This is an absolutely brilliant video, especially for those of us going through real life training. I particularly enjoyed that you utilized both sims, different types of aircraft, the thoroughness of the aerodynamics involved, and a visualization of the aerodynamics . Please keep videos likes these coming!
Thank you for the positive feedback. That is much appreciated! I wish I could publish videos more frequently, but at the moment my available time is somewhat limited. But more videos will come, so stay tuned 👍🏼
Few comments I want to add as an engineer in aerospace engineering: - the yellow lift vector should be equal to the shown thin green line, so further aft. Since there is no visible lift at the tail the center of gravity would be directly underneath that - for landing the total lift force needed remains the same (weight didn't change), so the lift vector does not get longer. The lift of the wings is a bit higher, cause they need to compensate for the downforce, that is correct. - as I slow down the lift doesn't decrease in level flight, in other words I just need the angle of attack to increase to maintain that level flight, total lift still the same. That means lift distrubution changes, that is correct, trim is needed as you said. - when you maintain a side slip the wings both travel at the same speed, so the aileron input is not needed due to the one wing being faster than the other, its more about the tail being above the vertical center of gravity and the lift distribution washing towards the trailing wing, combined with the fuselage blocking some of the incoming air to the aft wing. And of course as soon as you start rolling, like shown in the video, the lift on the wing going down increases and the lift of the wing going up decreases due to changes of local angle of attack. So the example isn't the best... The conclusion is still correct, as you quickly yaw an aircraft the one side going forward increases lift and thus you need opposite ailerons. But to maintain the slip you also need ailerons, so its not just about the transition.
For the rollout: if you maintain a medium rudder deflection and just vary your inputs around that deflected position steering is much easier than if you let go of the rudder, then reapply it to get the nose straight again, then let go. Having that constant input with slight deflections works much better to fight the crosswind.
I like the classroom aerodynamic preview and the frozen de-crab phase it added clarity a long way. You might want to add the extra care in crosswinds on contaminated runway and the need for differential reverse thrust to correct any slippage or drift away from center line.Also Ihave ussed differential thrust on the approach with slightly more thrust upwind which yaws down wind and thus countermands the weather vaning of the rudder.
I dont agree with "try to decrab early" opinion. Decrab should be just before touchdown, around 20-10 feet. otherwise wind will drift you away from the centerline and you will need some bank to realign centerline. But it is very detailed and perfectly explained video regarding crosswind landing dynamics. Appreciate
Hi. Our safety and training department clearly stated that a late decrab is perfectly OK, however there is a tendency by pilots to kick the rudder too hard causing yaw and roll oscillations when doing it close to the ground. Hence the philosophy here is to decrab earlier and use smooth and coordinated inputs. In the end every pilot has their own method.
Pro tip for fsx or p3d: during flare minimize the bank as much as possible because you don't have the side forces by the fuselage that you have in x-plane or Aerofly. This is one of the many things where the MSFS are not realistic even with expensive add ons. You could be at 15° sideslip, nose pointing futher downwind that needed for a smooth landing but with 5° of bank that flight sim will still accelerate you to the right which makes crosswind landings harder and a bit unrealistic. So for the full training effect use a better sim :)
I've recently started watching your videos, I just got the job and began the ground school for the A320 and your videos have been really helpful for me, otherwise i would be having a harder time understanding all the stuff of the A320, I hope you keep doing this videos! Best regards.
Hello Captain! Do you use the rudder pedal even when there is no crosswind? For example, between altitudes of 300ft and 100ft When off the runway center line.
No, the rudder is not being used in that case. It will cause a sideslip situation which means you need to compensate with ailerons, making the landing potentially unstable
I noticed you cut the 737 landing short. I'm trying to get a successful 40kt, 90 degree crosswind landing done in the XPlane-11 default 737. So far, no go. Can't keep the upwind wing down, and the plane rolls/tips over on touchdown and the wind pushes me off the runway. Can you do a successful landing with those parameters? I should give you my situation file.
Hi. I have experienced the same in XP11. I am not sure what the crosswind limit of the 737 is, but I wouldn’t go above 35 kts. Then after touchdown make sure you keep in the aileron input into the wind to make sure the wing isn’t lifted by the wind. Also slow down the aircraft quickly and use nosewheel steering.
@@Blackbox711 Thanks for your reply. I'm using full aileron on the upwind wing, but still can't stop the roll. You may be right with the crosswind limits. I'll check that. 40kts may just be too much wind :)
@@Blackbox711 Thanks. Good to know. If I can get it done in Xplane-11, I'll be all set for that "Hey, is there a pilot on board" scenario that I'm getting ready for, lol.
