On October 13, 1988 the Denver and Rio Grande Western bought the Southern Pacific, but the railroad kept the SP name. And on 9/11/1996 the Union Pacific bout the entire SP system.
18:45 "I should've brought a caboose." Yes, yes you should have. But not just to tell where the end of your train is. The caboose is equipped with a charger for the loco remote, and(more importantly) a signal booster FOR the remote. if you had a caboose, maybe you could've had enough range to control the locomotives from the back of the train. also, it shows the caboose on the world map, so you would've been able to tell where the end of your train was
It's interesting - any game with economy is built for small trains, but any game built as a "driver/driving" was built for big trains. All we need is RRO to have a bigger map and quicker freight car loading, and we'll have ourselves a diamond in the rough.
And if possible, a map where it makes sense to have a marshaling yard(with a hump!). This way you can run long distance mega-trains with cars from several industries to the MY and sort them by destination and reassemble new mega-trains.
@@jwrailve3615 (**Commencing advertising**) RRO is an acronym for Railroads Online, which is a game where you build track, and run narrow-gauge trains, gaining money to get bigger and better trains. You can by yourself, OR you can play Online with up to 16 friends or other players from across the country! The game is still in very early access, but (in my opinion) there are so many things planned for it that it will rival every other train simulator out there.
I'll say playing this game by means of VR is a whole different level on it's own, props to you Hyce, for being able to run such trains, I can't even get to the other end without some *boomies* happening on the way.
They should make a mod where there’s a rabid weasel whose food bowl you must keep topped off or else it mauls you :) Much like a steam loco’s firebox haha
20:00 A perfect reason if any was needed, for multiplayer in games like this. Not for running multiple trains around, but multiple staff on one train. This is why I love Loco - Shortline Operations so much, sure it needs a lot of polish, but the multiplayer experience is top notch
I ran a loop south through machine factory, through the steel mill, up to the food factory; grabbing every harbor job. Think it was 1.5km long. I posted a short passing clip on Reddit.
One thing I've done is not only put a caboose at the end of a long train, but have a DE4 with it as well so I can do some quick switching to always keep it on the rear after some rear setouts XD I haven't been as crazy to do what you're doing, but I'd attach the remote to it as well and it'd act as a DP when I needed extra power 😂
Just imagine you're driving your car, it's a normal day, you arrive at a crossing and see a 1,3 km long train passing in front of you... I wonder how long you would have to wait 😅
I was a kid and liked counting train cars and there were two consecutive Sundays in the early 2000s when my local line into NYC that usually had 50-120 car trains had a 500+ and a 600+ car train. My dad and I couldn’t believe it. It blocked the level crossing for a half hour even though it was moving at speed.
Where i live, we regularly see 2km or longer trains. It can take 5 to 20 minutes for them to pass depending on their speed. If they stop, you may as well take a 1 hour detour to save time...
"Accordian forces" Yeah, that sounds about like the free cart I towed home with my Ebike yesterday. which then broke free and rolled down the road on it's own at one point. Toasted the motor I think on top of it, good times! Edit: yes, when diesels run dry, you have to at minimum pull off and refill the filters with fuel, then re-prime the fuel system. Dad used to work in Towing, and regailed several funny stories of having to go out and tow trucks that had run out of gas...
2700 tons is enough for 2 DE6, but it would have been an interesting time getting out of the harbor up the grade (Each DE6 is rated for 1400t). It also depends on if you are going to the harbor or from it. For instance, my most recent train was/is 1201m long weighing 3,471 tons leaving OWC. I picked up all the Steel and harbor jobs going from iron mine west down towards the harbor. Though I may have an issue going up the grade just south of SM.
Awesomely entertaining ! It genuinely made me nervous when you were shoving backwards at the steel mill, every time. Don't believe you got that time bonus, or that you didn't "find" a caboose somewhere that you could add to the train ! And OMG those runaway scrap hoppers ! That was epic, I can't remember the last time I watched anything this long end to end !
There’s something about this game, especially with the airbrake mod installed. Like you, the only run I really know is the Harbour-Steel Mill stretch. Though I was crazy running the steamer through there with 50 cars, I think my laptop would melt well before 75! White-knuckling it into the steel mill with no air left is always a fun time. For future reference, you can bleed the air with shift-b while standing on a car. It only bleeds the brake cylinder, not the brake pipe so the car needs to be dumped for full effect. Best paired with the handbrake mod to avoid accidental runaways. Next time you try a monster train, marshalling the train with your setouts near the head end will help with the RCL issue. Also makes your conductor happy since he doesn’t have to walk so far!
