Entertaining, educational and enjoyable to watch. Very helpful. As some who uses megamek it’s nice getting the tabletop experience for how to build mechs.
This actually explains a lot about what happens in the PC game. I always wondered how they came to those numbers. It's a pity nobody I know wants to play Battletech tabletop. This seems like so much fun.
Handy video version of the BattleMech construction guide? Sign me up! ...something something Solaris Skunkwerks for a handy dandy digital construction tool for the computer. Fun to throw concepts at though whether they work out in a combat setting is another story...
Oh for sure. Solaris or MegaMek Lab are awesome tools. I made this because a viewer dropped a hint that this is the kind of thing they'd wanna see, and once I had the idea of "1950's instructional film", I was off to the races lol.
Also: some folks do better when complex concepts are explained to them verbally and with visual cues as opposed to reading it. That's me, for sure, lol. But also, this info isn't included in the core rules anymore, so I wanted to provide it here as a free resource for players.
The losses due to rounding errors in basic mech design are awful. And they were mainly put in place to cover for the lazy and the mathematically challenged. One of the first House Rules my group instituted was to change the rounding allowances to hundredths ton increments, not half ton or whole ton increments as per "the rules". On the Catapult from the video this would allow for 0.40 tons savings on the gyro, which could then be used for whatever you wish to place the tonnage in, as an example I would use it for additional armor tonnage, or 6 additional armor points. The Catapult is not a particularly inefficient design (probably why it was chosen for the example mech). Some mechs lose as much as several tons due to rounding errors using the basic mech design rules. Be aware of this, and if you group agrees feel free to play with the numbers by removing the 'fudge' put in place by FASA's rounding system way back when.
I chose the Catapult because it's what was being built in one of the books I was looking at, and I was like oh, this makes my life way easier. 🤫😉😂 I believe, in either Maximum Tech or the Tactical Handbook (I don't have Tac Handbook, would have to check Max Tech), they had a rule called "Fractional Accounting". I haven't looked at this in years, so I am just pulling this all off the top of my head. But I believe it gave you the ability to basically use as much of that 65 tons as you possibly can, even if you wind up with a design weighing 64.87 or something. As far as I recall, I think I used it more for the fact that it would allow me to use .25 tons instead of being forced to work in only halves and also being made to lose half a ton on a 3.5 ton Gyro off of a 350 Engine, since I'd have to round up to 4. That's silly. We have Small Lasers that weigh half a ton, why can't a Gyro weigh 3.5? Why do I gotta round to 4? That kind of thing.
@@BattleBound You point with the gyro being 4 ton instead of 3.5 is exactly why we instituted our House Rule mentioned above, long before Maximum Tech hit the presses. I do believe you are correct about fractional accounting rules being added later. I'd have to dig through the old bookshelf to make sure. By the time of Maximum Tech we had already created our own rules and basically only incorporated new technology's stats into our own tables and rules.
Ah, classic 3025 Btech design. One minor quibble--You didn't mention how torso armor needs to be split between front and rear facings. (come to think of it, you didn't mention rear-facing weapons, either). Of course, this could be the *super*-basic introductory tutorial, though IIRC that used the Crusader as the sample design. :-)
😑 I don't feel like I NEED to explain that. The Armor Diagram shows Front and Rear numbers, and I explained no more than double internal structure for armor. Anyone who looks at the armor diagram can add the Front and Rear locations together and get 27, which is 3 under maximum. This IS a super basic tutorial for people who want to have someone explain the steps to them with examples.
Entertaining, educational and enjoyable to watch. Very helpful.
As some who uses megamek it’s nice getting the tabletop experience for how to build mechs.
Glad you enjoyed it! This was a lot of fun to put together, it just took me a hot minute to figure out how I wanted to do the presentation lol.
This actually explains a lot about what happens in the PC game. I always wondered how they came to those numbers.
It's a pity nobody I know wants to play Battletech tabletop. This seems like so much fun.
I do roleplays and like thinking of weird designs, so it's nice to see the actual breakdown of these rules in a nice, quick vid. :D
Great video and lots of fun!
I appreciate you watching. Thank you!
Now you just need a 3050 version, possibly coming from a Clan trainer. :-)
I got a whole other angle for that, lol.
