How to make a simple fire in Godot with 3D particles

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 53

  • @badunius_code
    @badunius_code 4 ปีที่แล้ว +42

    "just doing this, this, this, that" - wait, wait, wait, what? Thankfully youtube has frame-by-frame view

  • @netherlabgames7511
    @netherlabgames7511 5 ปีที่แล้ว +50

    Straight out of 2005 xD

  • @aomimezura11
    @aomimezura11 4 ปีที่แล้ว +11

    I gotta say, I REALLY appreciate you getting straight to the point.

  • @michaelthelen5297
    @michaelthelen5297 6 ปีที่แล้ว +15

    Great video! Fire is such a common / needed effect in a lot of games. Great to have a tutorial on how to accomplish it.

  • @braindeadbzh
    @braindeadbzh 5 ปีที่แล้ว +3

    Best explanation of the Godot particle system

  • @pixelman5957
    @pixelman5957 6 ปีที่แล้ว +4

    Often the most common effects are most needed in the same time. Great work ☺.

  • @biigsmokee
    @biigsmokee ปีที่แล้ว

    I had never really understood how flames were created in video games but this captures it perfectly. Thank you

  • @Carkoon
    @Carkoon 4 ปีที่แล้ว +4

    I HAVE MADE FIRE!
    Really nice quick tutorial. Just what I was looking for (those 50 part tutorials on how to programm your own game engine in binary really don't get my motivation up).
    Convinced me to finally purchase a course of yours.

  • @DevJorvan
    @DevJorvan ปีที่แล้ว

    Nice tutorial, mate. Thanks for sharing 🤝

  • @thebyteman393
    @thebyteman393 6 ปีที่แล้ว +1

    This was pretty interesting to watch. Keep up the good work!

  • @Crisisdarkness
    @Crisisdarkness 6 ปีที่แล้ว +4

    I always love your videos, I still don't enter the 3d world in Godot, but I will keep in mind your videos about 3D, I really like particle systems and they are an important part for the creation of a game, thank you friend. I would like to see at some point, how to make a particle effect when firing a high caliber cannon

  • @MethanicBlast
    @MethanicBlast 3 ปีที่แล้ว

    your voice does not add anything to the tutorial. amazing

  • @floorbeardthepirate1141
    @floorbeardthepirate1141 3 ปีที่แล้ว

    I have a 3d particles node emitting cubes, but the cubes aren't changing the color of my assigned gradient. Anybody know why?

  • @fortes_og
    @fortes_og 10 หลายเดือนก่อน

    Пасибо, спустя 5 лет даже актуально)

  • @jacrich699
    @jacrich699 ปีที่แล้ว +1

    Sadly broken in Godot 4. But can anyone tell me why nothing I do lets me change the scale?

    • @j.d.waterhouse4197
      @j.d.waterhouse4197 ปีที่แล้ว

      I'm not having a great time in Godot 4 also, you're not alone

    • @DeliciousBreakfast
      @DeliciousBreakfast ปีที่แล้ว

      Late reply now, but you want to check the "Keep scale" option when you're setting the billboard option to "particle billboard"

  • @BenColemanUK
    @BenColemanUK 3 ปีที่แล้ว +1

    Following *exactly* and the results come out different. I think Godot defaults have changed since this was created :(
    Soon as you set the scale to 3, the particles disappear

    • @ashleyteece4237
      @ashleyteece4237 3 ปีที่แล้ว

      I'm on 3.3.3 and did not encounter this issue. The only difference for me was that i had to set an initail velocity as it was 0 by default.

    • @DaleIsWigging
      @DaleIsWigging 3 ปีที่แล้ว

      @@ashleyteece4237 I've found on 3.3.3 the time variable is no longer part of the process material so it cannot be made unique if we duplicate the flame node.
      So changing it changes both flames and smoke lifetime.

  • @playingaroundwithprograming
    @playingaroundwithprograming 5 ปีที่แล้ว +1

    please make a rain, snow, wind effect tutorial

  • @ranveerdev4514
    @ranveerdev4514 ปีที่แล้ว

    Can you please make tutorial on how to make those textutes.

  • @khiemgluong
    @khiemgluong 3 ปีที่แล้ว

    Bookmarked.

