THANK YOU!!!! when I saw that blob of a mess I thought I was doing it wrong!! LOLOLOLOL I looked for tutorials for hours none worked... finally decided to look up one specifically for Synty *Facepalm*
This is a good tutorial! Amazing you guys did this one. I think these types of videos and the amazing assets you guys are making you will continue to be the number 1 go to for any low poly assets. I own almost all of your packs and just keep buying since you guys do quality stuff. This tutorials expand your consumers more since you teach how to edit to our needs. Good job,
In case if your armature keeps reseting on export and ruin rig - just delete animation frames if there are any. That'll help. Nice tutorial by the way :)
You know what's missing and it would be really cool if you did? A polygon pack of monsters, like dragons, giant spiders, worms, dire wolves, bats, and so many other types of fantastic and wild monsters. A new dungeon pack would also be nice.
Awesome! What's hilarious is that I literally just yesterday finally broke down and picked up the "Character Enhancement" tool someone made for the various Polygon packs. It's certainly neat, but this opens things up a *little* more. Much appreciated! Keep up the amazing work!
@@syntystudios I'd like to see something centered around animations, especially around working with mixamo. I'm having trouble knowing how to handle the 3 fingered hands in some models and 4 boned fingers in others. It may be obvious but I'm so new to this, it's not to me lol
Character animation is a much trickier thing to tackle, but we'll take that feedback on board. Let us know if there's anything else you'd like to see also.
Is it possible to remove some polygons, for example, the entire upper character part, and save only legs? Will be animations plays correctly? I want to separate the clothes of characters so that in the game player can change clothes
While it's totally possible, anything beyond the basic in this video can get pretty technical/in-depth. I'd recommend jumping on our community Discord www.discord.gg/syntystudios - this can be a great resource for getting tips on things like this.
I'd love to see how to edit a building(building asset) and create a door and windows so you can move in and out of the building . Using your asset packs
@@syntystudios ah I'm currently using the city asset pack . I'm trying to basically cut a hole where the door should be in blender and the windows in a similar fashion . I could possibly just be missing something
Love your guys asset packs but really want to customize the characters further so its a bit higher poly and more detailed. Would love to also see a video on customizing in game characters like how cyberpunk does it. Load a baseline character and change the hair style, color, facial shape, etc. Does your assets allow for something like this?
I was playing with this the other day, but it's great to see an official Synty video on it! The armature looks a bit funny in your video. Any reason for that? Anything to worry about with them?
That's a good pickup, the character works as expected with no issues in Unity using a character controller. However it appears when you import the model in to blender, under Armature if you tick "Force Connect Children" the armature will appear correctly in Blender. Both the original from the video and the version using the method mentioned above function exactly the same in engine from my testing. Hope that helps :)
Any tutorials on how you guys set up the modular fantasy character material where you customize the difference parts would be great if every pack had a material set up that way instead making multiple different colors if one material can do it all
@@syntystudios So I've seen some other tutorials on setting up animations using mixamo and replacing the third person player (Lyra) with synty characters, but they seem way too long winded, I'm hoping you guys have a better, more efficient way to do this? Also I would love to see a tutorial on how to edit a synty character in blender to just keep the arms and setup a FPS game in UE5? Thanks very much
@synty studios I wish you could put more love in UE4/5 in general, like characters using default UE skeleton instead of let ALL users to retarget by their own. The UE community is growing everyday, and many unity devs even switch over, so you should not think UE as a side hustle anymore. Also the maps feels often like a "quick copy paste from unity", for example I tested the map with the teleporter from sci fi worlds, to see all effects has no template assigned to it, so they won't do anything.
If you're having issues with specific models from packs, reach out to us at support@syntystudios.com and let us know the pack/models and we'd be happy to update them to provide binary files.
Hey Guys can you help with how should I export the models from Unreal, to do these changes? It seems like I'm having some changes and losing/changing some details, for example I'm unable to run those changes on the mouth, if I get it from the "source files"pack it works fine.
Hey, is there a a fbx of a character "template" (no clothing etc) of sort I can get somewhere, I really like your style but don't want to exactly copy it
Our Gang Warfare pack has a male and female character in underwear that wouldn't need much modification to suit your needs. You can see them in the screenshots here: syntystore.com/products/polygon-gang-warfare-pack
Is there any way that you can do a tutorial on how to combine modular parts on the fantasy modular character in Blender? I am trying to join the torso with the upper right and left arms. Same thing with lower arms and hands, and legs and feet. It has too many skeletal meshes for my projects. For the equipment I need torso, hands, feet, legs, and head for the main equipment slots. So I am trying to combine some meshes. I bought the Skeletal Mesh Merger and it didn't work, it distorts the meshes. I've tried joining them in blender and exporting them in Blender but it thinks the character is a bone for some reason? I can't figure it out unfortunately.