Very nicely done. Now I must go build a new mech with this new found information
Do come back and share whatever Frankenstein's Monster you create, won't you?
This was really well done. Have you thought about doing another episode where you design a completely new mech?
love this! and then have a guy on cults3d make it!!! :D:D:D🤩
Great video and made the topic quite approachable. Thanks for making it!
I love everything about this!
Lol. Dude you missed the chance use the record player filter. Give your voice that flat graininess. :)
Every situation calls for maximum levels of violence.
Not all! Sometimes ya gotta get in, get the shit, and GTFOH without tryna mix it up too much!
This was great! Was looking for a quick rundown of the tech manual rules, loved the presentation.
Glad it helped! 🎉
Here's the sequel: th-cam.com/video/PXcWFhOV26c/w-d-xo.htmlsi=u587FS4VyVK27KJx
More mechs need tophats.
FUCK I WISH I HAD THOUGHT OF THAT LOL
Heavy crab here I come !
Handy video version of the BattleMech construction guide? Sign me up!
...something something Solaris Skunkwerks for a handy dandy digital construction tool for the computer. Fun to throw concepts at though whether they work out in a combat setting is another story...
Oh for sure. Solaris or MegaMek Lab are awesome tools. I made this because a viewer dropped a hint that this is the kind of thing they'd wanna see, and once I had the idea of "1950's instructional film", I was off to the races lol.
Also: some folks do better when complex concepts are explained to them verbally and with visual cues as opposed to reading it. That's me, for sure, lol. But also, this info isn't included in the core rules anymore, so I wanted to provide it here as a free resource for players.
❤ Loved! ❤
Hey..... I was a reference!
The losses due to rounding errors in basic mech design are awful. And they were mainly put in place to cover for the lazy and the mathematically challenged.
One of the first House Rules my group instituted was to change the rounding allowances to hundredths ton increments, not half ton or whole ton increments as per "the rules". On the Catapult from the video this would allow for 0.40 tons savings on the gyro, which could then be used for whatever you wish to place the tonnage in, as an example I would use it for additional armor tonnage, or 6 additional armor points.
The Catapult is not a particularly inefficient design (probably why it was chosen for the example mech). Some mechs lose as much as several tons due to rounding errors using the basic mech design rules. Be aware of this, and if you group agrees feel free to play with the numbers by removing the 'fudge' put in place by FASA's rounding system way back when.
I chose the Catapult because it's what was being built in one of the books I was looking at, and I was like oh, this makes my life way easier. 🤫😉😂
I believe, in either Maximum Tech or the Tactical Handbook (I don't have Tac Handbook, would have to check Max Tech), they had a rule called "Fractional Accounting". I haven't looked at this in years, so I am just pulling this all off the top of my head. But I believe it gave you the ability to basically use as much of that 65 tons as you possibly can, even if you wind up with a design weighing 64.87 or something. As far as I recall, I think I used it more for the fact that it would allow me to use .25 tons instead of being forced to work in only halves and also being made to lose half a ton on a 3.5 ton Gyro off of a 350 Engine, since I'd have to round up to 4. That's silly. We have Small Lasers that weigh half a ton, why can't a Gyro weigh 3.5? Why do I gotta round to 4? That kind of thing.
@@BattleBound You point with the gyro being 4 ton instead of 3.5 is exactly why we instituted our House Rule mentioned above, long before Maximum Tech hit the presses.
I do believe you are correct about fractional accounting rules being added later. I'd have to dig through the old bookshelf to make sure. By the time of Maximum Tech we had already created our own rules and basically only incorporated new technology's stats into our own tables and rules.
Champion
Now watch him flyyyyyyyy
Ah, classic 3025 Btech design. One minor quibble--You didn't mention how torso armor needs to be split between front and rear facings. (come to think of it, you didn't mention rear-facing weapons, either). Of course, this could be the *super*-basic introductory tutorial, though IIRC that used the Crusader as the sample design. :-)
😑 I don't feel like I NEED to explain that. The Armor Diagram shows Front and Rear numbers, and I explained no more than double internal structure for armor. Anyone who looks at the armor diagram can add the Front and Rear locations together and get 27, which is 3 under maximum. This IS a super basic tutorial for people who want to have someone explain the steps to them with examples.