03:40 You can go to the navigation board and move to a sector in the neutral zone which fits your 'skull level'. You're never 'stuck' in a system. I had to do this in my actual campain before I was able to do the next storyline, cause the spike in difficulty is sometimes pretty hard, like you said.
Reputation might have something to do with difficulty, but I find it's more about the system you're in. If you need a higher or lower difficulty, go to NAVIGATION and fly to a different system with a difficulty more in-line with what you're looking for. The direct travel cost is very low, though the time used in travel brings you closer to the painful monthly-upkeep bill. It's still better than losing mechs, losing pilots, or failing contracts because you cannot handle the difficulty, or mindlessly playing easy missions where the salvage is of dubious value.
Yes, excellent point, just open NAV and choose a system with lower difficulty and you get a new mission set just by arriving at that system, it is a way to reset the secondary contracts listed. Also withdraw often has little penalty and you get some bonus cash, if you see things going south just withdraw, you get some good faith cash and if you do it before you suffer costly damage it is an easy out.
When you hit mid game. You should have a alpha and beta crewKeep the betas in your best mechs to upgrade them from experience. If one dies no big deal. As mechs go down replace with beta mechs and better pilots. Clear all the contracts you can im a couple days. Find the next best system in navigation that lines up with your capabilites and the timeframe for repairs and medical. You move when you recover you stay when you got fight left in you.
Yeah and leverage eject and withdraw, not worth losing great pilots. Good thing your main pilot really can never die either, though 110 days recover is a long wait.
What!? And let those you gave a second chance back down without giving it their all? I think not, no ejection seats for grim reapers. You fight till you die and if you impress him, he will make a jump copy for you any life and body you want. With the pronoun they of course.
I told them, if you dont bring me home that black knight dont bother coming back. Turns out months end is cheeper when four of your employees die. Lol.
The Sugar mama Queen said she is gonna pay your debts after the big job is done. You think some merc wouldnt run away if someone was stupid enough to solve their economical problems without even doing the job for the first?
She does not pay off your debts. She puts up collateral or something to the banks. With that the banks will allow the jumpship captains to take you where ever you want to go and you are free to travel all over the Taurian Concordant and the independent worlds so that you can do freelance work. You cannot enter House territory and I think the Magistracy of Canopois is off limits too.
Yeah, easier to have 1 faction be your primary where you rank the most. Take advantage of missions where there are reinforcements, some missions can have 10-25% boost for optional goals and if you have a milliion payout with 50% increase from 2 bonuses you can get 1.5 million too from a single mission.
Good video... After the Story line ended I have maintained 12-14 Mechwarriors upgraded everything on the Argo except the 3rd bay. I think I spend about 1 Million per month, but there are soo many cool Ronin characters and Player backed characters with interesting voice features.. had to keep them. honestly though it is not difficult to make credits in this game, I keep between 17-20 million every month... I believe at this point I have around 100 Mechs in storage, 34 being Assault. Just dont upgrade the ship too fast, morale is most important and having at least 2 mech bays to get your Tech skill up.
Yeah, can't wait until Flashpoint, wondering if it will all be end game content or it seems like maybe might have to replay storyline to do some Flashpoint content.
I played to the point where my Mercenary company has been running around the entire map for something like 20 years of game time, I got almost every mech, had something like 16 elite pilots, made 200 million C-Bills and I did every Flashpoint. I wish there was more canon material, a few more oppurtunities to get rare stuff like the Atlas 2, the original Star League version of the Black Knight and more Highlander 733B (the Star League version), work for Comstar, continue to help High Lady Arano consolidate the Arano Restoration and the ability to create a larger mercenary outfit make yourself into a Regiment sized unit with multiple dropships, deploy multiple lances and more Flashpoint type missions. Also they should allow you to salvage LB-X autocannons.
heres how you get so much money it doesnt matter: you need about 3-4 months of money. then you do about 8-9 battles for JUST salvage. then you grab mechs based on tonnage. sell a crap ton of mechs. easy 12 million cbills.
@04:33 - I noticed Medusa's specialization was called "Outrider" - that's based on the 2 Pilot skill abilties + 1 in Guts right? Do you know what the other combinations are named? (Like 2 Tactics + 1 Guts / 2 Gunner + 1 Tactic etc)
Not off top of my head you can see them, and they aren't listed in the beta manual s3.amazonaws.com/www.harebrained-schemes.com/backer-beta/manual.pdf there is no full release manual I am aware of. Though almost everything in game you can hover over the words and get info on them.