Doing it the way you are currently would’ve made more sense having one DE-6 in the middle of the train (or rear) with the locomotive remote tagged to it
3 locomotives? Rookie numbers. I’ve run a train with 94 cars with 8 locomotives from the steel mill to the Food Factory, goods factory and to the harbor.
Can we please make the train trebuchet a feature? I never laughed so hard, that was brilliant. I've had my own set of misshaps at that station, but nothing like this.
Running a diesel out a fuel isn't totally horrible, you just have to manually pump fuel through until all the filters and lines up to the injector pump are full, then crank it until it fires. Under "normal" circumstances they'll fire right back up and run without issue. Worst case scenario you airlock the injectors, and then it takes a LOT of cranking (and maybe some starting fluid) to finally get it running!!
DAAAAMMMNNN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! That's a whole lot of cargo freight loads!! If I do all of that with a DE2, it ain't never going anywhere!!
That's a good sized train! Next up: hooking up ALL the cars in the harbor and hauling them across the map. There can be close to 200 cars in the harbor so you'll want to come prepared. It took me five DE6's to pull about 180 cars up the mountain pass from the harbor and across the map :D
@@Hyce777 Yeah definitely, it took me a good 3-4 hours just to arrange all the cars but it was good fun! You know you've succeeded when the signal booster in the caboose can't reach the back end of the train anymore even though it's in the middle :D
I'd like to see this as well! I've done multiple S282 runs with up to 3 of them, it's really not that hard except you need to be aware that each section of cars is only braked by the locomotive at the head of it for some reason; I'm not sure if that's realistic behavior if you were really running multiple steam engines on a consist.
@@cryptoneo usually the 2nd engine just acts like car while double heading the air compressor is cut out so yeah just one compressor each but usually the other way around, head engine got the automatic breaking control in real life
@@cryptoneoIn real life, no matter if it's steam, diesel or electric, only the brake valve in the leading engine/cab is working, all other locos have their valves in cutoff position. And only that one train driver (who is actually driving the whole train) is in charge of operating the brakes on the train. BUT: If there are drivers on the other locos (mandatory on steam locos, optional on diesel and electric locos which can be remotely controlled from the leading loco) and communication between them is more advanced than giving whiste/horn signals, they can temporarily activate their brake valves to help and speed up filling the brake pipe with air pressure when departing from a stop. Also, each loco can provide additional brake force and speed in case of an emergency brake application, allowing the air to escape quicker and use sand under its wheels.
You have to bleed the whole system when a diesel runs out of fuel. I would’ve recommended not a caboose, but a switcher on the back of the train. Could stop, cut the consist, use it to pull things into place, turn it in, hook to next, repeat, then move to the next place. Or use that third “not really needed” diesel that ran out of fuel and the middle as your primary power and the lead engine for switching… heck, the blocked track you ran into even agrees with me as it sent the cars into orbit.
I'm not super familiar with locomotive diesel engines, but on automobiles, running out of fuel means air in the injection system. Diesel engines really hate that! You have to bleed the air out of EVERYTHING when that happens, because you have introduced a compressible fluid in a system not designed to work with it. Hope that helps, cheers.
It isn't so much about adding compressible fluid, but more the lack of lubrication and pressure that can burn up pumps, and the junk that is usually at the bottom of the tank getting into the system and clogging filters. It is also a pain to prime the system when it runs empty of fuel.
I still don't understand how people think fuel tanks somehow send fuel from the top of the tank. Aerobatic airplanes may have a weighted pickup hose, since they'll probably spend some time fully inverted, but nearly all land based fuel tanks simply have a port or pump at the bottom of the fuel tank. The idea of "junk at the bottom of the fuel tank" screwing up an engine is bunk. If you have an in tank fuel pump and regularly run it low, you'll burn up more fuel pumps because the fuel acts as the coolant, but even in aforementioned airplanes, they're still drawing fuel form the "bottom" of the tank.
A: running a diesel out of fuel means you need to reprime the whole system, which becomes more difficult as the engine gets larger/has more cylinders. 2: Diesel fuel is the lubricant for the injectors, so as you spin the engine to attempt to start it, those injectors are eventually running dry, which CAN wear them out faster, but if you've properly primed the system, it's not likely. If your priming pump doesn't work properly and the only way to get the system primed is to keep the engine running on ether, you'll risk washing and scoring the cylinder walls.
