3 Methods for Exporting MagicaVoxel Models into Blender - Prep for Rigging/Animating

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  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 51

  • @MangoVoxel
    @MangoVoxel  3 ปีที่แล้ว +3

    Comment any other tutorials you'd like to see!

    • @ulysesordaz4981
      @ulysesordaz4981 2 ปีที่แล้ว

      Any characters I make using this extension don't retain their color once I import them into Mixamo and then from Mixamo to Unreal Engine 5. Any tips on how to keep textures/color on the model?

  • @nibblie
    @nibblie 3 ปีที่แล้ว +19

    That .vox importer was a literal life saver. Weight painting was a *PAIN* with the obj format because of the vertices but because of the cubes the converter made, it made it extra easy to weight paint.

    • @MangoVoxel
      @MangoVoxel  3 ปีที่แล้ว +1

      Haha I'm glad I could help :)

  • @blockwar8547
    @blockwar8547 2 ปีที่แล้ว +1

    Hi , Bro , I 'm from Russia and a novice developer , I accidentally stumbled upon your video and it helped me a lot , we have very few similar videos , thank you very much !!!

  • @jimhawkns
    @jimhawkns 2 ปีที่แล้ว +2

    You saved me HOURS of work with that vox importer, you're the best!

  • @possiblyzslot838
    @possiblyzslot838 8 หลายเดือนก่อน +1

    Great tutorial!
    That Vox importer is insanely useful and the only way I get to keep the material IDs. Unfortunately Blender's "select interior faces" option doesn't seem to work properly, meaning there's no automatic way to optimise these models, and doing it by hand is just not feasible.

  • @thespectralpotato3218
    @thespectralpotato3218 3 ปีที่แล้ว +2

    Short, yet very informative. Just what I was hoping for, good video!

  • @ulysesordaz4981
    @ulysesordaz4981 2 ปีที่แล้ว

    Awesome video. You helped me with an issue where my animations would be half way in the ground. THANK YOU!!!!!

  • @here2race
    @here2race 10 หลายเดือนก่อน +2

    In blender 3.6 there is no option to enable testing plugin. There are possible workarounds with editing .py file directly, but with no success so far.

  • @ShrekBigscary
    @ShrekBigscary 2 ปีที่แล้ว +2

    Thank you!!!

  • @aliengarden
    @aliengarden 2 ปีที่แล้ว +1

    Very good tutorial!

  • @PointlessGamer_xD
    @PointlessGamer_xD 3 ปีที่แล้ว +1

    This is a perfect tutorial man good job!

    • @MangoVoxel
      @MangoVoxel  3 ปีที่แล้ว +1

      Thanks man! :)

  • @NogCube
    @NogCube 2 ปีที่แล้ว

    Thank you for making this great tutorial, keep up the great work, mate!

  • @venoxgamer9661
    @venoxgamer9661 ปีที่แล้ว

    Thank u, dude, i wish you have more subscribers

  • @n0b0dy_know
    @n0b0dy_know 2 ปีที่แล้ว +1

    Very helpful, thank you so much!!!

  • @loam_media
    @loam_media 2 ปีที่แล้ว +1

    This is a grest tut. Thank you, it helped me a lot

    • @MangoVoxel
      @MangoVoxel  2 ปีที่แล้ว

      Thanks man. Glad I could help.

  • @tanishnani2003
    @tanishnani2003 หลายเดือนก่อน

    LOL "The origin is right between the legs" 5:45

  • @uhohwhy
    @uhohwhy 10 หลายเดือนก่อน +1

    vox importer does not work on new blender versions

  • @gabrymost0112
    @gabrymost0112 2 ปีที่แล้ว +1

    What about the voxel materials I set in Magicavoxel? Will they be exported as well?

    • @MangoVoxel
      @MangoVoxel  2 ปีที่แล้ว +1

      nope - unfortunately the materials and render settings are locked within magicavoxel. Once you export it will resort back to diffuse.

  • @bider3588
    @bider3588 10 หลายเดือนก่อน

    HELLLLP. Does this work for larger models?? because I'm tring to export and the scale is so big that it crashes my blender! Is there any way to decrease the scale of my voxel object without losing quality??

