4
fire rate: 0.45s
cooldown: 1s
range: 15
cost: 525$
soldier: level 2
dmg: 2
range: 17
•hidden detection
cost:1,100$
soldier: level 3
burst count: 6
fire rate: 0.3s
cost:3,000$
soldier: level 4
dmg: 6
fire rate: 0.25s
burst count: 8
cooldown: 0.5
cost:6,200$
militant: level 1
dmg: 2
fire rate: 0.3s
range: 18
cost: 1,450$
•hidden detection
militant: level 2
dmg: 4
range: 20
cost:2,750$
militant: level 3
dmg: 6
fire rate: 0.15s
range: 20
cost:6,500$
militant: level 4
dmg: 10
fire rate: 0.1s
range: 26
cost: 8,650$
demoman: level 1
splash dmg: 5
fire rate: 2.85s
explosion range: 6.5
range: 10
cost: 650$
demoman: level 2
splash dmg: 10
aim time: 0
fire rate: 2.55s
cost:1,250$
demoman: level 3
explosion range: 8.5
fire rate: 1.45s
range: 15
splash damage: 15
cost: 3,125$
demoman: level 4
splash dmg:38
fire rate: 1s
range: 18
cost:9,000$
freezer: level 1
dmg: 1
freez time: 1.5s
fire rate: 2.35s
range: 10
cost: 800$
freezer: level 2
dmg: 2
freezing time: 1.75s
• hidden detection
cost: 1,450$
freezer: level 3
fire rate: 1.5s
range:16
cost:3,050$
•hidden detection
freezer: level 4
dmg:3
•chain dmg
freezing time: 2.5s
fire rate: 1.25s
range:15
cost:6,000$
freezer: level 5
•Ice Age
freezing enemies 15 at range for 4sec. after that they slow down by 35% for 8sec
cooldown ability: 45sec
new weapon: mini ice cannon
splash dmg: 5
freezing time: 4s
fire rate:0.75s
burst count: 6
range: 18
cost:11,250$
shotgunner: level 1
dmg: 2x7
fire rate: 1.5s
range:8
cost:750$
shotgunner: level 2
dmg: 4x10
fire rate: 1.25
• hidden detection
cost: 2,000$
shotgunner: level 3
dmg: 6x12
range: 10
pierce:3
cost:5,500$
shotgunner: level 4
dmg: 8x16
fire rate: 0.95s
range: 15
pierce:4
cost: 16,000$
paintballer: level 1
spash dmg:2
fire rate:1.5s
range: 15
explosion range: 3
painballer: level 2
fire rate:1s
range: 18
•hidden detection
cost: 1,150$
paintballer: level 3
splash dmg:5
explosion range:5
cost:1,800$
paintballer: level 4
•slow enemies
range: 20
fire rate: 0.8s
4,350$
paintballer: level 5
•paint storm
paint storm ranges 20
it slows every enemies around him
and deals 5 dmg per 2s
poison dmg
•new weapon
paint cannon
•chain
splash dmg: 7
fire rate: 0.55s
explosion dmg: 8
cost: 8,250$
hunter: level 1
dmg:5
fire rate: 2.3s
range:18
hunter: level 2
• hidden detection
dmg: 10
range: 20
fire rate: 1.85s
hunter: level 3
•flying detection
dmg: 18
range: 24
fire rate: 1.45s
hunter: level 4
dmg: 40
range: 30
fire rate: 1.25s
I ain’t reading allat
Jagged abomination and intergalactic circuit are literally impossible to kill
Nice idea but I had a similar idea in 2023 called chaos mode
goblino is here
yea but i make he first
@@Therealonexda.....ok?
You make tank 2 like el goblino from doors
but no nose
Awesome