I love DV. But yea. The constant bipolar speed changes infuriate me when i try pulling long trains haha. Might as well set the cruise at 40 and putt putt along xD
That is pretty much what I do, except for a few stretches, by the time you get up to 60 or 80, you gotta drop back down to 20 or 40 to make a curve or switch without loosing cars.
hi hyce, in the mod options ctrl+f10 theres a setting for more decimal places for the brake pressure display and other stuff, thought you might like that. its somewhat satisfying to watch it filling the last 0.05 bar with a long train. enjoyed watching this vid (: greetings from europe
75 cars. If I run this train, I'd prefer to put 1 DE6 at rear. My biggest train depart from harbor was 104 or something cars, powered by 4 DE6s, 2 at front, 2 at middle. The devs said DPU is already on their list. If they make it work, this game gonna be really long train friendly.
I've been playing for a while, but I didn't know you could get Helper engines. I mean, I've done 4 shunter trains and 2DE6 trains, How do you control them without hooking up the cable? Or does this only work with the remote?
Whenever I try building trains from more than 3-5 jobs, I can't stop thinking about what a waste of time shunting a train together for an hour for a run that will take 30min at most and end with another 30-60min shunting to park all jobs... However Oil and Cryo often spawn as long 2. If you get lucky 1km trains are quite easy to achieve. Edit: seeing how you "handled" SM brings back unpleasant memories of me doing the very same thing. xD
I'm sure it's not very feasible in the game engine, but it seems to me that a handy tool would be the ability to set a camera on a car and have a PIP view on the HUD. Could set it on the trailing car so you could have conductor (caboose) and engineer views, or on one of the cut cars to simulate one of the brakemen.
They don't despawn because nothing despawns. The game keeps track of not only the position of all the switches, but the location of every car, as well as it's load and damage status.
i did find out why running out of diesel is bad. Its due to the air being sucked into the fuel line. To fix it, they have to "bleed" the air out which can take sevral hours.
I feel like we'd be friends my man! Music, trains, old cars, and makin youtube vids. Thanks for the kicks and insightful videos, you got my dream job amigo
If I was ever qualified to run an engine by myself I'd make them hire someone so that I can keep busy and we can take turns at the control so that I wouldn't end up with tunnel vision or risk dozing off due to boredom
the reason for running completely out of fuel being very bad is because of the high pressure fuel system. I would assume the filters are because of the crap in the bottom of the fuel tank being drawn into the fuel system. the high pressure fuel system when run empty gets air in it, which of course is compressible and most notably not fuel. If I can recall correctly the unit injectors have issues bleeding because you dont get the air compressed enough to open the poppet valve in the injector. most of my knowledge is of common rail and of the P pumps on Cummins diesels. its all the same with direct injection but for where the fuel is being pressurized. some high pressure fuel systems produce metal shavings when they dont have fuel
Running a diesel engine out of fuel is bad because you could burn injection pumps and injectors up if ran dry so you fill the fuel filters and prime the system up to the injectors to purge any air out of the system.
If you run a diesel out of fuel, you have to prime and bleed the fuel pump and all of the injectors. If it was under load when it ran out of diesel, you run a good chance of burning up the bearings in the turbo due to lack of oil going to it.
I did this too, though the consist was a bit longer, and I was using a mix of shunters and big diesel. I do know I didn't bother taking up slack slowly and ended up damaging multiple cars from jerking them around. Which was frightening as I preferentially picked oil and other flammable/volatile cargo to pull when I could.
1:00:00 -ish. True, Diesels (both car engines and bigger) need to have all internals that are supposed to have fuel in them be submerged in fuel the intire time. If you run out you have to release the air out of the system for the next 3-6 hours depending on how big the engine is. Im not sure on filters needing to be replaced (that might be a choo choo only thing) but they need to be submerged completely in fuel again. Gas is just fill it up again and run the engine until it isnt sucking in air anymore.
Not true on unit injector engines, which is a lot of them in rail service. While the injectors may not be happy with being run dry, you only need to wait for the lift pump to prime the lines on the top deck before you can start it which takes at most a minute. Getting air out of the injectors takes maybe a few cycles.
