Super poly is actually pretty crazy in this build of Dark World. Alongside the DARK Kaiju you can pretty much clear any monster in the game and set up easy OTKs. Plus it triggers Gazelle to let you play through interruption or to get follow up if they manage to negate your search. Also, Zombie Vampire should be played in this in my opinion. Not having to use your normal summon for a Chimera play, getting deck knowledge on your opponent and possibly getting rid of any main deck pieces they may have drawn into on their turn is incredibly valuable.
I personnally play 3 tour guide, doom dog, Fiendish rhino and cherubini. It allows me diverse plays and makes diabolica more useful. Basically, you normal summon tour guide, use her effect for doomdog, link summon Cherubini (doomdog effect to search a level 8 fiend, take grapha or rainbow depending on your hand but more often Rainbow except if you can fusion with grapha already and be safe with nin). Cherubini effect, send fiendish rhino. Fiendish rhino effect, send diabolica to the gy. Diabolica effect, take one fiend monster from tour gy to the hand. Basically, it's good if you want to have your snoww again in hand to discard it or any other DW monster. One of the best is probably if your genta got ash, take it back from the gy with diabolica effect and use genta effect again to search a gate from your deck. You can sometimes juste send Fiendish Rhino if needed to send a genta, banish it with gate and summon it back, bounce it to your hand, use its effect to search your last gate. Or send just a snoww or ceruli and with cross cheep or charge from the DW you revive and bounce it back. At the end my build is less a control one and my opponent can only draw with card destruction ans 1 copy of DW dealing, but maybe cheerful coffin is viable. I can also take most of the time 4 cards from my opponent hand if they don't stop me. Really helpful video, i'm going to try some of your ideas to maybe improve my build. Idk if we can unlock the test hand of your build but i would love to watch it.
They are a good part yes, but a lot of viewers wanted a list without them as they arent a fan of the RNG factor of them. As I said personally given the choice Id always have the dangers and roll the RNG dice, some just prefer that factor more controlled.
You know, I have learned 2 interesting Dark World tidbits recently 1.) You can use number 23 as pretty easy way to make zeus. I mean, Number 23 protects itself and you can punch your opponent for 2000 while you're at it. 2.) Zealantis will actually let you regain control of a Ceruli on your opponent's field as Ceruli is your card so Zealantis will special summon any Ceruli back to your field.
Heres another one for you Grapha can still change the effect of a Unaffected monster to become the discard as it effects the "effect" not the monster. sweet little loop hole. db.ygorganization.com/qa#20904
@@zephyrwargamesyugioh That's... that's pretty wild. I can't see it coming up very much but if it ever does that would be hilarious. Though big tower boss monsters aren't all that scary for a dark world deck because reign-beaux with gates is at 3300 while the grapha fusion is at 3500, you also have archives to boost either past 4000, and you can make underworld goddess, dingirsu, or zombiestein.
Foolish burial of goods right? Just for clarity. It's a kwl idea but would only allow you to do 1 discard with out replacment, does give you more control tho
Of course you can play without Dangers the problem are dragged and deal with the dark world, because u are making that your opponents could draw the out
I have Cheerful Coffin on my to-buy list for some time now and I always thought that it may be useful in Dark World. have you considered Extra Gate? it may serve double purpose as it's easy to declare a level of monster you want to get rid of (like Baronne) or just declare some weird level to discard a card
No, as mentioned at the end, if you have the choice between dangers and not, you should always choose dangers as it gives you more board presence and more ways to out board but it is very luck based. Where as this version allows you to control more of the discards in the deck but requires a more specific route to do so, and dosent provide as much board presence
muckraker reviving ceruli should not trigger ceruli effect. ceruli needs to be ss by dark world effect in order to trigger discard feature..
That's my mistake, I meant to say discard it off muk and summon it back to their field can loop the last cards
Super poly is actually pretty crazy in this build of Dark World. Alongside the DARK Kaiju you can pretty much clear any monster in the game and set up easy OTKs. Plus it triggers Gazelle to let you play through interruption or to get follow up if they manage to negate your search. Also, Zombie Vampire should be played in this in my opinion. Not having to use your normal summon for a Chimera play, getting deck knowledge on your opponent and possibly getting rid of any main deck pieces they may have drawn into on their turn is incredibly valuable.
