Let's Talk Game Dev: With DevDuck
ฝัง
- เผยแพร่เมื่อ 28 ม.ค. 2024
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In this video, we sit down with the talented game developer and TH-cam sensation, @DevDuck .
With more than 160,000 subscribers on his channel, DevDuck has captivated audiences with his devlogs while creating his cozy 2D RPG titled "Dauphin."
Join us as we get a sneak peek into DevDuck's inspiring journey, navigating the intricate balance between his passion for game development and the demands of a full-time job.
For 3.5 years, he's been meticulously crafting the world of Dauphin, pouring his creativity into every pixel and line of code just 1 hour a day (sometimes 2). Learn how he manages all of his responsibilities, stays motivated, and avoids burnout.
From coding challenges to design decisions, DevDuck opens up about the highs and lows of his creative process.
But that's not all - find out how DevDuck maintains a fun and healthy lifestyle amidst the chaos of a full time job, game development and content creation.
Check out Ben's Channel: / @devduck
If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our games, Veil of Maia & Samurado.
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#gamedev #indiegame #gamedevelopment - เกม
Hey, thanks so much for having me! Really enjoyed this chat, hope we can do another in the future.
Anytime man! Was great chatting with you, I learned a lot and I'd love to do another one in the future!
I don't think I'd do game dev without seeing your stuff! Sorry for being cringe, just a big fan :)
This was great!
@@mz_eth DevDuck and you are my two inspirations for making games 😀
@DevDuck As a Software Dev too, one thing that I would like to know. How much time did it take you for your job to be comfortable enough to work on a side project? It looks like you’re a senior or above.
This is a great interview! I'm a solo gamedev and I was inspired by DevDuck to begin my own channel, so it's awesome to see him on here.
I'm glad you were able to get Ben on for an interview. He's such an inspiring indie dev who balances work, life, and game dev!
Thank you so much for your interviews. They are always so inspiring!
As a solo gamedev trying to find balance with a full time job, I can say that this one totally resonated with me.
Knowing how hard this is, I am amazed by gamedevs like DevDuck.
Thank you both!
Commenting 4 minutes in for the sake of the algorithm. I love listening to talks like this while I work as well so keep it up!
DevDuck's the Yoda of game dev wisdom! Always dropping knowledge bombs like this. Inspired to share some of my own dev journey soon... maybe we can do a collab someday!
I listened on Apple Podcasts but I had to come here and comment.. I love your interviews. You are asking the right questions, are professional about it and this is very inspiring to hear. Keep going man, I will always click right away when I see new podcast from you!
great vid, devduck has always been an inspiration for me!
This was a great interview! I've been following Ben (DevDuck) for quite a while and it's awesome to get some insight into his daily habits, schedule, and thoughts. Really great questions! I loved the nod to Atomic Habits as well - it's one of my favorite books.
Its great seeing this channel grow your interview skills have gotten really good since you started doing these videos seen quite a few of devducks videos too so enjoyed seeeing the collab
Nice interview. Really motivating hope everyone was able to get something from it. Keep it up both of you! Cheers 🍻
Great interview! I like both your and Ben's channel because you are both very honest, and down to earth when it comes to the reality of indie game dev.
Mate I love your channel please never stop making videos!
Great interview!
17:50 Who else immediately straightened their posture while listening? 😅 Thanks for the interview episodes. They are definitely my favorite from your Podcast.
Thanks for this. I tend to work on my projects till my body can't, then drink coffee then sleep. That with a family of a wife and 3 kids here in Japan with a few jobs. I have so much motivation and a clear vision, but never enough time, or so I tell myself. I changed things up in the last few weeks, so I spend more time with the family, get some sunlight (Vitamin D), exercise and eat healthy. I say no to most social events and almost never leave the house to get ahead on the projects. Thanks for all the tips and tricks, and sharing your weak points too :) Light
I'm a truck driver and make games. It can be really hard to find the time around my job so I can relate.
This is a great interview. I really love @devduck videos and can't wait to play dauphin
I have only about 30 minutes to an hour each day to work on my game, and it has me daydreaming and thinking about it all day long which helps keep me from burnout I think.
Love these dev talks! Keep it up 👍💗
Loving the interviews!
you made really great questions as interviewer
Great talk as usual!
Cheers!
Having your steam page up has nothing to do with having a vertical slice of your game.
Great content
hello there, great video thanks! hey btw your podcast link is broken, and I couldn't find the clothing store.
Man, I struggle with the programming side of things and the pixel art is easy. Would be cool if I could trade some work with people.
I suggest you still do a kickstarter but not for the money. Bascically, do a kickstarter with a stupidly low target that you can reach in 24h or something like that and you will get insane amount of visibility simply by the fact that you go over it that fast. Pirate Software has a great explanation about this.
I think the "fun factor" is what I'm missing in my pursuit of game design.
I *really* want to get into this, but I cannot get my head to wrap around the idea of coding and it just makes me miserable because it means I can't build what I hope to build.
Just to note, this complaint is coming from a guy who spent 8+ years studying code with a High Honors Bachelors in it... yeah I don't get it either.
Quick question not relevant to this podcast, but in which episode do you talk about implementing a bootstrap scene?😊
I think it's in "Handle Scene Transitions, Doors and Persistence Like a Commercial Game"
@@sasquatchbgames Thanks! I might need that for a project.
Work 1h per day so I can work 1.15h and win
First
Great interview!