1:02:15 For your information, the P2 class steam engine was rated to be able to pull 120 coal wagons. Unfortunately it was limited to only 80 due to station length.
The P2 is badass. I'm excited to see the rebuilt one get completed. It's one of the few British locos with more tractive effort than my narrow gauge mikado. :p
@@Hyce777 I'm a fan of it in both the original unique body, and the rebuilt A4 inspired streamlined version, and am happy that 2 different preservation societies decided to build them, and they went for the different versions. The one you're probably thinking about is the 2007 Prince of Wales, built in it's original shape, which is the one very well publicised and nearly complete. Literally the only thing we know about the other one is that in 2014, the frames were cut. en.wikipedia.org/wiki/LNER_Class_P2#Doncaster_P2_Locomotive_Trust Can't wait to see a P2 in RRO! (I know, it'll be a mod if it happens at all.)
I tried to play this game when I took on a new position at work driving a shuttle wagon hoping that the model I drive at work would of been on here to help with training but never made it far enough to find out if it is the model number is SW735 I think
Similar with diesel pickups and semis though diesel pickups are terrible to run out of fuel because you have to manually prime the system and it messes up the fuel water separators
On October 13, 1988 the Denver and Rio Grande Western bought the Southern Pacific, but the railroad kept the SP name. And on 9/11/1996 the Union Pacific bout the entire SP system.
That's why it's confusing! Haha. Thanks :)
@@Hyce777 does anyone know why the DRGW kept the SP name?
@@TheRoadburner99 more recognizable across the country I'd wager
@Ben Gray and on 9-11-2001 we had a turnover of the entire system, and how shipping works.
@@TheRoadburner99 The SP was a much larger railroad, and it had far-better name recognition. It was, in fact, historically (in)famous.
Greedy Railroad CEO: **sees you shove a mile long train of hazmat with only one person** **salivates**
This comment has aged like fine wine
@@LegoAirplaneCreator So it apparently has! Yikes!
MMA be like
Lac Megantic Runaway:
@@thesealsharkproductions9780 thank you for making my joke
18:45 "I should've brought a caboose."
Yes, yes you should have. But not just to tell where the end of your train is. The caboose is equipped with a charger for the loco remote, and(more importantly) a signal booster FOR the remote. if you had a caboose, maybe you could've had enough range to control the locomotives from the back of the train. also, it shows the caboose on the world map, so you would've been able to tell where the end of your train was
Yup can't remember if the boost is up to 1000m or adds 1000m. Would've been nice. Didn't have the cash to call it in though so here we are.
It's interesting - any game with economy is built for small trains, but any game built as a "driver/driving" was built for big trains. All we need is RRO to have a bigger map and quicker freight car loading, and we'll have ourselves a diamond in the rough.
And if possible, a map where it makes sense to have a marshaling yard(with a hump!). This way you can run long distance mega-trains with cars from several industries to the MY and sort them by destination and reassemble new mega-trains.
What’s RRO
@@jwrailve3615 (**Commencing advertising**)
RRO is an acronym for Railroads Online, which is a game where you build track, and run narrow-gauge trains, gaining money to get bigger and better trains. You can by yourself, OR you can play Online with up to 16 friends or other players from across the country! The game is still in very early access, but (in my opinion) there are so many things planned for it that it will rival every other train simulator out there.
@@jwrailve3615 adding to weylins comment, Hyce is also one of the developers of rro
@@jwrailve3615 RailroadsOnline, it's the name of the game Hyce is developing (him and others).
Derail valley grovement: how many jobs you want at once
Hyce: yes.
I'll say playing this game by means of VR is a whole different level on it's own, props to you Hyce, for being able to run such trains, I can't even get to the other end without some *boomies* happening on the way.
They should make a mod where there’s a rabid weasel whose food bowl you must keep topped off or else it mauls you :)
Much like a steam loco’s firebox haha
Haha
20:00 A perfect reason if any was needed, for multiplayer in games like this. Not for running multiple trains around, but multiple staff on one train. This is why I love Loco - Shortline Operations so much, sure it needs a lot of polish, but the multiplayer experience is top notch
43:00 that was close, thank goodness you dropped off at the steel mill first
At this point I feel the next video is gonna be a train with all the cars in the game. 😂
I ran a loop south through machine factory, through the steel mill, up to the food factory; grabbing every harbor job. Think it was 1.5km long. I posted a short passing clip on Reddit.
