Kind of realized that Godot has rearranged the settings in the particle systems in the 4.2 update but the video was very useful and clearly explained. Thank you for making it.
Under the Albedo of the Material in Draw passes you can set a gradient texture that you change the Fill to Radial. Put the square in the middle and the other marker at the top or side. Invert the colors if needed so that the center is white. Now you have nice round particles instead of the squares. (Godot 4.2)
@@FencerDevLog i randomly thought back on this and remember that I completely forgot to thank you for the excellent tutorial! It did help me a lot to find my way around the particle systems!
If you are looking for Direction in Godot 4.3 it has the following path: Spawn -> Velocity -> Direction. Gravity has the following path: Accelerations -> Gravity. InitialVelocity path: Spawn -> Velocity -> InitialVelocity. Thank you for your Tutorial :)
Thank you for the video. However, I followed along with Godot 4.1.1 and it looks super ugly (just rectangles flying around). Could the reason be that I use compatibility render mode?
I doubt that the compatibility mode should affect the particles (but I may be wrong, as I don't use that mode at all). If the effect shows only big squares, perhaps the scaling doesn't work properly. Please make sure that the switch Keep Scale is On in Draw Passes > Pass 1 > Material > Billboard. It is mentioned at 4:07.
Kind of realized that Godot has rearranged the settings in the particle systems in the 4.2 update but the video was very useful and clearly explained. Thank you for making it.
Yes, you are right. I realized the same thing while recording an upcoming video about creating snow particles. It will be released on Monday.
Thank god for this video, all I could find where outdated videos. Love you man
Thanks! I am pleased every time this particle effect proves useful to someone.
This is exactly what I was after! My living robots thank you!
You are welcome!
Under the Albedo of the Material in Draw passes you can set a gradient texture that you change the Fill to Radial. Put the square in the middle and the other marker at the top or side. Invert the colors if needed so that the center is white. Now you have nice round particles instead of the squares. (Godot 4.2)
Good point. Thanks!
@@FencerDevLog i randomly thought back on this and remember that I completely forgot to thank you for the excellent tutorial! It did help me a lot to find my way around the particle systems!
@@voxar3206 You are welcome! And you can find even more useful info on my recently created Patreon profile.
Thank you so much! Very useful video!
You are most welcome. 😎
This is fantastic thank you very much! The styling is very cool so i may use it too much haha
Glad you liked it. 😎
You are a hero! Thanks :)
You are welcome! 😎
Very nice training video. Thank you very much!
You are welcome. Glad you like it!
😢😢😢😢why i create fire particle its visible but i create a mesh its invisible w😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢hy?
That's hard to say, dude. If you publish your project on GitHub, I can take a look.
If you are looking for Direction in Godot 4.3 it has the following path: Spawn -> Velocity -> Direction. Gravity has the following path: Accelerations -> Gravity. InitialVelocity path: Spawn -> Velocity -> InitialVelocity. Thank you for your Tutorial :)
Thanks for your comment. 😎 Maybe I should record a new version.
thank you
You are welcome!
Looks cool ,while its still really simple, awesome)
Thank you! That was the idea, keep it simple.
Very good job 👍
Thanks a lot!
Thank you very much, I was trying to make fire in blender but it simply wouldn´t work
Glad to help!
Thank you for the video. However, I followed along with Godot 4.1.1 and it looks super ugly (just rectangles flying around). Could the reason be that I use compatibility render mode?
I doubt that the compatibility mode should affect the particles (but I may be wrong, as I don't use that mode at all). If the effect shows only big squares, perhaps the scaling doesn't work properly. Please make sure that the switch Keep Scale is On in Draw Passes > Pass 1 > Material > Billboard. It is mentioned at 4:07.
@@FencerDevLogThank you so much for the prompt and detailed reply. I had fixed it by using a sprite sheet for the flame material now. Looks quite good
where the f is direction? :S this annoys the shit out of me.
Can you be more specific?
@@FencerDevLog sorry, my frustration wasn't against you or anything. the direction of the particles, I want them to go left instead of right.