Originally, Quake 2 was supposed to be a completely separate series from Quake. It’s original title was Wor. Details are few, but due to many Quake fans wanting a sequel, ID Software decided to take the Wor project, & rework it into Quake 2.
Yes, I know. Nowadays, they’ve been retroactively connected together so it’s fun to pick them apart and find connective tissue. I know that likely wasn’t the original intention but any of these details could be narrative threads that are used in the future.
anagram for Weapons of Rampage. it was an awful title tbh also the decision to just do QII was also made because ID felt it played similarly too. honestly QII feels like the evolutionary brother of both Doom II and Q1 but more ambitious with the unit structure and basic scripted events conveying some kind of story of what's basically future D-Day turned into political assassination on another planet. The Strogg even use blatant totally not Nazi iconography and the game was influenced by a WWII film called the Guns of Navarone
@@jessemarkham6887 The ID Vault featured in the remaster added more context into that, and yes, you are right, Nazi symbolism was 100% an inspiration to it. You can read that in the documents added into the Vault.
I believe the laughter after Bitterman defeated Makron, was actually Makron. The station was self destructing so it was having it's 'final laugh' thinking that Bitterman would be destroyed with it (especially since the voice sounds the same as Makron's anyways)
Reminds me of the Predator from the first movie that laughed as it tried to blow up Dutch with it's wrist device after it was beaten thinking it would take him with it.
Call of the Machine was the best thing that ever happened to the quake series in my opinion, I always wanted Q1 and Q2 to be connected and now they are, now we only have to hope for the possibility of there being a Doom 2016 styled reboot for quake! Obviously nothing was yet announced, but I'll be cautiously optimistic!
this was a GREAT video. here i was, thinking to myself that i had played every Quake game out there, and suddenly you hit me with this Call of the Machine, and now i'm speechless. and the appearance of the shamblers?! i mean, are you serious!? this is HUUUUUGE! the implications! the twists and turns, holy hell, What?! If that's in the remaster version of Quake 2, I NEED THAT IN MY LIFE LIKE NOTHING ELSE! what a great thing to discover almost 30 years after my first encounter with this franchise. certainly one of my favorite game franchises ever, alongside metroid and descent. gee... i feel ancient... hahahahahah thank you so much for this!
I hope you’ve played the remake by now because I was also a fan of Quake when I was a kid and the remake is so good and the extra content is phenomenal
Absolutely amazing video, man. I love Quake II from the bottom of my heart for being one of my favorite games of all time, seeing someone underrated make a video on it talking about literally EVERY piece of Strogg/QII and Q4 lore and story? Chef's Kiss, man. Instant sub.
I was really wanting to play something like Halo on my ps5 and saw Quake 2 on sale. It captured the exact vibe I was looking for and night dive did a stellar job modernizing a title I never would have been able to play otherwise
I was so pissed when my younger brother started having nightmares because of quake. We weren't allowed to play before bed after that. Awesome video man. Most of my childhood was spent playing q1, q2, and q3 multiplayer. I had no idea what the actual story was until now. You should do q3!
The Earthlings win, Kane in Quake 4, merks the Makron and destroys the Nexus. It's called "Operation Last Hope" and the Earthlings win and the Strogg get fucked. Quake 4 is underrated.
@@Woodyisasexybeast It was highly influenced by DOOM 3, by the id community it was looked down upon but as of late it's seemed a bit of resurgence and now I think gamers are seeing it as a sort of underrated gem. It's quite a thrilling game with super high quality and real "AAA" fps feel. For a game from 2005 it's super slick, it feels like a Call of Duty 4 in scope and action. I think even at times it's more epic that HALO CE or 2. The multiplayer was also underrated too. Sadly it's mostly dead.
You can absolutely feel Doom 3 when playing. It looks just like it. Obviously because it’s in the same engine but still. I’m a halo guy through and through so I’m not sure I’d go that far haha. It has some really great action set pieces though, no doubt. Some very epic moments. Fighting the harvesters, dodging the tower guardian, wading through the flesh recycling, etc. Love those areas.
@@TheFly212 Quake 4 was an Xbox 360 launch title, it came with a special bonus disc containing a unqiue Quake 2 version that would run at 1080p 60fps on the 360 and featured 4 player splitscreen multilplayer
Great job! About Quake lore, like Doom's, I take it differentilly in my mind. I always accepted Q2 as a real sequel, imagining like the story of Q1 happening in an ancient Stroggos, a planet that was like Earth. This planet was Ranger's homeland until Quake's forces attacked it. Ranger then went to fight them all his way throught Q1 and it's expansions, since he get lost fighting throught dimensions and time (including it's add ons like the continnuitty of Ranger's battles throught the ages)....Many time later, his planet become Stroggos, with it's population being transformed into the alien race we now known as the Strogg, created by Quake's minions eons ago. I kind of ignore Q4 as a true sequel most because of it's aestetics but the lore is ok and can fit here. When Q1 remaster came out and I played DOTM I got what they were doing something like I imagined and it made me really happy, until Q2 reamster came and it concluded my thoughts, it was a blast. There was some differences fom what I made up in my mind, but I loved it. I am a little worried about what they are planning for the next game, but I am anxious to see it. Maybe a comeback from Ranger to his homeworld into the actual era of Stroggos, fighting the ultimate Makron (Mattew Kane, maybe??) and put and end to his government, just to find that Quake is alive and creating Makrons to rule every living planet, and that a planet called earth is upon it's dominion...
I’ve heard this theory before and while I do think it’s a neat idea, the evidence seems to suggest it’s not necessarily true. Ranger won his battle against, it’s not like his planet fell. So, I’m inclined to believe that the Strogg originate from the same source as Shub-Niggurath. Just my two cents.
Great video man. I used to play Quake 2 since I was barely 10 and since I couldn't play the DLCs especially the newest one with the RTX remake, this video was a treat.
Same my PC can't handle ray tracing.... My Vega 3 graphics card can't handle it and my PC was made in 2021. They should have the option to play it without the ray tracing. So lame... At least I got the breakdown of what happened really cool.😔😔
@@jamesofficial6829 I have a Vega 8 and it still can't handle it 💀 Instead of focusing too much on raytracing they could've fixed their age old issue of port forwarding to make a simple server, and instead upgraded the multiplayer experience so that people could peacefully play co-op.
When I was younger, I thought Quake 1 was like ancient medievalist aliens and they got mad because a human came destroyed their God like being and after that, they became the the strogg we know today. Probably silly idea though, great video btw!
