Really impressive how you manage to tackle Ansur, with 4200 hp especially as it forces you to survive multiple energy hoard attacks. Out of curiosity how did some of the earlier fights (Like Ketheric, Grym, Nere) go before you had all of the build optimized and endgame equipment?
Great question. Pre-Nerf(Stronger Bosses) Ansur is insanely hard and honestly really close to impossible without DI. Even with DI, the sheer number of things that can go wrong here is ludicrously high. Since I made this video the mod author nerfed this fight and its way more manageable now. Grym: TB OH Monk will do the majority of the damage. You need to carefully manage who the last party member to the hit the boss is. He will always try and attack the last one who hit him. This way, you can kite the boss around the room, and its not really a hard fight past that. Nere: He has 2 extra actions and can cast some deadly level 5 spells, but he can be crowd controlled pretty easily. IIRC Stunning strike works on him. Use that +5 initiative elixir and just control him the entire fight. Ketheric: Pre-Nerf, If you didn't have the nightsong, this fight is really tough. He hits 4 times and can use bonus actions smites. A good strategy is going to be to have a frontliner that stacks CON and flat damage reductions to tank the damage. Use warding bond so that they can survive at least one turn. I believe he was nerfed to have less actions and less legendary resistance, so he's slightly easier now. With Nightsong I don't think he's very hard. Just keep her healed.
Have you listed your mod list somewhere? I was searching your subreddit for it XD. Specifically what hp scaling and stat increases for tacti +, and your rebalancing mods. Making a nexus collection for all of these might also be helpful for people new to modding looking to make their game difficult. Thanks :)
I am actually working on getting them merged into a single mod right now, but re-balancing mods are causing changes to the base game that bork things. Working with 2 mod authors to tune it to what I think will be best. Within the month it will be finished, but until then, I ran theses settings in this video: 300%, scaling stats, and then pre-nerf stronger bosses(pre patch 3) with flat stats. I recommend no more then 150% HP on tact+ up until you reach act 2, after that, go ham. For re-balancing ones, pick one that suits you best. 5e rules, kombat series and zerds rules are all good picks until I sort out the one specific to this modlist.
@@exoethan are you using the scaling stats listed on the stronger bosses page or tacti +? and which bonus specifically? I was originally using scaling when i wasnt using stronger bosses but im assuming scaling+ strong bosses would just be a miss fest XD. Im reading your guides rn to hopefully begin a similar difficult run to yours. Your doing amazing work for all the min-maxers out there so thank you so much for all the effort and detail you put into this! Makes my 8th playthrough a whole new experience
@@rudy3418 here, for the sake of making it simple: use scaling stats from tactician plus, and for starting a new playthrough, just go with 80-150% HP. for stronger bosses, ignore all the stat files for now, just use the latest common files. should make things much cleaner to setup :)
Thank you so much I really love your videos and your approach to this game. Sadly I play on a PS5 so I can never experience the joy of using a life cleric because tactician isnt hard enough for me to even need it haha. @@exoethan
Really impressive how you manage to tackle Ansur, with 4200 hp especially as it forces you to survive multiple energy hoard attacks. Out of curiosity how did some of the earlier fights (Like Ketheric, Grym, Nere) go before you had all of the build optimized and endgame equipment?
Great question. Pre-Nerf(Stronger Bosses) Ansur is insanely hard and honestly really close to impossible without DI. Even with DI, the sheer number of things that can go wrong here is ludicrously high. Since I made this video the mod author nerfed this fight and its way more manageable now.
Grym: TB OH Monk will do the majority of the damage. You need to carefully manage who the last party member to the hit the boss is. He will always try and attack the last one who hit him. This way, you can kite the boss around the room, and its not really a hard fight past that.
Nere: He has 2 extra actions and can cast some deadly level 5 spells, but he can be crowd controlled pretty easily. IIRC Stunning strike works on him. Use that +5 initiative elixir and just control him the entire fight.
Ketheric: Pre-Nerf, If you didn't have the nightsong, this fight is really tough. He hits 4 times and can use bonus actions smites. A good strategy is going to be to have a frontliner that stacks CON and flat damage reductions to tank the damage. Use warding bond so that they can survive at least one turn. I believe he was nerfed to have less actions and less legendary resistance, so he's slightly easier now.
With Nightsong I don't think he's very hard. Just keep her healed.
Have you listed your mod list somewhere? I was searching your subreddit for it XD. Specifically what hp scaling and stat increases for tacti +, and your rebalancing mods. Making a nexus collection for all of these might also be helpful for people new to modding looking to make their game difficult. Thanks :)
I am actually working on getting them merged into a single mod right now, but re-balancing mods are causing changes to the base game that bork things. Working with 2 mod authors to tune it to what I think will be best.
Within the month it will be finished, but until then, I ran theses settings in this video: 300%, scaling stats, and then pre-nerf stronger bosses(pre patch 3) with flat stats.
I recommend no more then 150% HP on tact+ up until you reach act 2, after that, go ham.
For re-balancing ones, pick one that suits you best. 5e rules, kombat series and zerds rules are all good picks until I sort out the one specific to this modlist.
@@exoethan are you using the scaling stats listed on the stronger bosses page or tacti +? and which bonus specifically? I was originally using scaling when i wasnt using stronger bosses but im assuming scaling+ strong bosses would just be a miss fest XD. Im reading your guides rn to hopefully begin a similar difficult run to yours. Your doing amazing work for all the min-maxers out there so thank you so much for all the effort and detail you put into this! Makes my 8th playthrough a whole new experience
@@rudy3418 here, for the sake of making it simple:
use scaling stats from tactician plus, and for starting a new playthrough, just go with 80-150% HP.
for stronger bosses, ignore all the stat files for now, just use the latest common files.
should make things much cleaner to setup :)
Question why not use gale as your mage as he gets an ingame con Save buff?
Mostly just wanted to see different stories in that playthough, already used gale before
Thank you so much I really love your videos and your approach to this game. Sadly I play on a PS5 so I can never experience the joy of using a life cleric because tactician isnt hard enough for me to even need it haha. @@exoethan
what cosmetic and rebalance mods are you using?