XRI Hands Demo Setup with PICO Unity Integration SDK

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 8

  • @DavidZobristGames
    @DavidZobristGames 6 หลายเดือนก่อน +1

    Great thanks for the video and the support of the unity system. For future updates it would be cool that the sdk writes that input actions itself into it like meta does. Also align the hand bone structure so we dont have to enable different hand models for different platforms and can just build with the same for both.

    • @PICOXR_Developer
      @PICOXR_Developer  3 หลายเดือนก่อน +1

      Noted! In future videos, I will use Unity's Skeleton driver but you will still have to switch the Hand models unfortunately. Our system requires our hand models. You will notice that the default XRI hands will not look correct on PICO devices. Even if you are using Unity's XRI toolkit, it is always best to add in our hand models from our SDK.

  • @chipko
    @chipko 7 หลายเดือนก่อน +1

    Good that you show unity lots of love. I just need the unreal love lol

    • @PICOXR_Developer
      @PICOXR_Developer  3 หลายเดือนก่อน +1

      One day we hope to as well!

  • @DanielRuiz-q7b
    @DanielRuiz-q7b หลายเดือนก่อน

    When you grab objects with the hand tracking, they dont seem to follow the hand rotations. Is this a limitation of the pico sdk?

    • @PICOXR_Developer
      @PICOXR_Developer  หลายเดือนก่อน

      Which PICO SDK + Unity XRI version are you using? You can try to change where the object follows once you grab it to something that has rotation like the palm or the thumb.

  • @AbelMicroobjects
    @AbelMicroobjects 6 หลายเดือนก่อน +1

    Can we do the same to work in vision pro?

    • @PICOXR_Developer
      @PICOXR_Developer  3 หลายเดือนก่อน

      Vision Pro will have its own way to do things. We can only comment on PICO devices.