No problem I am over 100 hours in and still running out of money repairing mechs between contracts can be an issue, the good news is if you keep choosing mech parts, the 40+ T mechs you can sell for usually 400k plus and get a month's financials out of selling 1 mech. In some missions where you can select 4-6 direct and 14-22 randomly assigned parts you can get 2 or 3 mechs from one combat mission and sell them for like 800k+ plus the money cost. Ranking rep with the factions = higher paying missions and more salvage for missions too, so when you have the extra bank, sacrifice on money/salvage for some REP boost.
Dragon Blogger Technology and Entertainment , I just started playing and I wasnt sure if I should focus on rep, cash, or salvage early on. Now I think I'll focus on salvage so I get a few months worth of cash and then focus more on rep.
Yep and make sure you get a variety of pilots, don't put all your eggs in one basket, they die fast, have to diversify, the only pilot that can never have true death is your main character, he can't die, just gets 100+ day healing if he "dies" in combat, other pilots are forever dead. Nothing worse than getting a pilot to like rank 8,9,8,9 and they die losing all that experience :)
My strategy for salvage-versus-cash is maximizing the picks. I'd rather a 1/4 salvage and cash then a 1/8. Likewise I'd prefer a 2/10 to a 1/8 plus cash. The probability of getting mech cores on the random picks is good, but not good enough for me to give up the cash. It's working well so far.
Agree with you, even the random parts is better than cash in some cases. I love when you get like a 4/22 or 3/18 are better because there are more robot parts and your odds of getting them from the random other 18 is higher. Plus this is how you get excess parts, you can get like 40+ PPC and sell them for 14k+ each in systems with good reps. Unless you are desperate to get immediate max cash to pay for next months expenses, you almost always make more doing all salvage because of weapon sales adding up.
You can check the difficulty of missions by looking at the stars on the map, you get an indication on the mission difficulty level there, so just choose to travel to star systems offering less risky missions.
Yes of course, you can even save mid combat and reload right before you do something stupid, but this kind of feels like cheating that you can save on round 17, then if you mess up and lose a mech on round 19 you can just reload back to round 17. I would rather withdraw and take the loss personally, but some people don't save often enough between missions to recover from a mistake or would have to load pretty far back.
I always save right at the beginning of each missions and whenever things are going good and/or I've accomplished an objective. But there have been times where the mission has gone south for me and keeps on going south no matter how many times that I reload that it gets to the point that when I've finally finished the mission I'll just take the win no how badly beat up I got in the process simply I got tired of replaying the same mission for the umpteenth time.
Yeah, selling yields more, also when you have a mech that is obliterated on the battlefield and it is missing all it's limbs you can still sell it for like full value and not pay the repair costs. Good way to sell destroyed/broken mechs and replace them with fresh ones from the field too.
Yeah true, it is laziness or just time. To sell you have to send the mech to storage, you can't directly sell a mech that is in your bay, so scrapping as they are assembled is just faster, but you lose the 10% potential bonus credits if you sell it in a system you have a good rep. Once you get over a certain million the inconvenience of even opening the store vs just scrapping upon receipt to me is easier, and when you have 3 bays full of mechs, stripping and sending them to storage to sell is just too inconvenient compared to scrapping.
My Battletech Tribute Vid with Pacific Trim 2 Trailer Music th-cam.com/video/umO3-jEph6o/w-d-xo.html
03:40 You can go to the navigation board and move to a sector in the neutral zone which fits your 'skull level'. You're never 'stuck' in a system.
I had to do this in my actual campain before I was able to do the next storyline, cause the spike in difficulty is sometimes pretty hard, like you said.
Good to know after seeing this video i was worry that i may screw my game with this issue.
Reputation might have something to do with difficulty, but I find it's more about the system you're in. If you need a higher or lower difficulty, go to NAVIGATION and fly to a different system with a difficulty more in-line with what you're looking for. The direct travel cost is very low, though the time used in travel brings you closer to the painful monthly-upkeep bill. It's still better than losing mechs, losing pilots, or failing contracts because you cannot handle the difficulty, or mindlessly playing easy missions where the salvage is of dubious value.
Yes, excellent point, just open NAV and choose a system with lower difficulty and you get a new mission set just by arriving at that system, it is a way to reset the secondary contracts listed. Also withdraw often has little penalty and you get some bonus cash, if you see things going south just withdraw, you get some good faith cash and if you do it before you suffer costly damage it is an easy out.
yeah, but chasing after low rep can burn throuch cbills so be carefull.
