love this man, using your standard warzone profile and i can feel the improvement in movement and all. since all i had to do was import the script, it was super easy and straightforward. thank you for this, liked and subbed. Really curious what will you have for us in the future✨
Hey I just found your channel and subbed!! I was wondering if your base profile get me banned if I use it in multiplayer? Could you make an updated profile for just better movement and latency. Thanks for your help!
Hi mate, if you use only the warzone S1 profile you should be perfectly fine as it doesn't have any additional mappings and is only for better movement (that's also the one I use) As long as no scripts are active all is good. DS4 as input recognition is not against TOS (at least at the moment)
@ thanks for the reply! I don’t play warzone much so I was thinking about using it for multiplayer. Is the other video that you made better for multiplayer?
@@gupy10305 Absolutely - though in the Mulitplayer video I haven't added any anti deadzone which you might want to consider. Give both profiles (Warzone & MP) a try and see what works best for you
@@joeydepoowie3967 it’s basically how snappy your RS input is being recognised. I’m little lazy writing today so here’s a ChatGPT output which is spot on in my opinion In the context of a controller using DS4 (DualShock 4) or similar input systems, an output curve refers to how the controller interprets and translates the physical input from the analog sticks into in-game movement or actions. This curve essentially maps the input value (how much you tilt the stick) to the output value (the corresponding movement or action in-game). How Output Curves Work • The analog stick on the controller detects the position of the stick, usually ranging from 0 (no tilt) to 1 (fully tilted). • The output curve modifies this raw input, applying a mathematical transformation that changes how the input is “transported” to the game. • Depending on the curve, the response can be: • Linear: A direct 1:1 mapping where the output matches the input proportionally. • Aggressive or custom curves: These prioritize faster response at certain points, such as making small tilts result in larger or smaller outputs. Examples of Output Curves 1. Linear Output Curve • Description: A straight line. The more you tilt the stick, the greater the output, maintaining proportionality. • Input vs. Output: • Input = 0.2 → Output = 0.2 • Input = 0.5 → Output = 0.5 • Input = 1.0 → Output = 1.0 • Use Case: Best for players who prefer precise and predictable movement, often used in racing games or when aiming accuracy is critical. 2. Aggressive Curve (Fast in the beginning, flattens later) • Description: The output increases quickly with small inputs but levels off as input approaches maximum tilt. • Input vs. Output: • Input = 0.2 → Output = 0.5 • Input = 0.5 → Output = 0.8 • Input = 1.0 → Output = 1.0 • Use Case: Common for FPS players who want quick reactions to small stick movements for close-quarters combat but smoother, slower movements for fine aiming (e.g., sniping). Visualization: • Linear Curve: Input-output relationship forms a 45° diagonal line. • Aggressive Curve: Steep rise at the start, then levels off as input increases. How Input is Transformed 1. Input Captured: The controller reads the stick’s physical position as a raw value (e.g., 0 to 1 or -1 to 1 for X and Y axes). 2. Curve Applied: The system (DS4 software or game settings) processes the raw input through the predefined curve. This transforms the value to match the desired output behavior. 3. Output Sent to Game: The transformed value is sent to the game engine, which interprets it as character movement, camera rotation, or another action. Practical Implications • Linear Output: The character or camera moves at a steady, predictable pace, making it ideal for consistent, gradual adjustments. • Aggressive Output: Provides faster movements for small stick inputs, useful in twitch-reaction scenarios, while reducing sensitivity for full stick tilts, helping avoid overshooting.
hi, I don't know why but whatever key I assign in the "movement advanced keyboard" tab then it doesn't work even if I change the input to mouse and keyboard. Can anyone help me?
@@sahandii in the DS4 profile go to Controls -> click on L3 (this is your jump button, correct?) and in the new window click on left shift button on the digital keyboard and close it. Hit apply & save
@@Flowkeyz ds4 itself not - but scripts can. Especially when riccochet detects an unhuman like input. for example the same button combination executed in the exact same time difference multiple time. That's easy to find - it's just that the anti cheat is not managing to deal with all the scans so you are most likely ok at the moment with it - but generally it should get you banned.
@@Elron_YT No even 1000 inputs at a time can‘t get you banned. It‘s hardware related which can not be detected. That’s why cronus, xim, etc. are still heavily used. You won‘t find anybody who got banned because of YY Scripts or something similar.
