This Mech Board is UNBELIEVABLE! | Hearthstone Battlegrounds

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  • เผยแพร่เมื่อ 9 ก.ค. 2024
  • Maiev is a very strong hero because the buddy can skyrocket your momentum. What you need to know is when to use it to simply get any triple or when to use it on a great card, like a Brann. This game will be an example of both. What really helped is Young Murk-Eye, which allowed me to get any golden card from shop for just 1 gold every turn! After getting this much luck, I decided to go for a End of Turn Mech board, which turned out absolutely insane!
    www.twitch.tv/fasteddiehs
    Music provided by Lofi Girl:
    lofirecords.com/blogs/releases/1-a-m-study-session
    Edited by Dkersys (Dkersys9250 on Discord)
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ความคิดเห็น • 17

  • @robertogomez2932
    @robertogomez2932 23 วันที่ผ่านมา +7

    "I'll save this for the transition"
    Me "hes kidding right?"👀

  • @Sevel07
    @Sevel07 24 วันที่ผ่านมา +13

    Young Murk-Eye build without Gem Smuggler? Is that real Eddie?

    • @FastEddieHS
      @FastEddieHS  24 วันที่ผ่านมา +4

      cosplay OFC

  • @nataliep6385
    @nataliep6385 24 วันที่ผ่านมา +5

    Very nice eddie... Now let's see Paul Allen's build

    • @robertogomez2932
      @robertogomez2932 23 วันที่ผ่านมา

      I understood that reference.

  • @mephisto8644
    @mephisto8644 23 วันที่ผ่านมา +7

    Should we say hi shadybunny since he will be reaction this video 😂😂😂

    • @robertogomez2932
      @robertogomez2932 23 วันที่ผ่านมา +1

      I hope he does.

    • @ickflip
      @ickflip 20 วันที่ผ่านมา +2

      He did lmao

    • @robertogomez2932
      @robertogomez2932 20 วันที่ผ่านมา +2

      @@ickflipYES!

  • @Phoenixworth
    @Phoenixworth 19 วันที่ผ่านมา +2

    Thought experiment that came to mind while watching this: Would it be more or less scaling to keep the second golden clunker as opposed to two golden beatboxers? It's tough to figure out with all of the triggers, but here's what my napkin math produced:
    A golden clunker with golden brann, murkeye, and drakkari gives 36 magnetics, and with the best case scenario of all of those missing the one golden beatboxer, that's 108 magnetics at the end of the turn (36 + (36*2)). A second beatboxer increases that best case number to 180 (36+(36*2)+(36*2)), though the best case scenario is extremely unlikely (winning a 1/3 36 times in a row). A second clunker would add an extra 108 magnetics to the best case scenario, bringing that up to 216, and the likelihood of missing beatboxer with the battlecry goes up to 2/3. So in best case scenario, double clunker seems better.
    That being said, worst case scenario (every magnetic hits a beatboxer) flips the script. A second beatboxer in worst case scenario would result in 108 (36+(36*2)) since at least one beatboxer will be missed each time, while a second clunker worst case would result in 72 (36+36).
    Assuming average luck (1/3 of the time beatboxer is missed in double beatboxer comp; 2/3 of the time beatboxer is missed in double clunker comp), the second clunker would result in 88 (36+(26*2)). For the double beatboxer, assuming the battlecry trigger hits each of the three possible mechs (drone, boxer, boxer) an even 12 times each, we get 132 ((12+(12*2)+(12*2)+((12+(12*2)*2)).
    I would not be surprised if I did something wrong, but it looks like double beatboxer wins except in the best case scenario.
    Either way, awesome game, and mechs go brrr.

    • @FastEddieHS
      @FastEddieHS  19 วันที่ผ่านมา +1

      Now this is some dedication!

  • @hisoka5735
    @hisoka5735 24 วันที่ผ่านมา +3

    OMG, a new dimension for BG

  • @michaelmikey1892
    @michaelmikey1892 22 วันที่ผ่านมา +2

    Finally someone did it

  • @dochi6685
    @dochi6685 24 วันที่ผ่านมา +2

    you added chat on screen, nice

  • @mohammedalharbi158
    @mohammedalharbi158 21 วันที่ผ่านมา +2

    mastermind

  • @florentn1485
    @florentn1485 24 วันที่ผ่านมา +2

    gg