@@icebolt0864 please can you post link to post? Im really interested
Yeah, If he did all that with a DE2, It will never ever go anywhere!
@@lightning3641 yes
that would be awesome
Hyce hauls the freight and other stories. (You should've brought the caboose to see the full length of train on the map.)
I should've brought the caboose for a myriad of reasons.
Ha
This is a real rio grande moment
I would love to see a highspeed long passenger train under steam
22:50 Holding Shift+B for a few seconds while standing on the car will manually release the brakes
Today i learn...
42:59 "How long is the train?" Well the drivers waiting at the crossing think it's two trains xD
One thing I've done is not only put a caboose at the end of a long train, but have a DE4 with it as well so I can do some quick switching to always keep it on the rear after some rear setouts XD
I haven't been as crazy to do what you're doing, but I'd attach the remote to it as well and it'd act as a DP when I needed extra power 😂
1:02:40 Night shift left you a surprise present. Payed them back by leaving cars blocking the yard. This is what I call realistic railroading.
Just imagine you're driving your car, it's a normal day, you arrive at a crossing and see a 1,3 km long train passing in front of you...
I wonder how long you would have to wait 😅
not that uncommon.
Had this happen IRL. Put the car in park and chill out.
@@thewarderman1840 I mean where I live in France I've never seen a 1 km long train lol
I was a kid and liked counting train cars and there were two consecutive Sundays in the early 2000s when my local line into NYC that usually had 50-120 car trains had a 500+ and a 600+ car train. My dad and I couldn’t believe it. It blocked the level crossing for a half hour even though it was moving at speed.
Where i live, we regularly see 2km or longer trains. It can take 5 to 20 minutes for them to pass depending on their speed. If they stop, you may as well take a 1 hour detour to save time...
Always love it when you post Derail Valley lol
Hyce's not so secret desire to be a long haul engineer at work.
"Accordian forces" Yeah, that sounds about like the free cart I towed home with my Ebike yesterday. which then broke free and rolled down the road on it's own at one point. Toasted the motor I think on top of it, good times!
Edit: yes, when diesels run dry, you have to at minimum pull off and refill the filters with fuel, then re-prime the fuel system. Dad used to work in Towing, and regailed several funny stories of having to go out and tow trucks that had run out of gas...
2700 tons is enough for 2 DE6, but it would have been an interesting time getting out of the harbor up the grade (Each DE6 is rated for 1400t).
It also depends on if you are going to the harbor or from it. For instance, my most recent train was/is 1201m long weighing 3,471 tons leaving OWC. I picked up all the Steel and harbor jobs going from iron mine west down towards the harbor. Though I may have an issue going up the grade just south of SM.
Although correct, two DE6's would not have the fuel capacity 😜
Awesomely entertaining ! It genuinely made me nervous when you were shoving backwards at the steel mill, every time. Don't believe you got that time bonus, or that you didn't "find" a caboose somewhere that you could add to the train ! And OMG those runaway scrap hoppers ! That was epic, I can't remember the last time I watched anything this long end to end !
There’s something about this game, especially with the airbrake mod installed. Like you, the only run I really know is the Harbour-Steel Mill stretch. Though I was crazy running the steamer through there with 50 cars, I think my laptop would melt well before 75! White-knuckling it into the steel mill with no air left is always a fun time.
For future reference, you can bleed the air with shift-b while standing on a car. It only bleeds the brake cylinder, not the brake pipe so the car needs to be dumped for full effect. Best paired with the handbrake mod to avoid accidental runaways. Next time you try a monster train, marshalling the train with your setouts near the head end will help with the RCL issue. Also makes your conductor happy since he doesn’t have to walk so far!
Yeah having done it now, building it in a different order would've made more sense.... Haha. And damn! Wish I knew that trick about bleeding the air!
Your right about the fuel on the diesel because it’s not a simple fix if you run out of fuel
Doing it the way you are currently would’ve made more sense having one DE-6 in the middle of the train (or rear) with the locomotive remote tagged to it
3 locomotives? Rookie numbers. I’ve run a train with 94 cars with 8 locomotives from the steel mill to the Food Factory, goods factory and to the harbor.
Hyce: we gonna need a bigger railroad. Me: yes
Thanks for introducing me to this game, it's so much fun. I almost believe I could run a train, but I like the lack of responsibility DV provides
Can we please make the train trebuchet a feature? I never laughed so hard, that was brilliant.
