Bethesda Mod School: AI 101: Package Basics

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 7

  • @chemicalbacon5210
    @chemicalbacon5210 4 ปีที่แล้ว +4

    0:00 Preamble
    1:30 Package screen walk-through
    V Package elements V
    7:10 Location packages
    10:38 Unlock on arrival
    11:30 Allow eating
    11:58 Allow sleeping
    12:15 Allow conversation
    12:47 Idle & furniture markers
    14:09 Allow sitting & special furniture
    14:50 Allow wandering
    15:32 Allow sleeping, energy
    17:02 Use owned refs only
    18:41 Travel preferred path
    19:47 Restrict sandbox targets
    21:45 Allow height difference
    ====================
    23:15 Sequences, procedures & editing packages
    25:20 Flags
    30:52 Conditions

  • @Drenamow
    @Drenamow 4 ปีที่แล้ว +2

    Kinggath not only changed how I play fallout 4 forever but is now also teaching me how to mod my game, love your content, HUGE fan of sim settlements! Keep it up!

  • @Trigger444x
    @Trigger444x 4 ปีที่แล้ว +1

    (7:24) Regarding unit radius: the default pipboy light sphere range is 800 units. It's also very easy to change that radius in the CK. Then you can jump in game and easily see how big that radius is by the light.
    I always use a flashlight mod, and customize the light texture, range etc. So if you're using one, you may want to disable it and use the default light if to measure out a distance.

  • @tahouston
    @tahouston ปีที่แล้ว

    Amazing video!
    Was there ever a part two made for this? Would love to see one!

  • @nastybonkers7044
    @nastybonkers7044 4 ปีที่แล้ว

    Hey kinggath I’m having major problems with sim settlements on Xbox it’s made my game extremely buggy, wondering if you had a solution

  • @StarkoftheNorth
    @StarkoftheNorth 4 ปีที่แล้ว

    Can this guy stop beeing so productive? I am starting to feel really lazy over here 😂

    • @Drenamow
      @Drenamow 4 ปีที่แล้ว +2

      for real tho 😂