  • @koemdjiev
    @koemdjiev 6 ปีที่แล้ว

    Great video, man! Keep them coming :p

  • @Manu-c5q
    @Manu-c5q 2 หลายเดือนก่อน

    thank you!

  • @Spacecookie-
    @Spacecookie- 5 ปีที่แล้ว

    So can we use fire like this as part of a monster? So for example, if someone wanted to have a ghost rider 3D figure and wanted a flaming skull head... can we use this method to make something like that work? How about a complete aninated figure who's like the human torch from the fantastic 4?

    • @Miziziziz
      @Miziziziz  5 ปีที่แล้ว

      for sure, just put the particle node as a child of of a BoneAttachment as shown here: th-cam.com/video/A2JMYQBWeig/w-d-xo.html

  • @eduardosanchezbarrios5810
    @eduardosanchezbarrios5810 5 ปีที่แล้ว

    Thanks dude for this video this was really useful xD!

  • @gingerageousgames613
    @gingerageousgames613 6 ปีที่แล้ว

    Love your videos.

  • @oldgods6039
    @oldgods6039 5 ปีที่แล้ว

    Got a bit of a problem right from the start. Can't seem to get the particles to fall down in any way that is not STRAIGHT DOWN. Almost like a faucet. Can't get them to behave in the way the particles do at the beginning. Any solutions you can offer?

    • @chaitmanta
      @chaitmanta 5 ปีที่แล้ว +1

      Have you tried rotating the node?

  • @Nlbproject
    @Nlbproject 5 ปีที่แล้ว

    Great video, thank you for detailed explanation!

  • @gabrielguitiánestrella
    @gabrielguitiánestrella 5 ปีที่แล้ว

    You are the best!

  • @Soulcode-k
    @Soulcode-k 6 หลายเดือนก่อน

    Thanks

  • @da_cat
    @da_cat ปีที่แล้ว

    awesome

  • @charon71
    @charon71 4 ปีที่แล้ว

    Very good helped me so much thx

  • @__6_0_9__2
    @__6_0_9__2 3 ปีที่แล้ว

    unity's particle system

  • @alexshel8578
    @alexshel8578 5 ปีที่แล้ว

    thank you sir)

  • @pogopogomanger
    @pogopogomanger 5 ปีที่แล้ว

    Vielen Danke!

  • @aztecasensei6124
    @aztecasensei6124 6 ปีที่แล้ว

    nice! thx

  • @kaczok61
    @kaczok61 6 ปีที่แล้ว

    Hello. Great video :) I have one question. Do you know tutorial where somebody shows how to create textures for particles ? I rly want create particles in 100 % on my own :)

    • @Miziziziz
      @Miziziziz  6 ปีที่แล้ว

      Not off the top of my head. I'd recommend searching around TH-cam for Gimp or Photoshop tutorials on the subject

    • @Aethrian
      @Aethrian 5 ปีที่แล้ว

      To my knowledge particle textures are just grayscale images where black represents transparency, so use any photo editing/art software and draw away to your hearts content. Airbrush will be your friend if you want glowy, smoky, or hazy particles

    • @hingedevoper69
      @hingedevoper69 2 ปีที่แล้ว

      @@Aethrian i reckon you could actually made a decent smoke effect using ms paint

  • @cemmiker
    @cemmiker 6 ปีที่แล้ว

    gr8

  • @fire7side
    @fire7side 2 ปีที่แล้ว

    You ran over the setup so fast I couldn't follow it even trying to pause.

  • @susanahewitt8789
    @susanahewitt8789 5 ปีที่แล้ว +1

    Thanks very much. But you should go a little slower! ; )

    • @kevinwoalter
      @kevinwoalter 4 ปีที่แล้ว

      Yeah, best particle speed-run :D

    • @seankayll9017
      @seankayll9017 4 ปีที่แล้ว +1

      Pause? I would rather pause a fast to-the-point video than try to skip through unneccesary waffle.

  • @starkerrobert
    @starkerrobert 4 ปีที่แล้ว +1

    You was too fast!!!

  • @radthadd
    @radthadd 4 ปีที่แล้ว

    400th like. Niciciccccee

  • @RegenerationOfficial
    @RegenerationOfficial ปีที่แล้ว

    outdated