When you hit mid game. You should have a alpha and beta crewKeep the betas in your best mechs to upgrade them from experience. If one dies no big deal. As mechs go down replace with beta mechs and better pilots. Clear all the contracts you can im a couple days.
Find the next best system in navigation that lines up with your capabilites and the timeframe for repairs and medical. You move when you recover you stay when you got fight left in you.
Yeah and leverage eject and withdraw, not worth losing great pilots. Good thing your main pilot really can never die either, though 110 days recover is a long wait.
What!? And let those you gave a second chance back down without giving it their all? I think not, no ejection seats for grim reapers.
You fight till you die and if you impress him, he will make a jump copy for you any life and body you want.
With the pronoun they of course.
I told them, if you dont bring me home that black knight dont bother coming back. Turns out months end is cheeper when four of your employees die. Lol.
damn i thought that batch said she'd pay our debt off after that moon mission...
Is there omnimechs in the game?
Not at the moment.
The Sugar mama Queen said she is gonna pay your debts after the big job is done. You think some merc wouldnt run away if someone was stupid enough to solve their economical problems without even doing the job for the first?
She does not pay off your debts. She puts up collateral or something to the banks. With that the banks will allow the jumpship captains to take you where ever you want to go and you are free to travel all over the Taurian Concordant and the independent worlds so that you can do freelance work. You cannot enter House territory and I think the Magistracy of Canopois is off limits too.
Thanks for the good tips! Don't forget that on 'Mechs that run hot, move the Heat Sinks to the legs, and get in the water when you need to cool down.
Also pick one faction (i choose liao) To always go easier on thr contracts with. Make your money and salvage else where. Stock up with the friend.
Yeah, easier to have 1 faction be your primary where you rank the most. Take advantage of missions where there are reinforcements, some missions can have 10-25% boost for optional goals and if you have a milliion payout with 50% increase from 2 bonuses you can get 1.5 million too from a single mission.
Thankyou just got the game some of this stuff is overwhelming for me a lot to learn glad i found this video
Good video... After the Story line ended I have maintained 12-14 Mechwarriors upgraded everything on the Argo except the 3rd bay. I think I spend about 1 Million per month, but there are soo many cool Ronin characters and Player backed characters with interesting voice features.. had to keep them. honestly though it is not difficult to make credits in this game, I keep between 17-20 million every month... I believe at this point I have around 100 Mechs in storage, 34 being Assault. Just dont upgrade the ship too fast, morale is most important and having at least 2 mech bays to get your Tech skill up.
Yeah, can't wait until Flashpoint, wondering if it will all be end game content or it seems like maybe might have to replay storyline to do some Flashpoint content.
I played to the point where my Mercenary company has been running around the entire map for something like 20 years of game time, I got almost every mech, had something like 16 elite pilots, made 200 million C-Bills and I did every Flashpoint. I wish there was more canon material, a few more oppurtunities to get rare stuff like the Atlas 2, the original Star League version of the Black Knight and more Highlander 733B (the Star League version), work for Comstar, continue to help High Lady Arano consolidate the Arano Restoration and the ability to create a larger mercenary outfit make yourself into a Regiment sized unit with multiple dropships, deploy multiple lances and more Flashpoint type missions. Also they should allow you to salvage LB-X autocannons.
heres how you get so much money it doesnt matter: you need about 3-4 months of money. then you do about 8-9 battles for JUST salvage. then you grab mechs based on tonnage. sell a crap ton of mechs. easy 12 million cbills.
@04:33 - I noticed Medusa's specialization was called "Outrider" - that's based on the 2 Pilot skill abilties + 1 in Guts right? Do you know what the other combinations are named? (Like 2 Tactics + 1 Guts / 2 Gunner + 1 Tactic etc)
Not off top of my head you can see them, and they aren't listed in the beta manual s3.amazonaws.com/www.harebrained-schemes.com/backer-beta/manual.pdf there is no full release manual I am aware of. Though almost everything in game you can hover over the words and get info on them.
Got most of em, but not all so here they are:
Gun 8 + Guts 5 = Lancer
Gun 8 + Pilot 5 = Skirmisher
Gun 8 + Tact 5 = ???
Guts 8 + Gun 5 = Gladiator
Guts 8 + Pilot 5 = ???
