I genuinely hope there is more to this series coming down the pipe, stumbled across it after watching your DF playthroughs, which are also exceptional.
Working on it! Early Access Titles get benched by me a bit more often due to the many changes that happen. For this series I have planned 1-2 episodes at least still. After that I'm not too sure if I'm gonna wait or not. Basically I think 90% of the current features should be explained by there. Thanks for your kind words!
Mind of Magic tutorial series is how I found you. So I have now watched all of your Mind over Magic videos. Very well done, and you explain everything in a very easy to understand way and it's not to much detail or boring. Thank you.
Thank you so mch for this serie and explaining everything is such a clear manner, especially they why of things. It's clear you know your stuff and have experimented/actually read the tooltips. You explain everything so calm and clear, taking your time, and it is really helpful. Giving people a toolbox to understand things and do what they want to focus on in the way they want, now with better understanding :D One thing that I would like to be explained again, in a way, is the keywords for the rooms. Some are just a bit foggy how to implement in practice, especially elevated and towered sort of make sense when at the top or edge of a school, but when growing bigger/wider I find them hard to maintain or create, when now more towards the new 'middle' of a school.
Gotcha, I'll give a deeper dive into the keyword thingies, I do understand that's something that needs some show and tell. Thanks for your kind words o/
icon you are truly a god! thank you for all the support and tips! would have never been able to understand the game without you! keep up the good work! and please keep making vids on MOM
If your haveing difficulty with combat here's some tips Fast earth mage skill level 2 casting armor and taunt will prevent damage to your party for most of any rank 1 fights Are mage attacks 2 times 3 at skill lv 3 so if you buff them with skill lv 2 nature they do 39 damage now add there individual damage up and you can get a full on carry my wand lv 1 air mage is a crow has +30 damage so each time he attacks its 90 unbuffed
With all due respect....this is not how you play the game....use 2 earth mages in the front line for tanking and 2 fire mage for damage. Use ONLY wolfkin for fighting, speed is important, it lets your tank cast earth armor to protect themselves before monster attack and takes NO DAMAGE! The only time I start to use recovery potions are when fighting 4 skull difficulty.
With all due respect: there never is only one way to play a game ;p (well ok, I guess there are games. But if there is only one way it is a bad game :D)
I've merely explained the mechanics. At no point did I regard this as an ideal combo or whatever. I merely explained the how it works alongside my given resources. And I strongly disagree with your judgmental tone here.
@@Ic0nGaming Sorry, it was just an eyesore for me. But seriously, I started dungeon crawling after day 3 and I was given the same resources as yours. You can cycle through your student by sending them to the grave. This is how the game is designed, you get rewarded for sending your student to their early grave and gets punish for expelling them, don't blame the player, blame the game designer.
@@williamlai29Well I personally don't see it as an intentional part of the game design. It's a very Early Access. Of course it's riddled with abusable mechanics. I strongly expect a lot of these things to go on the upcoming months. Currently the game doesn't punish you for just treating people like material but I don't expect it to stay like this. But only because you are optimizing the sh*t outta your game doesn't mean it's "the only way" or "the best way" to play a game. The best way to play a game is to have heckin fun with it. End of the line. My video series just tries to show the people how the mechanics work and then they can do their own way of playing.
@@Ic0nGaming _My video series just tries to show the people how the mechanics work and then they can do their own way of playing._ But you got the game mechanics wrong, Earth mage are tanks, the spell "Earth Armor" does not just give armor, it "taunts" the opponent to attack it so that your back row does not take damage.....
I genuinely hope there is more to this series coming down the pipe, stumbled across it after watching your DF playthroughs, which are also exceptional.
Working on it! Early Access Titles get benched by me a bit more often due to the many changes that happen. For this series I have planned 1-2 episodes at least still. After that I'm not too sure if I'm gonna wait or not. Basically I think 90% of the current features should be explained by there. Thanks for your kind words!
Same here :)
Mind of Magic tutorial series is how I found you. So I have now watched all of your Mind over Magic videos. Very well done, and you explain everything in a very easy to understand way and it's not to much detail or boring. Thank you.
Thank you so mch for this serie and explaining everything is such a clear manner, especially they why of things.
It's clear you know your stuff and have experimented/actually read the tooltips.
You explain everything so calm and clear, taking your time, and it is really helpful. Giving people a toolbox to understand things and do what they want to focus on in the way they want, now with better understanding :D
One thing that I would like to be explained again, in a way, is the keywords for the rooms. Some are just a bit foggy how to implement in practice, especially elevated and towered sort of make sense when at the top or edge of a school, but when growing bigger/wider I find them hard to maintain or create, when now more towards the new 'middle' of a school.
Gotcha, I'll give a deeper dive into the keyword thingies, I do understand that's something that needs some show and tell. Thanks for your kind words o/
Love the series, can't wait for next episode. Enjoying your commentary.
icon you are truly a god! thank you for all the support and tips! would have never been able to understand the game without you! keep up the good work! and please keep making vids on MOM
Thank you 🤠✌🏻
If your haveing difficulty with combat here's some tips
Fast earth mage skill level 2 casting armor and taunt will prevent damage to your party for most of any rank 1 fights
Are mage attacks 2 times 3 at skill lv 3 so if you buff them with skill lv 2 nature they do 39 damage now add there individual damage up and you can get a full on carry my wand lv 1 air mage is a crow has +30 damage so each time he attacks its 90 unbuffed
I'm here to unlock the funzo.
It seems no one said, so: it's vIscera, not viscEra.
With all due respect....this is not how you play the game....use 2 earth mages in the front line for tanking and 2 fire mage for damage. Use ONLY wolfkin for fighting, speed is important, it lets your tank cast earth armor to protect themselves before monster attack and takes NO DAMAGE! The only time I start to use recovery potions are when fighting 4 skull difficulty.
With all due respect: there never is only one way to play a game ;p (well ok, I guess there are games. But if there is only one way it is a bad game :D)
I've merely explained the mechanics. At no point did I regard this as an ideal combo or whatever. I merely explained the how it works alongside my given resources. And I strongly disagree with your judgmental tone here.
@@Ic0nGaming Sorry, it was just an eyesore for me. But seriously, I started dungeon crawling after day 3 and I was given the same resources as yours. You can cycle through your student by sending them to the grave. This is how the game is designed, you get rewarded for sending your student to their early grave and gets punish for expelling them, don't blame the player, blame the game designer.
@@williamlai29Well I personally don't see it as an intentional part of the game design. It's a very Early Access. Of course it's riddled with abusable mechanics. I strongly expect a lot of these things to go on the upcoming months. Currently the game doesn't punish you for just treating people like material but I don't expect it to stay like this.
But only because you are optimizing the sh*t outta your game doesn't mean it's "the only way" or "the best way" to play a game. The best way to play a game is to have heckin fun with it. End of the line.
My video series just tries to show the people how the mechanics work and then they can do their own way of playing.
@@Ic0nGaming _My video series just tries to show the people how the mechanics work and then they can do their own way of playing._
But you got the game mechanics wrong, Earth mage are tanks, the spell "Earth Armor" does not just give armor, it "taunts" the opponent to attack it so that your back row does not take damage.....