I've had my own set of misshaps at that station, but nothing like this.
Running a diesel out a fuel isn't totally horrible, you just have to manually pump fuel through until all the filters and lines up to the injector pump are full, then crank it until it fires. Under "normal" circumstances they'll fire right back up and run without issue. Worst case scenario you airlock the injectors, and then it takes a LOT of cranking (and maybe some starting fluid) to finally get it running!!
The curve on 36:32 I came in at 100 and if it was spicy at 60 I literally flew a steam engine for a minute
Holy crap, when that car went flying I laughed so hard I got light headed 🤣😭
9:57 That joke was great!
DAAAAMMMNNN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! That's a whole lot of cargo freight loads!! If I do all of that with a DE2, it ain't never going anywhere!!
1:15:41 Hyce: don't blow up!
Viewers: ah he's learned not to have too much fun with the explody bois this time
"It's just hazmat" .. i love it. ;)
That's a good sized train! Next up: hooking up ALL the cars in the harbor and hauling them across the map. There can be close to 200 cars in the harbor so you'll want to come prepared. It took me five DE6's to pull about 180 cars up the mountain pass from the harbor and across the map :D
Yeehaw. I do want to try a truly giant train but that's a lot of setup :P
@@Hyce777 Yeah definitely, it took me a good 3-4 hours just to arrange all the cars but it was good fun! You know you've succeeded when the signal booster in the caboose can't reach the back end of the train anymore even though it's in the middle :D
I'd love to see you do another massive haul, but with some S282's instead. Nothing could possibly go wrong :)
I'd like to see this as well! I've done multiple S282 runs with up to 3 of them, it's really not that hard except you need to be aware that each section of cars is only braked by the locomotive at the head of it for some reason; I'm not sure if that's realistic behavior if you were really running multiple steam engines on a consist.
@@cryptoneo usually the 2nd engine just acts like car while double heading
the air compressor is cut out so yeah just one compressor each but usually the other way around, head engine got the automatic breaking control in real life
@@cryptoneoIn real life, no matter if it's steam, diesel or electric, only the brake valve in the leading engine/cab is working, all other locos have their valves in cutoff position. And only that one train driver (who is actually driving the whole train) is in charge of operating the brakes on the train.
BUT: If there are drivers on the other locos (mandatory on steam locos, optional on diesel and electric locos which can be remotely controlled from the leading loco) and communication between them is more advanced than giving whiste/horn signals, they can temporarily activate their brake valves to help and speed up filling the brake pipe with air pressure when departing from a stop. Also, each loco can provide additional brake force and speed in case of an emergency brake application, allowing the air to escape quicker and use sand under its wheels.
You have to bleed the whole system when a diesel runs out of fuel. I would’ve recommended not a caboose, but a switcher on the back of the train. Could stop, cut the consist, use it to pull things into place, turn it in, hook to next, repeat, then move to the next place. Or use that third “not really needed” diesel that ran out of fuel and the middle as your primary power and the lead engine for switching… heck, the blocked track you ran into even agrees with me as it sent the cars into orbit.
I'm not super familiar with locomotive diesel engines, but on automobiles, running out of fuel means air in the injection system. Diesel engines really hate that! You have to bleed the air out of EVERYTHING when that happens, because you have introduced a compressible fluid in a system not designed to work with it. Hope that helps, cheers.
It isn't so much about adding compressible fluid, but more the lack of lubrication and pressure that can burn up pumps, and the junk that is usually at the bottom of the tank getting into the system and clogging filters.
It is also a pain to prime the system when it runs empty of fuel.
I still don't understand how people think fuel tanks somehow send fuel from the top of the tank. Aerobatic airplanes may have a weighted pickup hose, since they'll probably spend some time fully inverted, but nearly all land based fuel tanks simply have a port or pump at the bottom of the fuel tank. The idea of "junk at the bottom of the fuel tank" screwing up an engine is bunk. If you have an in tank fuel pump and regularly run it low, you'll burn up more fuel pumps because the fuel acts as the coolant, but even in aforementioned airplanes, they're still drawing fuel form the "bottom" of the tank.
Yes a narrow gauge engineer running a 1300 meter standard gauge train is a good idea.
