I really appreciate you playing and making the video! No game is for everyone, I'm really glad you found things to like about it! Love to see the 2 Player variant!
The game is about small, frequent wins and knowing when to relinquish control in favor of the greater scheme. That "repetitive" feel with how you describe the game is totally understandable. Know that every point does truly matter here because each zone scores exactly three times before the game is over. Coming in second or third in a handful of zones instead of coming in first in one is almost always the better play! When we created this game, we made every building worth the same control points, which would allow players to just put their pieces next to each other in a zone so when you're totaling up the control at the end of a round you can know who's getting what quickly. The buildings largely do not matter after you put them down, which is when you get the bonus they provide. The only time they do is when you're scoring off of specific monuments you've decided to throw in an area, which should also help speed things along. Regardless of all that, thanks for taking the time to look at the game. I'm with you that two-player area control anything is usually a drag, so find that third for a better experience since you want that chaos factor! If you do play again, give that AI Opponent a shot. We worked hard on making it a super easy process of grabbing things and just putting em' down so you can keep the momentum going. Hell, you can put it in your three-player game too!
Thank you for your thoughts on the 2-player experience especially. It might work for my husband, but I think the repetitive nature would get to me. I appreciate the video!
Francis is spot on here. Excellent production but we found the scoring every round and trying to separate all those pieces (to score) in each district repetitive and not fun.
I really appreciate you playing and making the video! No game is for everyone, I'm really glad you found things to like about it!
Love to see the 2 Player variant!
The game is about small, frequent wins and knowing when to relinquish control in favor of the greater scheme. That "repetitive" feel with how you describe the game is totally understandable. Know that every point does truly matter here because each zone scores exactly three times before the game is over. Coming in second or third in a handful of zones instead of coming in first in one is almost always the better play!
When we created this game, we made every building worth the same control points, which would allow players to just put their pieces next to each other in a zone so when you're totaling up the control at the end of a round you can know who's getting what quickly. The buildings largely do not matter after you put them down, which is when you get the bonus they provide. The only time they do is when you're scoring off of specific monuments you've decided to throw in an area, which should also help speed things along.
Regardless of all that, thanks for taking the time to look at the game. I'm with you that two-player area control anything is usually a drag, so find that third for a better experience since you want that chaos factor! If you do play again, give that AI Opponent a shot. We worked hard on making it a super easy process of grabbing things and just putting em' down so you can keep the momentum going. Hell, you can put it in your three-player game too!
Thank you for your thoughts on the 2-player experience especially. It might work for my husband, but I think the repetitive nature would get to me. I appreciate the video!
Francis is spot on here. Excellent production but we found the scoring every round and trying to separate all those pieces (to score) in each district repetitive and not fun.