This video is pure gold! Thanks to both the game's story and your storytelling talent. It was an incredible pleasure to watch it after finishing Quake 2 and getting into lore of the game. Now it's time for me to dive into expansions. Keep up the good work, I hope for fair attention to your content and growth of the channel audience
The Strog make me think of a mix between the Star Trek Borg and the Combine Synths from Half-Life since they have a wide array of cybernetic constructs and assimilate species. It would be cool to see a new game that uses the different designs from across the series to better flesh out the enemies. I’m personally not a big fan of Quake 1 and 2 being in the same universe because thematically they don’t really mesh. Sci-fi and fantasy should stay separate unless it’s something like Star Wars and 40K where they had sci-fi and mystical Al elements from the beginning, or it’s a slow transition blending the two. I personally think ID should’ve gone with their original plan to have Quake 2 be its own thing called WoR. That way both could exist alongside each other and it wouldn’t compromise the identity of either. That being said, it will be interesting to see what they do if they reboot the series and try to meld the two. Played Quake 1 and had fun for a while, but it wasn’t really my thing. Played the second game and enjoyed it a lot more since it’s basically proto Half-Life. Story wise it was pretty dumb, but that’s perfect fine nice it’s a 90s fps. The expansions were a mixed bag with some of them being good, and others were kind of bad. I like how the map in Quake 64 looks like something you’d expect to see in Star Fox 64 (sadly, Nintendo killed that franchise because they have NO IDEA what they’re doing with it. Thankfully, we have crazy fan games like UndyingNephalim/IceCreamMan’s Star Fox Event Horizon and various Star Fox clone games. Too bad none of them use Assault as a foundation). I’ve also played the 4th and wasn’t really floored with it. I’m sure if I got further into it the game would get better, but I either lost patience or something else came up. Issues with the 4th aside, I much prefer how it handled the other soldiers because the gameplay actually felt like a full blown war instead of just being a one man army. It’s interesting how a fair amount of the enemies in 4 are clearly reskins of things in Doom 3. Definitely makes sense because it runs in the same engine. The best game that runs on that engine was the original Prey. Sadly, we never got a sequel. Let’s hope the build for Prey 2 leaks someday. We got builds for games like Dinosaur Planet (the N64 game that turned into Star Fox Adventures because Nintendo “suggested” Rare cram it into Star Fox since Krystal’s adoptive brother Sabre vaguely looked like Fox), Duke Nukem Forever 2001, and some others. It would be awesome if we got the build of Halo Chronicles at some point (story and lore wise it would’ve been a complete dumpster fire. Gameplay wise it sounds really fun and crazy. If it was its own thing completely divorced from Halo aside from various references and borrowed lore it would be perfectly fine).
During Quake 4 there are a bunch of Strogg soldiers (human soldiers that were converted, not just regular people) that are almost exactly like the combine. I was soooo close to making a joke in the video and calling them “combine wannabes”. They do this ambient radio chatter thing that sounds so unbelievably similar. Fighting them feels similar too. I LOVE the setting of the first Quake so much and was really disappointed when I first played Quake II because it’s completely different. That being said, having played the absolute shit out of it to make this video, it really grew on me. I get what you’re saying about the weird mixing of themes but I think it could work fairly well. The original Quake had a lot of sci-fi elements in it anyways. To me, the only aspects the make it a fantasy are its appearance. Knights, castles, etc. I’d say it’s still a sci-fi though. Regardless, I like the idea that the Strogg are synthetic and somehow connected to the lovecraftian horrors from the original. Which is almost definitely what they’re setting up. I’m a big fan of disparate storylines connecting to one another though. The DLCs for Quake II are definitely hit or miss. I really disliked the most recent level set when I first played it but like the rest of the game, it really grew on me. I ended up really enjoying the level design and structure of Call of the Machine and was pleased with the eventual connections it made to the first Quake. Much like the original Doom games, the story in these is pretty dumb for sure but I’m certain someone (machinegames or id) is working on a Quake reboot and that all of this stuff will be relevant later. Much like what happened with Doom and how they kept the original games canon. That’s why I made this video to begin with. I wanted to get in on the ground floor, so to speak. Quake 4 is basically just Doom 3 2 lol. My first time through it, I kept laughing at how similar everything was. I really like the tone they established. Like you said, it actually feels like a war now. I love the more horror themed aspects too. The Strogg translate really well to that genre. I also really like the environments after Kane gets stroggified. They’re disgusting in the best ways. I’m a sucker for that sorta thing though. Like the mission Cortana from Halo 3. That level is a bit of a chore to play but I also love it because it’s absolutely hideous. I love the original Prey. It’s such an underrated game. Come to think of it, it’s extremely similar to Quake and Doom. I’d kinda forgotten about it because I haven’t played it in quite awhile. I’ve heard the new Prey is good but for some reason I could never get into it. I tried playing through it twice and both times I set it down and just kind of forgot about it. Give me builds of Prey 2, Halo Chronicles and Halo Mega Bloks 🤞 And hey, I know you originally subscribed because of my Halo content so I appreciate you taking the time to check out something unrelated. Thanks
Yeah, definitely The Borg must have been an inspiration for The Strogg. Just more heavy duty weaponry. I feel like the whole cyborg thing is a remanent of 80's and 90's sci fi. When you look at today's technology you realise it would be easier to just have drones controlled remotely or with AI rather than strap big weapons to an organic body, it just doesn't make any sense. It's fun though but slightly disturbing.