Guts 8 + Tac 5 = Sentinel
Pilot 8 + Gun 5 = Flanker
Pilot 8 + Guts 5 = Outrider
Pilot 8 + Tac 5 = Recon
Tac 8 + Gun 5 = Striker
Tac 8 + Guts 5 = Vanguard
Tac 8 + Pilot 5 = Scout
the 2 your missing, Gn8T5=Sharpshooter Gt8P5=Brawler
Thanks for the tips. It really helps!
No problem I am over 100 hours in and still running out of money repairing mechs between contracts can be an issue, the good news is if you keep choosing mech parts, the 40+ T mechs you can sell for usually 400k plus and get a month's financials out of selling 1 mech. In some missions where you can select 4-6 direct and 14-22 randomly assigned parts you can get 2 or 3 mechs from one combat mission and sell them for like 800k+ plus the money cost. Ranking rep with the factions = higher paying missions and more salvage for missions too, so when you have the extra bank, sacrifice on money/salvage for some REP boost.
Dragon Blogger Technology and Entertainment , I just started playing and I wasnt sure if I should focus on rep, cash, or salvage early on. Now I think I'll focus on salvage so I get a few months worth of cash and then focus more on rep.
Yep and make sure you get a variety of pilots, don't put all your eggs in one basket, they die fast, have to diversify, the only pilot that can never have true death is your main character, he can't die, just gets 100+ day healing if he "dies" in combat, other pilots are forever dead. Nothing worse than getting a pilot to like rank 8,9,8,9 and they die losing all that experience :)
My strategy for salvage-versus-cash is maximizing the picks. I'd rather a 1/4 salvage and cash then a 1/8. Likewise I'd prefer a 2/10 to a 1/8 plus cash. The probability of getting mech cores on the random picks is good, but not good enough for me to give up the cash. It's working well so far.
Agree with you, even the random parts is better than cash in some cases. I love when you get like a 4/22 or 3/18 are better because there are more robot parts and your odds of getting them from the random other 18 is higher. Plus this is how you get excess parts, you can get like 40+ PPC and sell them for 14k+ each in systems with good reps. Unless you are desperate to get immediate max cash to pay for next months expenses, you almost always make more doing all salvage because of weapon sales adding up.
What’s a good way to make sure I don’t get too much reputation and get missions that are too difficult?
You can check the difficulty of missions by looking at the stars on the map, you get an indication on the mission difficulty level there, so just choose to travel to star systems offering less risky missions.
Thanks
You know you can save your games and reload those saves, right?
Yes of course, you can even save mid combat and reload right before you do something stupid, but this kind of feels like cheating that you can save on round 17, then if you mess up and lose a mech on round 19 you can just reload back to round 17. I would rather withdraw and take the loss personally, but some people don't save often enough between missions to recover from a mistake or would have to load pretty far back.
I just thought it was cute how intense you were. The stakes!
I always save right at the beginning of each missions and whenever things are going good and/or I've accomplished an objective. But there have been times where the mission has gone south for me and keeps on going south no matter how many times that I reload that it gets to the point that when I've finally finished the mission I'll just take the win no how badly beat up I got in the process simply I got tired of replaying the same mission for the umpteenth time.
This video is in the playlist twice.
Not sure how it allows you to do that, but removed the duplication now.
Good tip about rep!
duuuuuuude no big deal but you could have spoiler alert that
This game has been out almost a year already and has an expansion. Don't think it was much of a spoiler overall though to the main story.
Dont you get more money for scrapping a mech then selling it?
Selling yields more, specially in a system where you have a reputation bonus.
Yeah, selling yields more, also when you have a mech that is obliterated on the battlefield and it is missing all it's limbs you can still sell it for like full value and not pay the repair costs. Good way to sell destroyed/broken mechs and replace them with fresh ones from the field too.
What's the purpose of scrapping then if selling is better?
Perhaps if you are bankrupt in a system where you are hated. Or for expediency sake if you are richer than God and don't care about money anymore.
Yeah true, it is laziness or just time. To sell you have to send the mech to storage, you can't directly sell a mech that is in your bay, so scrapping as they are assembled is just faster, but you lose the 10% potential bonus credits if you sell it in a system you have a good rep. Once you get over a certain million the inconvenience of even opening the store vs just scrapping upon receipt to me is easier, and when you have 3 bays full of mechs, stripping and sending them to storage to sell is just too inconvenient compared to scrapping.