Godot 4: Fire Particle Effect (from an empty scene to a customizable fire, no code required)

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 36

  • @maroontune724
    @maroontune724 ปีที่แล้ว +1

    Kind of realized that Godot has rearranged the settings in the particle systems in the 4.2 update but the video was very useful and clearly explained. Thank you for making it.

    • @FencerDevLog
      @FencerDevLog  ปีที่แล้ว +2

      Yes, you are right. I realized the same thing while recording an upcoming video about creating snow particles. It will be released on Monday.

  • @bongo6_462
    @bongo6_462 ปีที่แล้ว

    Thank god for this video, all I could find where outdated videos. Love you man

    • @FencerDevLog
      @FencerDevLog  ปีที่แล้ว

      Thanks! I am pleased every time this particle effect proves useful to someone.

  • @jeffreystephens2658
    @jeffreystephens2658 7 หลายเดือนก่อน +3

    This is exactly what I was after! My living robots thank you!

    • @FencerDevLog
      @FencerDevLog  7 หลายเดือนก่อน

      You are welcome!

  • @voxar3206
    @voxar3206 8 หลายเดือนก่อน +1

    Under the Albedo of the Material in Draw passes you can set a gradient texture that you change the Fill to Radial. Put the square in the middle and the other marker at the top or side. Invert the colors if needed so that the center is white. Now you have nice round particles instead of the squares. (Godot 4.2)

    • @FencerDevLog
      @FencerDevLog  8 หลายเดือนก่อน

      Good point. Thanks!

    • @voxar3206
      @voxar3206 7 หลายเดือนก่อน

      @@FencerDevLog i randomly thought back on this and remember that I completely forgot to thank you for the excellent tutorial! It did help me a lot to find my way around the particle systems!

    • @FencerDevLog
      @FencerDevLog  7 หลายเดือนก่อน

      @@voxar3206 You are welcome! And you can find even more useful info on my recently created Patreon profile.

  • @elektroskeptic481
    @elektroskeptic481 4 หลายเดือนก่อน

    Thank you so much! Very useful video!

    • @FencerDevLog
      @FencerDevLog  4 หลายเดือนก่อน

      You are most welcome. 😎

  • @kurtisgibson2929
    @kurtisgibson2929 5 หลายเดือนก่อน

    This is fantastic thank you very much! The styling is very cool so i may use it too much haha

    • @FencerDevLog
      @FencerDevLog  5 หลายเดือนก่อน

      Glad you liked it. 😎

  • @ugureren4857
    @ugureren4857 4 หลายเดือนก่อน

    You are a hero! Thanks :)

    • @FencerDevLog
      @FencerDevLog  4 หลายเดือนก่อน +1

      You are welcome! 😎

  • @vladislavpesterev1137
    @vladislavpesterev1137 9 หลายเดือนก่อน

    Very nice training video. Thank you very much!

    • @FencerDevLog
      @FencerDevLog  9 หลายเดือนก่อน

      You are welcome. Glad you like it!

  • @countryball-orgn.
    @countryball-orgn. 6 หลายเดือนก่อน

    😢😢😢😢why i create fire particle its visible but i create a mesh its invisible w😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢hy?

    • @FencerDevLog
      @FencerDevLog  6 หลายเดือนก่อน

      That's hard to say, dude. If you publish your project on GitHub, I can take a look.

  • @mggame_
    @mggame_ 3 หลายเดือนก่อน

    If you are looking for Direction in Godot 4.3 it has the following path: Spawn -> Velocity -> Direction. Gravity has the following path: Accelerations -> Gravity. InitialVelocity path: Spawn -> Velocity -> InitialVelocity. Thank you for your Tutorial :)

    • @FencerDevLog
      @FencerDevLog  3 หลายเดือนก่อน

      Thanks for your comment. 😎 Maybe I should record a new version.

  • @m.a.c.86
    @m.a.c.86 4 หลายเดือนก่อน

    thank you

    • @FencerDevLog
      @FencerDevLog  4 หลายเดือนก่อน

      You are welcome!

  • @f1x_my_power
    @f1x_my_power ปีที่แล้ว

    Looks cool ,while its still really simple, awesome)

    • @FencerDevLog
      @FencerDevLog  ปีที่แล้ว +2

      Thank you! That was the idea, keep it simple.

  • @Mrme-cn9je
    @Mrme-cn9je ปีที่แล้ว

    Very good job 👍

  • @sosigwithnobucks4636
    @sosigwithnobucks4636 หลายเดือนก่อน

    Thank you very much, I was trying to make fire in blender but it simply wouldn´t work

  • @MaydayAcademy
    @MaydayAcademy ปีที่แล้ว

    Thank you for the video. However, I followed along with Godot 4.1.1 and it looks super ugly (just rectangles flying around). Could the reason be that I use compatibility render mode?

    • @FencerDevLog
      @FencerDevLog  ปีที่แล้ว +1

      I doubt that the compatibility mode should affect the particles (but I may be wrong, as I don't use that mode at all). If the effect shows only big squares, perhaps the scaling doesn't work properly. Please make sure that the switch Keep Scale is On in Draw Passes > Pass 1 > Material > Billboard. It is mentioned at 4:07.

    • @MaydayAcademy
      @MaydayAcademy ปีที่แล้ว

      @@FencerDevLogThank you so much for the prompt and detailed reply. I had fixed it by using a sprite sheet for the flame material now. Looks quite good

  • @RuthlessMetalYT
    @RuthlessMetalYT 4 หลายเดือนก่อน

    where the f is direction? :S this annoys the shit out of me.

    • @FencerDevLog
      @FencerDevLog  4 หลายเดือนก่อน

      Can you be more specific?

    • @RuthlessMetalYT
      @RuthlessMetalYT 4 หลายเดือนก่อน

      @@FencerDevLog sorry, my frustration wasn't against you or anything. the direction of the particles, I want them to go left instead of right.