@Woodyisasexybeast 1/2: Wouldn’t be surprised if Valve took some inspiration from the Strogg since they borrowed various other ID ideas like the Vortigaunts functioning like Shamblers, and there was this cut Flocming Floater that would’ve functioned like the Cacodemons (it was eventually replaced with the Alien Controllers who function pretty much the same way). The idea of the Combine being a coalition of cybernetic aliens enslaved by an empire is also very similar to the Pfhor. Although, a coalition of enslaved cyborg aliens wasn’t original to Marathon. More on the topic of the Combine. Aside from the fact I prefer the Beta’s overall atmosphere and story, my two biggest disappointments with the Combine are the lack of enemy variety and the fact that their encounters aren’t as good as the ones with the marines in Half-Life. You had a wide array of cut Combine units that would’ve really fleshed out the gameplay like the Combine Assassins, Alien Assassins, Crab Synths, Mortar Synths, those camouflage troopers who could also double as a sniper, the Cremators, and various others. For the normal Combine if you throw them into a combat arena like the ones you’d see in FEAR they’ll actually work as. Squad to take you down by using grenades to flush you out of cover, have some guys peppering you from afar to keep you distracted while a shotgunner charges you, and the last man standing will either flee or find a relatively safe spot and hunker down. Also, if you use cover frequently you’ll see them doing this stuff. Sadly, they’re almost never used in areas designed around their ai and will instead be thrown into open areas that lack cover or flanking routes. There’s also not much of an incentive to play the game like a cover shooter since health pick ups are so frequent that jumping around the place and charging the Combine is the best option. In the previous game health was relatively scarce and when the marines shot you it HURT. They were also more spongy (a bit too spongy I might add) and when shot at you’d see them run for cover. The Combine are so weak that they won’t live long enough for the player to see their behaviors/abilities. Something else that drags their encounters down is the fact that their radio filters make them inaudible so the player won’t notice any of their callouts. The FEAR soldiers on the other hand have all these very specific voice lines for whatever’s happening at that point in the game and it makes them feel so much smarter than they already are. I’m sure if we had more Combine units and Xen creatures running around then Valve could’ve used the Combine soldiers more sparingly and had them be accurately portrayed as the elite forces they are. Since the first Half-Life had a bunch of Xen creatures they could afford to space out the marine encounters and have each arena be fairly unique. FEAR used horror and story segments with animalistic ghost enemies to pad out the normal replicant encounters. Also, the contrast between enemies that are basically animals and enemies that use tactics made them feel smarter (the Flood make the Covenant feel smarter and more like an intelligent force with a sense of self preservation. Too bad the Flood nearly aren’t as aggressive in 2/3 as they were in CE, and the Covenant still did a lot of dumb things. Thankfully, mods can fix these issues). Yeah, I guess I can see that. The thing is the sci-fi elements in the first game feel more like they’re part of the background and aren’t nearly as overt as they are in 2 onwards. Plus, both games have a different atmosphere. I’m just not a big fan of trying to mash them together because it doesn’t feel right to me if that makes sense. Another similarity between Doom 3 and Quake 4 is the disappearing bodies. I’m confident the reason they do that is because otherwise the corpses would build up and lag the game. We’ve seen that happen with Doom 3 mods that prevent bodies from disintegrating. I also agree with you that body horror is awesome (I remember you made a Scorn video. It’s such a shame that game has basically been forgotten since it wasn’t close to the ads that made it look like a survival horror game with fleshed out puzzles and an interesting story you’d uncover). I think that’s part of the reason I liked Prey so much. I’d LOVE to see a reimagining that uses modern hardware to really expand upon what was shown in game and what they had planned (like a portal gun, and they had the idea before Valve. Valve just beat them to the punch). I’m assuming the reason you probably couldn’t get into the new Prey is because it’s an immersive sim and those might not be your thing. At first like a lot of other people I was pretty hostile towards the game because it simply isn’t Prey. In fact, they originally wanted to name it Nuroshock, but Bethesda forced them to change the name so they wouldn’t lose the Prey license (Bethesda also killed Prey 2 by giving HumanHead all kinds of ridiculous demands throughout development, refused to pay them, and tried to get them to sell. Eventually they just shut it down and said “it didn’t meet their quality standards”. Let that farcical excuse sink in. The same people who’d later go onto make Fallout 76 claimed what clearly looked like a really functional high quality game didn’t meet their expectations (I know they eventually fixed it, but the point still stands). The tried to bully HumanHead into submission, and throughout all this that’s studio wouldn’t budge). I played a decent amount of the game, but for whatever reason I put it down. Not entirely sure why.
@Woodyisasexybeast 2/2: Since you mentioned the level Cortana I think I’ll go on a little rant. Aside from the obvious reasons people don’t really like that level my big thing is the fact it’s very clearly NOT High Charity. When you play Halo 2 and the level back to back you’ll notice that the architecture look nothing alike. This is because the level is actually the extended second half of Floodgate. Originally, you were actually supposed to destroy the reactor of that ship like Miranda told you too. You’d also actually get Cortana instead of a message from her. Bungie changed this because they wanted to wrap up all the loose ends and so they shortened Floodgate and reused a lot of the level geometry. Definitely, explains why High Charity looks like the inside of a Covenant ship in 3. I honestly would’ve been fine with a remixed version of Halo 2’s High Charity levels, but backwards and filled with Flood biomass. They could’ve thrown in a few Banshee sections to get between parts of the map. Darkness also should’ve played a much bigger role with the illumination coming from your flashlight, the broken Covenant machinery, and the return of the Flood’s green glow in CE (no idea why they removed that). It’s also a shame we didn’t get that Gravemind boss fight where Cortana would’ve taken over a damaged Scarab and you’d have to fight off the Combat Forms that kept jumping onto the craft. That level could’ve been so much more. Imagine if we got Halo Chronicles content as part of Digsite. That would be really cool. I think one of the most interesting things about Digsite is learning that so many of the ideas we’d see in later games originated in CE and 2. It’s also really interesting just how obvious it is that Bungie never intended the game to be an ongoing franchise and made every game not knowing they would make a sequel. CE is relatively self contained and they outright retconned Johnson’s death (he and the other marines are swarmed by Infection Forms and after the cutscene there’s pools of blood where he and the other marines were standing. There’s also the joke Legendary cutscene, and at that point he was just a sniper marine template) and how the Covenant knew for a fact that Halo was a weapons in CE (Keyes tells you he overheard them saying it was a weapon and up until the Flood show up the goal is to take control so they can’t use it against humanity). Bungie changed both of these in 2, and I like both changes because they make the setting more interesting. We also know from the storyboards and marketing that Bungie intended Halo 2 to be the setting’s ending. Halo 3 is quite literally the extended third act of 2 in terms of story and gameplay. I personally prefer Halo 2’s original ending since it’s so much cooler than what we got in retail. Something else that’s interesting is there were some things in 2’s storyboards that would’ve fixed a few plot holes like the Covenant somehow having the time to land troops on the Ring and set up encampments, despite the fact that they arrived at the same time as the humans. Along with the Heretic leader firing on the Arbiter right as Guilty Spark was about to tell him what the Rings would do. In the storyboards there were already a few Covenant ships already at the Ring, giving the Amber Clad more reason to hide (I’m sure that would’ve also explained why they got so close to the Ring when they knew the Flood was there). For the Heretic confrontation they’d first have their fight, then after he’s laying on the ground mortally wounded Spark would show up. Before either of them could explain what the Rings do the Heretic leader would be shot dead by one of Tartarus’s Brutes as they also collect Spark. There were somethings that I’m kind of neutral on in the storyboards like High Charity having a clear dome. On one hand this would’ve been really cool and if it was see through we could’ve actually witnessed the Covenant fleet tearing itself apart, instead of just seeing a brief glimpse at the end and having Cortana tell us what’s happening instead of showing us. On the other hand I LOVE High Charity’s retail design and wouldn’t want it changed. There were also some weird things I’m glad didn’t make it into the game, like a boss fight with Mercy where Truth would shut the door to the Dreadnaught leaving him behind, where he’d turn around on a light bridge and pulls out a wizard staff to fight Chief with. The Gravemind introduction would’ve also been cooler because he would’ve been introduced through the Forerunner Tank level and when you see him in the cutscene there would be Combat Forms and Juggernauts dropping bodies into the Gravemind’s chamber. Then the thing would have one of its massive tentacles slit open and creates a mouth with skulls for teeth to speak through. Vengeful Vadam’s Halo 2 Uncut mod that restores a lot of 2’s cut encounters and other things in the code reveals that the Shadows (troop transport seen in the e3 demo included) would’ve been used in more than just one level, and same goes for those big AA guns. The Scarab was supposed to have Phantom turrets in the sides, at one point you’d ride Johnson’s Scarab, and there were supposed to be two Scarabs guarding the entrance to the Control Room. There was also cut dialogue saying that Flood spores compromised High Charity’s life support and the Flood biomass was exponentially growing in other parts of the city, and you’d also see several instances of Flood Pelicans being chased by Banshees. It’s really crazy just how much stuff Bungie planned for 2. My ideal Halo would be a remake of 2 that restores a good chunk of these things, throws in various quality of life improvements from future games, and makes some changes to the story/gameplay like having us fight alongside Brutes and against humans prior to the Great Schism, the original game being with its “big reveal”, and cut levels like Covenant Ship (throw in some Engineers here and in High Charity) and Forerunner Tank. You’re welcome. I find your content entertaining/interesting.
