Can't wait for Farewell North! I first saw a clip of it in one of your blackthornprod collaborations and was like, hey that kinda looks like Nectar. I love your devlogs too
The algorithm gods have smiled upon this project. I'm always eager to see early works such as these as inspiration, as I would very much love to be a game developer myself one day.
I think we have the exact same premise for a game just with different goals/mechanics/perspective 😂 a flower restoring nature to the world in a post apocalyptic setting 😅 the 3D is nice, and it’s looking real cute ☺️
That pot looks cheeky af and I love it lmao! Can't wait to try the game out! I'm thinking of making my own game in the future and watching your video was really insightful and well crafted
This looks incredible for your first game project. Looks like lots of complicated physics and graphical effects that many devs stay away from until at least a few games in.
Thanks! I learned mostly through TH-cam tutorials. The three I mention in this video are good starting points. Matt Aspland is good for learning some of the basics, Mathew wadstein is good if you want to learn how one specific node works, and prismaticadev is good for more complex things. I have links to them in the description of this video if you're interested
@@nerdchomp awesome thanks. Is visual scripting that easier then normal programming? I know you said you’ve been doing this for six months but did you do anything else before starting this one? Or how much did you spend learning the process and the engine before starting your game. Thanks again
For me, visual scripting is a lot easier, but it's just the way my brain works. I'm still technically coding everything with the same logic, but my brain works better with a visual representation than it does with lines of code. I think it just depends on the person. I spent a lot of time learning blender like 10 years ago too, and that helped me discover my learning habits
Its good to learn Blueprint first anyways IMO when it comes to Unreal engine. Most of the functions youll need are in the BP library now. C++ is pretty dense when it comes to unreal and makes heavy use of macros and functions. Many BP nodes also make use of these as well but learning how everything fits together in the engine is the most daunting part. Since BP is context sensitive it makes it a lot easier to learn how to build things.
Trust me, It's alot easier than you would think to come up with game idea's that others have already made, I have experienced this myself. I once came up with an idea for a game where it was chess, but you could travel in time to create more variant games, I later came to find out this was already a game.
You can create basically anything in most viable engines even godot. But optimising 3d graphics isn't very possible with complex environments in Godot as of now so it's not viable for a commercial game as of now.
Man I’m sorry but I think the idea and execution will not be very commercially viable… I hope you will find your niche, it’s surely possible but puzzle games don’t sell well at all, especially if coupled with cutie aesthetics. Please please do some research now
I checked out your channel and your concept for a musical vampire survivors is intriguing. I'm impressed by your video editing skills. Very entertaining videos. I'm sure your channel will take off. I'm also jealous of your music writing abilities lol
Looks super cute, excited to see more 😊
Can't wait for Farewell North! I first saw a clip of it in one of your blackthornprod collaborations and was like, hey that kinda looks like Nectar. I love your devlogs too
The algorithm gods have smiled upon this project. I'm always eager to see early works such as these as inspiration, as I would very much love to be a game developer myself one day.
I think we have the exact same premise for a game just with different goals/mechanics/perspective 😂 a flower restoring nature to the world in a post apocalyptic setting 😅 the 3D is nice, and it’s looking real cute ☺️
I checked out your channel and your game looks great! You're right, our games are so similar, yet so different!
That pot looks cheeky af and I love it lmao! Can't wait to try the game out! I'm thinking of making my own game in the future and watching your video was really insightful and well crafted
This looks incredible for your first game project. Looks like lots of complicated physics and graphical effects that many devs stay away from until at least a few games in.
this is so awesome and incredibly inspiring. I've longed to create an indie game and seeing you go through the process is absolutely encouraging.
dude this video is so well madeee, it feels like you should have at least 100k subs....i like you and your game already🥺🤲
bro never give up, and i will be here for your journey (:
This looks great man! This video was pretty chill and relaxing. 🙂
I really like some aspects of the game design and it's cool to hear your background and progress so far
i'm glad you decided to keep going
This looks awesome! It seems like it has a ton of potential and you have a great vision for this game 😄
Great video and a really beautiful game!
Fantastic video and I love how the game is looking so far! I wish you the best of luck 🙂
Thank you!
It's looking good, Nerd. Best of luck.
I see very Creative input on game. Glad you like blueprint in Unreal
I like the title
this game looks insanely pretty
How and where did you learn the visual scripting??
Awesomely done and keep up the great work.
Thanks! I learned mostly through TH-cam tutorials. The three I mention in this video are good starting points. Matt Aspland is good for learning some of the basics, Mathew wadstein is good if you want to learn how one specific node works, and prismaticadev is good for more complex things. I have links to them in the description of this video if you're interested
@@nerdchomp awesome thanks.
Is visual scripting that easier then normal programming? I know you said you’ve been doing this for six months but did you do anything else before starting this one?
Or how much did you spend learning the process and the engine before starting your game.
Thanks again
For me, visual scripting is a lot easier, but it's just the way my brain works. I'm still technically coding everything with the same logic, but my brain works better with a visual representation than it does with lines of code. I think it just depends on the person. I spent a lot of time learning blender like 10 years ago too, and that helped me discover my learning habits
I could just run around just to watch the grass deform... lol
Trust me, I did exactly that for a looooong time lol
@@nerdchomp😂
reminds me of It Takes Two a lot i like the style
Its good to learn Blueprint first anyways IMO when it comes to Unreal engine. Most of the functions youll need are in the BP library now. C++ is pretty dense when it comes to unreal and makes heavy use of macros and functions. Many BP nodes also make use of these as well but learning how everything fits together in the engine is the most daunting part. Since BP is context sensitive it makes it a lot easier to learn how to build things.
I definitely wouldn't have gotten this far in this short period of time without blueprints
good
10/10
Good u developed it in unreal also great game i like to develop a game too but i dont know how to code this project looks beautiful
Welp, this channel is about to take off lol
lol thank god u didnt go for unity
Lol dodged a bullet there
I was thinking it. 😅
You should stick to nectar.
Flowerpot as the player character is not interesting enough.
Farewell North character as a dog, is immediately relatable and interesting.
What is it with so many indie games just being a direct ripoff of other indie games these days...
He accidentally ripped it off and it’s actually not the same I’ve been following both
Trust me, It's alot easier than you would think to come up with game idea's that others have already made, I have experienced this myself. I once came up with an idea for a game where it was chess, but you could travel in time to create more variant games, I later came to find out this was already a game.
4:21
Made in Unreal? 😂😂😂
Totally looks like it's made in Godot 😂
You can create basically anything in most viable engines even godot. But optimising 3d graphics isn't very possible with complex environments in Godot as of now so it's not viable for a commercial game as of now.
Man I’m sorry but I think the idea and execution will not be very commercially viable… I hope you will find your niche, it’s surely possible but puzzle games don’t sell well at all, especially if coupled with cutie aesthetics. Please please do some research now
I started a gamedev channel last month as well. Let's be friends! :D
I checked out your channel and your concept for a musical vampire survivors is intriguing. I'm impressed by your video editing skills. Very entertaining videos. I'm sure your channel will take off. I'm also jealous of your music writing abilities lol
@@nerdchomp hahaha don't be! You are making an amazing work