So then, if I buy these assets, is it legal for me to make changes to them to use them for my game? One more detail, since most synty assets are on the Unity Store, and my game is in Unreal, can I buy them in Unity and then port them to Unreal without paying extra costs? If I port them to Unreal, am I allowed to make changes to the assets? Thanks!
Yes, you can make any changes you wish to the assets and use them in other engines. One thing to note, if you buy directly from the Synty store you'll get access to both Unity and Unreal versions of the pack for the single purchase price.
If you ever come across fbx files you can't open (as they should all be binary), send through a support request to support@syntystudios.com and we can update the models for you.
I am having hard time understanding why you guys include all characters in a SINGLE file... It just doesn't make sense. Fix this crap and stop being lazy.
This generally makes things easier in game when swapping between characters. If you purchase on the Synty store, you should find our characters split out in to individual fbx files in our source files. If you have purchased through Unity, contact us at support@syntystudios.com with your invoice number requesting individual character files and we'd be happy to provide them to you for any packs you own.
THANK YOU!!!! when I saw that blob of a mess I thought I was doing it wrong!! LOLOLOLOL I looked for tutorials for hours none worked... finally decided to look up one specifically for Synty *Facepalm*
Glad to hear it helped :)
Same. Finally decided to mention Synty specifically and here we are!!
This is a good tutorial! Amazing you guys did this one. I think these types of videos and the amazing assets you guys are making you will continue to be the number 1 go to for any low poly assets. I own almost all of your packs and just keep buying since you guys do quality stuff. This tutorials expand your consumers more since you teach how to edit to our needs. Good job,
Thanks for the great feedback. Let us know if there's anything specific you'd like to see more of :)
In case if your armature keeps reseting on export and ruin rig - just delete animation frames if there are any. That'll help. Nice tutorial by the way :)
Thanks for the feedback and the tips. Greatly appreciated.
You guys are so smart holy i love your packs
This is the one i need. Finally
Happy to hear that :)
You know what's missing and it would be really cool if you did? A polygon pack of monsters, like dragons, giant spiders, worms, dire wolves, bats, and so many other types of fantastic and wild monsters. A new dungeon pack would also be nice.
Thanks for the feedback :)
This would be sweet. Would love some non humanoid enemies. :)
@@syntystudios YESSS, I would buy that pack on. the. spot. some unconventional creatures or even just the RPG classics like listed above
Awesome! What's hilarious is that I literally just yesterday finally broke down and picked up the "Character Enhancement" tool someone made for the various Polygon packs. It's certainly neat, but this opens things up a *little* more. Much appreciated! Keep up the amazing work!
Let us know if there's anything else you'd like to see :)
@@syntystudios I'd like to see something centered around animations, especially around working with mixamo. I'm having trouble knowing how to handle the 3 fingered hands in some models and 4 boned fingers in others. It may be obvious but I'm so new to this, it's not to me lol
Cheers, Chris! As someone who is horrible at blender, this was real useful! ❤
Glad to hear, happy to hear it helped!
This is realy amazing, gives synty assets even more value. Could you guys make a video on how to animate a synty character in blender?
Character animation is a much trickier thing to tackle, but we'll take that feedback on board. Let us know if there's anything else you'd like to see also.
Appreciate the video, great level of simplicity while still being comprehensive!
Thanks for the feedback
Awesome tutorial as usual!
Thanks. Happy to hear that feedback :)
When the character sidekick creation tool is fully released in all its power people people won't need to do this anymore?
Is it possible to remove some polygons, for example, the entire upper character part, and save only legs? Will be animations plays correctly? I want to separate the clothes of characters so that in the game player can change clothes
While it's totally possible, anything beyond the basic in this video can get pretty technical/in-depth. I'd recommend jumping on our community Discord www.discord.gg/syntystudios - this can be a great resource for getting tips on things like this.
I'd love to see how to edit a building(building asset) and create a door and windows so you can move in and out of the building . Using your asset packs
Any specific building/door you're looking at? Always open to suggestions on what the community wants to see :)
@@syntystudios ah I'm currently using the city asset pack . I'm trying to basically cut a hole where the door should be in blender and the windows in a similar fashion . I could possibly just be missing something
Thank you! Now I just need to figure out how to animate it (and make something afterwards with it :D) But this helped me A LOT
Happy to hear it helped. Let us know if there's anything else you'd like to see!
Love your guys asset packs but really want to customize the characters further so its a bit higher poly and more detailed. Would love to also see a video on customizing in game characters like how cyberpunk does it. Load a baseline character and change the hair style, color, facial shape, etc. Does your assets allow for something like this?
Thanks for the feedback. Not out of the box, like most character assets they'd require some additional work to use them like this.
the rig is correct when importing but i have an issue with the meshes. the ştems of the characters have meshes but i cant see te characters's meshes.
I am amazed how u made characters i try to look on how u modeling thous characters plz
I was playing with this the other day, but it's great to see an official Synty video on it! The armature looks a bit funny in your video. Any reason for that? Anything to worry about with them?