This was a really great lore video. Although I should probably point out that the other Makron that Joker had faced was actually just another one of the real Makron's warlords that happened to have a similar design.
How do you figure? Are we sure there aren’t several makrons and that their intel was just bad? I feel like that’s the more likely explanation. Mostly because the id vault says that design is explicitly a makron
Great stuff! I'm just creating custom Strogg empire for Stellaris and I needed to refresh some things... This is really comprehensive summary. Now I miss Quake, not Stellaris;] I always was really sad that this universe was so partially developed by ID. As a kid I even wanted to make my own Quake II minis, to play with on Wh40k rules, but that's another story. Thanks bro. Now I know everything I need:).
Regarding Quake II 64 and the achievement text - the dev who wrote those achievements admitted that he didn't know the storyline of Quake II 64 and just slapped that line in "to be safe". By the sounds of it, the dev saw the three levels that are modified Q2 / TR levels and just made the conclusion of "alternate universe" without considering the manual entry (which mentions the player is a elite unit trained in recon and sabotage - which fits with the objectives of gathering intel, destroying orbital defenses, and breaking the core network) or objective text. TL;DR - that achievement is non-canon :D It's more of Quake II PSX that's an alternate universe, using the Ground Zero intro and outro cinematics, but a slimmed down version of the base Quake II campaign, cutting out the warehouse, mines, factory, and city units, and reworking/combining the Big Gun and Hangar units into one.
I'm gonna assume it was intentional & not just a weird coincidence (since the next marine was Eriksson, a swedish last name) but fyi "Surgubbe" is a swedish word that would translate into "Grumpy man" or "Grumpy old man" lol, kinda funny to have immediately after "Positivity" Fun video btw!
I would say I'm concerned about the idea of getting cancelled just for saying Shub-Niggurath, but she's an actual deity in Lovecraftian horror, so I ain't scared to say it.
Small correction... actually, a big one. Slipgate entrence by Ranger DID NOT save humanity from Strogg for a while as u said, SyncError, id Soft guy in the official Quake discord server, said that in actuality, humans touching this made people known for strogg so it caught their attention, and its the reason they attacked humanity in the first place.
I don’t think you understand my meaning. It may have saved humanity for a time simply because ranger defeated Shub-Niggurath and her forces. It’s not the actual act of him entering the portal. It’s him entering and taking out Shub that may have delayed a Strogg invasion. That’s assuming the Strogg are connected to the monsters from the first game (they definitely are)
It wasn’t. It’s a multiplayer exclusive weapon. It’s called the napalm launcher. I only had it because I was using console commands to make collecting footage easier.
You don't need to try to link Quake 1 to Quake 2 in any way, I think the remastered version is damaged by trying to associate both games. It was just simpler for ID Software to reuse a registered copyright than making a new one. Tying Quake 1 and Quake 2 makes both games worse by unnecessarily locking together two independent narratives with their own independent potential. Plus the fusion of lovecraftian themes and space sci fi allows for comparisons with Warhammer 40k, a comparison Quake would lose because it was not made to the same complexity. I appreciate anybody taking time to share Quake 2 videos though, I hold that game dear to my heart.
I disagree with this sentiment almost entirely. Connecting these stories doesn’t damage them whatsoever. Both narratives can still exist on their own just fine. A fictional universe can be big enough to house any number of conflicts, much like our own. Neither potential is harmed because both stories could still live and grow separately if need be. Besides, Quake, Quake II, Doom and Wolfenstein have been connected for quite some time. They all share a multiverse thanks to Quake III. Knowing that, look at the amazing stories told in the new Doom and Wolfenstein games. The fact they share a multiverse hasn’t harmed them whatsoever, both of their narratives were able to do their own things despite their connection. Quake is awesome 🫡
@@Woodyisasexybeast Both narratives can't exist without damaging each other, if Quake and Quake 2 are connected in any way that means that whatever victories earth gains from alien forces can be undone in a second by magic based cosmic powers. It is the same reason why Warhammer 40K is a miserable franchise for anyone who cares about lore, the human characters exist in a constant state of loss because they will be forever be stuck fighting entities beyond their power. Main character in a story wins something today only for a portal to hell dimension 226 to open up 5 years later on earth causing the killing of 100M humans. In Quake 2 the fight is winnable and highlights that we can stand together and fight back a force with our intelligence and capacity inherent to the human being, in contrast, adding magic and cosmic entities to this equation makes it so we are not enough anymore and just got lucky this time or that time.
Sorry, i tried to reply but accidentally deleted lol. I feel like interdimensional beasts and traversal through trans-dimensional portals will disturb quantum fields in our universe in specific ways, in only minute fluxuations that only something like the Nexus can detect.
Originally, Quake 2 was supposed to be a completely separate series from Quake. It’s original title was Wor. Details are few, but due to many Quake fans wanting a sequel, ID Software decided to take the Wor project, & rework it into Quake 2.
Yes, I know. Nowadays, they’ve been retroactively connected together so it’s fun to pick them apart and find connective tissue. I know that likely wasn’t the original intention but any of these details could be narrative threads that are used in the future.
anagram for Weapons of Rampage. it was an awful title tbh
also the decision to just do QII was also made because ID felt it played similarly too. honestly QII feels like the evolutionary brother of both Doom II and Q1 but more ambitious with the unit structure and basic scripted events conveying some kind of story of what's basically future D-Day turned into political assassination on another planet. The Strogg even use blatant totally not Nazi iconography and the game was influenced by a WWII film called the Guns of Navarone
@@jessemarkham6887 The ID Vault featured in the remaster added more context into that, and yes, you are right, Nazi symbolism was 100% an inspiration to it. You can read that in the documents added into the Vault.
I believe the laughter after Bitterman defeated Makron, was actually Makron. The station was self destructing so it was having it's 'final laugh' thinking that Bitterman would be destroyed with it (especially since the voice sounds the same as Makron's anyways)
And then Bitterman got captured and stroggified
Reminds me of the Predator from the first movie that laughed as it tried to blow up Dutch with it's wrist device after it was beaten thinking it would take him with it.