Thank yall for letting me know , i use yy macro binded on my left touch in my ps5 controller alot. even on mw3 i use it and i dont get banned . i hope i dont get banned cuz im not doing bad to anyone 😅
@ yeah - out of experience I would say that someone has no clue what he’s talking about It’s always best to try by yourself if you want to figure it out what’s really working and doing :)
@ may be, but no other game seems to have an issue with it. I use ds4 on every single game I’ve played in the last 3 years including games like apex, cs go, seige, valorant, COD. Most of your games that require a stand alone anti cheat also. Macros rarely EVER if EVER get banned
@@Elron_YT so what about a recoil macro? That gets you banned? I know some people who have been using it since mw2 and still not banned. Idk about the yy tho, they also made it themselves
Another banger of video. So easy to understand. Thanks for the future envision learning
love this man, using your standard warzone profile and i can feel the improvement in movement and all.
since all i had to do was import the script, it was super easy and straightforward.
thank you for this, liked and subbed. Really curious what will you have for us in the future✨
Thanks mate 🫡
Great video as always man
if i use the standard warzone 1 will my bumper jumper tactile work the same
Yes - as it doesn’t have macros
Is this still working? I tried on my controller but won’t do a slide or anything.
of course it is - you have to use it in game. In the shooting range it wont work for some reason
Hey I just found your channel and subbed!! I was wondering if your base profile get me banned if I use it in multiplayer? Could you make an updated profile for just better movement and latency. Thanks for your help!
Hi mate,
if you use only the warzone S1 profile you should be perfectly fine as it doesn't have any additional mappings and is only for better movement (that's also the one I use)
As long as no scripts are active all is good.
DS4 as input recognition is not against TOS (at least at the moment)
@ thanks for the reply! I don’t play warzone much so I was thinking about using it for multiplayer. Is the other video that you made better for multiplayer?
The video you posted 4 weeks ago
@@gupy10305 Absolutely - though in the Mulitplayer video I haven't added any anti deadzone which you might want to consider. Give both profiles (Warzone & MP) a try and see what works best for you
hey mate could u explain what the custom output curve is for?
@@joeydepoowie3967 it’s basically how snappy your RS input is being recognised.
I’m little lazy writing today so here’s a ChatGPT output which is spot on in my opinion
In the context of a controller using DS4 (DualShock 4) or similar input systems, an output curve refers to how the controller interprets and translates the physical input from the analog sticks into in-game movement or actions. This curve essentially maps the input value (how much you tilt the stick) to the output value (the corresponding movement or action in-game).
How Output Curves Work
• The analog stick on the controller detects the position of the stick, usually ranging from 0 (no tilt) to 1 (fully tilted).
• The output curve modifies this raw input, applying a mathematical transformation that changes how the input is “transported” to the game.
• Depending on the curve, the response can be:
• Linear: A direct 1:1 mapping where the output matches the input proportionally.
• Aggressive or custom curves: These prioritize faster response at certain points, such as making small tilts result in larger or smaller outputs.
Examples of Output Curves
1. Linear Output Curve
• Description: A straight line. The more you tilt the stick, the greater the output, maintaining proportionality.
• Input vs. Output:
• Input = 0.2 → Output = 0.2
• Input = 0.5 → Output = 0.5
• Input = 1.0 → Output = 1.0
• Use Case: Best for players who prefer precise and predictable movement, often used in racing games or when aiming accuracy is critical.
2. Aggressive Curve (Fast in the beginning, flattens later)
• Description: The output increases quickly with small inputs but levels off as input approaches maximum tilt.
• Input vs. Output:
• Input = 0.2 → Output = 0.5
• Input = 0.5 → Output = 0.8
• Input = 1.0 → Output = 1.0
• Use Case: Common for FPS players who want quick reactions to small stick movements for close-quarters combat but smoother, slower movements for fine aiming (e.g., sniping).
Visualization:
• Linear Curve: Input-output relationship forms a 45° diagonal line.
• Aggressive Curve: Steep rise at the start, then levels off as input increases.
How Input is Transformed
1. Input Captured: The controller reads the stick’s physical position as a raw value (e.g., 0 to 1 or -1 to 1 for X and Y axes).
2. Curve Applied: The system (DS4 software or game settings) processes the raw input through the predefined curve. This transforms the value to match the desired output behavior.
3. Output Sent to Game: The transformed value is sent to the game engine, which interprets it as character movement, camera rotation, or another action.
Practical Implications
• Linear Output: The character or camera moves at a steady, predictable pace, making it ideal for consistent, gradual adjustments.