That's a good pickup, the character works as expected with no issues in Unity using a character controller. However it appears when you import the model in to blender, under Armature if you tick "Force Connect Children" the armature will appear correctly in Blender. Both the original from the video and the version using the method mentioned above function exactly the same in engine from my testing.
Hope that helps :)
Any tutorials on how you guys set up the modular fantasy character material where you customize the difference parts would be great if every pack had a material set up that way instead making multiple different colors if one material can do it all
Thanks for the feedback!
Could you make more tutorials using the assets in Unreal 5 please?
Anything specific you want to see?
@@syntystudios So I've seen some other tutorials on setting up animations using mixamo and replacing the third person player (Lyra) with synty characters, but they seem way too long winded, I'm hoping you guys have a better, more efficient way to do this? Also I would love to see a tutorial on how to edit a synty character in blender to just keep the arms and setup a FPS game in UE5? Thanks very much
@synty studios I wish you could put more love in UE4/5 in general, like characters using default UE skeleton instead of let ALL users to retarget by their own. The UE community is growing everyday, and many unity devs even switch over, so you should not think UE as a side hustle anymore. Also the maps feels often like a "quick copy paste from unity", for example I tested the map with the teleporter from sci fi worlds, to see all effects has no template assigned to it, so they won't do anything.
Nice tutorial, I just keep having problems with animating my character once he's back in the game even though I didn't touch the armature in blender
Reach out to us at support@syntystudios.com and we can take a look at it for you.
the problem with this is blender doesnt support ascii fbx.... how did u get past that
If you're having issues with specific models from packs, reach out to us at support@syntystudios.com and let us know the pack/models and we'd be happy to update them to provide binary files.
Hey Guys can you help with how should I export the models from Unreal, to do these changes? It seems like I'm having some changes and losing/changing some details, for example I'm unable to run those changes on the mouth, if I get it from the "source files"pack it works fine.
Please reach out to support@syntystudios.com and we'd be happy to offer further guidance.
Hey, is there a a fbx of a character "template" (no clothing etc) of sort I can get somewhere, I really like your style but don't want to exactly copy it
Our Gang Warfare pack has a male and female character in underwear that wouldn't need much modification to suit your needs. You can see them in the screenshots here: syntystore.com/products/polygon-gang-warfare-pack
Is there any way that you can do a tutorial on how to combine modular parts on the fantasy modular character in Blender? I am trying to join the torso with the upper right and left arms. Same thing with lower arms and hands, and legs and feet. It has too many skeletal meshes for my projects. For the equipment I need torso, hands, feet, legs, and head for the main equipment slots. So I am trying to combine some meshes.
I bought the Skeletal Mesh Merger and it didn't work, it distorts the meshes. I've tried joining them in blender and exporting them in Blender but it thinks the character is a bone for some reason? I can't figure it out unfortunately.
I'd recommend jumping on our community Discord and posting in there. It's an awesome resource to help with issues you face like this :)
Great!
Let us know if there's anything else you'd like to see more of.
So then, if I buy these assets, is it legal for me to make changes to them to use them for my game? One more detail, since most synty assets are on the Unity Store, and my game is in Unreal, can I buy them in Unity and then port them to Unreal without paying extra costs? If I port them to Unreal, am I allowed to make changes to the assets? Thanks!
Yes, you can make any changes you wish to the assets and use them in other engines. One thing to note, if you buy directly from the Synty store you'll get access to both Unity and Unreal versions of the pack for the single purchase price.
I have an issue with the Farm Pack being FBX ASCII, are the newer packs FBX Binary? Blender wont let me import FBX ASCII.
If you ever come across fbx files you can't open (as they should all be binary), send through a support request to support@syntystudios.com and we can update the models for you.
Hey It got fixed! Thank you! Love all your packs! @@syntystudios
hey, how to animate vehicles from your pack. specially construction vehicles?
You can check out our animation video here, this should put you on the right track. th-cam.com/video/78IrmMtByAU/w-d-xo.html
Eu consigo animar eles apartir do blender ?
Yes you can. You can manipulate the characters rig/bones to animate them however you want :)
Nice 🍻
Thanks :)
👍♥
If there's anything you want to see more of, let us know :)
First
Congratulations on being first!!! Very proud of you. Well done for finally accomplishing something in life. Good for you buddy!!
Any specific tutorials you'd like to see more of?
I am having hard time understanding why you guys include all characters in a SINGLE file... It just doesn't make sense. Fix this crap and stop being lazy.
This generally makes things easier in game when swapping between characters. If you purchase on the Synty store, you should find our characters split out in to individual fbx files in our source files.
If you have purchased through Unity, contact us at support@syntystudios.com with your invoice number requesting individual character files and we'd be happy to provide them to you for any packs you own.
That's great. I always wanted to do that but didn't know how to.
🤍🤍🤍🤍🤍🤍..
THANK YOU
Good to hear, hopefully you find it useful.