What a great time to be Quake lore enjoyer ❤
Call of the Machine was the best thing that ever happened to the quake series in my opinion, I always wanted Q1 and Q2 to be connected and now they are, now we only have to hope for the possibility of there being a Doom 2016 styled reboot for quake!
Obviously nothing was yet announced, but I'll be cautiously optimistic!
this was a GREAT video. here i was, thinking to myself that i had played every Quake game out there, and suddenly you hit me with this Call of the Machine, and now i'm speechless. and the appearance of the shamblers?! i mean, are you serious!? this is HUUUUUGE! the implications! the twists and turns, holy hell, What?! If that's in the remaster version of Quake 2, I NEED THAT IN MY LIFE LIKE NOTHING ELSE! what a great thing to discover almost 30 years after my first encounter with this franchise. certainly one of my favorite game franchises ever, alongside metroid and descent. gee... i feel ancient... hahahahahah thank you so much for this!
I hope you’ve played the remake by now because I was also a fan of Quake when I was a kid and the remake is so good and the extra content is phenomenal
Absolutely amazing video, man.
I love Quake II from the bottom of my heart for being one of my favorite games of all time, seeing someone underrated make a video on it talking about literally EVERY piece of Strogg/QII and Q4 lore and story? Chef's Kiss, man.
Instant sub.
I was really wanting to play something like Halo on my ps5 and saw Quake 2 on sale. It captured the exact vibe I was looking for and night dive did a stellar job modernizing a title I never would have been able to play otherwise
Not exactly like Halo but definitely a great game
I was so pissed when my younger brother started having nightmares because of quake. We weren't allowed to play before bed after that.
Awesome video man. Most of my childhood was spent playing q1, q2, and q3 multiplayer. I had no idea what the actual story was until now. You should do q3!
It’s on the back burner, so to speak.
The Earthlings win, Kane in Quake 4, merks the Makron and destroys the Nexus. It's called "Operation Last Hope" and the Earthlings win and the Strogg get fucked. Quake 4 is underrated.
Underrated for sure. I was surprised by how solid it was when I played it. Love the elements of body horror
@@Woodyisasexybeast It was highly influenced by DOOM 3, by the id community it was looked down upon but as of late it's seemed a bit of resurgence and now I think gamers are seeing it as a sort of underrated gem. It's quite a thrilling game with super high quality and real "AAA" fps feel. For a game from 2005 it's super slick, it feels like a Call of Duty 4 in scope and action. I think even at times it's more epic that HALO CE or 2. The multiplayer was also underrated too. Sadly it's mostly dead.
You can absolutely feel Doom 3 when playing. It looks just like it. Obviously because it’s in the same engine but still.
I’m a halo guy through and through so I’m not sure I’d go that far haha. It has some really great action set pieces though, no doubt. Some very epic moments. Fighting the harvesters, dodging the tower guardian, wading through the flesh recycling, etc. Love those areas.
@@TheFly212 Quake 4 was an Xbox 360 launch title, it came with a special bonus disc containing a unqiue Quake 2 version that would run at 1080p 60fps on the 360 and featured 4 player splitscreen multilplayer
The original didn't have a tactical compass when it came out. 10:13
Oh really? I had no idea. Eh, whatever. Doesn’t change the story any
It would have been helpful for the original.
No kidding. It’s such a helpful and intuitive mechanic.
@@WoodyisasexybeastIt does for the telling final area of Quake 1, what you call the black spaceship.
@harrietr.5073 that was an embellishment on my part to give Bitterman some more agency
Okay but why the hell did they never put Quake 1 2 and 3 into a trilogy pack to release on the original Xbox back in like 2005?
Great job! About Quake lore, like Doom's, I take it differentilly in my mind. I always accepted Q2 as a real sequel, imagining like the story of Q1 happening in an ancient Stroggos, a planet that was like Earth. This planet was Ranger's homeland until Quake's forces attacked it. Ranger then went to fight them all his way throught Q1 and it's expansions, since he get lost fighting throught dimensions and time (including it's add ons like the continnuitty of Ranger's battles throught the ages)....Many time later, his planet become Stroggos, with it's population being transformed into the alien race we now known as the Strogg, created by Quake's minions eons ago. I kind of ignore Q4 as a true sequel most because of it's aestetics but the lore is ok and can fit here. When Q1 remaster came out and I played DOTM I got what they were doing something like I imagined and it made me really happy, until Q2 reamster came and it concluded my thoughts, it was a blast. There was some differences fom what I made up in my mind, but I loved it. I am a little worried about what they are planning for the next game, but I am anxious to see it. Maybe a comeback from Ranger to his homeworld into the actual era of Stroggos, fighting the ultimate Makron (Mattew Kane, maybe??) and put and end to his government, just to find that Quake is alive and creating Makrons to rule every living planet, and that a planet called earth is upon it's dominion...
I’ve heard this theory before and while I do think it’s a neat idea, the evidence seems to suggest it’s not necessarily true. Ranger won his battle against, it’s not like his planet fell. So, I’m inclined to believe that the Strogg originate from the same source as Shub-Niggurath. Just my two cents.
Great video man. I used to play Quake 2 since I was barely 10 and since I couldn't play the DLCs especially the newest one with the RTX remake, this video was a treat.
Same my PC can't handle ray tracing.... My Vega 3 graphics card can't handle it and my PC was made in 2021. They should have the option to play it without the ray tracing. So lame... At least I got the breakdown of what happened really cool.😔😔
@@jamesofficial6829 I have a Vega 8 and it still can't handle it 💀 Instead of focusing too much on raytracing they could've fixed their age old issue of port forwarding to make a simple server, and instead upgraded the multiplayer experience so that people could peacefully play co-op.
When I was younger, I thought Quake 1 was like ancient medievalist aliens and they got mad because a human came destroyed their God like being and after that, they became the the strogg we know today. Probably silly idea though, great video btw!
Amazing and witty narration and an excellent breakdown of the story...❤
This video is pure gold! Thanks to both the game's story and your storytelling talent. It was an incredible pleasure to watch it after finishing Quake 2 and getting into lore of the game. Now it's time for me to dive into expansions. Keep up the good work, I hope for fair attention to your content and growth of the channel audience
Thanks a lot! I’m glad you enjoyed. Have fun with the expansions. Call of the Machine is my favorite
I'd Like to see The Strogg Fight Against The Combine.
The Strog make me think of a mix between the Star Trek Borg and the Combine Synths from Half-Life since they have a wide array of cybernetic constructs and assimilate species. It would be cool to see a new game that uses the different designs from across the series to better flesh out the enemies.
I’m personally not a big fan of Quake 1 and 2 being in the same universe because thematically they don’t really mesh. Sci-fi and fantasy should stay separate unless it’s something like Star Wars and 40K where they had sci-fi and mystical Al elements from the beginning, or it’s a slow transition blending the two. I personally think ID should’ve gone with their original plan to have Quake 2 be its own thing called WoR. That way both could exist alongside each other and it wouldn’t compromise the identity of either. That being said, it will be interesting to see what they do if they reboot the series and try to meld the two.