Really enjoyed this video - great job as always, professionally and easy explained! Thanks mate! Could you please tell me what is your rudder sensitivities settings at FF A320 in XP11??
What do you think about the toliss? I like to fly in vr and the ff 320 for xplane is shameful in that regard. I only use the toliss because of that. Any plane not compatible or has poor optimization with vr is not worth buying in my book and flight factor has shamed themselves when it comes to xplane and vr
The Toliss A319/321 is what I call a „solid“ addon. While some little details like Fonts or textures may be inaccurate, the aircraft flies well and the important systems like autopilot/flight guidance works reliably. Also the Toliss developers continue to update their addon while FF320 hasn’t seen any major improvements of late. Regarding VR I can’t really comment since I have only tried it once and like you said the performance still isn’t where it needs to be to have a good immersion. Happy Landings
Correct, it is simple aerodynamics. The aircraft is flying straight with regards to the airflow around the aircraft. Hence the nose is pointing towards the side where the wind is coming from. That way the track of the aircraft over the ground is kept straight towards the runway. Since pilots want to reduce the stress on the landing gear and tires on touchdown they use the technique I demonstrated in the video.
Hey blackbox711! it's a while since I watched your videos and I almost forgot how great your videos were. so I got question and I just wanna ask how do you apply full throttle during take off cuz for me it always has a detent and never reaches it's full potential. by the way when I enter the vspeed it sometimes doesn't always auto calculate. also when I was flying yesterday I couldn't take off the throttles on toga but it seems like it just taxis on the runway.
You need to calibrate your throttles in the Controller Menu. The V Speeds are only calculated when a departure runway and the weight data is inserted in the MCDU
yes I've done that with the v speed I've entered everything you said but i'm only allowed to insert the v speeds after the engine start. any ideas? oh I forgot to tell you that I'm using mouse yoke.
@@Blackbox711 I just can't seem to find a setting that gives me motion during Active Sky turb, but smooth air and no movement in calm conditions. Any tips?
Gestern habe ich mit dem FlyJSim 732 einen Anflug in Köln gemacht und als Waypoint WYP Wipper eingegeben. Auf dem NAV 1 hatte ich dann die Frequenz eingedreht, aber die Entfernung die mir dann angezeigt wurde, war mehr als 50 NM größer als in LittleNavmap. Da passte der Desent natürlich nicht mehr. Sogar direkt über dem VOR wurde mir noch eine Distanz von mehr als 30 NM angezeigt. Ist das ein Fehler in meinem XPlane oder hast du das auch?
Eine Frage, ich bin im FF Airbus beim Anflug auf irgendeinen Klickspot gekommen und dann stand da QFE statt QNH, es kam dann eine Warnung, aber ich hab den Klickspot einfach nicht gefunden. Dabei hab ich auch wieder Standard erwischt. Dann kam die Meldung, meine Tires waeren geplatzt. Nach der Landung, die gut war laut Auswertung, war das Bugrad platt. Ist das ein bug oder hat der Luftdruck den man einstellt einen Einfluss auf den Reifendruck?
This is an absolutely brilliant video, especially for those of us going through real life training. I particularly enjoyed that you utilized both sims, different types of aircraft, the thoroughness of the aerodynamics involved, and a visualization of the aerodynamics . Please keep videos likes these coming!
Thank you for the positive feedback. That is much appreciated! I wish I could publish videos more frequently, but at the moment my available time is somewhat limited. But more videos will come, so stay tuned 👍🏼
Posts of high value in the flight sim world
Few comments I want to add as an engineer in aerospace engineering:
- the yellow lift vector should be equal to the shown thin green line, so further aft. Since there is no visible lift at the tail the center of gravity would be directly underneath that
- for landing the total lift force needed remains the same (weight didn't change), so the lift vector does not get longer. The lift of the wings is a bit higher, cause they need to compensate for the downforce, that is correct.
- as I slow down the lift doesn't decrease in level flight, in other words I just need the angle of attack to increase to maintain that level flight, total lift still the same. That means lift distrubution changes, that is correct, trim is needed as you said.
- when you maintain a side slip the wings both travel at the same speed, so the aileron input is not needed due to the one wing being faster than the other, its more about the tail being above the vertical center of gravity and the lift distribution washing towards the trailing wing, combined with the fuselage blocking some of the incoming air to the aft wing. And of course as soon as you start rolling, like shown in the video, the lift on the wing going down increases and the lift of the wing going up decreases due to changes of local angle of attack. So the example isn't the best... The conclusion is still correct, as you quickly yaw an aircraft the one side going forward increases lift and thus you need opposite ailerons. But to maintain the slip you also need ailerons, so its not just about the transition.
