Replacing Music Tracks in RE Engine with Fusion Tools (No Hex Edits)
ฝัง
- เผยแพร่เมื่อ 30 ก.ย. 2024
- [TIMESTAMPS]:
0:22 Intro/What you need
1:36 Finding and extracting the DLC music
3:19 Using Fusion Tools to extract WEMs and edit the PCK
6:27 Editing your music in Audacity
8:01 Using Ringing Bloom to create a WEM
9:39 Adding your WEMs to the BNK
10:14 Editing the length and loop points of your audio track (11:42 Calculating the length of your track in seconds and milliseconds)
15:03 Exporting back to DMC5/RE Engine format
15:30 Creating a mod
15:59 Testing ingame
17:58 Conclusion
[WHAT YOU NEED]:
WWise: www.audiokinet...
RingingBloom: github.com/Sil...
Fusion Tools: www.nexusmods....
(For Fusion Tools) VGM Stream: vgmstream-buil...
Audacity (a repository containing older versions of Audacity w/o Telemetry data collection): www.fosshub.co...
Notepad++: notepad-plus-p...
[DLC MUSIC LOCATIONS]:
DMC1 Battle DLC: 941953
DMC2 Battle DLC: 941954
DMC3 Battle DLC: 941955
DMC4 Battle DLC: 941956
[VALUES TO EDIT IN NOTEPAD++]:
"PlayAt", "BeginTrimOffset", and "EndTrimOffset" in the TrackPlaylist section for your track ID are all set to 0
"SourceDuration" in TrackPlaylist is set to the length of your track in milliseconds
"Duration" in the MusicSegment section is set to the length of your track in milliseconds
The second "Position" value in the MusicMarkers segment is set to the length of your track in milliseconds
In AutomationItems, the first "From" value under GraphPoint is set to 0. The "From" value in the second GraphPoint section is set to your track's length in seconds minus a few milliseconds. The "From" value in the third and final GraphPoint section is set to your track's full length in seconds.
Extra HIRC Note:
Due to how DMC Music works, it is possible to set a different song to play upon the second loop. I haven't tested this myself, but it is definitely possible. It is also possible to add more songs to play on different loops due to the fact that the song is stored in a playlist.
DMC/Bayonetta Modding Discord:
/ discord
AnvilToolKit Discord (For Fusion Tools):
/ discord
Hey y'all! These tutorials are pretty time-consuming to make, edit, render, and upload. If you wanna show some appreciation for my work here, feel free to throw a few bucks my way via donations!
ko-fi.com/flopityflips
And if you aren't financially able to donate, feel free to check out my mods on Nexus and download any that interest you!
www.nexusmods.com/users/96478323?tab=user+files
i kept getting distracted by your background
I followed through everything and it's playing as expected until it loops. After 34 ish seconds on the second loop it loops again, like it's still working with the old loop point
Edit: I think i've got it working. I changed the "Position" variable for the music markers assocciated with the track to the end of it. Don't know if that broke anything else, but it worked.
What do you exactly change? Having the same problems with it looping after 20 seconds
@@austin647392 It's been quite some time since I've touched these programs sorry, but from memory there are variable you can find when editing the file called position [a/b/c...etc].
Each of these variables indicate position the song will return to after reaching a different point in the song. This is how the songs loop, and how they play parts like the chorus repeatedly to save space.
By changing the position references to the end of your new song, you avoid running up against weird looping issues. Be sure to use the correct units too, from memory it is measured in microsecond.
If you are able to find all these variables, and have some experience with coding, it could also be possible to utilize these loops in the same way the game does, but that's just a theory
Hey, great tutorial but i have one issue with the Wem creator, everything is setted right but when i launch it, it starts right and get stuck at "waapi-server", here's the full message :
Usage:
WwiseConsole operation --help
Operations:
convert-external-source
create-new-project
execute-lua-script
generate-soundbank
migrate
move-media-ids-to-single-file
move-media-ids-to-work-units
tab-delimited-import
update-media-ids-in-single-file
verify
waapi-server
Would gladly get some help, thanks !
Late response is late, but I was having same issue. Turns out you gotta use the 2021 version because the newer versions dont have the WwiseCLI.exe file for some reason. That's the one you gotta use when you do the "Set Wwise path"
Hex editing isn't dead yet. It's still quicker than generating, editing, and reloading HIRC .xmls for every individual .wem. However, is it quicker to learn? Probably not lol
Can I make it in the dynamic songs? I know that it's harder because it uses a lot of audio files, i just wanna know if can i do it with this metod
Thank you, with this i could fix my titlescreen bgm loop points. 🙏🏻😊
can you show us how to edit the sound for street fighter 6. Like the Driver impact
This is how pain looks like
Is it possible for sf6 voice lines to be modded? I’ve followed the steps and have gotten relatively far but the load HIRC is greyed out don’t know if it’s a problem on my end or if it just isn’t possible
Thanks for this.
It's very early days but I'm trying to mod the music for SF6.
I can't seem to extract the music file (bgm_system.spck.1.x64), even with the list file (StreetFighter6.exe_files) updated in the Extract-Pak.bat file.
I'm hoping someone will see this and do a tutorial replacing the music in that game soon. Thanks for any help you or anyone here can provide.
im worjking on the same , is a pain in the ass
@@TheNarratorX Hopefully we can find the answer soon. ^_^
@@SoulBroRyu i made an a edit on marisa ca , but for some reason when i try to put the " new BNK " the program just close :c
You guys got any luck? Im trying to make a music mod, but I don't see a 'sound' folder when I go into natives > stm > streaming > product
when i get here at 9:51 when i chose the BNK , the program just close ... :( cant continue :(
Hey , when I open the hirc file it doesnt have all the data like yours do. meaning i cant edit loop points.
Do any of your tutorials cover particle effects? Im looking to change Dantes energy color.
very good video, but do you Know how to change sounds like voicelines, where the asociated bnk file doesn't contain any wems
it's in the pl(player id) vo en/ja pck file
flopity-flips Thank you
Thank you for making this tutorial! Gonna try and mods some Street Fighter 6 music with this
hi, i was wondering if it worked out for you. thanks in advance.
amazing tutorial why is this unlisted
what a little modder
*That's the thing which I should make a long time ago, thank you so much!!!*