Played Quake 1 and had fun for a while, but it wasn’t really my thing. Played the second game and enjoyed it a lot more since it’s basically proto Half-Life. Story wise it was pretty dumb, but that’s perfect fine nice it’s a 90s fps. The expansions were a mixed bag with some of them being good, and others were kind of bad. I like how the map in Quake 64 looks like something you’d expect to see in Star Fox 64 (sadly, Nintendo killed that franchise because they have NO IDEA what they’re doing with it. Thankfully, we have crazy fan games like UndyingNephalim/IceCreamMan’s Star Fox Event Horizon and various Star Fox clone games. Too bad none of them use Assault as a foundation). I’ve also played the 4th and wasn’t really floored with it. I’m sure if I got further into it the game would get better, but I either lost patience or something else came up. Issues with the 4th aside, I much prefer how it handled the other soldiers because the gameplay actually felt like a full blown war instead of just being a one man army.
It’s interesting how a fair amount of the enemies in 4 are clearly reskins of things in Doom 3. Definitely makes sense because it runs in the same engine. The best game that runs on that engine was the original Prey. Sadly, we never got a sequel. Let’s hope the build for Prey 2 leaks someday. We got builds for games like Dinosaur Planet (the N64 game that turned into Star Fox Adventures because Nintendo “suggested” Rare cram it into Star Fox since Krystal’s adoptive brother Sabre vaguely looked like Fox), Duke Nukem Forever 2001, and some others. It would be awesome if we got the build of Halo Chronicles at some point (story and lore wise it would’ve been a complete dumpster fire. Gameplay wise it sounds really fun and crazy. If it was its own thing completely divorced from Halo aside from various references and borrowed lore it would be perfectly fine).
During Quake 4 there are a bunch of Strogg soldiers (human soldiers that were converted, not just regular people) that are almost exactly like the combine. I was soooo close to making a joke in the video and calling them “combine wannabes”. They do this ambient radio chatter thing that sounds so unbelievably similar. Fighting them feels similar too.
I LOVE the setting of the first Quake so much and was really disappointed when I first played Quake II because it’s completely different. That being said, having played the absolute shit out of it to make this video, it really grew on me. I get what you’re saying about the weird mixing of themes but I think it could work fairly well. The original Quake had a lot of sci-fi elements in it anyways. To me, the only aspects the make it a fantasy are its appearance. Knights, castles, etc. I’d say it’s still a sci-fi though. Regardless, I like the idea that the Strogg are synthetic and somehow connected to the lovecraftian horrors from the original. Which is almost definitely what they’re setting up. I’m a big fan of disparate storylines connecting to one another though.
The DLCs for Quake II are definitely hit or miss. I really disliked the most recent level set when I first played it but like the rest of the game, it really grew on me. I ended up really enjoying the level design and structure of Call of the Machine and was pleased with the eventual connections it made to the first Quake. Much like the original Doom games, the story in these is pretty dumb for sure but I’m certain someone (machinegames or id) is working on a Quake reboot and that all of this stuff will be relevant later. Much like what happened with Doom and how they kept the original games canon. That’s why I made this video to begin with. I wanted to get in on the ground floor, so to speak.
Quake 4 is basically just Doom 3 2 lol. My first time through it, I kept laughing at how similar everything was. I really like the tone they established. Like you said, it actually feels like a war now. I love the more horror themed aspects too. The Strogg translate really well to that genre. I also really like the environments after Kane gets stroggified. They’re disgusting in the best ways. I’m a sucker for that sorta thing though. Like the mission Cortana from Halo 3. That level is a bit of a chore to play but I also love it because it’s absolutely hideous.
I love the original Prey. It’s such an underrated game. Come to think of it, it’s extremely similar to Quake and Doom. I’d kinda forgotten about it because I haven’t played it in quite awhile. I’ve heard the new Prey is good but for some reason I could never get into it. I tried playing through it twice and both times I set it down and just kind of forgot about it.
Give me builds of Prey 2, Halo Chronicles and Halo Mega Bloks 🤞
And hey, I know you originally subscribed because of my Halo content so I appreciate you taking the time to check out something unrelated. Thanks
Yeah, definitely The Borg must have been an inspiration for The Strogg. Just more heavy duty weaponry. I feel like the whole cyborg thing is a remanent of 80's and 90's sci fi. When you look at today's technology you realise it would be easier to just have drones controlled remotely or with AI rather than strap big weapons to an organic body, it just doesn't make any sense. It's fun though but slightly disturbing.
@Woodyisasexybeast 1/2:
Wouldn’t be surprised if Valve took some inspiration from the Strogg since they borrowed various other ID ideas like the Vortigaunts functioning like Shamblers, and there was this cut Flocming Floater that would’ve functioned like the Cacodemons (it was eventually replaced with the Alien Controllers who function pretty much the same way). The idea of the Combine being a coalition of cybernetic aliens enslaved by an empire is also very similar to the Pfhor. Although, a coalition of enslaved cyborg aliens wasn’t original to Marathon.
More on the topic of the Combine. Aside from the fact I prefer the Beta’s overall atmosphere and story, my two biggest disappointments with the Combine are the lack of enemy variety and the fact that their encounters aren’t as good as the ones with the marines in Half-Life. You had a wide array of cut Combine units that would’ve really fleshed out the gameplay like the Combine Assassins, Alien Assassins, Crab Synths, Mortar Synths, those camouflage troopers who could also double as a sniper, the Cremators, and various others. For the normal Combine if you throw them into a combat arena like the ones you’d see in FEAR they’ll actually work as. Squad to take you down by using grenades to flush you out of cover, have some guys peppering you from afar to keep you distracted while a shotgunner charges you, and the last man standing will either flee or find a relatively safe spot and hunker down. Also, if you use cover frequently you’ll see them doing this stuff. Sadly, they’re almost never used in areas designed around their ai and will instead be thrown into open areas that lack cover or flanking routes. There’s also not much of an incentive to play the game like a cover shooter since health pick ups are so frequent that jumping around the place and charging the Combine is the best option. In the previous game health was relatively scarce and when the marines shot you it HURT. They were also more spongy (a bit too spongy I might add) and when shot at you’d see them run for cover. The Combine are so weak that they won’t live long enough for the player to see their behaviors/abilities. Something else that drags their encounters down is the fact that their radio filters make them inaudible so the player won’t notice any of their callouts. The FEAR soldiers on the other hand have all these very specific voice lines for whatever’s happening at that point in the game and it makes them feel so much smarter than they already are. I’m sure if we had more Combine units and Xen creatures running around then Valve could’ve used the Combine soldiers more sparingly and had them be accurately portrayed as the elite forces they are. Since the first Half-Life had a bunch of Xen creatures they could afford to space out the marine encounters and have each arena be fairly unique. FEAR used horror and story segments with animalistic ghost enemies to pad out the normal replicant encounters. Also, the contrast between enemies that are basically animals and enemies that use tactics made them feel smarter (the Flood make the Covenant feel smarter and more like an intelligent force with a sense of self preservation. Too bad the Flood nearly aren’t as aggressive in 2/3 as they were in CE, and the Covenant still did a lot of dumb things. Thankfully, mods can fix these issues).