I really LOVE your explenations.. Even asking you a simple questions in the stream lead to much deeper insight into physics! Thank you :)
Thank you very much Jex!
For the rollout: if you maintain a medium rudder deflection and just vary your inputs around that deflected position steering is much easier than if you let go of the rudder, then reapply it to get the nose straight again, then let go. Having that constant input with slight deflections works much better to fight the crosswind.
Hi. I appreciate your insights into this topic. Very interesting indeed!
I like the classroom aerodynamic preview and the frozen de-crab phase it added clarity a long way. You might want to add the extra care in crosswinds on contaminated runway and the need for differential reverse thrust to correct any slippage or drift away from center line.Also Ihave ussed differential thrust on the approach with slightly more thrust upwind which yaws down wind and thus countermands the weather vaning of the rudder.
No need for this on airliners like boeing and airbus
Thank you very much explained this professional touch down. I enjoyed it. I see forward new specials. Have a nice day!!
Thank you very much.
Very informative. Cool professional narration
Thank you
I dont agree with "try to decrab early" opinion. Decrab should be just before touchdown, around 20-10 feet. otherwise wind will drift you away from the centerline and you will need some bank to realign centerline. But it is very detailed and perfectly explained video regarding crosswind landing dynamics. Appreciate
Hi. Our safety and training department clearly stated that a late decrab is perfectly OK, however there is a tendency by pilots to kick the rudder too hard causing yaw and roll oscillations when doing it close to the ground. Hence the philosophy here is to decrab earlier and use smooth and coordinated inputs. In the end every pilot has their own method.
Pro tip for fsx or p3d: during flare minimize the bank as much as possible because you don't have the side forces by the fuselage that you have in x-plane or Aerofly. This is one of the many things where the MSFS are not realistic even with expensive add ons. You could be at 15° sideslip, nose pointing futher downwind that needed for a smooth landing but with 5° of bank that flight sim will still accelerate you to the right which makes crosswind landings harder and a bit unrealistic. So for the full training effect use a better sim :)
I've recently started watching your videos, I just got the job and began the ground school for the A320 and your videos have been really helpful for me, otherwise i would be having a harder time understanding all the stuff of the A320, I hope you keep doing this videos! Best regards.
Great to hear. Thank you very much for your feedback. I wish you all the best for your training 👍🏼
Excellent thank you
Hello Captain!
I was waiting for Crosswind tutorial.
Wonderful tutorial.
Thank you!
Glad you enjoyed it 👍🏼
Great video and tutorial, there are so many bad crosswind landings on TH-cam, that are supposedly good ones-landing in a sideslip.
Pro tip from a real pro. Excellent. Thank you, this is helpful!
Thank you for taking the time to comment 👍🏼
Another incredible video! Thx a lot for these!
Thank you Bruno
Iis it possible to do real crabs in X-plane? Like actually landing sideways then centering back on touchdown.
Very, very helpful as always. Thanks!!
Good to hear. Thank you very much for your feedback 👍🏼
Spot on!
Hello Captain!
Do you use the rudder pedal even when there is no crosswind?
For example, between altitudes of 300ft and 100ft
When off the runway center line.
No, the rudder is not being used in that case. It will cause a sideslip situation which means you need to compensate with ailerons, making the landing potentially unstable
@@Blackbox711 Thanks for the answer. My doubts have been resolved. : )
I noticed you cut the 737 landing short. I'm trying to get a successful 40kt, 90 degree crosswind landing done in the XPlane-11 default 737. So far, no go. Can't keep the upwind wing down, and the plane rolls/tips over on touchdown and the wind pushes me off the runway. Can you do a successful landing with those parameters? I should give you my situation file.
Hi. I have experienced the same in XP11. I am not sure what the crosswind limit of the 737 is, but I wouldn’t go above 35 kts. Then after touchdown make sure you keep in the aileron input into the wind to make sure the wing isn’t lifted by the wind. Also slow down the aircraft quickly and use nosewheel steering.
@@Blackbox711 Thanks for your reply. I'm using full aileron on the upwind wing, but still can't stop the roll. You may be right with the crosswind limits. I'll check that. 40kts may just be too much wind :)
If it is any consolation, in the real 737 it is easier to control the aircraft in crosswind conditions.
@@Blackbox711 Thanks. Good to know. If I can get it done in Xplane-11, I'll be all set for that "Hey, is there a pilot on board" scenario that I'm getting ready for, lol.
Hammer Video! Vielen Dank! Echt super gemacht.
