I never got the Immortals set but have always wondered about it. With this video, I now know what I always wondered about this set. Great video Justin, thank you for sharing. 😊
Lol, I kind of thought you all might think I was insane from the way the information in the book bounced back and forth. Hard to coherently describe the incoherent 😂
Very welcome! I have some more BECMI content planned. Several videos actually, but after the Rules Cyclopedia video (on January 1st), I will be mixing them in with other content. Too many games, not enough time!
Great recap - hard to grok is a very good way of putting it. Couldn't imagine actually running a game using this! Looking forward to the Rules Cyclopedia episode next! Have a Happy New Year when it rolls around, dude!
Thanks sir! Appreciate it, and you as well. Yeah, I’m sure that there are gamers much better than I that could devour this set, but for me it was a slog.
Haha. Well glad it was a happy surprise. Be surprised again on New Years Day, because I don’t even know what time that the Rules Cyclopedia video will be up! 😉
As a kid, I picked up and went through the sets up to and through Master. I was never interested in the Immortals set. I'm middle-aged now and was curious so about a year ago, I picked up a copy of the Immortals books on Ebay. Read through them and found the material to be complex, cumbersome, and vague on some points. I figured I'd probably need to read the books a few times and do some actual playing to figure them out and that was just more effort than I cared to invest into something I'm still not particularly interested in playing. In AD&D, we would sometimes elevate our characters to god-hood. They had to be very advanced, have a number of people already considering them a demigod or a legendary hero, and to accomplish something worthy of impressing an intermediate or higher deity (preferably one the character worshiped). That character would be removed from play and would become legends and rumor in our next character's campaign. We never played as demigods or lesser gods and that was fine for all of us.
Sounds like you and I agree on how to handle the highest levels of play. The best thing about picking up that copy is you have the complete system, even if you don’t use it.
I have the Wrath of Immortals box set, the only great thing about it is the list of the gods and benefits they give to cleric classes that worship them, pretty much gave a nice simple benefit to the cleric to make them a bit different from one another,
Lol, I have some more BECMI related plans in the future, “Beyond BECMI” if you will. I have the Creature Crucible series, the Hollow World and Dawn of the Emperors boxes, Champions of Mystara, Wrath of the Immortals, the Gazetteer series (whole thing), the Bestiary, and the 2e Mystara stuff. So enough to last a long time… that said, I have other fans that have patiently waited for some of my thoughts on other games, so it will be more sprinkled in than the current series was. Glad you enjoy the content!
Dangit, I think I messed something up and TH-cam ate my comment. Short short version: Agreed with you that Immortal level campaigns felt too complicated and out of reach for me. I wonder if it would have been better to focus Immortal adventures more on gaining, guiding and manipulating followers on the Material plane and thwarting your rivals, a sort of even more zoomed out Dominion play. I had Wrath of Immortals but mostly used it as a reference for different immortals for Mystaran people to worship and what special powers they would grant their clerics.
I loved & hated the immortals set. 90% was great but the last 10% was like slamming your head into a brick wall. We ran the 3 published modules, with limited success. More due to confusion than due to the module. I, painfully, created 4 more modules for my group. Honestly it was more of a mortal game set in immortal concept. I.e. get X from this plane, talk to Y, fight Z, go back and visit and manipulate events in your home region 50 years on. I never really nailed the immortal concept. The players were just super powered normal characters. Which is a shame and a failure on my part. The "I" part of BECMI always remains my main failing after 45 years (started with Holmes) of gaming. Gamma world, CoC, MSH (facerip), etc. I've grasped the systems well enough to have a rollicking time. Everything but immortals set. That said. Thank you Frank for 4+ decades of fun. Gary may have been the face of DnD, but you will always be the soul. ❤
Excellently said, and you made it further than 95% of us… I will say to me it felt like slamming something else into a desk drawer than slamming my head into a wall. Lol 😊
I never got the Immortals set but have always wondered about it. With this video, I now know what I always wondered about this set. Great video Justin, thank you for sharing. 😊
Dangar, I’m guessing a lot of us that enjoyed BECMI missed out on this the first time around.
Herrrrre we are! Born to be kings. We're the princes of the universe. 🎶🎶🎶🎸🎸🎸
There can be only one… the Rules Cyclopedia.
I am amazed you worked yourself through this thing. I got confused just listening to this.
Lol, I kind of thought you all might think I was insane from the way the information in the book bounced back and forth. Hard to coherently describe the incoherent 😂
Fantastic series and really look forward to other BECMI thoughts! Thank you from the UK
Very welcome! I have some more BECMI content planned. Several videos actually, but after the Rules Cyclopedia video (on January 1st), I will be mixing them in with other content. Too many games, not enough time!
Thanks for the overview.
Very welcome!