  • @martinhusson4209
    @martinhusson4209 2 ปีที่แล้ว +1

    is the voxel keep his materials with the 3rd method ? because i want to make lightning effect on blender but when i import the model , the light reflection isn't the same :(

    • @MangoVoxel
      @MangoVoxel  2 ปีที่แล้ว

      I'm not totally sure to be honest, you could try joining either the MVC or the Blender Discord

  • @TheseusMinor
    @TheseusMinor 2 ปีที่แล้ว +1

    Hi. The add-on is not visible on my Blender v3 and v2.93's Testing tab after I install and even refresh. Can you help here?..

    • @MangoVoxel
      @MangoVoxel  2 ปีที่แล้ว +1

      Could you make a reddit post with further details and screenshots of your problem? I will try my best to help.

  • @jakkaj
    @jakkaj 3 ปีที่แล้ว +1

    impossible for me import with .vox pluging , nothing work

    • @MangoVoxel
      @MangoVoxel  3 ปีที่แล้ว

      Would you be able to elaborate on the problem? I can try my best to help :)

  • @ThePradoAlfa
    @ThePradoAlfa ปีที่แล้ว

    Everytime that I import the .Vox file, my blender crashes

  • @rahayousefi4816
    @rahayousefi4816 2 ปีที่แล้ว

    How is it going 🤔😁 i just exported an obj file from magicavoxel but i want to change some parts of it when i drag it to magica it's completely gray🙄 can you help me with that i drag the colors of the obj file to magica's index colors were back but it's still gray😱🤨 no objects were open even

  • @hiepphamhuynh7211
    @hiepphamhuynh7211 3 ปีที่แล้ว +1

    Hi Mango, Could you upload unzipped folder of the addon to GG driver? I don't know why but i can not install this addon by python script....tks and sorry for my bad English:v

    • @MangoVoxel
      @MangoVoxel  3 ปีที่แล้ว

      drive.google.com/file/d/1k5KZCmT2vXFaDKbP1IGi6WNXdqtUDUbK/view?usp=sharing

    • @hiepphamhuynh7211
      @hiepphamhuynh7211 3 ปีที่แล้ว

      @@MangoVoxel :(( i made a mistake....that isn't the folder that i mentioned, i meant the folder which usually locate in C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_(maybe voxel) if you installed.

    • @tebeoteleo
      @tebeoteleo 2 ปีที่แล้ว

      @@hiepphamhuynh7211 i have the same problem, maybe is the blender version.

  • @ipokiller2g940
    @ipokiller2g940 ปีที่แล้ว

    This is a stupid question, does this help with the uv wrap material if im going to import it into unity?

  • @reagoated
    @reagoated 2 ปีที่แล้ว

    merging vertices does not get rid of unnecessary vertices

    • @possiblyzslot838
      @possiblyzslot838 8 หลายเดือนก่อน

      It gets rid of a lot of vertices as you can see at the bottom of the screen when you do so, however every interior face will remain, so I'm guessing it only gets rid of duplicate faces.

  • @rahmatrvp8327
    @rahmatrvp8327 2 ปีที่แล้ว

    blender version 3.0 doesn't work??

  • @bobjoe1343
    @bobjoe1343 ปีที่แล้ว

    which is the "correct file"? Is it the voxel??? no right??? which one?!?!?!?!

  • @TheMerchant3773
    @TheMerchant3773 2 ปีที่แล้ว +1

    is there a way to center the model in magica voxel?

    • @MangoVoxel
      @MangoVoxel  2 ปีที่แล้ว

      center the camera around the model?

    • @TheMerchant3773
      @TheMerchant3773 2 ปีที่แล้ว

      @@MangoVoxel no like center the model in the middle of the model building area

    • @MangoVoxel
      @MangoVoxel  2 ปีที่แล้ว +1

      in the newest update (0.99.7.0) you can set the object’s postion in the world view

    • @TheMerchant3773
      @TheMerchant3773 2 ปีที่แล้ว

      @@MangoVoxel Awsome! thanks dude.

  • @SuperGari2
    @SuperGari2 2 ปีที่แล้ว

    When you export to blender, can it export back to magicavoxel?

    • @MangoVoxel
      @MangoVoxel  2 ปีที่แล้ว

      I dont think so, sorry.

    • @tirthv6746
      @tirthv6746 ปีที่แล้ว

      You actually can, but practically it's not adviceable

  • @HarryMcKenzieTV
    @HarryMcKenzieTV 8 หลายเดือนก่อน

    It's not exporting into Blender. The wording is incorrect. It should be Importing into Blender