“It’s my Turn” Upon sap allows you to control the sentry Engineers repair speed reduced by 30% Engineers unable to destroy sentry Upon sapping a sentry it replaces your Sapper with a joystick Can only sap 1 Sentry at once Sentry fire speed -25%
(I decided to rework your sapper idea to make it more ((what I veiw as)) balanced) The En passant Level 20 Sapper Take control of ("Wrangle") an enemy sentry for a short period of time. (Sentry shield not applied) While in use, the sentry is able to be damaged and destroyed by enemies. En Passant deals less periodic damage to sentry equal to half speed of normal sapper. Sapper takes three wrench hits to be removed from sentry. Sapper is able to be removed by any enemy class by damaging sentry. (Sapper health equal to ⅓ of sentry health) Sentry ammo drains 2x as fast. 10 second recharge time. Only able to sap a sentry building, unable to sap any other buildings. Disguise removed while controlling sentry. No random critical hits
@@Pikminbro +Sentries converts to your team when sapped -takes twice as long to sap -sentry takes damage over time and cannot be repaired -converted sentries are always level 1
honestly thats a good weapon idea for spy; the drawback could be that once its hijacked it can only fire or do its thing with spy’s wrangler, it cant fire on its own
I love the Animation Dude 😎😎 Dang it's scary that a Spy can use and control a Sentry with a Sapper. And imagine an Engineer couldn't destroy his own sentry due to the Pad which wouldn't allowed his command. The concept of a Spy using controlling a sentry is impressive and terrifying at the same time & Good animation my friend!
Weapon concept: The sentry doesn’t take damage from the dapper but the spy gets to control the sentry like a wrangler, have to deal 150 damage or engie 1 hit with a wrench to get rid of it
Their was a weapon showcase that did the same idea, take over engineer's buildings, the difference was the sentry was still automated and eventually self distructs after a while. This animation is just as cool
That idea just might make spy's sapper more dangerous. Just think the backline is safe. Think again if a spy can control the sentry before its destruction......
peak animation you have single-handedly saved tf2
This is actually so good holy shit. And that's a terrifying idea for a Spy weapon, Valve please don't get any ideas
“It’s my Turn”
Upon sap allows you to control the sentry
Engineers repair speed reduced by 30%
Engineers unable to destroy sentry
Upon sapping a sentry it replaces your Sapper with a joystick
Can only sap 1 Sentry at once
Sentry fire speed -25%
I like more the idea of the sentry changing colors, changing sides.@@JoelPoelton
@@isjustaaron then the sapper would be a paint bucket
This was PEAK animation! Thanks for another banger!
(I decided to rework your sapper idea to make it more ((what I veiw as)) balanced)
The En passant
Level 20 Sapper
Take control of ("Wrangle") an enemy sentry for a short period of time. (Sentry shield not applied)
While in use, the sentry is able to be damaged and destroyed by enemies.
En Passant deals less periodic damage to sentry equal to half speed of normal sapper.
Sapper takes three wrench hits to be removed from sentry.
Sapper is able to be removed by any enemy class by damaging sentry. (Sapper health equal to ⅓ of sentry health)
Sentry ammo drains 2x as fast.
10 second recharge time.
Only able to sap a sentry building, unable to sap any other buildings.
Disguise removed while controlling sentry.
No random critical hits
No random crits normal
now that, would cause chaos for us if that was in the game
The only bad thing about this animation is that its underrated
This is actually a good idea for a sapper
It would need something like reduced firing speed and damage or it would be too op
@@Pikminbro
+Sentries converts to your team when sapped
-takes twice as long to sap
-sentry takes damage over time and cannot be repaired
-converted sentries are always level 1
@@TheBreathingLassChange it so it would take normal time to sap, it would stay at the same level, but you can only sap one sentry
This is amazing! Ive actually had that idea for a while now, but instead of wrangling it just turns colors and switches teams.
honestly thats a good weapon idea for spy; the drawback could be that once its hijacked it can only fire or do its thing with spy’s wrangler, it cant fire on its own
I love the Animation Dude 😎😎
Dang it's scary that a Spy can use and control a Sentry with a Sapper. And imagine an Engineer couldn't destroy his own sentry due to the Pad which wouldn't allowed his command. The concept of a Spy using controlling a sentry is impressive and terrifying at the same time & Good animation my friend!
Weapon concept:
The sentry doesn’t take damage from the dapper but the spy gets to control the sentry like a wrangler, have to deal 150 damage or engie 1 hit with a wrench to get rid of it
This is peak cinema peak storytelling
Sick SFM
I could see a sapper that could take over the sentry...but that's hella scary O_O
Their was a weapon showcase that did the same idea, take over engineer's buildings, the difference was the sentry was still automated and eventually self distructs after a while.
This animation is just as cool
im subbing fire animation
Dude, great job man
Camera work is amazing
Fun fact
This was a sapper idea for mvm
This is how i think it would work in non mvm circumstances
Approved 👍
damn nice animation
That idea just might make spy's sapper more dangerous. Just think the backline is safe. Think again if a spy can control the sentry before its destruction......
Lmao that ending with spy on the ground 10/10
It's really good. But with a little more polish, you can become even better. You have great potential Zup.
I've heard of this idea before. Still good.
Fucking Hoovytube should learn from this creation
The animation is the only thing he is always good at
He returned!!
cool pretty nice
The art of war? More like the art of misdirection. How creative
Хорошая анимация
what would we call this sapper tho?
@@brownberryking read the description