Yeah, I guess I can see that. The thing is the sci-fi elements in the first game feel more like they’re part of the background and aren’t nearly as overt as they are in 2 onwards. Plus, both games have a different atmosphere. I’m just not a big fan of trying to mash them together because it doesn’t feel right to me if that makes sense.
Another similarity between Doom 3 and Quake 4 is the disappearing bodies. I’m confident the reason they do that is because otherwise the corpses would build up and lag the game. We’ve seen that happen with Doom 3 mods that prevent bodies from disintegrating. I also agree with you that body horror is awesome (I remember you made a Scorn video. It’s such a shame that game has basically been forgotten since it wasn’t close to the ads that made it look like a survival horror game with fleshed out puzzles and an interesting story you’d uncover). I think that’s part of the reason I liked Prey so much. I’d LOVE to see a reimagining that uses modern hardware to really expand upon what was shown in game and what they had planned (like a portal gun, and they had the idea before Valve. Valve just beat them to the punch).
I’m assuming the reason you probably couldn’t get into the new Prey is because it’s an immersive sim and those might not be your thing. At first like a lot of other people I was pretty hostile towards the game because it simply isn’t Prey. In fact, they originally wanted to name it Nuroshock, but Bethesda forced them to change the name so they wouldn’t lose the Prey license (Bethesda also killed Prey 2 by giving HumanHead all kinds of ridiculous demands throughout development, refused to pay them, and tried to get them to sell. Eventually they just shut it down and said “it didn’t meet their quality standards”. Let that farcical excuse sink in. The same people who’d later go onto make Fallout 76 claimed what clearly looked like a really functional high quality game didn’t meet their expectations (I know they eventually fixed it, but the point still stands). The tried to bully HumanHead into submission, and throughout all this that’s studio wouldn’t budge). I played a decent amount of the game, but for whatever reason I put it down. Not entirely sure why.
@Woodyisasexybeast 2/2:
Since you mentioned the level Cortana I think I’ll go on a little rant. Aside from the obvious reasons people don’t really like that level my big thing is the fact it’s very clearly NOT High Charity. When you play Halo 2 and the level back to back you’ll notice that the architecture look nothing alike. This is because the level is actually the extended second half of Floodgate. Originally, you were actually supposed to destroy the reactor of that ship like Miranda told you too. You’d also actually get Cortana instead of a message from her. Bungie changed this because they wanted to wrap up all the loose ends and so they shortened Floodgate and reused a lot of the level geometry. Definitely, explains why High Charity looks like the inside of a Covenant ship in 3. I honestly would’ve been fine with a remixed version of Halo 2’s High Charity levels, but backwards and filled with Flood biomass. They could’ve thrown in a few Banshee sections to get between parts of the map. Darkness also should’ve played a much bigger role with the illumination coming from your flashlight, the broken Covenant machinery, and the return of the Flood’s green glow in CE (no idea why they removed that). It’s also a shame we didn’t get that Gravemind boss fight where Cortana would’ve taken over a damaged Scarab and you’d have to fight off the Combat Forms that kept jumping onto the craft. That level could’ve been so much more.
Imagine if we got Halo Chronicles content as part of Digsite. That would be really cool. I think one of the most interesting things about Digsite is learning that so many of the ideas we’d see in later games originated in CE and 2. It’s also really interesting just how obvious it is that Bungie never intended the game to be an ongoing franchise and made every game not knowing they would make a sequel. CE is relatively self contained and they outright retconned Johnson’s death (he and the other marines are swarmed by Infection Forms and after the cutscene there’s pools of blood where he and the other marines were standing. There’s also the joke Legendary cutscene, and at that point he was just a sniper marine template) and how the Covenant knew for a fact that Halo was a weapons in CE (Keyes tells you he overheard them saying it was a weapon and up until the Flood show up the goal is to take control so they can’t use it against humanity). Bungie changed both of these in 2, and I like both changes because they make the setting more interesting. We also know from the storyboards and marketing that Bungie intended Halo 2 to be the setting’s ending. Halo 3 is quite literally the extended third act of 2 in terms of story and gameplay. I personally prefer Halo 2’s original ending since it’s so much cooler than what we got in retail. Something else that’s interesting is there were some things in 2’s storyboards that would’ve fixed a few plot holes like the Covenant somehow having the time to land troops on the Ring and set up encampments, despite the fact that they arrived at the same time as the humans. Along with the Heretic leader firing on the Arbiter right as Guilty Spark was about to tell him what the Rings would do. In the storyboards there were already a few Covenant ships already at the Ring, giving the Amber Clad more reason to hide (I’m sure that would’ve also explained why they got so close to the Ring when they knew the Flood was there). For the Heretic confrontation they’d first have their fight, then after he’s laying on the ground mortally wounded Spark would show up. Before either of them could explain what the Rings do the Heretic leader would be shot dead by one of Tartarus’s Brutes as they also collect Spark. There were somethings that I’m kind of neutral on in the storyboards like High Charity having a clear dome. On one hand this would’ve been really cool and if it was see through we could’ve actually witnessed the Covenant fleet tearing itself apart, instead of just seeing a brief glimpse at the end and having Cortana tell us what’s happening instead of showing us. On the other hand I LOVE High Charity’s retail design and wouldn’t want it changed. There were also some weird things I’m glad didn’t make it into the game, like a boss fight with Mercy where Truth would shut the door to the Dreadnaught leaving him behind, where he’d turn around on a light bridge and pulls out a wizard staff to fight Chief with. The Gravemind introduction would’ve also been cooler because he would’ve been introduced through the Forerunner Tank level and when you see him in the cutscene there would be Combat Forms and Juggernauts dropping bodies into the Gravemind’s chamber. Then the thing would have one of its massive tentacles slit open and creates a mouth with skulls for teeth to speak through. Vengeful Vadam’s Halo 2 Uncut mod that restores a lot of 2’s cut encounters and other things in the code reveals that the Shadows (troop transport seen in the e3 demo included) would’ve been used in more than just one level, and same goes for those big AA guns. The Scarab was supposed to have Phantom turrets in the sides, at one point you’d ride Johnson’s Scarab, and there were supposed to be two Scarabs guarding the entrance to the Control Room. There was also cut dialogue saying that Flood spores compromised High Charity’s life support and the Flood biomass was exponentially growing in other parts of the city, and you’d also see several instances of Flood Pelicans being chased by Banshees. It’s really crazy just how much stuff Bungie planned for 2. My ideal Halo would be a remake of 2 that restores a good chunk of these things, throws in various quality of life improvements from future games, and makes some changes to the story/gameplay like having us fight alongside Brutes and against humans prior to the Great Schism, the original game being with its “big reveal”, and cut levels like Covenant Ship (throw in some Engineers here and in High Charity) and Forerunner Tank.