Freut mich, dass es dir gefällt 👍🏼
As always Exellent.....!! By the way pretty new Lufthansa livery. ;)
Thank you very much. Personally I am missing the yellow color on the tail 😢
Really enjoyed this video - great job as always, professionally and easy explained! Thanks mate! Could you please tell me what is your rudder sensitivities settings at FF A320 in XP11??
What do you think about the toliss? I like to fly in vr and the ff 320 for xplane is shameful in that regard. I only use the toliss because of that. Any plane not compatible or has poor optimization with vr is not worth buying in my book and flight factor has shamed themselves when it comes to xplane and vr
The Toliss A319/321 is what I call a „solid“ addon. While some little details like Fonts or textures may be inaccurate, the aircraft flies well and the important systems like autopilot/flight guidance works reliably. Also the Toliss developers continue to update their addon while FF320 hasn’t seen any major improvements of late. Regarding VR I can’t really comment since I have only tried it once and like you said the performance still isn’t where it needs to be to have a good immersion. Happy Landings
Great stuff as always!
Thank you very much 👍🏼
Wow.... so helpful... thanks
How do you get the plane to crab in the beginning? or it does it by itself due to its aerodynamics?
Correct, it is simple aerodynamics. The aircraft is flying straight with regards to the airflow around the aircraft. Hence the nose is pointing towards the side where the wind is coming from. That way the track of the aircraft over the ground is kept straight towards the runway. Since pilots want to reduce the stress on the landing gear and tires on touchdown they use the technique I demonstrated in the video.
@@Blackbox711 thanks. This is really helpful
Hey blackbox711! it's a while since I watched your videos and I almost forgot how great your videos were. so I got question and I just wanna ask how do you apply full throttle during take off cuz for me it always has a detent and never reaches it's full potential. by the way when I enter the vspeed it sometimes doesn't always auto calculate. also when I was flying yesterday I couldn't take off the throttles on toga but it seems like it just taxis on the runway.
You need to calibrate your throttles in the Controller Menu. The V Speeds are only calculated when a departure runway and the weight data is inserted in the MCDU
yes I've done that with the v speed I've entered everything you said but i'm only allowed to insert the v speeds after the engine start. any ideas? oh I forgot to tell you that I'm using mouse yoke.
by the way what's the weight data?
Do you think this is relevant during A320 flare law?
I think we both know the flaws of the flare law.
There is the theory and then there is the practical side. In the end even an Airbus is an Aircraft that isn‘t perfect.
60 x 5kts CW ÷ 150 TAS ?
Finally a tutorial with X-Plane ❤️❤️
Yes, and more to come in the future
Blackbox711 great 😃
Nice video, I‘ll try to be in the next streams again!
Thank you 😊
Can you share your Chaseplane turb settings and motion settings etc?
Hi. I could, however the problem is that they have changed since making this video.
@@Blackbox711 I just can't seem to find a setting that gives me motion during Active Sky turb, but smooth air and no movement in calm conditions. Any tips?
Gestern habe ich mit dem FlyJSim 732 einen Anflug in Köln gemacht und als Waypoint WYP Wipper eingegeben. Auf dem NAV 1 hatte ich dann die Frequenz eingedreht, aber die Entfernung die mir dann angezeigt wurde, war mehr als 50 NM größer als in LittleNavmap. Da passte der Desent natürlich nicht mehr. Sogar direkt über dem VOR wurde mir noch eine Distanz von mehr als 30 NM angezeigt. Ist das ein Fehler in meinem XPlane oder hast du das auch?
Moin. Nee, hatte ich noch nicht. Hängt evtl. mit dem WYP VOR zusammen.
Super video, vielen Dank
Hi. Vielen Dank 👍🏼👍🏼
Eine Frage, ich bin im FF Airbus beim Anflug auf irgendeinen Klickspot gekommen und dann stand da QFE statt QNH, es kam dann eine Warnung, aber ich hab den Klickspot einfach nicht gefunden. Dabei hab ich auch wieder Standard erwischt. Dann kam die Meldung, meine Tires waeren geplatzt. Nach der Landung, die gut war laut Auswertung, war das Bugrad platt. Ist das ein bug oder hat der Luftdruck den man einstellt einen Einfluss auf den Reifendruck?
THATS MY LIVERY!!!!!!! thanks
Nice livery!
Useful vid
New intro I see 🤔🤔🤔
Trevor hat Freeware Florenz für X-Plane 11 raus gebracht, sieht klasse aus:
forums.x-plane.org/index.php?/files/file/43366-lirq-florence-airport-italy/
Not bad for a bus driver......
and Ex-Boeing driver ;-)
Blackbox711 And I passed my sim check and my line check even though I was watching your TH-cam videos when I should have been studying.
LoL. Congratulations 👍🏼