I personnally play 3 tour guide, doom dog, Fiendish rhino and cherubini. It allows me diverse plays and makes diabolica more useful.
Basically, you normal summon tour guide, use her effect for doomdog, link summon Cherubini (doomdog effect to search a level 8 fiend, take grapha or rainbow depending on your hand but more often Rainbow except if you can fusion with grapha already and be safe with nin).
Cherubini effect, send fiendish rhino. Fiendish rhino effect, send diabolica to the gy. Diabolica effect, take one fiend monster from tour gy to the hand.
Basically, it's good if you want to have your snoww again in hand to discard it or any other DW monster. One of the best is probably if your genta got ash, take it back from the gy with diabolica effect and use genta effect again to search a gate from your deck.
You can sometimes juste send Fiendish Rhino if needed to send a genta, banish it with gate and summon it back, bounce it to your hand, use its effect to search your last gate. Or send just a snoww or ceruli and with cross cheep or charge from the DW you revive and bounce it back.
At the end my build is less a control one and my opponent can only draw with card destruction ans 1 copy of DW dealing, but maybe cheerful coffin is viable. I can also take most of the time 4 cards from my opponent hand if they don't stop me.
Really helpful video, i'm going to try some of your ideas to maybe improve my build. Idk if we can unlock the test hand of your build but i would love to watch it.
Dangers r literally the best part of the darkworld deck lol
They are a good part yes, but a lot of viewers wanted a list without them as they arent a fan of the RNG factor of them.
As I said personally given the choice Id always have the dangers and roll the RNG dice, some just prefer that factor more controlled.
You know, I have learned 2 interesting Dark World tidbits recently
1.) You can use number 23 as pretty easy way to make zeus. I mean, Number 23 protects itself and you can punch your opponent for 2000 while you're at it.
2.) Zealantis will actually let you regain control of a Ceruli on your opponent's field as Ceruli is your card so Zealantis will special summon any Ceruli back to your field.
Heres another one for you Grapha can still change the effect of a Unaffected monster to become the discard as it effects the "effect" not the monster.
sweet little loop hole.
db.ygorganization.com/qa#20904
@@zephyrwargamesyugioh That's... that's pretty wild.
I can't see it coming up very much but if it ever does that would be hilarious. Though big tower boss monsters aren't all that scary for a dark world deck because reign-beaux with gates is at 3300 while the grapha fusion is at 3500, you also have archives to boost either past 4000, and you can make underworld goddess, dingirsu, or zombiestein.
Just a heads up you can use Foolish burials as a way to get acession to GY this turning foolish into a discard instead of playing dealings
Foolish burial of goods right?
Just for clarity.
It's a kwl idea but would only allow you to do 1 discard with out replacment, does give you more control tho
I actually combined this concept with the invoked engine.
About time someone realized that is better without dangers
Of course you can play without Dangers the problem are dragged and deal with the dark world, because u are making that your opponents could draw the out
Yup mentioned that in the video which is why you also play a more controlled card aswell
Where’d you get your Sleeves? So cool!
sleevechief.de
I have Cheerful Coffin on my to-buy list for some time now and I always thought that it may be useful in Dark World. have you considered Extra Gate? it may serve double purpose as it's easy to declare a level of monster you want to get rid of (like Baronne) or just declare some weird level to discard a card
Ooooo spicy
extra gate is hilarious, i haven't seen anyone mention that
gen and ken is best normal summon for dangers period
Yeah this was made wayyyyy before they were even revealed, its been updated since
Thoughts on using fabled raven with dark world?
Yeah, I play him in a synchro version of the deck to maximise his use, but it's a nice option.
So this is for more consistency on the deck?
No, as mentioned at the end, if you have the choice between dangers and not, you should always choose dangers as it gives you more board presence and more ways to out board but it is very luck based.
Where as this version allows you to control more of the discards in the deck but requires a more specific route to do so, and dosent provide as much board presence
Chimera Fusion or danger to make DW better
You can run both tbh, there is a few different profile versions and tests on the channel
What about security dragon
Personally Akasic is better,
Non target, dosent need to be co-linked and can bounce one of your cards back for danger players or Silver loops
Danger is kinda gambling
Buying/playing Yugioh is gambling
Re neko mane Is the answer
used to play it, searched it through tour guide to, just not really worth it ow tbh, natural Hand loop is so strong imo.