Now that is what you call an intro and a HAUL
A: running a diesel out of fuel means you need to reprime the whole system, which becomes more difficult as the engine gets larger/has more cylinders. 2: Diesel fuel is the lubricant for the injectors, so as you spin the engine to attempt to start it, those injectors are eventually running dry, which CAN wear them out faster, but if you've properly primed the system, it's not likely. If your priming pump doesn't work properly and the only way to get the system primed is to keep the engine running on ether, you'll risk washing and scoring the cylinder walls.
Yes!! I've been waiting for this one!!!! A proper long haul!
Also, I liek trens. c:
ES&D ftw, thanks for another great video
I love DV. But yea. The constant bipolar speed changes infuriate me when i try pulling long trains haha. Might as well set the cruise at 40 and putt putt along xD
That is pretty much what I do, except for a few stretches, by the time you get up to 60 or 80, you gotta drop back down to 20 or 40 to make a curve or switch without loosing cars.
hi hyce, in the mod options ctrl+f10 theres a setting for more decimal places for the brake pressure display and other stuff, thought you might like that. its somewhat satisfying to watch it filling the last 0.05 bar with a long train. enjoyed watching this vid (: greetings from europe
Greetings! I will have to check that.
75 cars. If I run this train, I'd prefer to put 1 DE6 at rear.
My biggest train depart from harbor was 104 or something cars, powered by 4 DE6s, 2 at front, 2 at middle. The devs said DPU is already on their list. If they make it work, this game gonna be really long train friendly.
Oh wow, 104 is a lot. That will be cool!
I've been playing for a while, but I didn't know you could get Helper engines. I mean, I've done 4 shunter trains and 2DE6 trains, How do you control them without hooking up the cable? Or does this only work with the remote?
@@mrcpu9999 Yeah, remote. And the caboose is must-have if put helper 50 or more cars away.
@57:43 if you put the reverser in neutral and give it some notches the engine should drive the compressor without giving it the beans on the wheels
Good lord, I've been waiting for this one🥵
Whenever I try building trains from more than 3-5 jobs, I can't stop thinking about what a waste of time shunting a train together for an hour for a run that will take 30min at most and end with another 30-60min shunting to park all jobs...
However Oil and Cryo often spawn as long 2. If you get lucky 1km trains are quite easy to achieve.
Edit: seeing how you "handled" SM brings back unpleasant memories of me doing the very same thing. xD
This is the reason why I hope that at some point the map gets even larger (like 1024km^2).
well, this has been a video XD nothing like suddenly encountering a train you completely forgot about, complete with ARMA level physics XDD
Funny thing in britian when smoke comes out the exhaust it's cold Thrash best example of that. Happening in britian is the class 37
Giggled so much while watching this
Enjoying this channel thoroughly.
Keep up the good work!
1:00:30 its because the fuel pumps etc rely on diesel for librication, so without it the bearings etc will wear out of spec in seconds
bro you crazy... do,something like this again. it's cool
What a majestic train...
How many jobs did you take?
all of them
how many?
yes
I'm sure it's not very feasible in the game engine, but it seems to me that a handy tool would be the ability to set a camera on a car and have a PIP view on the HUD. Could set it on the trailing car so you could have conductor (caboose) and engineer views, or on one of the cut cars to simulate one of the brakemen.
They don't despawn because nothing despawns.
The game keeps track of not only the position of all the switches, but the location of every car, as well as it's load and damage status.
i did find out why running out of diesel is bad. Its due to the air being sucked into the fuel line. To fix it, they have to "bleed" the air out which can take sevral hours.
31:30 hyce finds out why european couplings are better than knuckles that reconnect when kicking
The mod doesn't do knuckles quite right. Believe me, the real thing is better. :)
I love it and no kabooms 🤣🤣 I've improved your game play, well done Hyce.
Im going to become a conductor soon and never knew of this game its cool!
"anyone, anyone, bueller" 😂
It's great in VR very immersive
Its cureds seeing A DE6 being painted in Rio grande scheme
Kinda yeah
Also , Hyce come to colorado and ill show you how badass those locomotives actually are ( Ford Jeeps of locomotives)
I feel like we'd be friends my man! Music, trains, old cars, and makin youtube vids. Thanks for the kicks and insightful videos, you got my dream job amigo
Feel free to drop me a DM on discord if you'd like to chat!
@@Hyce777 what's the railroads online discord?