• Aggressive Output: Provides faster movements for small stick inputs, useful in twitch-reaction scenarios, while reducing sensitivity for full stick tilts, helping avoid overshooting.
@@Elron_YT and just a heads up, downloaded ur profile and the latency was on 4ms. Should be on 1ms
@ that’s for the BT pooling rate / I’m using cable
hi, I don't know why but whatever key I assign in the "movement advanced keyboard" tab then it doesn't work even if I change the input to mouse and keyboard. Can anyone help me?
did you also assigned a primary?
@Elron_YT yes all same you
@@rrodallo1505 you tried it ingame as well? Because in the range it's not working
@@Elron_YT not yet only in the range btw. I will try in game. Thanks
@@Elron_YT you're right brother! works fine in game! using a ps5 edge pad is even easier! I only remapped the back button with Leftshift and that's it
the no dead slide dosent work. iam on bumber jumper tactical is that a problem ?
@@fredrikhellstrom7328 you would have to mail the button you’re using for jumping instead of O
@@Elron_YT can you elaborate please? I have tactical flipped button layout, so what button do I map Left Shift to in DS4?
@@sahandii in the DS4 profile go to Controls -> click on L3 (this is your jump button, correct?) and in the new window click on left shift button on the digital keyboard and close it. Hit apply & save
@Elron_YT thank you, it worked!
love ur videos pls do a video about no recoil for bo6 ranked
No idea what’s used there and I’m pretty sure it will get you banned
what's your pc?
own build. AMD 5800x3d CPU and AMD 7900XTX GPU
These profile help with aim and recoil?
help with controller input recognition and deadzones
I cant slide even though im in game ? And i did all of that. Why is that ?
@@ahmadroohed6724 make sure you setup images the settings accordingly
Thank you❤
i use yy macro do i get banned? like i dont downloaded any scripts but i made my own
@@Sh6wnnerfed no ds4 can‘t get you banned
@@Flowkeyz ds4 itself not - but scripts can. Especially when riccochet detects an unhuman like input. for example the same button combination executed in the exact same time difference multiple time.
That's easy to find - it's just that the anti cheat is not managing to deal with all the scans so you are most likely ok at the moment with it - but generally it should get you banned.
@@Elron_YT No even 1000 inputs at a time can‘t get you banned. It‘s hardware related which can not be detected. That’s why cronus, xim, etc. are still heavily used. You won‘t find anybody who got banned because of YY Scripts or something similar.
@ several community members got banned - who against my advise used scripts (like no recoil)
Thank yall for letting me know , i use yy macro binded on my left touch in my ps5 controller alot. even on mw3 i use it and i dont get banned . i hope i dont get banned cuz im not doing bad to anyone 😅
if I use ds4 will I not have aim assist?
@@finna9420 you have aim assist anyhow
Ds4 is just helping your pc to recognise your controller input more precisely (simply say)
@ Okay, someone told me if I use ds4 for dead slide I won’t have aim assist.
@ yeah - out of experience I would say that someone has no clue what he’s talking about
It’s always best to try by yourself if you want to figure it out what’s really working and doing :)
@@Elron_YT appreciate it a lot man!
@ 🫡
Hit that sub button if not done already.
Especially if you’re getting sick and tired of clickbait content and over edited yt videos 🫡
No, a YY macro does not get you banned. Been using it for years and never have received a ban for it lmfao
@@Flat-Kat because we all know how good ricochet works 🥲
But in any case it’s against tos
@ may be, but no other game seems to have an issue with it.
I use ds4 on every single game I’ve played in the last 3 years including games like apex, cs go, seige, valorant, COD. Most of your games that require a stand alone anti cheat also. Macros rarely EVER if EVER get banned
@ yeah I know - but TOS is TOS and if I don’t explain it and viewers get banned they would claim it’s my fault
@@Elron_YT okay fair, I honestly didnt even think of that.
Hey, Is Using Macros considered cheating?
@cowhead0201 yes it's still cheating
@@cowhead0201 yes it is
Don’t get banned guys lol
@@thedayhayfilms don’t use scripts (like yy). The rest is legit.
@@Elron_YT so what about a recoil macro? That gets you banned? I know some people who have been using it since mw2 and still not banned. Idk about the yy tho, they also made it themselves
@ yes it’s all bannable - the only thing saving them is the very bad ricochet detection system
@ I’m on mouse and key so I’m just trolling with my comment lol
Is this still working? I tried on my controller but won’t do a slide or anything.
@@mexabeard4497 yes it’s working. You have to use it in game though