Aurora 4x C# - Tutorial - Ship Design - Comprehensive guide to carrier design and philosophy
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- Hello and welcome to the comprehensive guide to carrier design, while this guide may not cover everything it will cover most of the things important to you when designing a carrier or thinking about its design, I hope you enjoy the video.
Written Version:
docs.google.co...
Chapters:
0:00-1:15 Chapter 1: Introduction
1:15- 3:35 Chapter 2: Defining Carriers
3:35-12:55 Chapter 3: Carrier Mechanics 101
12:55-23:30 Chapter 4: Carrier Types and the philosophy behind them
23:30-43:15 Chapter 5: Step-by-Step carrier design
43:15- 45:20 Chapter 6: Conclusion
Sources:
aurora2.pentarc... - Aurora 4x Table of Contents and changelog, containing all mechanical info directly from the developer of aurora steve.
aurora2.pentarc... - 1.13 Changelog
Credits:
All music credit goes to scott buckley. - เกม
I proudly present this tutorial, its taken a while (mainly due to my inactivity), but its finally out I hope you all enjoy it, this will be the start of my return to making tutorials and other videos for you guys to learn from and enjoy, remember to check out the written version if you prefer learning that way, and let me know what you guys want to see next tutorial wise! docs.google.com/document/d/1gi0QqMmZSU5vGsOy4u8OIgk0yHso6sqW-iXeOup_-5Y/edit?usp=sharing - Written version
He's back! and with my most wanted tutorial, thank you very much.
ayyy thank you so much for the upload!! So glad to know that you're back. Have a wonderful day
Hi, your video are very interesting. Would be great to actually at the end so some of these design "in action" in combat in game to demonstrate the quality of them.
Definitely, I will be covering ship combat at a later date and i intend to have videos focusing on fleet composition and designs and why x or y works etc
@@DefranStrategy That will be very helpful because usually there is a difference between the theory when we design and the practice when we get oblitared with no idea why :)
Interesting, though, I really wish you'd had a Survey Carrier as the example /laugh
I absolutely love this kind of tutorials and the format!!!! Also, when can we expect new campaign? :P
sometime late this month at the earliest, current progress is being made and shared on the forums, it is extensive work as I am not only recreating the galaxy from my last game into 1.13 but I am also doing a ton of additional work, you can find out about that here: aurora2.pentarch.org/index.php?topic=12535.0
@@DefranStrategy Thanks! I totally forgot to check the forums. Can't wait for a new campaign!
Great tutorial, many thanks!
Best tut to date. :)
And one comment for algorithm ofc
Very nice video , something I fail to understand, how can a fighter moving at 12k intercept and fire on a missile moving at least twice it’s speed
It doesn’t have to intercept the missile per say it just has to wait for the missile to come to them, you don’t need to match your tracking speed with the enemies speed, instead you get a penalty based on their speed vs your tracking speed and hit chance
Waiting a new Let`s Play series
Comment for the algorithm.
Same