If I was ever qualified to run an engine by myself I'd make them hire someone so that I can keep busy and we can take turns at the control so that I wouldn't end up with tunnel vision or risk dozing off due to boredom
the reason for running completely out of fuel being very bad is because of the high pressure fuel system. I would assume the filters are because of the crap in the bottom of the fuel tank being drawn into the fuel system. the high pressure fuel system when run empty gets air in it, which of course is compressible and most notably not fuel. If I can recall correctly the unit injectors have issues bleeding because you dont get the air compressed enough to open the poppet valve in the injector. most of my knowledge is of common rail and of the P pumps on Cummins diesels. its all the same with direct injection but for where the fuel is being pressurized. some high pressure fuel systems produce metal shavings when they dont have fuel
Running a diesel engine out of fuel is bad because you could burn injection pumps and injectors up if ran dry so you fill the fuel filters and prime the system up to the injectors to purge any air out of the system.
@Poot MahGoots and now days we just run a vacuum on the fuel rail to load the system with fuel.
If you run a diesel out of fuel, you have to prime and bleed the fuel pump and all of the injectors. If it was under load when it ran out of diesel, you run a good chance of burning up the bearings in the turbo due to lack of oil going to it.
Whole first 30 minutes should be titled "This is fine"
We're all scared for Hyce-scream
I did this too, though the consist was a bit longer, and I was using a mix of shunters and big diesel.
I do know I didn't bother taking up slack slowly and ended up damaging multiple cars from jerking them around. Which was frightening as I preferentially picked oil and other flammable/volatile cargo to pull when I could.
"Changing your pants every 100 ft" is a bad day.
Welcome to living in a retirement village lol
The moment i heard the music i knew shit was heading down town XD
True drama. Incredible
1:00:00 -ish. True, Diesels (both car engines and bigger) need to have all internals that are supposed to have fuel in them be submerged in fuel the intire time. If you run out you have to release the air out of the system for the next 3-6 hours depending on how big the engine is. Im not sure on filters needing to be replaced (that might be a choo choo only thing) but they need to be submerged completely in fuel again. Gas is just fill it up again and run the engine until it isnt sucking in air anymore.
Not true on unit injector engines, which is a lot of them in rail service. While the injectors may not be happy with being run dry, you only need to wait for the lift pump to prime the lines on the top deck before you can start it which takes at most a minute. Getting air out of the injectors takes maybe a few cycles.
19:00 ish. I don't think the FRA would approve of surfing the consist with the remote console. LOL!!!
Houston we have a gondola.
Replicating the Chicago Great Western's mortgage lifter concept in DV I see.
love the vid!!
U're such a character 🤣in a good way i laughed the entire movie LMAO. Great work man i want more
ah ha! but you were shoving because every move on a remote is considered a shove!
You should get the signal booster and try this all again.
good idea :)
1996 to be exact when UP bought SP, D&RGW, D&RG, RGS, and all them
1:02:15 For your information, the P2 class steam engine was rated to be able to pull 120 coal wagons. Unfortunately it was limited to only 80 due to station length.
The P2 is badass. I'm excited to see the rebuilt one get completed. It's one of the few British locos with more tractive effort than my narrow gauge mikado. :p
@@Hyce777 I'm a fan of it in both the original unique body, and the rebuilt A4 inspired streamlined version, and am happy that 2 different preservation societies decided to build them, and they went for the different versions.
The one you're probably thinking about is the 2007 Prince of Wales, built in it's original shape, which is the one very well publicised and nearly complete.
Literally the only thing we know about the other one is that in 2014, the frames were cut.
en.wikipedia.org/wiki/LNER_Class_P2#Doncaster_P2_Locomotive_Trust
Can't wait to see a P2 in RRO! (I know, it'll be a mod if it happens at all.)
Ah yes, Crushing Debt: The Video Game
1:04:23 fus ro dah!!
Probs been said already but it fits lol
I like to see you run them run them hard and hot as you can till something has to fail
I tried to play this game when I took on a new position at work driving a shuttle wagon hoping that the model I drive at work would of been on here to help with training but never made it far enough to find out if it is the model number is SW735 I think
inb4 doing a full modern Norfolk Souther-sized train in Derail Valley. lol Those things can become 3 miles long.
1:03:11 it's just happy to see you
Your insane
In America we WISH we ran trains that small.
Too real these days, lol.
Hello from Cleveland!
Similar with diesel pickups and semis though diesel pickups are terrible to run out of fuel because you have to manually prime the system and it messes up the fuel water separators