Cool looking forward to hearing about the rules cyclopedia
You won’t have to wait long… expect it on New Years Day!
Great recap - hard to grok is a very good way of putting it. Couldn't imagine actually running a game using this! Looking forward to the Rules Cyclopedia episode next! Have a Happy New Year when it rolls around, dude!
Thanks sir! Appreciate it, and you as well. Yeah, I’m sure that there are gamers much better than I that could devour this set, but for me it was a slog.
Thanks for this series. I've really enjoyed it and learned a lot.
Glad that it provided a good watch for you. The Rules Cyclopedia video will be up New Years Day, and it should be a good one.
me too😁
Thanks for watching!
Oh heck yeah! I spaced that this was releasing today so its a happy surprise. Thank you!
Haha. Well glad it was a happy surprise. Be surprised again on New Years Day, because I don’t even know what time that the Rules Cyclopedia video will be up! 😉
As a kid, I picked up and went through the sets up to and through Master. I was never interested in the Immortals set. I'm middle-aged now and was curious so about a year ago, I picked up a copy of the Immortals books on Ebay. Read through them and found the material to be complex, cumbersome, and vague on some points. I figured I'd probably need to read the books a few times and do some actual playing to figure them out and that was just more effort than I cared to invest into something I'm still not particularly interested in playing.
In AD&D, we would sometimes elevate our characters to god-hood. They had to be very advanced, have a number of people already considering them a demigod or a legendary hero, and to accomplish something worthy of impressing an intermediate or higher deity (preferably one the character worshiped). That character would be removed from play and would become legends and rumor in our next character's campaign. We never played as demigods or lesser gods and that was fine for all of us.
Sounds like you and I agree on how to handle the highest levels of play. The best thing about picking up that copy is you have the complete system, even if you don’t use it.
I have the Wrath of Immortals box set, the only great thing about it is the list of the gods and benefits they give to cleric classes that worship them, pretty much gave a nice simple benefit to the cleric to make them a bit different from one another,
It’s on my shelf but I haven’t revisited it since the 90’s. I’ll check it out eventually.
damn, i thought i could be the first to comment! :D
Lol. Well, you were close. Hopefully the video made up for it!
I kinda cheated, I posted a comment as soon as I clicked Like, rather than first watching the whole thing and only then posting a comment. :)
Lol
@@booksbricksandboards783 indeed it did
Thanks Simon.
I hate that this series will eventually have to end. After Rules Cyclopedia will you be looking into the Gazetteer series or modules? The AC Series?
Lol, I have some more BECMI related plans in the future, “Beyond BECMI” if you will. I have the Creature Crucible series, the Hollow World and Dawn of the Emperors boxes, Champions of Mystara, Wrath of the Immortals, the Gazetteer series (whole thing), the Bestiary, and the 2e Mystara stuff. So enough to last a long time… that said, I have other fans that have patiently waited for some of my thoughts on other games, so it will be more sprinkled in than the current series was. Glad you enjoy the content!
Sounds like immortals needs a bit of a tweak
It got one, Wrath of the Immortals… can’t remember the differences at the moment though. Lol. Maybe a future video.
Dangit, I think I messed something up and TH-cam ate my comment.
Short short version: Agreed with you that Immortal level campaigns felt too complicated and out of reach for me. I wonder if it would have been better to focus Immortal adventures more on gaining, guiding and manipulating followers on the Material plane and thwarting your rivals, a sort of even more zoomed out Dominion play. I had Wrath of Immortals but mostly used it as a reference for different immortals for Mystaran people to worship and what special powers they would grant their clerics.
Agreed, focusing on the mortals and how the immortals impacted them would have been more relatable.
I wasn't quite the first like, but the second. :)
Hey, that is still pretty good! Thanks again!
Thats...a lot.... 😅
It really is… that said, it was worth it.
I loved & hated the immortals set.
90% was great but the last 10% was like slamming your head into a brick wall.
We ran the 3 published modules, with limited success. More due to confusion than due to the module.
I, painfully, created 4 more modules for my group. Honestly it was more of a mortal game set in immortal concept. I.e. get X from this plane, talk to Y, fight Z, go back and visit and manipulate events in your home region 50 years on.
I never really nailed the immortal concept. The players were just super powered normal characters. Which is a shame and a failure on my part.
The "I" part of BECMI always remains my main failing after 45 years (started with Holmes) of gaming. Gamma world, CoC, MSH (facerip), etc. I've grasped the systems well enough to have a rollicking time. Everything but immortals set.
That said. Thank you Frank for 4+ decades of fun. Gary may have been the face of DnD, but you will always be the soul. ❤
Excellently said, and you made it further than 95% of us… I will say to me it felt like slamming something else into a desk drawer than slamming my head into a wall. Lol 😊