You’re welcome. I find your content entertaining/interesting.
Sci-Fantasy hater who likes 40K?
wat
This was a really great lore video.
Although I should probably point out that the other Makron that Joker had faced was actually just another one of the real Makron's warlords that happened to have a similar design.
How do you figure? Are we sure there aren’t several makrons and that their intel was just bad? I feel like that’s the more likely explanation. Mostly because the id vault says that design is explicitly a makron
Fantastic video and work
Great stuff! I'm just creating custom Strogg empire for Stellaris and I needed to refresh some things... This is really comprehensive summary. Now I miss Quake, not Stellaris;] I always was really sad that this universe was so partially developed by ID. As a kid I even wanted to make my own Quake II minis, to play with on Wh40k rules, but that's another story. Thanks bro. Now I know everything I need:).
Regarding Quake II 64 and the achievement text - the dev who wrote those achievements admitted that he didn't know the storyline of Quake II 64 and just slapped that line in "to be safe". By the sounds of it, the dev saw the three levels that are modified Q2 / TR levels and just made the conclusion of "alternate universe" without considering the manual entry (which mentions the player is a elite unit trained in recon and sabotage - which fits with the objectives of gathering intel, destroying orbital defenses, and breaking the core network) or objective text.
TL;DR - that achievement is non-canon :D
It's more of Quake II PSX that's an alternate universe, using the Ground Zero intro and outro cinematics, but a slimmed down version of the base Quake II campaign, cutting out the warehouse, mines, factory, and city units, and reworking/combining the Big Gun and Hangar units into one.
Interesting! I wonder if it’s still considered canon to the rest of the stories. The entire “story” is so vague either way
Great Video!
I can see the resemblance between the Quake 1 Oger and Quake 2 enforcer.
I'm gonna assume it was intentional & not just a weird coincidence (since the next marine was Eriksson, a swedish last name) but fyi "Surgubbe" is a swedish word that would translate into "Grumpy man" or "Grumpy old man" lol, kinda funny to have immediately after "Positivity"
Fun video btw!
I had no idea! Thanks for the info and for watching :)
Cool video! Very interesting :)
Well done sir! 🤘😎
Sweet vid
You need to do a video on Quake 3. I know it would be difficult but there is has to be some lore on it.
There’s actually quite a bit. It’s kinda on the back burner at the moment
that is a rly great video i love it
Great theory. I bet you’re right.
Lol! Surgubbe is Swedish meaning "grumpy old man", or Bitter man 😂
I would say I'm concerned about the idea of getting cancelled just for saying Shub-Niggurath, but she's an actual deity in Lovecraftian horror, so I ain't scared to say it.
I wince every time I read the name aloud
@Woodyisasexybeast Okay.
Great video 👍
Top stuff
Great video
Wait !?? 7:18 There was silencer in quake 2 ? Asking because i play on ps1 version looong loong ago.
Yes indeed.
That is so funny! Quake is not a stealth game.😂😂
Small correction... actually, a big one. Slipgate entrence by Ranger DID NOT save humanity from Strogg for a while as u said, SyncError, id Soft guy in the official Quake discord server, said that in actuality, humans touching this made people known for strogg so it caught their attention, and its the reason they attacked humanity in the first place.
I don’t think you understand my meaning. It may have saved humanity for a time simply because ranger defeated Shub-Niggurath and her forces. It’s not the actual act of him entering the portal. It’s him entering and taking out Shub that may have delayed a Strogg invasion. That’s assuming the Strogg are connected to the monsters from the first game (they definitely are)
amazing !!!
Is it bad that when I heard G.D.F the first time I thought 'God damned French' ??
lol maybe
48:21 what gun is that???? I can’t remember at all that gun being in Quake 4.
It wasn’t. It’s a multiplayer exclusive weapon. It’s called the napalm launcher. I only had it because I was using console commands to make collecting footage easier.
Have you played the game Dusk?
I have not
@Woodyisasexybeast it's a good one
33:40 nether lol
You don't need to try to link Quake 1 to Quake 2 in any way, I think the remastered version is damaged by trying to associate both games.
It was just simpler for ID Software to reuse a registered copyright than making a new one.
Tying Quake 1 and Quake 2 makes both games worse by unnecessarily locking together two independent narratives with their own independent potential.
Plus the fusion of lovecraftian themes and space sci fi allows for comparisons with Warhammer 40k, a comparison Quake would lose because it was not made to the same complexity.
I appreciate anybody taking time to share Quake 2 videos though, I hold that game dear to my heart.
I disagree with this sentiment almost entirely. Connecting these stories doesn’t damage them whatsoever. Both narratives can still exist on their own just fine. A fictional universe can be big enough to house any number of conflicts, much like our own. Neither potential is harmed because both stories could still live and grow separately if need be.
Besides, Quake, Quake II, Doom and Wolfenstein have been connected for quite some time. They all share a multiverse thanks to Quake III. Knowing that, look at the amazing stories told in the new Doom and Wolfenstein games. The fact they share a multiverse hasn’t harmed them whatsoever, both of their narratives were able to do their own things despite their connection.
Quake is awesome 🫡
@@Woodyisasexybeast Both narratives can't exist without damaging each other, if Quake and Quake 2 are connected in any way that means that whatever victories earth gains from alien forces can be undone in a second by magic based cosmic powers.
It is the same reason why Warhammer 40K is a miserable franchise for anyone who cares about lore, the human characters exist in a constant state of loss because they will be forever be stuck fighting entities beyond their power.
Main character in a story wins something today only for a portal to hell dimension 226 to open up 5 years later on earth causing the killing of 100M humans.
In Quake 2 the fight is winnable and highlights that we can stand together and fight back a force with our intelligence and capacity inherent to the human being, in contrast, adding magic and cosmic entities to this equation makes it so we are not enough anymore and just got lucky this time or that time.
Is there new quake game coming quake 6 like co op play game online mission's ?
Nothing confirmed but MachineGames teased it a little while back
Sorry, i tried to reply but accidentally deleted lol. I feel like interdimensional beasts and traversal through trans-dimensional portals will disturb quantum fields in our universe in specific ways, in only minute fluxuations that only something like the Nexus can detect.
Let me guess....
The Strogg are based on The Borg?
Brains surely were, they even use the trademark Borg energy shield.
@Andros2709 I hate those damn things
Imagine using video clips from a completely different game and thinking it was a good idea.
What on earth are you talking about? Every clip in this video is from a Quake game.